The perk adds a 85% chance that a robot will have one fission battery, two scrap metals, two sensor modules and three scrap electronics on its body upon death, provided it is killed by the player. This is added to the items it would normally have, not replaced. The perk works with any creature of the robot creature type, independent of faction or other indicators. This includes robots from other add-ons, such as robo-scorpions, but does not include cyberdogs.
Rather than a flat 25% increase to critical hit chance against robots, the Certified Tech perk incorrectly attempts to add a flat 0.25% increase to critical hit chance. Due to the nature of the bonus being flat and unaffected by weapon modifiers, rounding will always reduce the addition to zero, completely nullifying the perk's effects on critical hit chance.[verified]
- Fixed with JSawyer.
Behind The Scenes
There is an unused SPEL "NVDLC04CertifiedTechPerkEffect," observable through the GECK. Based on the use of "Increased Sneak" at magnitude 15, at some point of development the Certified Tech perk would have made it easier to sneak - presumably versus robots.
- Quiet As The Waters is similar to this concept, but instead uses a script to reduce the targets' Perception by 3.