FANDOM


Icon disambig
For an overview of chainsaws in the Fallout series, see Chainsaw.
 
Gametitle-FNV
Gametitle-FNV

The chainsaw is a weapon in Fallout: New Vegas.

CharacteristicsEdit

A fusion-powered chainsaw which requires two hands to use. The weapon is heavy, but deals considerable damage because its continuous cutting action allows it to bypass Damage Resistance and Damage Threshold. Unlike most melee weapons, holding down the attack button when wielding the chainsaw will cause continuous damage to targets in contact with the blade.

Special attackEdit

It has a special Scrap Heap attack, which does 50% damage in V.A.T.S. but at the cost of 20 less action points.

Icon attackIcon abilityIcon damageIcon actionIcon dap
Normal0160652.46
Scrap Heap5080451.78
Note: Melee weapons do double normal damage in V.A.T.S.

It is not possible to execute Scrap Heap outside of V.A.T.S. as power attacks do not apply to continuously damaging melee weapons, such as the Ripper.

DurabilityEdit

The chainsaw can successfully strike about 7,995 times from full condition before breaking.

VariantsEdit

ComparisonEdit

Legend
Icon melee- Weapon name (melee or unarmed)Icon sequence- Attacks in V.A.T.S.
Icon gun- Weapon name (gun, energy or explosive)Icon action- Action point cost
Icon damage- Damage per attack (damage per projectile)Icon dap- Damage per action point
Icon dps- Damage per secondIcon spread- Weapon spread
Icon explosion- Area of effect damageAssault carbine extended magazines- Magazine capacity (shots per reload)
Icon effect- Effect damage & durationIcon repair- Durability (number of attacks before breaking)
Icon bonus effect- Bonus effectsIcon weight- Weight
Icon attack- Attacks per secondIcon merchant- Value in caps
Icon chance- Critical chance % multiplierIcon ratio- Value to weight ratio
Icon critical damage- Critical damageIcon ability- Skill required
Icon crit effect- Critical effect damage & durationIcon fist- Strength required
Icon plus- With all mods attached
Icon meleeIcon damageIcon dpsIcon bonus effectIcon attackIcon chanceIcon critical damageIcon actionIcon dapIcon repairIcon weightIcon merchantIcon ratioIcon abilityIcon fist
Chainsaw 80
80Ignores DR/DT1x18652.57995202800140757
Chainsaw Gametitle-FNV GRA80
80Ignores DR/DT1x18652.57995202800140757
Chainsaw Icon plus Gametitle-FNV GRA95
95Ignores DR/DT1x18652.911995127300608.3757
Note: Melee damage is doubled in V.A.T.S.

LocationsEdit

NotesEdit

  • This weapon is affected by the Heavyweight perk.
  • The chainsaw's V.A.T.S. attack animation is unusual due to the automatic nature of the weapon type. The attack is initiated but the automatic damage is not applied, nor does the target act as if harmed, until the end of the attack when the damage is finally applied. It also has a slight knockback effect.
  • The chainsaw, along with the Ripper, is one of two weapons in Fallout: New Vegas that non-player characters use differently than the player character. Rather than using the thrust attack, they use the V.A.T.S.-style slash. This can cause a large amount of damage.
  • This weapon can be used for the Gun Runners' Arsenal challenge Armed For Bear.
  • Despite making very loud noise when firing and having a static sound when just wielding, it is considered completely silent by the game, not drawing the attention of NPCs.
  • The damage and DPS displayed is counted for 1 second of continuous attacking. The critical damage, however, is counted for every damage tick. Those ticks happen tens of times per second and because of this, the chainsaw, along with other "hold down for continuous attack" melee weapons, is extremely strong with critical chance/damage bonuses. With no critical damage bonuses, difference between 0% and 20% critical chance is double the amount of damage displayed. With 100% crit chance the damage seems to be seven times the basic amount.
  • This weapon, like all other continuous attack (automatic) close combat weapons, has only its "start-up attack" animation sped up by attack speed bonuses, while damage dealing and DPS is completely unaffected.

BugsEdit

  • PCIcon pc Playstation 3Icon ps3 Xbox 360Icon xbox360 Due to an engine bug, the Ignore DT/DR effect does not apply correctly and because of this, Piercing Strike gives a marked improvement in DPS.

SoundsEdit

Chainsaw icon
ReloadVB

GalleryEdit

Community content is available under CC-BY-SA unless otherwise noted.