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|related =[[Home Sweet Home]]
 
|reward =75+ [[Experience Points|XP]]
 
|reward =75+ [[Experience Points|XP]]
 
|given by =[[Shank]]
 
|given by =[[Shank]]
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'''Capture''' is a [[Nuka-World quests|side quest]] in the ''[[Fallout 4]]'' [[Fallout 4 add-ons|add-on]] ''[[Nuka-World (add-on)|Nuka-World]]''.
 
'''Capture''' is a [[Nuka-World quests|side quest]] in the ''[[Fallout 4]]'' [[Fallout 4 add-ons|add-on]] ''[[Nuka-World (add-on)|Nuka-World]]''.
 
==Quick Walkthrough==
 
Radiant Quest: Capture
 
 
Talk to Shank
 
 
Go to the location
 
 
Kill every settler and minuteman
 
 
Open the workshop
 
 
Build your raider signal flag
 
 
Quest complete
 
 
==Detailed Walkthrough==
 
Speak to Shank and choose the settlement that you want to convert into a raider outpost. Go to the location and kill every settler that lives in the settlement and kill all of the Minutemen protecting the settlement. After this you will want to open up the workshop and build your gang's signal flag.
 
 
==Notes==
 
*Killing all of the Minutemen in the settlement will not make every minuteman hostile toward you.
 
*Raider gangs will start to like you more if you give them more settlements.
 
*Shank cannot send you to a settlement that has a companion in it.
 
*Some settlements with quest important characters cannot be turned into a raider outpost.
 
   
 
==Quick walkthrough==
 
==Quick walkthrough==
 
* Talk to Shank
{{section|FO4NW}}
 
 
* Go to the location
 
* Kill every settler, minuteman or enemy
 
* Open the workshop
 
* Build a raider signal flag
   
 
==Detailed walkthrough==
 
==Detailed walkthrough==
 
Speak to Shank and choose the settlement that the player character wants to convert into a raider outpost. Go to the location and kill every settler that lives in the settlement and kill all of the minutemen protecting the settlement. After this, the player character needs to open up the workshop and build the gang's signal flag.
{{section|FO4NW}}
 
   
 
==Quest stages==
 
==Quest stages==
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}}
 
}}
   
 
==Notes==
{{Stub|FO4NW}}
 
 
* Killing all of the minutemen in the settlement will not make every minuteman hostile toward the player character.
 
* Raider gangs will start to like the player character more if they give them more settlements.
 
* Shank cannot send the player character to a settlement that has a companion in it.
 
* Some settlements with quest important characters cannot be turned into a raider outpost.
  +
* This quest also essentially functions as the raider version of ''[[Taking Point]]'' if one has not yet visited specific settlements that have hostiles that must be cleared before using the workshop (such as [[Croup Manor]] or [[Taffington Boathouse]]).
  +
 
{{Navbox Nuka-World}}
 
{{Navbox Nuka-World}}
 
{{Navbox quests FO4}}
 
{{Navbox quests FO4}}
   
 
[[Category:Nuka-World quests]]
 
[[Category:Nuka-World quests]]
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[[ru:Поселение: захватить]]

Revision as of 02:01, 15 January 2019

 
Gametitle-FO4 NW
Gametitle-FO4 NW

Capture is a side quest in the Fallout 4 add-on Nuka-World.

Quick walkthrough

  • Talk to Shank
  • Go to the location
  • Kill every settler, minuteman or enemy
  • Open the workshop
  • Build a raider signal flag

Detailed walkthrough

Speak to Shank and choose the settlement that the player character wants to convert into a raider outpost. Go to the location and kill every settler that lives in the settlement and kill all of the minutemen protecting the settlement. After this, the player character needs to open up the workshop and build the gang's signal flag.

Quest stages

Quest stages
StageStatusDescriptionLog Entry
20 Meet your Gang outside <Alias=myLocation>Shank said there'd be a crew waiting for me near the job location. They'll back me up when I'm ready to start the attack. He also mentioned I could swap out their gear, if need be.
50 Wipe out Targets at <Alias=myLocation>We've begun our attack on the settlement! Leave no survivors!
100 Wipe out Targets at <Alias=myLocation>The local settlers are all pushing up daisies. Now I just need to plant a signal flag using the local workshop and this place will be all ours.
1000Quest finishedQuest complete

Notes

  • Killing all of the minutemen in the settlement will not make every minuteman hostile toward the player character.
  • Raider gangs will start to like the player character more if they give them more settlements.
  • Shank cannot send the player character to a settlement that has a companion in it.
  • Some settlements with quest important characters cannot be turned into a raider outpost.
  • This quest also essentially functions as the raider version of Taking Point if one has not yet visited specific settlements that have hostiles that must be cleared before using the workshop (such as Croup Manor or Taffington Boathouse).