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Campaign.txt is a Fallout Tactics game file, determining campaign map data, the order in which recruits are made available, quartermaster inventory updates and other essential elements.

Transcript

V. 1.27

///////////////////////////////////////////////////////////////////////////////
// CAMPAIGN MAP DATA
///////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////
// RANDOM FORCE DEFINITIONS

// Format is
// { "ForceType;align;min;max;enabled;cd_code",
// "force_entity1.ent;level;appearance chance",
// "force_entity2.ent;level;appearance chance",
// ...,
// "force_entityN.ent;level;appearance chance"
// }
forces = {
//==============================================================================
//------------------------------------------------------------------------------
// CRITTERS
//------------------------------------------------------------------------------

// RadScorpions

{ "Radscorp01_Easy;critter;2;4;true;Z",
"entities/Actors/Critters/radscorp_01.ent;3;10",
},

{ "Radscorp02_Medium;critter;4;5;true;Z",
"entities/Actors/Critters/radscorp_01.ent;3;10",
"entities/Actors/Critters/radscorp_01.ent;4;10",
},

{ "Radscorp03_Hard;critter;5;6;true;Z",
"entities/Actors/Critters/radscorp_01.ent;4;10",
},

// Komodo

{ "Komodo01_Easy;critter;2;4;true;Z",
"entities/Actors/Critters/lizard_01.ent;3;10",
},

{ "Komodo02_Medium;critter;4;5;true;Z",
"entities/Actors/Critters/lizard_01.ent;3;10",
"entities/Actors/Critters/lizard_01.ent;4;10",
},

{ "Komodo03_Hard;critter;5;6;true;Z",
"entities/Actors/Critters/lizard_01.ent;4;10",
},
// Cockroach

{ "BigRoach01_Easy;critter;3;4;true;Z",
"entities/Actors/Critters/bdc_01.ent;3;10",
},

{ "BigRoach02_Medium;critter;4;5;true;Z",
"entities/Actors/Critters/bdc_01.ent;3;10",
"entities/Actors/Critters/bdc_01.ent;4;10",
},

{ "BigRoach03_Hard;critter;5;6;true;Z",
"entities/Actors/Critters/bdc_01.ent;4;10",
},

// LilRoach

{ "LilRoach01_Easy;critter;3;4;true;Z",
"entities/Actors/Critters/ldc_01.ent;1;10",
},

{ "LilRoach02_Medium;critter;4;5;true;Z",
"entities/Actors/Critters/ldc_01.ent;1;10",
"entities/Actors/Critters/ldc_01.ent;2;10",
},

{ "LilRoach03_Hard;critter;5;6;true;Z",
"entities/Actors/Critters/ldc_01.ent;2;10",
},

// Dog

{ "Dogs01_Easy;critter;3;4;true;Z",
"entities/Actors/Critters/dog_01.ent;1;10",
},

{ "Dogs02_Medium;critter;4;5;true;Z",
"entities/Actors/Critters/dog_01.ent;1;10",
"entities/Actors/Critters/dog_01.ent;2;10",
},

{ "Dogs03_Hard;critter;5;6;true;Z",
"entities/Actors/Critters/dog_01.ent;2;10",
},

// Wolf

{ "WolfPack01_Easy;critter;3;5;true;Z",
"entities/Actors/Critters/wolf_01.ent;2;10",
},

{ "WolfPack02_Medium;critter;4;5;true;Z",
"entities/Actors/Critters/wolf_01.ent;2;10",
"entities/Actors/Critters/wolf_01.ent;3;10",
},

{ "WolfPack03_Hard;critter;5;6;true;Z",
"entities/Actors/Critters/wolf_01.ent;3;10",
},

// Brahmin

{ "Brahmin;critter;3;6;true;Z",
"entities/Actors/Critters/brahmin_01.ent;1;10",
},

// BrahminWild

{ "WildBrahmin01_Easy;critter;3;5;true;Z",
"entities/Actors/Critters/brahmin_01.ent;2;10",
},

{ "WildBrahmin02_Medium;critter;4;6;true;Z",
"entities/Actors/Critters/brahmin_01.ent;3;10",
},

// GiantWasp

{ "Wasp01_Easy;critter;2;5;true;Z",
"entities/Actors/Critters/wasp_01.ent;1;10",
},

{ "Wasp02_Medium;critter;3;6;true;Z",
"entities/Actors/Critters/wasp_01.ent;1;10",
"entities/Actors/Critters/wasp_01.ent;2;10",
},

{ "Wasp03_Hard;critter;4;6;true;Z",
"entities/Actors/Critters/wasp_01.ent;2;10",
},

// GiantWaspSwarm

{ "WaspSwarm01_Easy;critter;6;8;true;Z",
"entities/Actors/Critters/wasp_01.ent;1;10",
},

{ "WaspSwarm02_Medium;critter;8;10;true;Z",
"entities/Actors/Critters/wasp_01.ent;1;10",
"entities/Actors/Critters/wasp_01.ent;2;10",
},

{ "WaspSwarm03_Hard;critter;8;12;true;Z",
"entities/Actors/Critters/wasp_01.ent;2;10",
},

// Deathclaw

{ "Deathclaw01_Easy;critter;1;3;true;Z",
"entities/Actors/Critters/deathclaw_01.ent;6;10",
"entities/Actors/Critters/deathclaw_01.ent;8;10",
},

{ "Deathclaw02_Medium;critter;1;3;true;Z",
"entities/Actors/Critters/deathclaw_01.ent;7;10",
"entities/Actors/Critters/deathclaw_01.ent;9;10",
},

{ "Deathclaw03_Hard;critter;1;4;true;Z",
"entities/Actors/Critters/deathclaw_01.ent;8;10",
"entities/Actors/Critters/deathclaw_01.ent;10;10",
},

// DeathclawBaby

{ "DCBaby01_Easy;critter;3;6;true;Z",
"entities/Actors/Critters/deathbaby_01.ent;4;10",
},

{ "DCBaby02_Medium;critter;3;6;true;Z",
"entities/Actors/Critters/deathbaby_01.ent;5;10",
},

{ "DCBaby03_Hard;critter;3;6;true;Z",
"entities/Actors/Critters/deathbaby_01.ent;6;10",
},

// DeathclawPack

{ "DCPack01_Easy;critter;1;4;true;Z",
"entities/Actors/Critters/deathclaw_01.ent;6;10",
"entities/Actors/Critters/deathbaby_01.ent;4;10",
},

{ "DCPack02_Medium;critter;2;4;true;Z",
"entities/Actors/Critters/deathclaw_01.ent;8;10",
"entities/Actors/Critters/deathbaby_01.ent;5;10",
},

{ "DCPack03_Hard;critter;3;4;true;Z",
"entities/Actors/Critters/deathclaw_01.ent;10;10",
"entities/Actors/Critters/deathbaby_01.ent;6;10",
},

// GiantRat

{ "GiantRat01_Easy;critter;2;4;true;Z",
"entities/Actors/Critters/giantrat_01.ent;4;10",
},

{ "GiantRat02_Medium;critter;3;4;true;Z",
"entities/Actors/Critters/giantrat_01.ent;5;10",
},

{ "GiantRat03_Hard;critter;4;4;true;Z",
"entities/Actors/Critters/giantrat_01.ent;6;10",
},

//------------------------------------------------------------------------------
// RAIDERS
//------------------------------------------------------------------------------

// RaiderFighters01 - Two to Three Raiders

{ "RaiderFight01_Easy;bad;2;3;true;A",
"entities/Actors/Raiders/raider_01_noncom.ent;1;10",
"entities/Actors/Raiders/raider_02_hth.ent;2;10",
"entities/Actors/Raiders/raider_03_melee.ent;3;10",
"entities/Actors/Raiders/raider_04_range.ent;1;10",
"entities/Actors/Raiders/raider_06_infbas.ent;2;10",
"entities/Actors/Raiders/raider_07_inflig.ent;3;10",
"entities/Actors/Raiders/raider_08_InfMed.ent;1;10",
"entities/Actors/Raiders/raider_11_sniper.ent;2;10",
"entities/Actors/Raiders/raider_12_trapper.ent;3;10",
"entities/Actors/Raiders/raider_13_medic.ent;1;10",
},

// RaiderFighters02 - Three to Four Raiders

{ "RaiderFight02_Medium;bad;3;4;true;A",
"entities/Actors/Raiders/raider_01_noncom.ent;2;10",
"entities/Actors/Raiders/raider_02_hth.ent;3;10",
"entities/Actors/Raiders/raider_03_melee.ent;4;10",
"entities/Actors/Raiders/raider_04_range.ent;2;10",
"entities/Actors/Raiders/raider_06_infbas.ent;3;10",
"entities/Actors/Raiders/raider_07_inflig.ent;4;10",
"entities/Actors/Raiders/raider_08_InfMed.ent;2;10",
"entities/Actors/Raiders/raider_11_sniper.ent;3;10",
"entities/Actors/Raiders/raider_12_trapper.ent;4;10",
"entities/Actors/Raiders/raider_13_medic.ent;2;10",
},

// RaiderFighters03 - Four to Six Raiders

{ "RaiderFight03_Hard;bad;4;6;true;A",
"entities/Actors/Raiders/raider_01_noncom.ent;6;10",
"entities/Actors/Raiders/raider_02_hth.ent;5;10",
"entities/Actors/Raiders/raider_03_melee.ent;4;10",
"entities/Actors/Raiders/raider_04_range.ent;5;10",
"entities/Actors/Raiders/raider_06_infbas.ent;6;10",
"entities/Actors/Raiders/raider_07_inflig.ent;5;10",
"entities/Actors/Raiders/raider_08_InfMed.ent;4;10",
"entities/Actors/Raiders/raider_11_sniper.ent;5;10",
"entities/Actors/Raiders/raider_12_trapper.ent;6;10",
"entities/Actors/Raiders/raider_13_medic.ent;5;10",
},

// RaiderWolfTrainers - Two raiders [male and female] plus three wolves.

{ "RaiderWolf02_Medium;bad;3;6;true;A",
"entities/Actors/Raiders/raider_06_infbas.ent;3;10",
"entities/Actors/Raiders/raider_07_inflig.ent;4;10",
"entities/Actors/Raiders/raider_08_InfMed.ent;3;10",
"entities/Actors/Critters/wolf_01.ent;2;100",
},

// RaiderBandits - Five raiders, a few dead folk

{ "RaiderBandits01_Easy;bad;6;8;true;A",
"entities/Actors/Raiders/raider_01_noncom.ent;1;50",
"entities/Actors/Raiders/raider_02_hth.ent;2;50",
"entities/Actors/Raiders/raider_03_melee.ent;3;50",
"entities/Actors/Raiders/raider_04_range.ent;2;50",
"entities/Actors/Raiders/raider_06_infbas.ent;3;50",
"entities/Actors/Dead/citizen_01_noncom.ent;1;10",
"entities/Actors/Dead/citizen_02_noncom.ent;1;100",
"entities/Actors/Dead/citizen_03_noncom.ent;1;100",
},

// RaiderRobbers - Four raiders

{ "RaiderBandits02_Medium;bad;4;5;true;A",
"entities/Actors/Raiders/raider_03_melee.ent;2;10",
"entities/Actors/Raiders/raider_06_infbas.ent;3;10",
"entities/Actors/Raiders/raider_11_sniper.ent;4;10",
},

// RaiderKillers - Three raiders [one good, two average] and a dead tribal.

{ "RaiderBandits03_Hard;bad;3;4;true;A",
"entities/Actors/Raiders/raider_06_infbas.ent;4;10",
"entities/Actors/Raiders/raider_07_inflig.ent;6;10",
"entities/Actors/Raiders/raider_08_InfMed.ent;4;10",
"entities/Actors/Raiders/raider_11_sniper.ent;5;10",
"entities/Actors/Dead/tribal_01_noncom.ent;1;10",
"entities/Actors/Dead/tribal_02_hth.ent;1;100",
"entities/Actors/Dead/tribal_03_melee.ent;1;10",
},

// RaiderHighwaymen - A motley selection of raiders

{ "RaiderHighwaymen02_Medium;bad;5;5;true;A",
"entities/Actors/Raiders/raider_03_melee.ent;4;10",
"entities/Actors/Raiders/raider_04_range.ent;3;10",
"entities/Actors/Raiders/raider_06_infbas.ent;2;10",
"entities/Actors/Raiders/raider_07_inflig.ent;2;10",
"entities/Actors/Raiders/raider_11_sniper.ent;3;10",
},

// Slavers - Two raiders, hopefully mixed with some citizen slaves later on.

{ "RaiderSlavers01_Easy;bad;2;2;true;A",
"entities/Actors/Raiders/raider_06_infbas.ent;2;10",
"entities/Actors/Raiders/raider_08_InfMed.ent;3;10",
},
// SlaveDrive - Two low-end Raiders looking to club some people

{ "RaiderSlaveDrive02_Medium;bad;2;2;true;A",
"entities/Actors/Raiders/raider_03_melee.ent;3;10",
},

// RaiderMercenaries

{ "RaiderMercenaries03_Hard;bad;4;5;true;A",
"entities/Actors/Raiders/raider_07_inflig.ent;3;10",
"entities/Actors/Raiders/raider_08_InfMed.ent;4;10",
"entities/Actors/Raiders/raider_11_sniper.ent;5;10",
"entities/Actors/Raiders/raider_12_trapper.ent;6;10",
"entities/Actors/Raiders/raider_13_medic.ent;5;10",
},

// RaiderPressGang

{ "RaiderPressGang02_Medium;bad;4;5;true;A",
"entities/Actors/Raiders/raider_02_hth.ent;4;10",
"entities/Actors/Raiders/raider_03_melee.ent;5;10",
},
//------------------------------------------------------------------------------
// TRIBALS
//------------------------------------------------------------------------------

// Hunting Party - Some tribals with a dead komodo

{ "TribalHuntingParty;good;3;4;true;A",
"entities/Actors/Tribal/tribal_04_range.ent;3;10",
"entities/Actors/Dead/lizard_01.ent;1;100",
},

// WarParty - A bunch of tribals on the warpath.

{ "TribalWarParty;good;3;5;true;A",
"entities/Actors/Tribal/tribal_03_melee.ent;3;10",
"entities/Actors/Tribal/tribal_04_range.ent;4;10",
"entities/Actors/Tribal/tribal_05_grenad.ent;3;10",
},

// UnluckyTraveller - A few scorpions with a dead tribal w/healing powder

{ "TribalUnlucky01;bad;3;5;true;A",
"entities/Actors/Dead/tribal_03_melee.ent;1;100",
"entities/Actors/Critter/radscorp_01.ent;3;100",
"entities/Items/Drugs/healingPowder.ent;1;100",
},

// DeadHunter - A BDC and three little cockroaches around a dead Tribal with spear.

{ "TribalUnlucky02;bad;3;5;true;A",
"entities/Actors/Dead/tribal_03_melee.ent;1;100",
"entities/Actors/Critter/bdc_01.ent;5;50",
"entities/Actors/Critter/ldc_01.ent;4;100",
"entities/Weapons/Spear/spear.ent;1;100",
},

// UnluckyTribal - A few scorpions with a dead tribal w/antidote

{ "TribalUnlucky03;bad;3;5;true;A",
"entities/Actors/Dead/tribal_03_melee.ent;1;100",
"entities/Actors/Critter/radscorp_01.ent;4;100",
"entities/Items/Drugs/poisonAntidote.ent;1;100",
},

// Trappers - Tribal trappers

{ "TribalTrappers;good;4;5;true;A",
"entities/Actors/Tribal/tribal_03_melee.ent;3;10",
"entities/Actors/Tribal/tribal_04_range.ent;4;10",
"entities/Actors/Tribal/tribal_12_trapper.ent;2;10",
},

//------------------------------------------------------------------------------
// BEASTLORDS
//------------------------------------------------------------------------------

// BeastlordHuntingParty - Three hunters, some small roaches and a dead citizen

{ "BeastHunt01_Easy;bad;4;6;false;A",
"entities/Actors/Beastlords/beast_04_range.ent;4;10",
"entities/Actors/Critters/ldc_01.ent;3;10",
"entities/Actors/Dead/citizen_02_noncom.ent;1;100",
},

// BeastlordWarParty - Some Beastlords and their wasps

{ "BeastWarParty02_Medium;bad;4;6;false;A",
"entities/Actors/Beastlords/beast_03_melee.ent;5;10",
"entities/Actors/Beastlords/beast_04_range.ent;6;10",
"entities/Actors/Critters/wasp_01.ent;3;10",
},

// BeastlordScavengers - Some Beastlords and radscorps

{ "BeastScavs01_Easy;bad;4;6;false;A",
"entities/Actors/Beastlords/beast_03_melee.ent;4;10",
"entities/Actors/Beastlords/beast_04_range.ent;5;10",
"entities/Actors/Critters/radscorp_01.ent;4;10",
},

// BeastlordCannibals - Some Well-armed Beastlords, some big roaches and a few dead citizens

{ "BeastCannibals02_Medium;bad;5;7;false;A",
"entities/Actors/Beastlords/beast_06_infbas.ent;6;10",
"entities/Actors/Beastlords/beast_08_infmed.ent;5;10",
"entities/Actors/Critters/bdc_01.ent;4;10",
"entities/Actors/Dead/citizen_01_noncom.ent;1;10",
"entities/Actors/Dead/citizen_02_noncom.ent;1;100",
},

// BeastlordSquad
{ "BeastSquad03_Hard;bad;4;6;false;A",
"entities/Actors/Beastlords/beast_01_noncom.ent;4;10",
"entities/Actors/Beastlords/beast_02_hth.ent;5;10",
"entities/Actors/Beastlords/beast_03_melee.ent;6;10",
"entities/Actors/Beastlords/beast_04_range.ent;7;10",
"entities/Actors/Beastlords/beast_05_grenad.ent;8;10",
"entities/Actors/Beastlords/beast_06_infbas.ent;7;10",
"entities/Actors/Beastlords/beast_08_infmed.ent;6;10",
"entities/Actors/Beastlords/beast_12_trapper.ent;5;10",
"entities/Actors/Beastlords/beast_13_medic.ent;8;10",
},

// BeastlordKillers01 - Some Well-armed Beastlords and big roaches

{ "BeastPack01_Easy;bad;4;6;false;A",
"entities/Actors/Beastlords/beast_06_infbas.ent;4;10",
"entities/Actors/Beastlords/beast_08_infmed.ent;5;10",
"entities/Actors/Critters/bdc_01.ent;4;10",
},

// BeastlordKillers02 - Some Well-armed Beastlords and Roaches

{ "BeastPack02_Medium;bad;4;6;false;A",
"entities/Actors/Beastlords/beast_01_noncom.ent;5;10",
"entities/Actors/Beastlords/beast_02_hth.ent;6;10",
"entities/Actors/Beastlords/beast_03_melee.ent;7;10",
"entities/Actors/Critters/bdc_01.ent;4;10",
"entities/Actors/Critters/ldc_01.ent;3;10",
},

// BeastlordKillers03 - Some Well-armed Beastlords and Dogs

{ "BeastPack03_Hard;bad;4;6;false;A",
"entities/Actors/Beastlords/beast_03_melee.ent;6;10",
"entities/Actors/Beastlords/beast_04_range.ent;8;10",
"entities/Actors/Beastlords/beast_05_grenad.ent;7;10",
"entities/Actors/Critters/dog_01.ent;5;10",
},

// BeastlordKillers04 - Some Well-armed Beastlords and Angry Brahmin

{ "BeastKill01_Easy;bad;4;6;false;A",
"entities/Actors/Beastlords/beast_04_range.ent;4;10",
"entities/Actors/Beastlords/beast_05_grenad.ent;5;10",
"entities/Actors/Beastlords/beast_06_infbas.ent;6;10",
"entities/Actors/Critters/brahmin_01.ent;2;10",
},

// BeastlordKillers05 - Some Well-armed Beastlords and Wasps

{ "BeastKill02_Medium;bad;4;6;false;A",
"entities/Actors/Beastlords/beast_05_grenad.ent;5;10",
"entities/Actors/Beastlords/beast_06_infbas.ent;6;10",
"entities/Actors/Beastlords/beast_08_infmed.ent;7;10",
"entities/Actors/Critters/wasp_01.ent;3;10",
},

// BeastlordKillers06 - Some Well-armed Beastlords and Deathclaws

{ "BeastKill03_Hard;bad;4;6;false;A",
"entities/Actors/Beastlords/beast_06_infbas.ent;6;10",
"entities/Actors/Beastlords/beast_08_infmed.ent;7;10",
"entities/Actors/Beastlords/beast_12_trapper.ent;8;10",
"entities/Actors/Critters/deathclaw_01.ent;6;10",
"entities/Actors/Critters/deathbaby_01.ent;1;10",
},

//------------------------------------------------------------------------------
// CITIZENS
//------------------------------------------------------------------------------

// NomadCitizens

{ "CitizenNomad;good;3;4;true;Z",
"entities/Actors/Citizens/citizen_01_noncom.ent;2;10",
"entities/Actors/Citizens/citizen_02_noncom.ent;3;10",
"entities/Actors/Citizens/citizen_03_noncom.ent;4;10",
"entities/Actors/Citizens/citizen_04_noncom.ent;3;10",
},

// Merchant Citizens

{ "CitizenMerchants;good;4;5;true;Z",
"entities/Actors/Citizens/citizen_07_shotgun.ent;4;10",
"entities/Actors/Citizens/citizen_08_pistol.ent;5;10",
},

// Homeless Wanderers

{ "CitizenHomeless;good;5;7;true;Z",
"entities/Actors/Citizens/citizen_01_noncom.ent;3;10",
"entities/Actors/Citizens/citizen_02_noncom.ent;4;10",
"entities/Actors/Citizens/citizen_03_noncom.ent;5;10",
"entities/Actors/Citizens/citizen_04_noncom.ent;4;10",
"entities/Actors/Citizens/citizen_05_noncom.ent;3;10",
"entities/Actors/Citizens/citizen_08_pistol.ent;5;10",
},
// Farmers

{ "CitizenFarmers;good;4;4;true;Z",
"entities/Actors/Citizens/citizen_01_noncom.ent;2;10",
"entities/Actors/Citizens/citizen_03_noncom.ent;3;10",
"entities/Actors/Citizens/citizen_05_noncom.ent;4;10",
"entities/Actors/Citizens/citizen_07_shotgun.ent;5;10",
},

// Caravan

{ "CitizenCaravan;good;3;6;true;Z",
"entities/Actors/Citizens/citizen_01_noncom.ent;3;10",
"entities/Actors/Citizens/citizen_02_noncom.ent;4;10",
"entities/Actors/Citizens/citizen_03_noncom.ent;5;10",
"entities/Actors/Citizens/citizen_04_noncom.ent;4;10",
"entities/Actors/Citizens/citizen_05_noncom.ent;3;10",
"entities/Actors/Citizens/citizen_07_shotgun.ent;4;10",
"entities/Actors/Citizens/citizen_08_pistol.ent;5;10",
},

// UnluckyCitizen - A few little roaches and a dead citizen w/healing powder

{ "CitizenUnlucky;bad;3;5;true;Z",
"entities/Actors/Dead/citizen_04_noncom.ent;1;100",
"entities/Actors/Critters/ldc_01.ent;3;10",
"entities/Items/Drugs/healingPowder.ent;1;100",
},

// Escaped Slaves 01

{ "CitizenSlaves01;good;3;6;true;Z",
"entities/Actors/Citizens/citizen_01_noncom.ent;1;10",
"entities/Actors/Citizens/citizen_03_noncom.ent;2;10",
"entities/Actors/Citizens/citizen_05_noncom.ent;2;10",
},

// Escaped Slaves 02

{ "CitizenSlaves02;good;3;6;true;Z",
"entities/Actors/Citizens/citizen_02_noncom.ent;2;10",
"entities/Actors/Citizens/citizen_04_noncom.ent;3;10",
"entities/Actors/Citizens/citizen_05_noncom.ent;3;10",
},

// Junkies

{ "CitizenJunkies;good;3;6;true;Z",
"entities/Actors/Citizens/citizen_06_junkie.ent;3;10",
},

// Moonshiners - I'd love to include a still with these guys, plus piles of booze.

{ "CitizenMoonshiners;good;3;6;true;Z",
"entities/Actors/Citizens/citizen_07_shotgun.ent;3;10",
"entities/Actors/Citizens/citizen_08_pistol.ent;4;10",
},

// Traders

{ "CitizenTraders;good;3;6;true;Z",
"entities/Actors/Citizens/citizen_03_noncom.ent;2;10",
"entities/Actors/Citizens/citizen_07_shotgun.ent;3;10",
"entities/Actors/Citizens/citizen_08_pistol.ent;4;10",
},

// Hermit - Has a combat knife and some stim-packs

{ "CitizenHermit;good;1;1;true;Z",
"entities/Actors/Citizens/citizen_04_noncom.ent;4;10",
},

// Prospectors - these guys should be well-armed, with shotguns and such.

{ "CitizenProspectors;bad;3;6;true;A",
"entities/Actors/Raiders/raider_08_InfMed.ent;4;10",
"entities/Actors/Citizens/citizen_01_noncom.ent;5;10",
"entities/Actors/Citizens/citizen_02_noncom.ent;4;10",
"entities/Actors/Citizens/citizen_03_noncom.ent;3;10",
"entities/Actors/Citizens/citizen_07_shotgun.ent;4;10",
"entities/Actors/Citizens/citizen_08_pistol.ent;5;10",
},

// Claimjumpers

{ "CitizenClaimjumpers;bad;3;6;true;A",
"entities/Actors/Raiders/raider_08_InfMed.ent;5;10",
"entities/Actors/Citizens/citizen_07_shotgun.ent;4;10",
"entities/Actors/Citizens/citizen_08_pistol.ent;3;10",
},
// Vigilantes

{ "CitizenVigilantes;good;3;6;true;A",
"entities/Actors/Citizens/citizen_03_noncom.ent;3;10",
"entities/Actors/Citizens/citizen_07_shotgun.ent;3;10",
"entities/Actors/Citizens/citizen_08_pistol.ent;4;10",
"entities/Actors/Dead/raider_06_infbas.ent;3;10",
},
//------------------------------------------------------------------------------
// GHOULS
//------------------------------------------------------------------------------

// GhoulCrazies01 - Crazy w/ Sawed off shotgun and Sharpened spear, Crazy w/ Hunting Rifle, Crazy w/ Assault Rifle

{ "GhoulCrazy01_Easy;bad;2;4;true;Z",
"entities/Actors/Ghouls/ghoul_04_range.ent;3;10",
"entities/Actors/Ghouls/ghoul_06_infbas.ent;4;10",
"entities/Actors/Ghouls/ghoul_08_infmed.ent;5;10",
"entities/Actors/Ghouls/ghoul_11_sniper.ent;4;10",
},

// GhoulCrazies02 - Crazy w/ Sawed off shotgun and Sharpened spear, Crazy w/ Hunting Rifle, Crazy w/ Assault Rifle

{ "Ghoulcrazy02_Medium;bad;2;4;true;Z",
"entities/Actors/Ghouls/ghoul_05_grenad.ent;4;10",
"entities/Actors/Ghouls/ghoul_06_infbas.ent;5;10",
"entities/Actors/Ghouls/ghoul_07_inflig.ent;6;10",
"entities/Actors/Ghouls/ghoul_12_trapper.ent;5;10",
},

// GhoulGlowingCrazies - Crazy w/ Shotgun, Crazy w/ Hunting Rifle, Glowing Crazy

{ "GhoulCrazy03_Hard;bad;2;4;true;Z",
"entities/Actors/Ghouls/ghoul_06_infbas.ent;5;10",
"entities/Actors/Ghouls/ghoul_07_inflig.ent;6;10",
"entities/Actors/Ghouls/ghoul_08_infmed.ent;7;10",
"entities/Actors/Ghouls/ghoul_13_medic.ent;6;10",
},

// GhoulScavengers01 - Scavenger w/ 10mmm Pistol, Scavenger w/ rocks, Scavenger w/ Brass Knuckles, Scavenger w/ Molotov Cocktail

{ "GhoulSacvs01_Easy;bad;2;4;true;Z",
"entities/Actors/Ghouls/ghoul_03_melee.ent;3;10",
"entities/Actors/Ghouls/ghoul_04_range.ent;4;10",
"entities/Actors/Ghouls/ghoul_05_grenad.ent;3;10",
"entities/Actors/Ghouls/ghoul_06_infbas.ent;2;10",
},

// GhoulScavengers02 - Scavenger w/ 10mm SMG, Scavenger w/ Desert Eagle, Glowing Scavenger

{ "GhoulScavs02_Medium;bad;2;4;true;Z",
"entities/Actors/Ghouls/ghoul_05_grenad.ent;3;10",
"entities/Actors/Ghouls/ghoul_06_infbas.ent;5;10",
"entities/Actors/Ghouls/ghoul_07_inflig.ent;4;10",
},

//------------------------------------------------------------------------------
// SUPER MUTANTS
//------------------------------------------------------------------------------

// Super Mutants Easy

{ "Mutant01_Easy;bad;3;6;false;Z",
"entities/Actors/Mutants/sm_02_hth.ent;4;10",
"entities/Actors/Mutants/sm_03_Melee.ent;5;10",
"entities/Actors/Mutants/sm_04_range.ent;4;10",
"entities/Actors/Mutants/sm_05_grenad.ent;6;10",
},

// Super Mutants Medium

{ "Mutant02_Medium;bad;3;6;false;Z",
"entities/Actors/Mutants/sm_03_Melee.ent;6;10",
"entities/Actors/Mutants/sm_04_range.ent;7;10",
"entities/Actors/Mutants/sm_05_grenad.ent;8;10",
"entities/Actors/Mutants/sm_08_infmed.ent;7;10",
"entities/Actors/Mutants/sm_09_infhea.ent;6;10",
},

// Super Mutants Hard

{ "Mutant03_Hard;bad;4;6;false;Z",
"entities/Actors/Mutants/sm_05_grenad.ent;9;10",
"entities/Actors/Mutants/sm_08_infmed.ent;10;10",
"entities/Actors/Mutants/sm_09_infhea.ent;12;10",
"entities/Actors/Mutants/sm_10_infext.ent;11;10",
},

// Super Mutants Xtra Hard

{ "MutantXtra03_Hard;bad;5;6;false;Z",
"entities/Actors/Mutants/sm_09_infhea.ent;12;10",
"entities/Actors/Mutants/sm_10_infext.ent;11;10",
"entities/Actors/Mutants/sm_11_infrock.ent;11;10",
},

// Super Mutants Horde

{ "MutantHorde02_Medium;bad;6;8;false;Z",
"entities/Actors/Mutants/sm_02_hth.ent;7;10",
"entities/Actors/Mutants/sm_03_Melee.ent;8;10",
"entities/Actors/Mutants/sm_04_range.ent;9;10",
"entities/Actors/Mutants/sm_05_grenad.ent;10;10",
"entities/Actors/Mutants/sm_08_infmed.ent;10;10",
"entities/Actors/Mutants/sm_09_infhea.ent;9;10",
"entities/Actors/Mutants/sm_10_infext.ent;9;10",
"entities/Actors/Mutants/sm_11_infrock.ent;9;10",
},

//------------------------------------------------------------------------------
// REAVERS
//------------------------------------------------------------------------------

// Reaver Zealots - Five of the weaker reavers.

{ "ReaverZeal01_Easy;bad;3;5;false;D",
"entities/Actors/Reavers/reaver_04_range.ent;8;10",
"entities/Actors/Reavers/reaver_05_grenad.ent;8;10",
"entities/Actors/Reavers/reaver_06_infbas.ent;9;10",
"entities/Actors/Reavers/reaver_07_inflig.ent;8;10",
"entities/Actors/Reavers/reaver_08_infmed.ent;8;10",
},

// Reaver Zealots Tough - Five of the stronger reavers

{ "ReaverZeal02_Medium;bad;3;5;false;D",
"entities/Actors/Reavers/reaver_06_infbas.ent;8;10",
"entities/Actors/Reavers/reaver_07_inflig.ent;8;10",
"entities/Actors/Reavers/reaver_08_infmed.ent;9;10",
"entities/Actors/Reavers/reaver_09_infhea.ent;8;10",
"entities/Actors/Reavers/reaver_05_grenad.ent;8;10",
},

// Reaver Scavengers - Heavily armed scavenging party

{ "ReaverScavs02_Medium;bad;4;6;false;D",
"entities/Actors/Reavers/reaver_06_infbas.ent;8;10",
"entities/Actors/Reavers/reaver_07_inflig.ent;9;10",
"entities/Actors/Reavers/reaver_08_infmed.ent;10;10",
"entities/Actors/Reavers/reaver_09_infhea.ent;9;10",
"entities/Actors/Reavers/reaver_10_infext.ent;10;10",
"entities/Actors/Dead/sec_03_camera.ent;1;100",
},

// Reaver Scavengers - Really Heavily armed scavenging party and dead robot

{ "ReaverScavs03_Hard;bad;4;6;false;D",
"entities/Actors/Reavers/reaver_07_inflig.ent;8;10",
"entities/Actors/Reavers/reaver_08_infmed.ent;9;10",
"entities/Actors/Reavers/reaver_09_infhea.ent;10;10",
"entities/Actors/Reavers/reaver_10_infext.ent;12;10",
"entities/Actors/Reavers/reaver_12_trapper.ent;11;10",
"entities/Actors/Dead/sec_03_camera.ent;1;100",
"entities/Actors/Dead/hover_01_light.ent;1;100",
},

// Reaver Horde

{ "ReaverHorde01_Easy;bad;5;8;false;D",
"entities/Actors/Reavers/reaver_02_hth.ent;8;10",
"entities/Actors/Reavers/reaver_03_Melee.ent;9;10",
"entities/Actors/Reavers/reaver_04_range.ent;8;10",
"entities/Actors/Reavers/reaver_05_grenad.ent;9;10",
"entities/Actors/Reavers/reaver_06_infbas.ent;8;10",
"entities/Actors/Reavers/reaver_07_inflig.ent;9;10",
"entities/Actors/Reavers/reaver_08_infmed.ent;9;10",
"entities/Actors/Reavers/reaver_09_infhea.ent;10;10",
"entities/Actors/Reavers/reaver_10_infext.ent;8;10",
"entities/Actors/Reavers/reaver_11_sniper.ent;8;10",
"entities/Actors/Reavers/reaver_12_trapper.ent;9;10",
},

//------------------------------------------------------------------------------
// ROBOTS
//------------------------------------------------------------------------------

// Robots 01 - Three hover robots.

{ "Robot01Hover;bad;3;6;false;E",
"entities/Actors/Robots/hover_01_light.ent;5;10",
},

// Robots 02 - Six scurry robots.

{ "Robot02Scurry;bad;4;6;false;E",
"entities/Actors/Robots/scurry_01_basic.ent;8;10",
},

// Robots 03 - Three security robots

{ "Robot03Security;bad;3;4;false;E",
"entities/Actors/Robots/sec_01_smg.ent;8;10",
"entities/Actors/Robots/sec_02_laser.ent;11;10",
},

// Robots 04 - Mix of scurry and hover robots

{ "Robot04;bad;3;6;false;E",
"entities/Actors/Robots/hover_01_light.ent;5;10",
"entities/Actors/Robots/scurry_01_basic.ent;8;10",
},

// Robots 05 - Mix of scurry and security robots

{ "Robot05;bad;3;6;false;E",
"entities/Actors/Robots/scurry_01_basic.ent;8;10",
"entities/Actors/Robots/sec_01_smg.ent;8;10",
"entities/Actors/Robots/sec_02_laser.ent;11;10",
},

// Robots 06 - Three humanoid robots

{ "Robot06;bad;3;3;false;E",
"entities/Actors/Robots/humanoid_01_light.ent;14;10",
"entities/Actors/Robots/humanoid_02_medium.ent;12;10",
"entities/Actors/Robots/humanoid_03_heavy.ent;10;10",
},

// Robots 07 - Mix of humanoid and scurry robots

{ "Robot07;bad;3;4;false;E",
"entities/Actors/Robots/humanoid_01_light.ent;15;10",
"entities/Actors/Robots/humanoid_02_medium.ent;14;10",
"entities/Actors/Robots/scurry_01_basic.ent;8;10",
},

// Robots 08 - Mix of humanoid and hover robots

{ "Robot08;bad;3;4;false;E",
"entities/Actors/Robots/humanoid_02_medium.ent;16;10",
"entities/Actors/Robots/humanoid_03_heavy.ent;15;10",
"entities/Actors/Robots/hover_01_light.ent;5;10",
},

// Robots 09 - Pacification robot and five scurry robots.

{ "Robot09;bad;6;6;false;E",
"entities/Actors/Robots/pacif_01_electric.ent;11;100",
"entities/Actors/Robots/scurry_01_basic.ent;8;100",
"entities/Actors/Robots/scurry_01_basic.ent;8;100",
"entities/Actors/Robots/scurry_01_basic.ent;8;100",
"entities/Actors/Robots/scurry_01_basic.ent;8;100",
"entities/Actors/Robots/scurry_01_basic.ent;8;100",
},

// Robots 10 - Squad of five humanoid robots and a pacifier.

{ "Robot10;bad;6;6;false;E",
"entities/Actors/Robots/humanoid_01_light.ent;11;100",
"entities/Actors/Robots/humanoid_02_medium.ent;12;100",
"entities/Actors/Robots/humanoid_01_light.ent;13;100",
"entities/Actors/Robots/humanoid_02_medium.ent;14;100",
"entities/Actors/Robots/humanoid_03_heavy.ent;15;100",
"entities/Actors/Robots/pacif_01_electric.ent;12;100",
},

// Robot Horde - Not sure if we should use this.

{ "RobotHorde;bad;6;8;false;E",
"entities/Actors/Robots/behemoth_01_minigun.ent;17;10",
"entities/Actors/Robots/hover_01_light.ent;5;10",
"entities/Actors/Robots/humanoid_01_light.ent;10;10",
"entities/Actors/Robots/humanoid_02_medium.ent;14;10",
"entities/Actors/Robots/humanoid_03_heavy.ent;12;10",
"entities/Actors/Robots/pacif_01_electric.ent;12;10",
"entities/Actors/Robots/scurry_01_basic.ent;8;10",
"entities/Actors/Robots/sec_01_smg.ent;8;10",
"entities/Actors/Robots/sec_02_laser.ent;11;10",
},
}
//==============================================================================
//==============================================================================
// CORE MISSION DEFINITIONS

// Format is path;name;radius;state;isBunker

// state can be covered visited uncovered

cores = {
"campaigns/missions/core/mission01.mis;mission_name_01;37;visited;false",
"campaigns/missions/core/mission02.mis;mission_name_02;37;covered;false",
"campaigns/missions/core/mission03.mis;mission_name_03;37;covered;false",
"campaigns/missions/core/mission04.mis;mission_name_04;37;covered;false",
"campaigns/missions/core/mission05.mis;mission_name_05;37;covered;false",
"campaigns/missions/core/mission06.mis;mission_name_06;37;covered;false",
"campaigns/missions/core/mission07.mis;mission_name_07;37;covered;false",
"campaigns/missions/core/mission09.mis;mission_name_08;37;covered;false",
"campaigns/missions/core/mission10.mis;mission_name_09;37;covered;false",
"campaigns/missions/core/mission11.mis;mission_name_10;37;covered;false",
"campaigns/missions/core/mission12.mis;mission_name_11;37;covered;false",
"campaigns/missions/core/mission15.mis;mission_name_12;37;covered;false",
"campaigns/missions/core/mission16.mis;mission_name_13;37;covered;false",
"campaigns/missions/core/mission17.mis;mission_name_14;37;covered;false",
"campaigns/missions/core/mission19.mis;mission_name_15;37;covered;false",
"campaigns/missions/core/mission21.mis;mission_name_16;37;covered;false",
"campaigns/missions/core/mission22.mis;mission_name_17;37;covered;false",
"campaigns/missions/core/mission23.mis;mission_name_18;37;covered;false",
"campaigns/missions/core/mission24.mis;mission_name_19;37;covered;false",
"campaigns/missions/core/mission25.mis;mission_name_20;37;covered;false",
"campaigns/missions/core/mission08.mis;mission_name_00;37;covered;false",

//==============================================================================
// BUNKER MISSION DEFINITIONS

"campaigns/missions/core/bunker01.mis;mission_name_B01;25;covered;true",
"campaigns/missions/core/bunker02.mis;mission_name_B02;25;covered;true",
"campaigns/missions/core/bunker03.mis;mission_name_B03;25;covered;true",
"campaigns/missions/core/bunker04.mis;mission_name_B04;25;covered;true",
"campaigns/missions/core/bunker05.mis;mission_name_B05;25;covered;true",
//==============================================================================

"campaigns/missions/core/mission26.mis;mission_name_21;37;covered;false",
}
//==============================================================================

//==============================================================================
// UNIQUE ENCOUNTER MISSION DEFINITIONS

// Format is path;name;radius;morphToCore;onceOnly

specials = {
"campaigns/missions/special/missionZ01.mis;mission_name_Z01;20;true;true",
"campaigns/missions/special/missionZ02.mis;mission_name_Z02;20;true;true",
"campaigns/missions/special/missionZ03.mis;mission_name_Z03;20;true;true",
"campaigns/missions/special/missionZ04.mis;mission_name_Z04;20;true;true",
"campaigns/missions/special/missionZ05.mis;mission_name_Z05;20;true;true",
"campaigns/missions/special/missionZ06.mis;mission_name_Z06;20;true;true",
"campaigns/missions/special/missionZ07.mis;mission_name_Z07;20;true;true",
"campaigns/missions/special/missionZ08.mis;mission_name_Z08;20;true;true",
"campaigns/missions/special/missionZ09.mis;mission_name_Z09;20;true;true",
"campaigns/missions/special/missionZ10.mis;mission_name_Z10;20;true;true",
"campaigns/missions/special/missionZ11.mis;mission_name_Z11;20;true;true",
"campaigns/missions/special/missionZ12.mis;mission_name_Z12;20;true;true",
"campaigns/missions/special/missionZ14.mis;mission_name_Z14;20;true;true",
"campaigns/missions/special/missionZ15.mis;mission_name_Z15;20;true;true",
"campaigns/missions/special/missionZ16.mis;mission_name_Z16;20;true;true",
"campaigns/missions/special/missionZ17.mis;mission_name_Z17;20;true;true",
"campaigns/missions/special/missionZ18.mis;mission_name_Z18;20;true;true",
"campaigns/missions/special/missionZ19.mis;mission_name_Z19;20;true;true",
"campaigns/missions/special/missionZ20.mis;mission_name_Z20;20;true;true",
"campaigns/missions/special/missionZ21.mis;mission_name_Z21;20;true;true",
"campaigns/missions/special/missionZ22.mis;mission_name_Z22;20;true;true",
"campaigns/missions/special/missionZ23.mis;mission_name_Z23;20;true;true",
"campaigns/missions/special/missionZ24.mis;mission_name_Z24;20;true;true",
"campaigns/missions/special/missionZ25.mis;mission_name_Z25;20;true;true",
"campaigns/missions/special/missionZ26.mis;mission_name_Z26;20;true;true",
"campaigns/missions/special/missionZ27.mis;mission_name_Z27;20;true;true",

// TRADER MISSION DEFINITIONS

"campaigns/missions/special/MissionT01.mis;mission_name_T01;25;covered;true",
"campaigns/missions/special/MissionT02.mis;mission_name_T02;25;covered;true",
"campaigns/missions/special/MissionT03.mis;mission_name_T03;25;covered;true",
"campaigns/missions/special/MissionT04.mis;mission_name_T04;25;covered;true",

}
//==============================================================================

//==============================================================================
// RANDOM LOCATION MISSION DEFINITIONS

// Format is

landscapes = {
"campaigns/missions/random/missionY01.mis",
"campaigns/missions/random/missionY02.mis",
"campaigns/missions/random/missionY03.mis",
"campaigns/missions/random/missionY04.mis",
"campaigns/missions/random/missionY05.mis",
"campaigns/missions/random/missionY06.mis",
"campaigns/missions/random/missionY07.mis",
"campaigns/missions/random/missionY08.mis",
"campaigns/missions/random/missionY09.mis",
"campaigns/missions/random/missionY10.mis",
"campaigns/missions/random/missionY11.mis",
"campaigns/missions/random/missionY12.mis",
"campaigns/missions/random/missionY13.mis",
"campaigns/missions/random/missionY14.mis",
"campaigns/missions/random/missionY15.mis",
"campaigns/missions/random/missionY16.mis",
"campaigns/missions/random/missionY17.mis",
"campaigns/missions/random/missionY18.mis",
"campaigns/missions/random/missionY19.mis",
"campaigns/missions/random/missionY20.mis",
"campaigns/missions/random/missionY21.mis",
"campaigns/missions/random/missionY22.mis",
"campaigns/missions/random/missionY23.mis",
"campaigns/missions/random/missionY24.mis",
"campaigns/missions/random/missionY25.mis",
"campaigns/missions/random/missionY26.mis",
"campaigns/missions/random/missionY27.mis",
"campaigns/missions/random/missionY28.mis",
"campaigns/missions/random/missionY29.mis",
"campaigns/missions/random/missionY30.mis",
"campaigns/missions/random/missionY31.mis",
"campaigns/missions/random/missionY32.mis",
"campaigns/missions/random/missionY33.mis",
"campaigns/missions/random/missionY34.mis",
"campaigns/missions/random/missionY35.mis",
"campaigns/missions/random/missionY36.mis",
"campaigns/missions/random/missionY37.mis",
"campaigns/missions/random/missionY38.mis",
"campaigns/missions/random/missionY39.mis",
"campaigns/missions/random/missionY40.mis",
"campaigns/missions/random/missionY41.mis",
"campaigns/missions/random/missionY42.mis",
}
//==============================================================================

//==============================================================================
// QUARTER MASTER EQUIPMENT DEFINITIONS

quarterMaster = {
// tagName;count;path
{mission01;5;entities/weapons/Pistols/berettaPistol.ent}
{mission01;1;entities/weapons/SMG/mp5Sub.ent}
{mission01;2;entities/weapons/Rifles/huntingRifle.ent}
{mission01;1;entities/weapons/Rifles/ithacaShotgun.ent}
{mission01;2;entities/weapons/Unarmed/maceGlove.ent}
{mission01;2;entities/weapons/Unarmed/sapGlove.ent}
{mission01;5;entities/weapons/Traps/alarmTrap.ent}
{mission01;10;entities/weapons/Thrown/throwingKnife.ent}
{mission01;5;entities/weapons/Thrown/throwingStars.ent}
{mission01;5;entities/weapons/Spear/spear.ent}
{mission01;1;entities/weapons/Melee/cattleProd.ent}
{mission01;4;entities/weapons/Melee/crowbar.ent}
{mission01;10;entities/weapons/Grenades/fragGrenade.ent}
{mission01;5;entities/weapons/Grenades/incendiaryGrenade.ent}
{mission01;10;entities/weapons/Grenades/smokeGrenade.ent}
{mission01;2;entities/weapons/Explosives/smallMine.ent}
{mission01;5;entities/weapons/Blades/combatKnife.ent}
{mission01;2;entities/weapons/Blades/scalpel.ent}
{mission01;200;entities/items/ammo/ammo12Guage.ent}
{mission01;500;entities/items/ammo/ammo762mm.ent}
{mission01;1000 ;entities/items/ammo/ammo9mmBall.ent}
//{mission01;6;entities/items/drugs/stimPack.ent}
{mission01;10;entities/items/armor/bosLeather.ent}
//{mission01;10;entities/items/enhancers/backPack.ent}
//{mission01;10;entities/items/enhancers/doctorsBag.ent}
//{mission01;10;entities/items/enhancers/firstAidKit.ent}
{mission01;4;entities/items/enhancers/lockPicks.ent}
//{mission01;3;entities/items/enhancers/toolKit.ent}
{mission01;1;entities/weapons/Melee/monkeyWrench.ent}
{mission02;2;entities/weapons/Unarmed/pistonGlove.ent}
{mission02;5;entities/weapons/Traps/claymoreTrap.ent}
{mission02;5;entities/weapons/Spear/diamondSpear.ent}
{mission02;5;entities/weapons/Grenades/fragGrenade.ent}
{mission02;2;entities/weapons/Explosives/smallMine.ent}
//{mission02;4;entities/items/drugs/stimPack.ent}
{mission02;2;entities/items/drugs/poisonAntidote.ent}
{mission02;1;entities/items/drugs/radawayChem.ent}
{mission03;2;entities/weapons/SMG/mp5Sub.ent}
{mission03;2;entities/weapons/Rifles/ithacaShotgun.ent}
{mission03;1;entities/weapons/Unarmed/powerFist.ent}
{mission03;1;entities/weapons/Blades/ripper.ent}
{mission03;100;entities/items/ammo/ammoSmallCell.ent}
{mission03;5;entities/weapons/Traps/alarmTrap.ent}
{mission03;10;entities/weapons/Thrown/throwingStars.ent}
{mission03;5;entities/weapons/Spear/pistonSpear.ent}
{mission03;2;entities/weapons/Explosives/smallMine.ent}
{mission03;2;entities/weapons/Explosives/antiPersonnelMine.ent}
{mission03;3;entities/weapons/Explosives/dynamite.ent}
//{mission03;6;entities/items/drugs/stimPack.ent}
{mission03;3;entities/items/drugs/radxChem.ent}
{mission03;1;entities/items/armor/bosLeather2.ent}
{mission03;300;entities/items/ammo/ammo44Ball.ent}
{mission03;40;entities/items/ammo/ammo12Flechette.ent}
{mission03;100;entities/items/ammo/ammo45Calibre.ent}
{mission04;5;entities/weapons/Traps/claymoreTrap.ent}
{mission04;3;entities/weapons/Grenades/flashGrenade.ent}
{mission04;8;entities/weapons/Grenades/fragGrenade.ent}
{mission04;5;entities/weapons/Grenades/tangleGrenade.ent}
{mission04;1;entities/weapons/Explosives/largeMine.ent}
{mission04;2;entities/weapons/Explosives/smallMine.ent}
//{mission04;8;entities/items/drugs/stimPack.ent}
{mission04;2;entities/items/drugs/poisonAntidote.ent}
{mission04;120;entities/items/ammo/ammo9mmAP.ent}
{mission05;2;entities/weapons/Pistols/desertEaglePistol.ent}
{mission05;1;entities/weapons/SMG/mp5Sub.ent}
{mission05;1;entities/weapons/Traps/detonator.ent}
{mission05;4;entities/weapons/Traps/remoteTrap.ent}
{mission05;1;entities/weapons/Melee/microSledge.ent}
{mission05;2;entities/weapons/Explosives/antiPersonnelMine.ent}
{mission05;3;entities/weapons/Explosives/plastique.ent}
//{mission05;10;entities/items/drugs/stimPack.ent}
//{mission05;1;entities/items/drugs/superStimPack.ent}
{mission05;1;entities/items/drugs/afterBurner.ent}
{mission05;3;entities/items/drugs/radawayChem.ent}
{mission05;-1000;entities/weapons/Unarmed/sapGlove.ent}
{mission05;-1000;entities/weapons/Blades/combatKnife.ent}
{mission05;-1000;entities/weapons/Grenades/smokeGrenade.ent}
{mission05;-1000;entities/items/armor/bosLeather.ent}
{mission05;4;entities/items/armor/bosLeather2.ent}
{mission05;1;entities/items/armor/bosMetal.ent}
//{mission05;5;entities/items/enhancers/firstAidKit.ent}
{mission05;300;entities/items/ammo/ammo303.ent}
{mission05;100;entities/items/ammo/ammo44AP.ent}
{mission05;1000;entities/items/ammo/ammo556mm.ent}
{mission06;5;entities/weapons/Traps/gasTrap.ent}
{mission06;10;entities/weapons/Thrown/throwingStars.ent}
{mission06;-1000;entities/weapons/Traps/alarmTrap.ent}
{mission06;-1000;entities/weapons/Spear/spear.ent}
{mission06;-1000;entities/weapons/Melee/cattleProd.ent}
{mission06;-1000;entities/weapons/Melee/crowbar.ent}
{mission06;-1000;entities/weapons/Unarmed/maceGlove.ent}
{mission06;1;entities/weapons/Rifles/m16Rifle.ent}
{mission06;6;entities/weapons/Grenades/fragGrenade.ent}
{mission06;2;entities/weapons/Explosives/largeMine.ent}
{mission06;2;entities/weapons/Explosives/smallMine.ent}
//{mission06;10;entities/items/drugs/stimPack.ent}
//{mission06;2;entities/items/drugs/superStimPack.ent}
{mission06;1;entities/items/drugs/radxChem.ent}
{mission06;2;entities/items/armor/bosMetal.ent}
{mission06;60;entities/items/ammo/ammo44JHP.ent}
{mission06;90;entities/items/ammo/ammo9mmJHP.ent}
{mission06;90;entities/items/ammo/ammoNeedler.ent}
{mission07;1;entities/weapons/Rifles/combatShotgun.ent}
{mission07;1;entities/weapons/Traps/detonator.ent}
{mission07;1;entities/weapons/Rifles/m16Rifle.ent}
{mission07;1;entities/weapons/Explosives/acidMine.ent}
{mission07;4;entities/weapons/Explosives/antiPersonnelMine.ent}
//{mission07;10;entities/items/drugs/stimPack.ent}
//{mission07;4;entities/items/drugs/superStimPack.ent}
{mission07;2;entities/items/drugs/afterBurner.ent}
{mission07;10;entities/items/armor/bosMetal.ent}
{mission07;1;entities/items/armor/bosMetal2.ent}
{mission07;10;entities/items/enhancers/expandedLockPicks.ent}
{mission07;120;entities/items/ammo/ammo12Flechette.ent}
{mission07;300;entities/items/ammo/ammo45Calibre.ent}
{mission07;200;entities/items/ammo/ammo3006.ent}
{mission07;-1000;entities/weapons/Rifles/ithacaShotgun.ent}
{mission07;-1000;entities/weapons/Thrown/throwingStars.ent}
{mission07;-1000;entities/weapons/Blades/scalpel.ent}
{mission07;-1000;entities/items/enhancers/lockPicks.ent}
{mission07;-1000;entities/weapons/Spear/diamondSpear.ent}
{mission09;5;entities/weapons/Grenades/plasmaGrenade.ent}
{mission09;-1000;entities/weapons/Pistols/berettaPistol.ent}
{mission09;-1000;entities/weapons/SMG/mp5Sub.ent}
{mission09;-1000;entities/weapons/Rifles/huntingRifle.ent}
{mission09;-1000;entities/weapons/Unarmed/pistonGlove.ent}
{mission09;5;entities/weapons/Traps/remoteTrap.ent}
{mission09;-1000;entities/weapons/Spear/pistonSpear.ent}
{mission09;-1000;entities/weapons/Spear/diamondSpear.ent}
{mission09;-1000;entities/weapons/Thrown/throwingKnife.ent}
{mission09;-1000;entities/weapons/Melee/monkeyWrench.ent}
{mission09;2;entities/weapons/Rifles/sniperRifle.ent}
{mission09;2;entities/weapons/Heavy/m60Heavy.ent}
{mission09;2;entities/weapons/Rifles/combatShotgun.ent}
{mission09;3;entities/weapons/Explosives/dynamite.ent}
{mission09;4;entities/weapons/Explosives/largeMine.ent}
{mission09;2;entities/weapons/Explosives/smallMine.ent}
//{mission09;10;entities/items/drugs/stimPack.ent}
//{mission09;6;entities/items/drugs/superStimPack.ent}
{mission09;3;entities/items/drugs/afterBurner.ent}
{mission09;4;entities/items/drugs/poisonAntidote.ent}
{mission09;3;entities/items/drugs/radxChem.ent}
//{mission09;10;entities/items/enhancers/fieldMedicKit.ent}
//{mission09;3;entities/items/enhancers/paramedicsBag.ent}
{mission09;10;entities/items/armor/bosMetal2.ent}
{mission09;80;entities/items/ammo/ammo12Slug.ent}
{mission10;-1000;entities/weapons/Unarmed/powerFist.ent}
{mission10;-1000;entities/items/armor/bosLeather2.ent}
{mission10;5;entities/weapons/Traps/silentTrap.ent}
{mission10;10;entities/weapons/Grenades/chemicalGrenade.ent}
{mission10;3;entities/weapons/Grenades/flashGrenade.ent}
{mission10;6;entities/weapons/Grenades/fragGrenade.ent}
{mission10;100;entities/items/ammo/ammoFlamer.ent}
{mission10;2;entities/items/armor/bosEnviro.ent}
{mission10;1;entities/items/armor/bosEnviro2.ent}
{mission10;2;entities/items/enhancers/electronicLockPick.ent}
//{mission10;10;entities/items/enhancers/paramedicsBag.ent}
{mission11;5;entities/weapons/Traps/remoteTrap.ent}
{mission11;3;entities/weapons/Pistols/laserPistol.ent}
{mission11;100;entities/items/ammo/ammoSmallCell.ent}
{mission11;1;entities/weapons/Minigun/lightMiniGun.ent}
{mission11;1;entities/weapons/Heavy/flamerHeavy.ent}
{mission11;1;entities/weapons/Rocket/rocketLauncher.ent}
//{mission11;10;entities/items/drugs/stimPack.ent}
//{mission11;8;entities/items/drugs/superStimPack.ent}
{mission11;3;entities/items/drugs/radawayChem.ent}
{mission11;3;entities/items/ammo/ammoRocketAP.ent}
{mission11;10;entities/items/ammo/ammoRocketExplosive.ent}
{mission11;1;entities/items/ammo/ammoRocketSabot.ent}
{mission11;-1000;entities/weapons/Grenades/tangleGrenade.ent}
{mission11;-1000;entities/weapons/Pistols/desertEaglePistol.ent}
{mission12;-1000;entities/weapons/Rifles/m16Rifle.ent}
{mission12;-1000;entities/weapons/Grenades/fragGrenade.ent}
{mission12;-1000;entities/weapons/Grenades/incendiaryGrenade.ent}
{mission12;-1000;entities/weapons/Traps/gasTrap.ent}
{mission12;1;entities/weapons/Rifles/sniperRifle.ent}
{mission12;5;entities/weapons/Heavy/supportWeaponHeavy.ent}
//{mission12;10;entities/items/drugs/superStimPack.ent}
//{mission12;1;entities/items/drugs/ultraStimPack.ent}
{mission12;5;entities/items/armor/bosEnviro.ent}
{mission12;3;entities/items/armor/bosEnviro2.ent}
{mission15;1;entities/weapons/SMG/steyrSub.ent}
{mission15;2;entities/weapons/Pistols/plasmaPistol.ent}
//{mission15;-1000;entities/items/drugs/stimPack.ent}
{mission15;-1000;entities/weapons/Melee/microSledge.ent}
{mission15;-1000;entities/weapons/Heavy/m60Heavy.ent}
{mission15;1;entities/weapons/Rocket/rocketLauncher.ent}
{mission15;5;entities/weapons/Grenades/plasmaGrenade.ent}
{mission15;80;entities/items/ammo/ammo12Slug.ent}
{mission15;250 ;entities/items/ammo/ammoFusionCell.ent}
{mission15;10;entities/items/ammo/ammoRocketExplosive.ent}
{mission15;2;entities/items/ammo/ammoTankShell.ent}
//{mission15;10;entities/items/drugs/superStimPack.ent}
//{mission15;2;entities/items/drugs/ultraStimPack.ent}
{mission15;3;entities/items/drugs/radawayChem.ent}
{mission15;-1000;entities/weapons/Traps/silentTrap.ent}
{mission15;-1000;entities/items/armor/bosMetal.ent}
{mission15;300;entities/items/ammo/ammo50Cal.ent}
{mission15;3;entities/items/ammo/ammoRocketAP.ent}
//{mission15;10;entities/items/enhancers/paramedicsBag.ent}
{mission16;-1000;entities/weapons/Rifles/sniperRifle.ent}
{mission16;10;entities/weapons/Grenades/chemicalGrenade.ent}
{mission16;-1000;entities/weapons/Minigun/lightMiniGun.ent}
{mission16;1;entities/weapons/SMG/grenadeLauncher.ent}
{mission16;1;entities/weapons/Explosives/acidMine.ent}
//{mission16;10;entities/items/drugs/superStimPack.ent}
//{mission16;4;entities/items/drugs/ultraStimPack.ent}
//{mission16;10;entities/items/enhancers/fieldMedicKit.ent}
{mission16;1;entities/items/armor/bosPower.ent}
{mission16;6;entities/items/ammo/ammo40mmgasgren.ent}
{mission16;12;entities/items/ammo/ammo40mmGrenade.ent}
{mission17;2;entities/weapons/Rifles/laserRifle.ent}
{mission17;5;entities/weapons/Grenades/acidGrenade.ent}
{mission17;300;entities/items/ammo/ammo50Cal.ent}
{mission17;100;entities/items/ammo/ammoSmallCell.ent}
{mission17;10;entities/items/ammo/ammoRocketSabot.ent}
{mission17;4;entities/items/ammo/ammoTankShell.ent}
//{mission17;10;entities/items/drugs/superStimPack.ent}
//{mission17;6;entities/items/drugs/ultraStimPack.ent}
{mission17;-1000;entities/weapons/Rifles/combatShotgun.ent}
{mission17;-1000;entities/weapons/Pistols/laserPistol.ent}
{mission17;-1000;entities/weapons/SMG/steyrSub.ent}
{mission17;-1000;entities/items/armor/bosMetal.ent}
{mission17;-1000;entities/items/armor/bosMetal2.ent}
{mission17;1;entities/items/armor/bosPower.ent}
{mission19;6;entities/items/ammo/ammoTankShell.ent}
{mission19;60;entities/items/ammo/ammo12EMP.ent}
{mission19;12;entities/items/ammo/ammo40mmGrenade.ent}
{mission19;250;entities/items/ammo/ammoFusionCell.ent}
{mission19;-1000;entities/weapons/Heavy/supportWeaponHeavy.ent}
//{mission19;-1000;entities/items/drugs/superStimPack.ent}
//{mission19;8;entities/items/drugs/ultraStimPack.ent}
{mission19;20;entities/items/ammo/ammoRocketExplosive.ent}
{mission19;2;entities/items/ammo/ammoRocketElectrical.ent}
{mission21;-1000;entities/weapons/Pistols/plasmaPistol.ent}
{mission21;-1000;entities/weapons/Heavy/flamerHeavy.ent}
{mission21;2;entities/weapons/Rifles/plasmaRifle.ent}
{mission21;1;entities/weapons/Minigun/heavyMiniGun.ent}
{mission21;1;entities/weapons/Rocket/rocketLauncher.ent}
{mission21;1;entities/weapons/Pistols/gaussPistol.ent}
{mission21;300;entities/items/ammo/ammoSmallCell.ent}
{mission21;100;entities/items/ammo/ammo12EMP.ent}
{mission21;10;entities/items/ammo/ammoRocketElectrical.ent}
{mission21;100;entities/items/ammo/ammo2mmEC.ent}
//{mission21;10;entities/items/drugs/ultraStimPack.ent}
{mission21;1;entities/items/armor/bosPower2.ent}
{mission21;3;entities/items/armor/bosPower.ent}
{mission21;1;entities/weapons/Pistols/pulsePistol.ent}
{mission22;1;entities/weapons/Rifles/gaussRifle.ent}
{mission22;1;entities/weapons/Rifles/plasmaRifle.ent}
{mission22;1;entities/weapons/Rifles/pulseRifle.ent}
{mission22;4;entities/weapons/Grenades/pulseGrenade.ent}
{mission22;1250;entities/items/ammo/ammoFusionCell.ent}
{mission22;10;entities/items/ammo/ammoRocketElectrical.ent}
{mission22;100;entities/items/ammo/ammo2mmEC.ent}
{mission22;300;entities/items/ammo/ammo50Cal.ent}
//{mission22;10;entities/items/drugs/ultraStimPack.ent}
//{mission22;2;entities/items/drugs/traumaPack.ent}
{mission22;1;entities/items/armor/bosTesla.ent}
{mission23;10;entities/weapons/Traps/electroTrap.ent}
{mission23;-1000;entities/weapons/SMG/grenadeLauncher.ent}
{mission23;1;entities/weapons/Rifles/plasmaRifle.ent}
{mission23;300;entities/items/ammo/ammo2mmEC.ent}
{mission23;10;entities/weapons/Grenades/pulseGrenade.ent}
//{mission23;10;entities/items/drugs/ultraStimPack.ent}
//{mission23;4;entities/items/drugs/traumaPack.ent}
{mission23;2;entities/items/armor/bosPower2.ent}
{mission24;15;entities/weapons/Grenades/pulseGrenade.ent}
//{mission24;10;entities/items/drugs/ultraStimPack.ent}
//{mission24;6;entities/items/drugs/traumaPack.ent}
{mission24;1000;entities/items/ammo/ammo2mmEC.ent}
{mission24;1000;entities/items/ammo/ammo50Cal.ent}
{missionzz;3;entities/items/drugs/radawayChem.ent}
{missionzz;5;entities/items/drugs/radxChem.ent}
}
//==============================================================================

//==============================================================================
// RECRUITS POOL DEFINITIONS

recruitsPool = {
// tagName;operation;path
//This is the starting squad
{mission00;add;entities/recruits/hm01.ent}, //Male Stealth
{mission00;add;entities/recruits/hm05.ent}, //Male SMG
//{mission00;add;entities/recruits/hm09.ent}, //Male Medic
//{mission00;add;entities/recruits/hf03.ent}, //Female Sniper
{mission00;add;entities/recruits/hf11.ent}, //Female Hand to Hand

//Initial pool
{mission01;add;entities/recruits/hm11.ent}, //Male Hand to Hand
{mission01;add;entities/recruits/hm12.ent}, //Male Shotgun
{mission01;add;entities/recruits/hm06.ent}, //Male SMG
{mission01;add;entities/recruits/hm03.ent}, //Male Sniper
{mission01;add;entities/recruits/hf15.ent}, //Female Grenadier
{mission01;add;entities/recruits/hf05.ent}, //Female SMG
{mission01;add;entities/recruits/hf06.ent}, //Female SMG
{mission01;add;entities/recruits/hf10.ent}, //Female Medic

//Pool at beginning of second chapter
{mission03;add;entities/recruits/tr01.ent}, //Tribal Male Stealth
{mission03a;add;entities/recruits/tr05.ent}, //Tribal Male Grenadier
{mission03;add;entities/recruits/tr03.ent}, //Tribal Male Medic
{mission03;add;entities/recruits/hm04.ent}, //Male Sniper
{mission03;add;entities/recruits/hm14.ent}, //Male Demolition
{mission03;add;entities/recruits/hm08.ent}, //Male Heavy
{mission03;add;entities/recruits/hf02.ent}, //Female Stealth
{mission03;add;entities/recruits/hf12.ent}, //Female Hand to Hand
{mission03a;add;entities/recruits/tr04.ent}, //Tribal Female HtH
{mission03;add;entities/recruits/tr02.ent}, //Tribal Female SMG

{mission06a;add;entities/recruits/go04.ent}, //Ghoul Medic
{mission06a;add;entities/recruits/go01.ent}, //Ghoul Stealth
{mission06a;add;entities/recruits/go03.ent}, //Ghoul SMG

{mission07a;add;entities/recruits/dc01.ent}, //Young Death Claw
{mission07a;add;entities/recruits/dc02.ent}, //Grumpy Death Claw
{mission07a;add;entities/recruits/dc03.ent}, //friendly death Claw
{mission07a;add;entities/recruits/dc04.ent}, //Matriarch
{mission07;add;entities/recruits/ra01.ent}, //Raider Male Stealth
{mission07;add;entities/recruits/ra02.ent}, //Raider Male SMG
{mission07;add;entities/recruits/ra03.ent}, //Raider Female Medic
{mission07;add;entities/recruits/ra04.ent}, //Raider Male Shotgun
{mission07;add;entities/recruits/ra05.ent}, //Raider Female Grenadier
{mission07;add;entities/recruits/go02.ent}, //Ghoul Sniper
{mission07;add;entities/recruits/go06.ent}, //Ghoul Grenadier
{mission07;add;entities/recruits/go05.ent}, //Ghoul Demolition
{mission07;add;entities/recruits/hm07.ent}, //Human Male Heavy
{mission07;add;entities/recruits/hf07.ent}, //Human Female Heavy
{mission07;add;entities/recruits/hm15.ent}, //Human Male Grenadier

{mission12a;add;entities/recruits/sm01.ent}, //Super Mutant Heavy
{mission12a;add;entities/recruits/sm02.ent}, //Super Mutant Rocket
{mission12a;add;entities/recruits/sm03.ent}, //Super Mutant Flamer
{mission12a;add;entities/recruits/sm04.ent}, //Super Mutant HtH
{mission12a;add;entities/recruits/sm05.ent}, //Super Mutant Grenadier
{mission12;add;entities/recruits/hf13.ent}, //Human Female Demolition
{mission12;add;entities/recruits/hf01.ent}, //Human Female Stealth
{mission12;add;entities/recruits/hm16.ent}, //Human Male Grenadier
{mission12;add;entities/recruits/hm10.ent}, //Human Male Medic
{mission12;add;entities/recruits/hf04.ent}, //Human Female Sniper

{mission19;add;entities/recruits/rv01.ent}, //Reaver Female Stealth
{mission19;add;entities/recruits/rv02.ent}, //Reaver Male Sniper
{mission19;add;entities/recruits/rv03.ent}, //Reaver Female Heavy
{mission19;add;entities/recruits/rv04.ent}, //Reaver Female Demolition
{mission19;add;entities/recruits/hf14.ent}, //Human Female Demolition
{mission19;add;entities/recruits/hm02.ent}, //Human Male Stealth
{mission19;add;entities/recruits/hm13.ent}, //Human Male Demolition
{mission19;add;entities/recruits/hf16.ent}, //Human Female Grenadier
{mission19;add;entities/recruits/hf08.ent}, //Human Female Heavy
{mission19;add;entities/recruits/hf09.ent}, //Human Female Heavy

{mission21;add;entities/recruits/robby.ent}, //Robot

{mis_z01;add;entities/recruits/pipboy.ent}, //Pip Boy
{mis_z08;add;entities/recruits/riddick.ent}, //Night vision guy
{mis_z25;add;entities/recruits/joeGrimm.ent}, //Mutant (HtH)
{mis_z25;add;entities/recruits/jimGrimm.ent} //Mutant (Heavy)
}
//==============================================================================
////////////////////////////////////////////////////////////////////////////////
// PREFAB CHARACTERS - characters to choose from if you don't want to create your own

// Format is

prefabs = {
"entities/special/prefab/prefab1.ent",
"entities/special/prefab/prefab2.ent",
"entities/special/prefab/prefab3.ent",
"entities/special/prefab/prefab4.ent",
"entities/special/prefab/prefab5.ent",
}

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