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For a cross-game overview of this perk, see Cannibal.

With the Cannibal perk, when you're in Sneak mode, you gain the option to eat a corpse to regain Health. But every time you feed, you lose Karma, and if the act is witnessed, it is considered a crime against nature.— Perk description

Cannibal is a perk in Fallout 3.


The perk has one rank and requires the Lone Wanderer to be level 12 or above. It allows them to feed on the corpses of both humans and non-feral ghouls.

Each corpse feasted on restores 25 HP, adds three rads and reduces Karma by one point. If the act is witnessed by friendly non-player characters, they will turn hostile, as cannibalism is considered a crime against nature. However, companions do not turn hostile.


  • Having the perk expands dialogue options with Robert and Vance during the Blood Ties quest,[1][2] and when speaking with Jack Smith in Andale.[3]
  • The animation time for the process of devouring a corpse is roughly twice as long as it takes to drink water from a sink.
  • When selecting "Devour," the camera will automatically go to third person and will zoom out. The Lone Wanderer cannot move, look at their Pip-Boy or draw a weapon. However, it is possible to change weapons with the quick-select menu.


  1. Lone Wanderer: "I don't know... For some reason, I feel like I belong here."
    Robert: "Vance said others of our kind would find us! Sorry I was so harsh, but I don't share our leader's ability to feel others of our kind."
    (Robert's dialogue)
  2. Lone Wanderer: "Look, I'm one of you. So I understand your feelings. I just want to talk to Ian."
    Vance: "Indeed. Perhaps my sense of caring for Ian has overwhelmed my sense of duty to the Family and all others like us."
    (Vance's dialogue)
  3. Lone Wanderer: "I would have grabbed myself a snack while I was in there, but that'd be rude."
    Jack Smith: "You're right, it sure would have. You know, you're a breath of fresh air. Every time someone discovers our little secret, we have to hear about it. "
    (Jack Smith's dialogue)