crit % mult
Disintegration on death
Captain's Sidearm is a weapon which is added to in the Fallout 3 Mothership Zeta add-on. It is a unique, cleaner, shinier alien blaster used by the alien captain.
Unlike the alien blaster, the Captain's Sidearm uses
alien power modules instead of alien power cells. It has a silver finish to it, unlike the rusted alien blaster that can be found in the Capital Wasteland, and actually shoots out a spread of energy like a shotgun. Shooting the sidearm into the air will show the spread of the energy. Each time it is fired, it uses 3 rounds and sends 6 energy projectiles. Although it looks like a pristine alien blaster, it can only be repaired by alien atomizers, alien epoxy, or vendors.
The Captain's Sidearm can fire a total of about 714 times, the equivalent of 24 reloads, from full
condition before breaking.
Alien atomizer - the common variant of atomizer found on Mothership .
Zeta Atomic pulverizer - Although only slightly more powerful than the atomizer, the pulverizer uses only 12 AP per shot.
Alien blaster - The common variant of blaster in Fallout 3.
Firelance - Harder to obtain, yet slightly weaker than the blaster, the Firelance causes fire damage if the target survives the initial blast and is affected by the Pyromaniac perk.
Legend - Weapon name (melee or unarmed) - Attacks in V.A.T.S. - Weapon name (gun, energy or explosive) - Action point cost - Damage per attack (damage per projectile) - Damage per action point - Damage per second - Weapon spread - Area of effect damage - Magazine capacity (shots per reload) - Effect damage & duration - Durability (number of attacks before breaking) - Bonus effects - Weight - Attacks per second - Value in caps - Critical chance % multiplier - Value to weight ratio - Critical damage - Skill required - Critical effect damage & duration - Strength required - With all mods attached
The Captain's Sidearm can be obtained after defeating the
alien captain in the bridge of Mothership Zeta.
PC Playstation 3 Xbox 360 This weapon does not receive a bonus from the Xenotech Expert perk. This may have been intentional because of its unique effects. [verified]