For an overview of alien blaster models in the Fallout series of games, see alien blaster.

 
Gametitle-FO3 MZ.png
Gametitle-FO3 MZ.png

The Captain's Sidearm is a weapon which is added to Fallout 3 in the Mothership Zeta add-on. It is a unique, cleaner and shinier alien blaster used by the alien captain.

Characteristics

Unlike the alien blaster, the Captain's Sidearm uses alien power modules instead of alien power cells. It has a silver finish to it, unlike the rusted alien blaster that can be found in the Capital Wasteland, and actually shoots out a spread of energy like a shotgun. Shooting the sidearm into the air will show the spread of the energy. Each time it is fired, it uses 3 rounds and sends 6 energy projectiles. Although it looks like a pristine alien blaster, it can only be repaired by alien atomizers, alien epoxy, or vendors.

Durability

The Captain's Sidearm can fire a total of about 714 times, the equivalent of 24 reloads, from full condition before breaking.

Variants

  • Mothership Zeta (add-on) Alien atomizer - The common variant of the alien atomizer found on Mothership Zeta.
  • Mothership Zeta (add-on) Atomic pulverizer - Although only slightly more powerful than the atomizer, the pulverizer uses only 12 AP per shot.
  • Alien blaster - The base variant of the alien blaster.
  • Firelance - Harder to obtain, yet slightly weaker than the blaster, the Firelance causes fire damage if the target survives the initial blast and is affected by the Pyromaniac perk.

Comparison

Legend
Weapon name (current weapon is highlighted)- Weapon name (melee or unarmed)Attacks in V.A.T.S.- Attacks in V.A.T.S.
Weapon name (current weapon is highlighted)- Weapon name (gun, energy or explosive)Action point cost- Action point cost
Damage per attack (damage per projectile)- Damage per attack (damage per projectile)Damage per action point- Damage per action point
Damage per second- Damage per secondWeapon spread- Weapon spread
Area of effect damage- Area of effect damageMagazine capacity (shots per reload)- Magazine capacity (shots per reload)
Effect damage & duration- Effect damage & durationDurability (number of attacks before breaking)- Durability (number of attacks before breaking)
Bonus effects- Bonus effectsWeight- Weight
Attacks per second- Attacks per secondValue in caps- Value in caps
Critical chance % multiplier- Critical chance % multiplierValue to weight ratio- Value to weight ratio
Critical damage- Critical damageSkill required- Skill required
Critical effect damage & duration- Critical effect damage & durationStrength required- Strength required
With all mods attached- With all mods attached
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondEffect damage and durationAttacks per secondCritical Chance % multiplierCritical damageAction Point costDamage per action pointWeapon spreadMagazine capacity (shots per reload)Durability (number of attacks before breaking)WeightValue in capsValue to weight ratio
Alien atomizer Mothership Zeta (add-on)35
1053x140201.80.0207142500250
Atomic pulverizer Mothership Zeta (add-on)37
1113x240123.10.0206762500250
Captain's Sidearm Mothership Zeta (add-on)35
(5.8x6)
1053x140201.83.030(10)7142500250
Alien blaster 100
3003x1001002050.0101252500250
Firelance 80
242+2Fire/5s3x10080204.50.010632750375

Location

The Captain's Sidearm can be obtained after defeating the alien captain on the bridge of Mothership Zeta.

Bugs

Icon pc.png Icon ps3.png Icon xbox360.png This weapon does not receive a bonus from the Xenotech Expert perk. This may have been intentional because of its unique effects. [verified]

Sounds

SingleShotVB.png
ReloadVB.png
JamVB.png

Gallery

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