Icon disambig.svg
For an overview of chainsaws in the Fallout series, see Chainsaw.

 
Gametitle-FNV GRA.png
Gametitle-FNV GRA.png

The chainsaw (GRA) is a weapon in the Fallout: New Vegas add-on Gun Runners' Arsenal.

Characteristics[edit | edit source]

The chainsaw is powered by a miniature nuclear battery that drives a toothed chain along a grooved bar at up to 8,000 RPM. This allows the sharp teeth to shred virtually anything they come into contact with. It differs from its standard variant in that it can accept modifications.

Special attack[edit | edit source]

It has a special Scrap Heap attack, which does 50% damage in V.A.T.S. but at the cost of 20 less action points.

Type of attackSkill requiredDamage per attack in V.A.T.S.Action point costDamage per action point
Normal0160652.46
Scrap Heap5080451.78
Note: Melee weapons do double normal damage in V.A.T.S.

It is not possible to execute Scrap Heap outside of V.A.T.S., as power attacks do not apply to continuously damaging weapons, such as this weapon and Ripper.

Durability[edit | edit source]

The chainsaw (GRA) can successfully strike about 7,995 times, or 11,995 times when equipped with the heavy duty chain, from full condition before breaking.

Modifications[edit | edit source]

Variants[edit | edit source]

  • Chainsaw, the standard, non-customizable version.

Comparison[edit | edit source]

Legend
Weapon name (current weapon is highlighted)- Weapon name (melee or unarmed)Attacks in V.A.T.S.- Attacks in V.A.T.S.
Weapon name (current weapon is highlighted)- Weapon name (gun, energy or explosive)Action point cost- Action point cost
Damage per attack (damage per projectile)- Damage per attack (damage per projectile)Damage per action point- Damage per action point
Damage per second- Damage per secondWeapon spread- Weapon spread
Area of effect damage- Area of effect damageMagazine capacity (shots per reload)- Magazine capacity (shots per reload)
Effect damage & duration- Effect damage & durationDurability (number of attacks before breaking)- Durability (number of attacks before breaking)
Bonus effects- Bonus effectsWeight- Weight
Attacks per second- Attacks per secondValue in caps- Value in caps
Critical chance % multiplier- Critical chance % multiplierValue to weight ratio- Value to weight ratio
Critical damage- Critical damageSkill required- Skill required
Critical effect damage & duration- Critical effect damage & durationStrength required- Strength required
With all mods attached- With all mods attached
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondBonus effectsAttacks per secondCritical Chance % multiplierCritical damageAction Point costDamage per action pointDurability (number of attacks before breaking)WeightValue in capsValue to weight ratioSkill requiredStrength required
Chainsaw 80
80Ignores DR/DT1x18652.57995202800140757
Chainsaw Gun Runners' Arsenal80
80Ignores DR/DT1x18652.57995202800140757
Chainsaw With all weapon mods attached Gun Runners' Arsenal95
95Ignores DR/DT1x18652.911995127300608.3757
Note: Melee damage is doubled in V.A.T.S.

Locations[edit | edit source]

Notes[edit | edit source]

  • With the chainsaw alloy frame and the Heavyweight perk, this weapon ends up weighing a mere six pounds, making it more practical to haul around than the standard chainsaw.
  • While noise from the chainsaw's blade and motor is audible, it is still possible to sneak near an enemy using a Stealth Boy without being detected.
  • This weapon can be used for the "Armed For Bear" challenge in the Gun Runners' Arsenal add-on.
  • A fully upgraded chainsaw, with all related perks, is the second strongest melee weapon in the game, only surpassed by the thermic lance.
  • The damage and DPS displayed is counted for 1 second of continuous attacking. The critical damage, however, is counted for every damage tick. Those ticks happen tens of times per second and because of this, contrary to popular belief, the chainsaw, along with other "hold down for continuous attack" melee weapons, is extremely strong with critical chance/damage bonuses. With no critical damage bonuses, difference between 0% and 20% critical chance is double the amount of damage displayed. With 100% crit chance the damage seems to be seven times the basic amount.
  • This weapon, like all other continuous attack (automatic) close combat weapons, has only its "start-up attack" animation sped up by attack speed bonuses, while damage dealing and DPS is completely unaffected.
  • Due to an engine bug, the Ignore DT/DR effect does not apply correctly and because of this, Piercing Strike gives a marked improvement in DPS.

Sounds[edit | edit source]

Chainsaw icon.png
ReloadVB.png

Gallery[edit | edit source]

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