“Traveling with ED-E has given you a chance to bond with him, unlocking five ranks of potential bonuses.”— In-game description
Camarader-E is a companion perk in the Fallout: New Vegas add-on Lonesome Road.
Requirements[]
Gaining ranks of this perk requires finding each one of a total of 5 destroyed eyebots across the Divide and looting the eyebot upgrade circuit boards from them:
See also: Eyebot upgrade circuit board
- Hopeville missile silo bunker - Lying in the middle of the hallway leading into the reactor.
- Hopeville Missile Base Headquarters - Underneath a desk in an office area to the left of the entrance.
- Ashton silo control station - First level of the silo, behind a large door locked by a Hard-locked terminal.
- The Divide - Just southeast of the entrance to the Cave of the Abaddon; requires a warhead to be detonated. Once it's destroyed, go to the blast site (past the blue flag symbol) to find the eyebot.
- Municipal sewers - Accessed from the Third Street Municipal Building via sewer style entrance. On the left as one enters.
Effects[]
Each rank grants a different effect when ED-E is an active companion:
- Weapon Repair - Every 24 hours, ED-E can be asked via a dialogue option to repair 25% of a weapon's total condition
- Energy Ammo Production - Every 24 hours, ED-E can be asked to create 20-unit batches of either SECs or MFCs
- Increased DT - +2 DT for PC and ED-E
- Laser Damage Bonus - +5 beam weapon damage for PC and ED-E
- Accuracy Bonus - +5% V.A.T.S accuracy for PC and weapon accuracy for ED-E
Achieving ranks 1 and 2 also unlocks additional Repair and Explosives skill checks with ED-E:
- Rank 1, 35 Repair - Improves ED-E's weapon repair option, allowing it to restore 35% of a weapon's total condition
- Rank 1, 65 Repair - Improves ED-E's energy ammo production to produce 35-unit batches
- Rank 2, 35 Explosives - Allows ED-E to manufacture 35 flamer fuel instead of energy ammo every 24 hours
- Rank 2, 65 Explosives - Allows ED-E to manufacture 3 satchel charges instead of energy ammo every 24 hours
Notes[]
The perk effects apply to both the ED-E encountered in the Divide and the one in the Mojave Wasteland.
Behind the scenes[]
The perk name is a play on the word "camaraderie", defined as the close relationship in a group of friends or teammates.
Bugs[]
- After you rescue ED-E, it may have more hit points than before but could lose the DT bonus. [verified]
- weapon mod attached which improves the weapon's condition, the durability of the weapon will actually decrease, rather than increase. [verified] When ED-E repairs a weapon that has a
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