m (NotAKern moved page Caravan merchant (Core Region) to Caravan merchant (New California): Core Region is not a canon term.) |
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− | {{Merge|Fallout merchants|merge with [[Fallout merchants]], with disambiguations to factions}} |
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{{For|an overview of various types of merchants appearing in ''[[Fallout]]''|Fallout merchants}} |
{{For|an overview of various types of merchants appearing in ''[[Fallout]]''|Fallout merchants}} |
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{{Infobox faction |
{{Infobox faction |
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! Company !! Pay !! Destinations !! Frequency |
! Company !! Pay !! Destinations !! Frequency |
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− | | [[Crimson Caravan]] || 600 caps || [[Junktown]]<br />[[Adytum]]<br />[[Brotherhood of Steel]]<br />[[Necropolis]] || 3rd, 17th every month |
+ | | [[Crimson Caravan]] || 600 [[Bottle cap (Fallout)|caps]] || [[Junktown]]<br />[[Adytum]]<br />[[Brotherhood of Steel]]<br />[[Necropolis]] || 3rd, 17th every month |
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− | | [[Far Go Traders]] || 400 |
+ | | [[Far Go Traders]] || 400 [[Bottle cap (Fallout)|caps]] || [[Junktown]]<br />[[Adytum]]<br />[[Brotherhood of Steel]] || 8th, 18th and 28th every month |
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− | | [[Water Merchants]] || 200 caps || [[Junktown]]<br />[[Adytum]] || Every five days |
+ | | [[Water Merchants]] || 200 [[Bottle cap (Fallout)|caps]] || [[Junktown]]<br />[[Adytum]] || Every five days |
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+ | ===''Fallout 2''=== |
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+ | |||
+ | {{Main|Guard the caravans}} |
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+ | |||
+ | One can hire themselves as a guard for one of the caravan companies operating in most of the big towns. |
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+ | |||
+ | {| border="1" cellpadding="5" cellspacing="0" class="va-table sortable" |
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+ | |- align="left" |
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+ | ! Company !! Pay !! Destinations !! Frequency |
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+ | |- |
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+ | | [[Vault City]]'s [[Ben Wade]] || 1000 dollars || <br />[[Redding]]<br />|| 1st of Feb, April, June, August, October, and December |
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+ | |- |
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+ | | [[Broken Hills]]' [[Bill (Broken Hills)|Bill]] || 200 dollars || <br />[[Vault City]]<br />|| 21st every month |
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+ | |- |
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+ | | Broken Hills' Bill || 200 dollars || <br />[[Gecko]]<br /> || 1st every month |
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+ | |- |
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+ | | Broken Hills' Bill || 200 dollars || <br />[[New California Republic|NCR]]<br /> || 11th every month |
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+ | |- |
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+ | | [[Redding]]'s Ben Wade || 1000 dollars || <br />[[Vault City]] || 1st of Jan, Mar, May, Jul, Sep, Nov |
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+ | |- |
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+ | | Redding's [[Enrico Savinelli]] || 1500 dollars || <br />[[New Reno]] || 21st every month |
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+ | |- |
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+ | | Redding's Stanwell || 2000 dollars || <br />NCR || 11th every month |
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+ | |- |
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+ | | [[New Reno]]'s Savinelli || 1500 dollars || <br />[[Redding]] || 21st Jan, Mar, May, Jul, Sep, Nov; from Virgin Street |
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+ | |- |
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+ | | [[New California Republic (town)|NCR]]'s Stanwell || 2000 dollars || <br />[[Redding]] || 11th Jan, Mar, May, Jul, Sep, Nov; from [[NCR Bazaar]] |
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+ | |- |
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+ | | NCR's [[Duppo]] || xxx dollars || <br />[[Redding]] || one time [[Complete brahmin drive]] |
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+ | |- |
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+ | |} |
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+ | |||
+ | {{Navbox factions FO1}} |
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+ | {{Navbox factions FO2}} |
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+ | |||
+ | [[Category:Post-War businesses]] |
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[[Category:Fallout factions]] |
[[Category:Fallout factions]] |
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[[Category:Fallout 2 factions]] |
[[Category:Fallout 2 factions]] |
Revision as of 15:57, 25 March 2018
For an overview of various types of merchants appearing in Fallout, see Fallout merchants. |
Caravan merchants are businessmen that travel New California wasteland, carrying various goods for sale in the settlements they visit. The caravans are usually large in numbers and well protected, often using pack brahmin and wagons made from wrecked automobiles to transport their stock. They are very influential in the wastes, and for many settlements, they are the only source for basic commodities necessary for any blooming community.
Goods
Caravans carry pretty much anything that can be sold, as something that's taken for granted in one place may be a highly sought after commodity in a settlement 10 miles away (in the words of Rutger of the Far Go Traders). This includes, but is not limited to: water, chems, tires, guns, bullets, food, brahmin, dirt, even scraps of metal salvaged from the old world debris. The hub of all trader activity in New California was the aptly named Hub, where the largest merchant companies (Water Merchants, Far Go Traders and Crimson Caravans) based their headquarters.
As civilization rebuilt itself on the West Coast, other goods began entering the circulation, with gecko pelts, uranium ore, gold nuggets, and even slaves becoming a new norm. New Reno caravans also transported jet and other drugs manufactured within city limits, while Vault City's caravans specialized in exclusive trade involving high tech medical supplies. The NCR emerged as the largest supplier of brahmin on the West Coast, in addition to a myriad of other goods it produced.
Caravans in-game
Fallout
One can hire themselves as a guard for one of the caravan companies operating in downtown Hub.
Company | Pay | Destinations | Frequency |
---|---|---|---|
Crimson Caravan | 600 caps | Junktown Adytum Brotherhood of Steel Necropolis |
3rd, 17th every month |
Far Go Traders | 400 caps | Junktown Adytum Brotherhood of Steel |
8th, 18th and 28th every month |
Water Merchants | 200 caps | Junktown Adytum |
Every five days |
Fallout 2
One can hire themselves as a guard for one of the caravan companies operating in most of the big towns.
Company | Pay | Destinations | Frequency |
---|---|---|---|
Vault City's Ben Wade | 1000 dollars | Redding |
1st of Feb, April, June, August, October, and December |
Broken Hills' Bill | 200 dollars | Vault City |
21st every month |
Broken Hills' Bill | 200 dollars | Gecko |
1st every month |
Broken Hills' Bill | 200 dollars | NCR |
11th every month |
Redding's Ben Wade | 1000 dollars | Vault City |
1st of Jan, Mar, May, Jul, Sep, Nov |
Redding's Enrico Savinelli | 1500 dollars | New Reno |
21st every month |
Redding's Stanwell | 2000 dollars | NCR |
11th every month |
New Reno's Savinelli | 1500 dollars | Redding |
21st Jan, Mar, May, Jul, Sep, Nov; from Virgin Street |
NCR's Stanwell | 2000 dollars | Redding |
11th Jan, Mar, May, Jul, Sep, Nov; from NCR Bazaar |
NCR's Duppo | xxx dollars | Redding |
one time Complete brahmin drive |
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