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October 2009 news archive[]

Ausir-fduser Ausir-fduser 30 October 2009
0

Project V13 devs comment on the concept art

Chris Taylor (lead designer) and Serg Souleiman (lead concept artist) of Interplay's Project V13 (which everyone knows is Fallout Online but legal issues don't allow the devs to state the obvious) have commented on the concept art that has recently been posted in the Interplay forum.

Serg.S about his concept art in general:


Chris Taylor about individual pictures:

"" (asked whether it's a plasma gun)



"":


About the color palette not looking Fallouty enough:


About the color of the sky:



There will be more art coming after the weekend.

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Ausir-fduser Ausir-fduser 30 October 2009
0

Interplay: The court has not yet ruled

Frymuchan, one of the Interplay stockholders, has posted about the court supposedly ruling in Interplay's favor in the preliminary injunction of the Bethesda v. Interplay case. However, it turns out that he mistook a proposed court order submitted by Interplay for an actual one. Christopher Nelson, Interplay's in-house lawyer stated:

Hey, everybody.
You will not often hear from me, but as Interplay's in-house lawyer I feel the need to set the record straight here...
The Court has not ruled on Bethesda's Motion for Prelminary Injunction. A proposed order was filed with our Opposition to the Motion, but that is not the same as an Order of the Court. The hearing is weeks away. Interplay will issue an official statement if there is a material development that needs to be addressed. Please do not rely on rumor or speculation.
In the meantime, we all appreciate your enthusiasm and support.
Thanks,
Chris

Meanwhile, we have a copy of Interplay's opposition filing to Bethesda's injunction motion, whi…

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Porter21 Porter21 28 October 2009
22

Project V13 concept art

Interplay has opened a forum for Project V13 concept art. Chris Taylor comments:

Some of the concept art for the game has been released due to the lawsuit. This forum will be a place where we can post high quality versions of the same art and you can give us some feedback on it at the same time.
Keep in mind that this is concept art. It's not finalized art, but it will give you a feel for what we are aiming for with V13.
(And I'll keep bugging the lawyers to release more art when we can... I'm pretty excited that we're finally able to show you some of the work that we've been doing up until now.)

The first image, created by Serg.S and called "Factory", can be viewed on the right or directly at the source, provided you have an account at the Interplay forums.

Update

Another one named "Graveyard" up at the Interplay forums.

Update 2

Yet another piece of concept art called "Survivor" can be found at the Project V13 concept art forum.

Update 3

Another piece of concept art called "Desert" was added. …

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Ishotamaninnewreno Ishotamaninnewreno 23 October 2009
40

Mad Max 4 Announced

One of the major influences of the Fallout series' asthetics, the Mad Max series of films has had a 4th film given the green light and filming is to be done, as per the originals, in outback Australia.

The film has been stuck in development hell for more than 20 years and this is a major step towards realising another film. Previously, it had been indicated that it would be made as an animated feature but a live action version will now be produced.

More details here.

Are we going to see Fallout returning the favour and providing some artistic inspiration for this movie? Have a look at this gallery to see some raiders who could fit right into a live-action Fallout.

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SuSpence95 SuSpence95 23 October 2009
46

Fallout 3: In 3D

According to GamesRadar, there's a new peripheral called Nvidia 3D Vision. This makes images for both your left and right eye respectively so when you wear the glasses, it makes it 3D. There were three games tested by GamesRadar: Resident Evil 5, Left 4 Dead and Fallout 3. Here's an excerpt:


It runs at a hefty price, $199 USD and includes the following:

  • Wireless glasses
  • IR emitter
  • DVI-to-HDMI cable
  • Two USB cables
  • VESA 3-pin Stereo Cable
  • Interchangeable nosepieces
  • A cleaning pouch and cloth for your fancy new glasses.

Check it out here. You can also find the full list of supported games here.

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Ausir-fduser Ausir-fduser 22 October 2009
0

Inon Zur interviewed by Play Magazine

Play Magazine has posted an interview with Inon Zur regarding his soundtrack for Dragon Age: Origins. However, there is one question related to Fallout 3 as well:

I have to ask about the “Butcher Pete” song in Fallout 3. Steeped in controversy, this old-timey song by blues musician Roy Brown was included among the “period pieces” of the Fallout 3 soundtrack and helps to further steep the wasteland in retro American lore. There is some debate about whether the song is about a guy who likes to have sex with a lot of women, or sex with anything, or if he is a serial killer who preys on women, or all of the above. But this makes me think of “period piece” songs that fit the game’s era and which are played by NPCs who live within the gameworld, as opposed to atmospheric songs which only outsider viewers can hear. Did you include any such “period” songs in Dragon Age: Origins? What do you think of the dynamic between period songs versus atmospheric songs for the audience?
Like in any project, de…
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Ausir-fduser Ausir-fduser 22 October 2009
0

Interplay's SEC filing on the lawsuit

Interplay has filed an 8-K SEC filing concerning its legal battle with Bethesda. It has the same information as the forum post by frymuchan, one of the company's shareholders, but is written in a less biased way.

On October 16, 2009, Interplay Entertainment Corp. (“Interplay”) answered the lawsuit filed by Bethesda Softworks LLC (“Bethesda”) in the United States District Court for the District of Maryland on September 8, 2009. In conjunction with its Answer, Interplay asserted Counter-Claims against Bethesda seeking affirmative relief, including for Breach of Contract, Declaratory Judgment, and other relief. Interplay alleges Bethesda breached the terms of Asset Purchase Agreement related to the sale of the FALLOUT® intellectual property to Bethesda.
Interplay’s counter-suit alleges that Bethesda interfered with Interplay’s business, including distribution of the previously released FALLOUT ®, FALLOUT® 2, and FALLOUT® Tactics games, by attempting to terminate Interplay’s distribution ri…
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Ausir-fduser Ausir-fduser 22 October 2009
0

The Japanese love Fallout 3

A site called Sankaku Complex (warning, the site also contains adult content) has posted scans from a Japanese magazine (although they did not mention the magazine's title) with the results of a poll regarding the readers' favorite RPGs. The top 10 list is:

  1. Final Fantasy X
  2. Dragon Quest III
  3. Final Fantasy VII
  4. Persona 4
  5. Kingdom Hearts II
  6. Dragon Quest IX
  7. Tales of the Abyss
  8. Dragon Quest V
  9. Chrono Trigger
  10. Fallout 3

As you can see, Fallout 3 is the only non-Japanese RPG on the list. I had no idea it's so popular in Japan. Maybe one of the Japanese fans would like to adopt the Japanese version of The Vault?

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Ausir-fduser Ausir-fduser 19 October 2009
0

Weekly digest 42-2009


We have launched a new version of our article creation page, this time in a tabbed format. It lets you easily add new articles on various topics, as it preloads the necessary templates and categories for you to fill in.


We have introduced a new infobox template - Template:Infobox person, to be added to articles about real-world people like developers or voice actors.


After a lengthy discussion about the new policies, we are also introducing new format for items (particularly weapons and armor) that can be found in multiple games. Previously, the generic name, like Laser rifle, functioned as a disambiguation page, while the stats for the same item for each game, if a given item was the same in-universe, were listed on the same page (e.g. Wattz 2000 Laser Rifle, with stats for both FO1/2 and for FOT).

In our new version, on the other hand, the generic title is an overview page, like at Laser pistol, and there are separate pages with game-specific info for each game an item of a given type …




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Ausir-fduser Ausir-fduser 19 October 2009
0

Van Buren assets exported

Senpay from Fallout Encyclopaedia managed to create a script that allows exporting 3D models from the Van Buren (original, canceled Fallout 3 by Black Isle Studios) tech demo into 3D Studio Max. Given the nature of the tech demo, some of them are just low-quality placeholders, but others can be quite useful for Fallout 2 modding (they're probably too low-res for Fallout 3). It's unclear how many exactly can be exported, but Vault-Tec Labs (our Fallout modding wiki) admin Dude101 estimates the number to be 500+. Some of them, like the creatures will probably soon end up at The Vault too. Here are some samples:


You can find more of them at No Mutants Allowed.

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Ausir-fduser Ausir-fduser 17 October 2009
0

Interplay countersues Bethesda

On the Raging Bull Stockholder forum, an Interlay stockholder called frymuchan details the countersuit filed by Interplay against Bethesda in reaction to Bethesda's lawsuit over the rights to Fallout Online and the original Fallout games. Interplay argues Bethesda is in breach of contract and the contract to sell the rights to the series to Bethesda is null and void and Interplay owns the franchise again. These are excerpts from the stockholder's posts:

"Interplay argued that they purposefully retained the rights to the original Fallout games when selling the Fallout license to Bethesda knowing full well (as did Bethesda) that Interplay was going to exploit the original Fallout games upon release of Fallout 3. Why would Interplay keep the original Fallout rights and sell Fallout for so cheap unless this was built in as part of the package deal? The original Fallout games are only worth something in relation to sales generated from the release of FAllout 3. Therefore, Interplay did not harm…
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Ausir-fduser Ausir-fduser 17 October 2009
0

David Hodgson blogs about the Fallout 3 GotY guide

David Hodgson, the author of the Fallout 3 Official Game Guide has a new post up on his blog, describing what is new in the Game of the Year Edition of the guide. Here's an excerpt:

I’m particularly happy with Chapters 3 and 4: brand-new Wasteland Census and Gear information. The Census showcases every single person with a name that appears in Fallout 3. And I mean EVERYONE, along with where to find them, their biography, and their related Quests. Each Wasteland dweller has their own portrait too; a screen-taking process that took 72 hours alone to accomplish. But you will be able to look up information on anyone you meet, whether it’s Split Jack the Bandit or Leaf Mother Laurel. The Gear features every available weapon (along with a render of it), and all the wearable equipment you can find, with statistics and advice on how (and where) to find each type. Naturally, this includes associated Quests, unique weapons, custom weapons, and every other possible piece of information you need.

So…

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Ausir-fduser Ausir-fduser 17 October 2009
0

Lone Wanderer seeks her Charon

The things you can find at craigslist...

I know this is strange but the heart continues to want what it wants.
In short, I'm a 25 year old female who's sustained some pretty harsh injuries and I'm going stir crazy.
I've traveled the world as a drifter/hitchhiker, I'm currently a working musician, writer and dog trainer.
I also have a degree in veterinary technology.
I'm slightly insane but perhaps in a good way.
Um...chaotic neutral, eager to please and have had a ridiculously eventful life.
This down time is hard for me.
Someone recently likened me to Harold and Maude all in one package
and I that sounds about right.
I look a little like a Raider I suppose.
You: Charon from Fallout 3. Yes, you read that right.
You are a gigantic, deceptively stoic ghoul bodyguard.
Someone who can stay in character well and satisfy the strange compulsion/crush I continue to have have on that damned ghoul.
Someone who is creative enough to characterize him and suspend my disbelief again.
I find myself only able to sp…
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Ausir-fduser Ausir-fduser 15 October 2009
0

GotY edition PS3 save issues

Some PS3 users are are reporting problems with their saves from the original edition of Fallout 3 not working with the Game of the Year Edition. It seems that it does not affect players in the US, but it does affect those in some other countries, like Canada and Sweden. It is caused by the game's ID in original and GotY versions being different. Hopefully, Bethesda will fix this issue through a patch.

Matt Grandstaff, Bethesda's community manager, says "We're aware of that and looking into it. We also know right now it's not an issue in the US."

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Ausir-fduser Ausir-fduser 15 October 2009
0

Bethesda takes over falloutnewvegas.com

Some of you might have seen the fansite set up by some fans at falloutnewvegas.com, which, while understandably lacking in content, had mostly the #1 spot in Google searches for Fallout: New Vegas. However, as of October 5, the site has been shut down. According to registration data, the domain is now registered with CSC Corporate Domains, Inc. As it turns out, so is bethsoft.com, zenimax.com and other domains owned by Bethesda Softworks/ZeniMax Media.

Honestly, I was surprised that Bethesda had not registered the domain on the very day they announced the game, and them taking the domain over from the fansite now is simply them protecting their trademark. The fansite will likely be free to continue at some new address.

Now that the Game of the Year Edition of Fallout 3 is out, maybe we'll finally see some news about Fallout: New Vegas at the newly acquired address soon?

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Ausir-fduser Ausir-fduser 13 October 2009
0

Fallout 3 Game of the Year edition coming out today

The Fallout 3 Game of the Year edition, which includes all five add-ons will be coming to stores in the United States today for all three platforms. It might take some time until it comes out in other countries, from probably a few days in the UK to possibly months in Poland. In the US, the Xbox 360 and PS3 versions costs $59.99, while the PC version costs $49.99.

Maybe now that Fallout 3 GotY edition is out, Bethesda will finally release some information about Fallout: New Vegas?

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Ausir-fduser Ausir-fduser 13 October 2009
0

Gearbox's Pitchford talks Fallout 3 again

We already posted about Gearbox's Randy Pitchford's dislike of dialogue trees in Fallout 3. Now Gamasutra has published a five-page interview with him, where he talks more about what the Borderlands developer likes and dislikes about Bethesda's game. Here's an excerpt:

BS: How are you pacing that experience? Fallout 3 does it pretty well.
RP: Fallout 3 starts from a role-playing side, and they start to layer shooting on top. The shooting is okay. If the shooting was better, would that gave have been worse? I don't think so. I think that game would have been better. I thought that that system was cool -- I liked the presentation of it -- but frankly I hated the dice rolls. Like, "Dude, I shot that guy in the head. I had a 90 percent chance, and you rolled a freaking 7? Fuck you. I score a hit. I fucking shot that guy in the head. Fuck you," you know?
And I love Fallout. It's hard to say, "What's your favorite game?", but it certainly was one of my favorite games last year if not my favorite …
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CNavellier CNavellier 12 October 2009
30

Along with the Fallout 3 GOTY, Comes its immense guide


With the Fallout 3 Game of the Year Edition finally coming out, comes its huge Prima Guide. The GOTY edition of the guide contains the original game guide (no doubt with fixes for the many errors found in the first edition) and added sections for the five add-ons.

Of course, there will also be a Capital Wasteland map, along with maps for the new locations added by the add-ons. In fact, this guide--at an amazing 752 pages--is officially the largest game guide Prima has ever written. The author, David Hodgson, actually proclaimed that the guides are a full pound heavier than the original one... which may I add were not too slim in the first place. The GOTY guide comes in two editions: Regular and Collector's Edition, which has all the same content, but is in hardback and has a specific production number, so you can brag to your friends and solidify your fanboy status.

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Ausir-fduser Ausir-fduser 12 October 2009
0

Weekly digest 41-2009

We have reached another milestone in terms of the number of articles in our wiki. The fact that we now have 7000 articles is not only interesting because it's a round number, but because our article count doubled within a year - in October 2008, shortly before the release of Fallout 3, it was only ca. 3500 articles.


The Vault's policy and guidelines project has finally been finished, after two months of lengthy discussions and work, mostly by Porter21. Its goal was to create a comprehensive framework which codifies the substantial amount of unwritten rules at this wiki. This was done to reduce workload for the administrators and to help new and old editors with contributing to our wiki. The starting page for our new policies and guidelines is The Vault:Policies and guidelines.

This is the list of all the new policy pages:


While we have managed to agree on the policies, it doesn't mean that they are set in stone - if you have proposals that you think would improve this wiki, feel free to su…



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Ausir-fduser Ausir-fduser 10 October 2009
0

Avellone and Cain interviewed

Chris Avellone (currently of Obsidian Entertainment, which is developing Fallout: New Vegas) has answered some general fan-submitted RPG design questions on his blog. Here's a short excerpt:

5. Who was your first character to design, and what has changed in your design process since then? (how you design characters now)
The first characters I designed was Myron for Fallout 2. I was given the "child genius," but I did what I could to make sure he wasn't the Wesley Crusher archetype, which I thought was pretty played out in most media forms. In the end, however, Myron had his problems - he talked too much, could get really annoying in parts (especially if you were female) and was useless in combat. I do think he succeeded in being a highly-reactive character to events in the game and things your player did, and it was pretty awesome for high Intelligence and high Science guys to argue with him about his own creations. I really like it when he gets frustrated when you keep asking him insight…
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Ausir-fduser Ausir-fduser 10 October 2009
0

Pitchford: Fallout 3 would have been better without dialouge trees

Randy Pitchford, the boss of Gearbox Software, has been interviewed by OXM. Among other things, talks about the differences between his Borderlands and Fallout 3 and what he sees as flaws of Bethesda's game:

"I understand why we do those games [like Fallout 3] but I don't know - do we want that? I think that game could have been much better if it didn't have a single dialogue tree. Honestly. And if it was more action-orientated, and if the shooting was better."
Accordingly, Borderlands is a much more action-packed take on the wandering-the-wasteland concept. Pitchford knows that's putting his money where his mouth is: "Maybe we're right. We'll see. We'll find out when we decide what people are gonna buy."

While some dialogue in Fallout 3 could sure use improvement, I certainly wouldn't consider getting rid of dialogue trees much of an improvement.

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Ausir-fduser Ausir-fduser 8 October 2009
0

Point Lookout and Mothership Zeta in PSN Store

Point Lookout and Mothership Zeta, the final Fallout 3 add-ons (previously released on Xbox Live and Games for Windows Live), are now available from the PSN Store for PlayStation 3 in North America - more should be coming soon. Each add-on costs $9.99/£7.99/€7.99. The Game of the Year edition, which will include all add-ons, will be released on October 13, 2009.

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Ausir-fduser Ausir-fduser 5 October 2009
0

Weekly digest 40-2009

The weekly digest is a weekly summary of The Vault's internal news with the purpose to help editors keep up with what's going on at the wiki. It is the place to mention all the small things and improvements which do not justify an own news item and will be posted weekly on the main page.


A Fallout Humor Wiki has been started by the user The Lone Grunt. If you feel like contributing to a general parody wiki about the Fallout series, you can do so there.


There have been some changes to Wikia's . First of all, blog comments can now be edited by the commenters themselves, wiki administrators and Wikia staff. If a given comment has been edited, a link to its edit history is visible, so even if you change it, the original comment is still preserved. The comments are now also grouped in the Recent changes, which means that they don't clutter the page that much. However, currently the title of the blog post that is commented on is not displayed in RC, unless you hover your mouse cursor over the t…



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CNavellier CNavellier 3 October 2009
22

Todd Howard interviewed by Game Informer

Bethesda's Todd Howard appears in a new interview at Game Informer.

Excerpt:

With Fallout: New Vegas moving to Obsidian, Is difficult to let go of the day-to-day operations on a game you helped reinvent?
Sure it is, but they obviously know what they’re doing when it comes to Fallout, and I get to just play this one, so I’m looking forward to it.
Starting today, I’m christening you video games’ George R. R. Martin. It’s been four years since Martin released A Feast For Crows, and we’re up to three years since Oblivion still with no announcement of Elder Scrolls V. Reading Martin’s blog, I see he spends his days watching football and painting pewter miniatures. What’s your excuse?
I too like to watch football. In my spare time I play and make video games. Made this little one called Fallout 3. So, yeh, that one took some time, that’s my excuse. It’s not like George R. R. Martin wrote some other epic recently, so can I get a pass on that?
No.

He also mentions an iPhone game that Bethesda is wo…

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CNavellier CNavellier 3 October 2009
5

Fallout and Elder Scrolls Mods Featured In PC Gamer

The November issue of PC Gamer is now available and features mods from Morrowind, Oblivion, and Fallout 3 in their feature The PC Gamer 50 Essential Mods. This is probably only to be expected, considering the massive amount of mods Fallout 3 fans have chugged out since the G.E.C.K.'s release.

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Ausir-fduser Ausir-fduser 1 October 2009
0

Pete Hines interviewed by Games.lt

Lithuanian gaming site Games.lt has interviewed Bethesda's Pete Hines about Fallout 3.

Martin: I want to ask about hero's father - James. At the game beginning player see him for very short time. Than father ran of the Vault 101. Than player found him and soon he's dead. Why is it so? Why are no more choices in this situation which don't let James to die ?
Pete: Well, not everything that happens in life is your choice. James made a choice to leave you behind in order to go back to this project and try to finish it and bring people clean water. You also have choices. You can choose not to go looking for your father. You can decide how it is you interact with him when you find him, but it’s still his choice to do what he did.
Martin: About G.E.C.K. - game modifications developing application. Will Bethesda release some more patchs for it? For now it still have some serious bugs.
Pete: I don’t know if we’ll be making any additional changes to the G.E.C.K. or not at this point.

They also ask hi…

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Ausir-fduser Ausir-fduser 1 October 2009
0

Operation: Anchorage and The Pitt in PSN Store

Operation: Anchorage and The Pitt Fallout 3 add-ons (previously released on Xbox Live and Games for Windows Live), are now available from the PSN Store in the US and Europe for PlayStation 3. Each add-on costs $9.99/£7.99/€7.99. The final two add-ons, Point Lookout and Mothership Zeta will be released next week.

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