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{{For|an overview of various types of merchants appearing in ''[[Fallout]]''|Fallout merchants}}
{{Games|FO1|FO2}}
 
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{{Infobox faction
'''Caravan merchants''' are businessmen that travel the Core Region wasteland, carrying various goods for sale in the settlements they visit. They are usually large and well protected, often using [[Brahmin]]s and wagons made from wrecked automobiles to transport their stock. They are very influential and for many settlements, the only source of basic necessities.
 
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|games =FO1, FO2
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|name =Caravan merchants
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|image =CrimsonCaravansLogo.png
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|desc =The logo of the Crimson Caravan, one of the biggest [[New California]] trading companies.
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|headquarters =[[The Hub]]
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|locations =[[New California]], [[Mojave Wasteland]]
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|divisions =[[Crimson Caravan]], [[Far Go Traders]], [[Water Merchants]]
 
}}{{Games|FO1|FO2}}
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{{quotation|That's just what we're lookin' for! You like the thrill and excitement of battle don't you?! Bullets flying everywhere, whippin' by your head, blowin' your enemy in two, seein' the fear in their eyes! Ahhhh, that's the life!|[[Demetre Romara]], to the [[Vault Dweller]] when applying for a job}}
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'''Caravan merchants''' are businessmen that travel [[New California]] wasteland, carrying various goods for sale in the settlements they visit. The caravans are usually large in numbers and well protected, often using pack [[Brahmin (Fallout)|brahmin]] and wagons made from wrecked automobiles to transport their stock. They are very influential in the wastes, and for many settlements, they are the only source for basic commodities necessary for any blooming community.
   
 
==Goods==
 
==Goods==
The caravans carry pretty much anything that can be sold, as something that's taken for granted in one place may be a highly sought after commodity in a settlement 10 miles away (in the words of [[Rutger]] of the [[Far Go Traders]]). This includes water, [[chems]], tires, [[Fallout weapons|guns]], [[ammunition|bullets]], [[food]], [[brahmin]], dirt, even scraps of metal. The hub of all trader activity in the Core Region was the aptly named [[Hub]], where the biggest merchant companies ([[Water Merchants]], [[Far Go Traders]] and [[Crimson Caravans]]) had their headquarters.
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Caravans carry pretty much anything that can be sold, as something that's taken for granted in one place may be a highly sought after commodity in a settlement 10 miles away (in the words of [[Rutger]] of the [[Far Go Traders]]). This includes, but is not limited to: water, [[chems]], tires, [[Fallout weapons|guns]], [[ammunition|bullets]], [[food]], [[brahmin]], dirt, even scraps of metal salvaged from the old world debris. The hub of all trader activity in New California was the aptly named [[The Hub|Hub]], where the largest merchant companies ([[Water Merchants]], [[Far Go Traders]] and [[Crimson Caravans]]) based their headquarters.
   
As civilization rebuilt itself on the [[West Coast]], other goods entered the circulation, [[Gecko Pelt]]s, [[Uranium Ore]], [[Gold Nugget]]s and even [[slavery|slaves]]. [[New Reno]] caravans also transported [[Jet (Fallout 2)|Jet]] and other drugs manufactured within city limits, while [[Vault City]]'s traded exclusively in high tech medical supplies. The [[New California Republic|NCR]] emerged as the biggest supplier of [[Brahmin (Fallout)|brahmin]] on the [[West Coast]], in addition to a myriad of other goods it produced.
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As civilization rebuilt itself on the [[New California|West Coast]], other goods began entering the circulation, with [[gecko pelt]]s, [[uranium ore]], [[gold nugget]]s, and even [[Slavery|slaves]] becoming a new norm. [[New Reno]] caravans also transported [[Jet (Fallout 2)|jet]] and other drugs manufactured within city limits, while [[Vault City]]'s caravans specialized in exclusive trade involving high tech medical supplies. The [[New California Republic|NCR]] emerged as the largest supplier of [[Brahmin (Fallout)|brahmin]] on the West Coast, in addition to a myriad of other goods it produced.
   
 
==Caravans in-game==
 
==Caravans in-game==
===Fallout 1===
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===''Fallout''===
 
 
{{Main|Guard the caravans}}
 
{{Main|Guard the caravans}}
 
One can hire themselves as a guard for one of the caravan companies operating in downtown [[The Hub|Hub]].
 
The [[Vault Dweller]] can hire himself as a guard for one of the caravan companies operating in downtown [[Hub]].
 
   
 
{| border="1" cellpadding="5" cellspacing="0" class="va-table sortable"
 
{| border="1" cellpadding="5" cellspacing="0" class="va-table sortable"
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! Company !! Pay !! Destinations !! Frequency
 
! Company !! Pay !! Destinations !! Frequency
 
|-
 
|-
| [[Crimson Caravan]] || 600 caps || [[Junktown]]<br>[[Adytum]]<br>[[Brotherhood of Steel]]<br>[[Necropolis]] || 3rd, 17th every month
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| [[Crimson Caravan]] || 600 [[Bottle cap (Fallout)|caps]] || [[Junktown]]<br />[[Adytum]]<br />[[Brotherhood of Steel]]<br />[[Necropolis]] || 3rd, 17th every month
 
|-
 
|-
| [[Far Go Traders]] || 400 caps || [[Junktown]]<br>[[Adytum]]<br>[[Brotherhood of Steel]] || 8th, 18th and 28th every month
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| [[Far Go Traders]] || 400 [[Bottle cap (Fallout)|caps]] || [[Junktown]]<br />[[Adytum]]<br />[[Brotherhood of Steel]] || 8th, 18th and 28th every month
 
|-
 
|-
| [[Water Merchants]] || 200 caps || [[Junktown]]<br>[[Adytum]] || Every five days
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| [[Water Merchants]] || 200 [[Bottle cap (Fallout)|caps]] || [[Junktown]]<br />[[Adytum]] || Every five days
 
|}
 
|}
   
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===''Fallout 2''===
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{{Main|Guard the caravans}}
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One can hire themselves as a guard for one of the caravan companies operating in most of the big towns.
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{| border="1" cellpadding="5" cellspacing="0" class="va-table sortable"
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|- align="left"
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! Company !! Pay !! Destinations !! Frequency
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|-
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| [[Vault City]]'s [[Ben Wade]] || 1000 dollars || [[Redding]]<br />|| 1st of Feb, April, June, August, October, and December
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|-
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| [[Broken Hills]]' [[Bill (Broken Hills)|Bill]] || 200 dollars || [[Vault City]]<br />|| 21st every month
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|-
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| Broken Hills' Bill || 200 dollars || [[Gecko (town)|Gecko]]<br /> || 1st every month
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|-
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| Broken Hills' Bill || 200 dollars || [[New California Republic|NCR]]<br /> || 11th every month
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|-
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| [[Redding]]'s Ben Wade || 1000 dollars || [[Vault City]] || 1st of Jan, Mar, May, Jul, Sep, Nov
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|-
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| Redding's [[Enrico Savinelli]] || 1500 dollars || [[New Reno]] || 21st every month
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|-
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| Redding's Stanwell || 2000 dollars || NCR || 11th every month
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|-
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| [[New Reno]]'s Savinelli || 1500 dollars || [[Redding]] || 21st Jan, Mar, May, Jul, Sep, Nov; from Virgin Street
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|-
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| [[New California Republic (town)|NCR]]'s Stanwell || 2000 dollars || [[Redding]] || 11th Jan, Mar, May, Jul, Sep, Nov; from [[NCR Bazaar]]
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|-
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| NCR's [[Duppo]] || xxx dollars || [[Redding]] || one time [[Complete brahmin drive]]
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|}
   
{{Stub-FO1}}
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{{Navbox factions FO1}}
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{{Navbox factions FO2}}
   
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[[Category:Post-War businesses]]
 
[[Category:Fallout factions]]
 
[[Category:Fallout factions]]
 
[[Category:Fallout 2 factions]]
 
[[Category:Fallout 2 factions]]

Revision as of 22:51, 16 August 2020

 
Gametitle-FO1Gametitle-FO2
Gametitle-FO1Gametitle-FO2
That's just what we're lookin' for! You like the thrill and excitement of battle don't you?! Bullets flying everywhere, whippin' by your head, blowin' your enemy in two, seein' the fear in their eyes! Ahhhh, that's the life!Demetre Romara, to the Vault Dweller when applying for a job

Caravan merchants are businessmen that travel New California wasteland, carrying various goods for sale in the settlements they visit. The caravans are usually large in numbers and well protected, often using pack brahmin and wagons made from wrecked automobiles to transport their stock. They are very influential in the wastes, and for many settlements, they are the only source for basic commodities necessary for any blooming community.

Goods

Caravans carry pretty much anything that can be sold, as something that's taken for granted in one place may be a highly sought after commodity in a settlement 10 miles away (in the words of Rutger of the Far Go Traders). This includes, but is not limited to: water, chems, tires, guns, bullets, food, brahmin, dirt, even scraps of metal salvaged from the old world debris. The hub of all trader activity in New California was the aptly named Hub, where the largest merchant companies (Water Merchants, Far Go Traders and Crimson Caravans) based their headquarters.

As civilization rebuilt itself on the West Coast, other goods began entering the circulation, with gecko pelts, uranium ore, gold nuggets, and even slaves becoming a new norm. New Reno caravans also transported jet and other drugs manufactured within city limits, while Vault City's caravans specialized in exclusive trade involving high tech medical supplies. The NCR emerged as the largest supplier of brahmin on the West Coast, in addition to a myriad of other goods it produced.

Caravans in-game

Fallout

Main article: Guard the caravans

One can hire themselves as a guard for one of the caravan companies operating in downtown Hub.

Company Pay Destinations Frequency
Crimson Caravan 600 caps Junktown
Adytum
Brotherhood of Steel
Necropolis
3rd, 17th every month
Far Go Traders 400 caps Junktown
Adytum
Brotherhood of Steel
8th, 18th and 28th every month
Water Merchants 200 caps Junktown
Adytum
Every five days

Fallout 2

Main article: Guard the caravans

One can hire themselves as a guard for one of the caravan companies operating in most of the big towns.

Company Pay Destinations Frequency
Vault City's Ben Wade 1000 dollars Redding
1st of Feb, April, June, August, October, and December
Broken Hills' Bill 200 dollars Vault City
21st every month
Broken Hills' Bill 200 dollars Gecko
1st every month
Broken Hills' Bill 200 dollars NCR
11th every month
Redding's Ben Wade 1000 dollars Vault City 1st of Jan, Mar, May, Jul, Sep, Nov
Redding's Enrico Savinelli 1500 dollars New Reno 21st every month
Redding's Stanwell 2000 dollars NCR 11th every month
New Reno's Savinelli 1500 dollars Redding 21st Jan, Mar, May, Jul, Sep, Nov; from Virgin Street
NCR's Stanwell 2000 dollars Redding 11th Jan, Mar, May, Jul, Sep, Nov; from NCR Bazaar
NCR's Duppo xxx dollars Redding one time Complete brahmin drive