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{{Inventory |
{{Inventory |
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|apparel =[[Leather armor (Fallout 3)|Leather armor]] |
|apparel =[[Leather armor (Fallout 3)|Leather armor]] |
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− | |weapon =[[Assault rifle (Fallout 3)| |
+ | |weapon =[[Assault rifle (Fallout 3)|Assault rifle]]<br />[[Frag grenade (Fallout 3)|frag grenade]] (x2) |
|otheritem =[[Stimpak (Fallout 3)|Stimpak]] (x2)<br />[[5.56mm round (Fallout 3)|Variable counts of ammunition]] |
|otheritem =[[Stimpak (Fallout 3)|Stimpak]] (x2)<br />[[5.56mm round (Fallout 3)|Variable counts of ammunition]] |
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|ondeath =empty |
|ondeath =empty |
Revision as of 01:21, 30 May 2020
“I'm just here to protect the merchandise.”
Caravan guards are hired guns employed as protectors of the caravan merchants in the Capital Wasteland in 2277.
Daily schedule
Caravan guards spend their days trailing their respective employer, protecting them and their pack brahmin. If a guard's merchant dies and the guard survives, they will run to Uncle Roe's house in Canterbury Commons. They will stay there for a few in-game hours and then disappear.
Interactions with the player character
Interactions overview
Interactions | ||
---|---|---|
This character drops an ear upon death (Contract Killer). | ||
This character can be enslaved with the Mesmetron. |
* Only Crow's guard will drop an ear.
Inventory
Apparel | Weapon | Other items |
---|---|---|
Leather armor | Assault rifle frag grenade (x2) |
Stimpak (x2) Variable counts of ammunition |
Variants
Name | Image | Race | Sex | Karma | Base ID | Ref ID |
---|---|---|---|---|---|---|
Caravan guard (Crazy Wolfgang's) |
Human, African American | Male | Neutral | 00069C45 | 00052BC2 | |
Caravan guard (Crow's) |
Human, Asian | Female | Good | 00069C43 | 00052BC3 | |
Caravan guard (Doc Hoff's) |
Human, Caucasian | Male | Neutral | 00069C49 | 00052BBF | |
Caravan guard (Lucky Harith's) |
Human, Caucasian | Female | Neutral | 00069C47 | 00052BC1 |
Appearances
Caravan guards appear only in Fallout 3.