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The caravan shotgun is a weapon in Fallout: New Vegas.


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A shotgun, also called a "scattergun," is a firearm designed to shoot a multitude of lead or steel balls of varying sizes, greatly increasing the weapon's hit potential. This makes it very effective at hunting game.[Non-game 1] However, the accuracy and power found at close range starts to diminish as the target gets farther away. Shotguns designed for the military's use are often called "combat shotguns."


Caravan shotgun expanded

This is a double-barreled shotgun that sports barrels mounted in an over-and-under configuration. It features several signs of wear and decay following extensive use in the desert and has been maintained in a makeshift manner. This is especially clear around the buttstock, where the shoulder pad has been secured with flexible, thin metal strips and duct-tape. The cracked fore-end is held to the rusty barrels with zip-ties and scraps of tightly-wrapped leather. Furthermore, they appear to have been sawed-off.

It can be a bit confusing when trying to aim with the iron sights. The target has to be placed behind the screw that is somewhat blocking the Courier's view. There are four horizontal marks on the screw; the target needs to be behind the second mark from the top. Because of that, and its large spread, this makes it very difficult to utilize slugs effectively.


The caravan shotgun can fire a total of about 695 standard shells, the equivalent of 348 reloads, from full condition before breaking.

Ammunition typeDurability
Standard, 3/0 buck, slug & pulse slug695348
Magnum & 3/0 buck Magnum604302



Weapon name (current weapon is highlighted)- Weapon name (melee or unarmed)Attacks in V.A.T.S.- Attacks in V.A.T.S.
Weapon name (current weapon is highlighted)- Weapon name (gun, energy or explosive)Action point cost- Action point cost
Damage per attack (damage per projectile)- Damage per attack (damage per projectile)Damage per action point- Damage per action point
Damage per second- Damage per secondWeapon spread- Weapon spread
Area of effect damage- Area of effect damageMagazine capacity (shots per reload)- Magazine capacity (shots per reload)
Effect damage & duration- Effect damage & durationDurability (number of attacks before breaking)- Durability (number of attacks before breaking)
Bonus effects- Bonus effectsWeight- Weight
Attacks per second- Attacks per secondValue in caps- Value in caps
Critical chance % multiplier- Critical chance % multiplierValue to weight ratio- Value to weight ratio
Critical damage- Critical damageSkill required- Skill required
Critical effect damage & duration- Critical effect damage & durationStrength required- Strength required
With all mods attached- With all mods attached
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondAttacks per secondCritical Chance % multiplierCritical damageAction Point costDamage per action pointWeapon spreadMagazine capacity (shots per reload)Durability (number of attacks before breaking)WeightValue in capsValue to weight ratioSkill requiredStrength required
Caravan shotgun 45
Sturdy caravan shotgun Courier's Stash50



  • This weapon has a Strength requirement of 3, which is quite low.
  • Since the rear sight is quite obtrusive, it completely blocks the player's view of the front sight, which may make it difficult to aim at longer ranges when aiming down the sights.


SingleShotVB.png ReloadVB.png




  1. Fallout 2d20 Rulebook p. 98: "Before the Great War, double-barrel shotguns were mainly used for hunting and home defense, and this has changed little. They are break-action and come in an either a side-by-side or over-and-under barrel configuration. Simple to make and maintain, these shotguns are seen frequently in the Commonwealth and the rest of the wasteland."