For more detailed information on this category, please visit the topic article: Fallout 2 dialogue files. |
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This category contains dialogue files from Fallout 2. Text files are matched by name to script files (.SSL) and share their naming convention:
All scripts will follow the same naming convention whether they are spatial scripts, critters, or scenery. The conventions which is to be used is:
- First Character is the City Name
- Second Character is the Type Name
- Remaining Six Characters are the Name
All scripts will end with the suffix of .ssl. An example from Fallout would be: NCGhoul.ssl (Necropolis, Critter, Ghoul). All dialogue files are plaintext files ending in .msg.
City Names[]
The following are the Abbreviations which are to be used for the City field of the Script name.
- A == Arroyo
- K == Klamath
- D == The Den
- M == Modoc
- G == Gecko
- V == VaultCity
- R == Redding
- W == Sierra Army Depot (Weapons Depot)
- N == New Reno
- H == Broken Hills
- C == Colusa
- B == Vault 15 (Buried Vault)
- S == Shady Sands
- O == Vault 13 (Original Vault)
- E == Military Base (Excavated Base)
- F == San Francisco
- E == Random Encounter
- Z == Generic Critter/Item
- I == Raiders
- Q == Enclave
Type Names[]
The following are the Abbreviations which are to be used for the Type field of the Script name.
- C == Critter (Default person or animal)
- I == Items (Default items [ie Radios])
- S == Scenery (Default Scenery)
- T == Spatial (Spatial scripts)
- P == Party (Used for Party Members)
- H == Head (Any Script for a Head Character)
- W == Walls (Default Walls)
All items (584)
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