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For an overview of centaurs in the Fallout series of games, see centaur.

 
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Centaurs are mutated creatures in Fallout and Fallout 2.

Background

Main article: Centaur

Centaurs were created by the Master. The creation process involved tossing a varied mix of humans, dogs and other types of animals into a Forced Evolutionary Virus nutrient vat, to be infected by the virus, and then see what mutant chimera emerged as the virus produced rapid and unpredictable mutations. As a result, centaurs can differ quite radically in physical appearance from one another. However, all known centaurs are somewhat humanoid in appearance.

Characteristics

Biology

Centaurs are approximately the size of a small bear, with a large, misshapen torso and six humanoid arms that serve as legs. A cluster of wriggling, fleshy tentacles bloom out from their underside, frantically scrabbling at the ground around them. Branching out from their front halves are a pair of long, thick necks, with a canine head on the right and a humanoid one on the left. The canine head has a thick metal collar around its neck adorned with spikes - not unlike an ordinary dog collar.

Both heads seem to be capable of individual thought, as the dog head can be seen snapping at the human head. It is theorised that centaurs are not created by the FEV alone, as they also seem to live quite successfully in heavily irradiated environments.

Gameplay attributes

Centaurs frequently travel in packs with floaters. They encompassed a large bulk of the Master's armies and are commonly found with the nightkin and other remnants of the Unity who roam Northern California. The centaur, so named for its many malformed legs, is tough and strong, but quite stupid.

Variants

Centaur

Animcentaur.gif

The average centaur is muscular and tough, and is as dangerous in close quarters as it is at range. They originate from the Mariposa Military Base, and often seen together with super mutants.

Name (Proto ID)StatisticsDT/DRAbilities
Centaur Fallout 2
00000248
Experience Points
650
Hit Point
150
Healing Rate
?
Armor Class
24
Sequence
16
Action Points
9
Melee Damage
10
Critical Chance
6%
Damage Threshold/Damage Resistance: Normal
4-35%
Damage Threshold/Damage Resistance: Laser
4-20%
Damage Threshold/Damage Resistance: Fire
4-15%
Damage Threshold/Damage Resistance: Plasma
4-25%
Damage Threshold/Damage Resistance: Electrical
1-10%
Damage Threshold/Damage Resistance: Explosive
4-30%
Damage Threshold/Damage Resistance: EMP
0-500%

Lesser centaur

Animcentaur.gif

The average centaur is muscular and tough, and is as dangerous in close quarters as it is at range. They originate from the Mariposa Military Base, and often seen together with super mutants.

Name (Proto ID)StatisticsDT/DRAbilities
Lesser centaur Fallout
00000043
Experience Points
350
Hit Point
94
Healing Rate
2
Armor Class
25
Sequence
10
Action Points
7
Melee Damage
16
Critical Chance
6%
Damage Threshold/Damage Resistance: Normal
3-30%
Damage Threshold/Damage Resistance: Laser
3-20%
Damage Threshold/Damage Resistance: Fire
3-20%
Damage Threshold/Damage Resistance: Plasma
3-40%
Damage Threshold/Damage Resistance: Electrical
3-40%
Damage Threshold/Damage Resistance: Explosive
3-30%
Damage Threshold/Damage Resistance: EMP
3-500%

Greater centaur

Animcentaur.gif

The average centaur is muscular and tough, and is as dangerous in close quarters as it is at range. They originate from the Mariposa Military Base, and often seen together with super mutants.

Name (Proto ID)StatisticsDT/DRAbilities
Greater centaur Fallout
00000168
Experience Points
500
Hit Point
130
Healing Rate
3
Armor Class
28
Sequence
14
Action Points
9
Melee Damage
32
Critical Chance
6%
Damage Threshold/Damage Resistance: Normal
5-40%
Damage Threshold/Damage Resistance: Laser
8-50%
Damage Threshold/Damage Resistance: Fire
4-30%
Damage Threshold/Damage Resistance: Plasma
4-40%
Damage Threshold/Damage Resistance: Electrical
4-40%
Damage Threshold/Damage Resistance: Explosive
0-30%
Damage Threshold/Damage Resistance: EMP
3-500%

Mean centaur

Animcentaur.gif

Mean centaurs are even more durable than their normal counterparts, and far more aggressive. Just like normal centaurs, they travel alongside super mutants and floaters.

Name (Proto ID)StatisticsDT/DRAbilities
Mean centaur Fallout 2
00000249
Experience Points
900
Hit Point
175
Healing Rate
?
Armor Class
30
Sequence
18
Action Points
10
Melee Damage
13
Critical Chance
8%
Damage Threshold/Damage Resistance: Normal
5-40%
Damage Threshold/Damage Resistance: Laser
4-30%
Damage Threshold/Damage Resistance: Fire
4-30%
Damage Threshold/Damage Resistance: Plasma
4-50%
Damage Threshold/Damage Resistance: Electrical
2-20%
Damage Threshold/Damage Resistance: Explosive
6-40%
Damage Threshold/Damage Resistance: EMP
0-500%

Appearances

The regular centaur appears in both Fallout and Fallout 2. The tougher "mean centaur" version appears only in Fallout 2.

Gallery

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