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Only thing better than gettin' pissed is pickin' a fight. Am I right?— Cait

Cait is a cage fighter residing in the Commonwealth in Fallout 4. She is a possible companion of the Sole Survivor.

Background[]

Born into a distant and abusive family of Irish1 descent around 2260 or 2261, Cait remembers that her parents would routinely abuse her both physically and verbally for the first 18 years of her life. She attempted to run away twice, with the first time she did it, they locked her in a shed outside of the house. The second time, they broke one of her legs.[1] The abuse eventually led to Cait becoming convinced she was a mistake, but she deluded herself into thinking that they loved her enough not to kick her out of the house. The illusion was shattered once her eighteenth birthday came; her parents slapped a shock collar around her neck and sold her into slavery, all without a hint of regret.[2][3]

For the next five years, the young adult Cait was used as entertainment by the slavers for a variety of purposes she refuses to detail. While it wrecked her emotionally and warped her personality, above all Cait developed significant resentment towards her captors, but endured it while learning some tricks of their trade. Stealing caps from sleeping men after they used her, she eventually managed to buy her freedom. With 23 years' worth of pent-up fury, the first thing she did with her freedom was track down her parents so she could empty both barrels of her shotgun into them.[4][5]

However, even with her freedom and her revenge against her parents, Cait did not feel fulfilled. To cope, she took to alcohol and chems to help forget her past. At some point around 2284, Cait found her way to Tommy Lonegan and his setup at the Combat Zone where she joined up as a cage fighter and fought to provide her with the funds to buy everything she needed to do the forgetting. But Cait knew that the point of the fighting wasn't truly to provide for herself monetarily. She hated everyone, herself the most, and the violence, pain, wounds and getting herself addicted to Psycho were ways to punish herself and hopefully to one day meet a bloody death she felt she deserved.[6] Cait proved too tough to beat, even after raiders moved in and took control of the Combat Zone, resulting in the bloody sport getting decidedly more lethal. With the raiders in charge, those who didn't keep their head on a swivel were liable to be sucker-punched and robbed in the best of circumstances. Cait herself learned that short of buying herself some friends, she would have been a victim waiting to be preyed upon. The teacher of that vital lesson was a raider named Stratton, who abandoned her to be beaten by other raiders after she refused to sleep with him.[7]

By 2287, Cait had been a cage fighter in the Combat Zone for three years, two of them under raider management, all with a hundred victories to her name.[8]

Personality[]

Cait puts up a deceptively convincing tough Irish gal act, but beneath this exterior is a broken woman with a lifetime of misery behind her.[9] Cait is thoroughly paranoid about being emotionally vulnerable as everyone she's known deeply has betrayed her in some way. This has caused an inherent mistrust in people in general, especially those doing selfless offers of kindness. The only relationship she currently trusts is trade relationships, either through caps or other services.[10] She is also deeply regretful of many of the choices she's made in life, questioning if the brutality she's known all her life is truly the only way to settle things.[11]

As an escape and a way to forget the traumas of her life, Cait has taken to both the bottle and the needle (specifically psycho) and has been using both for several years.[12] Because of this prolonged usage, she is incapable of being cured of her psycho addiction through normal means, either a doctor or Addictol.[13] However, at some point during her "career," she learned about the heinous experiments performed by the Vault-Tec Corporation in their signature Vaults, in particular the experiment involving drug addicts that went on in Vault 95 including that they had a procedure for helping cleanse the test subjects of even long-term addictions, though she never expected that she'd get the chance to try it out on herself.[14]

Despite her life being a seemingly unceasing march of adversity, disappointment and horror (coupled with Psycho reliance and the accompanying progressive health damage[15]), Cait refuses to take the easy way out. Staring down the barrel of her shotgun more than once, she has yet to pull the trigger. Instead, she pursued the death she couldn't give herself in the ring, crushed to death by one of the hundreds of opponents she had fought.[6] But she persevered, hoping and praying to find a single decent scrap of humanity in her life and in the world.[12]

Interactions with the player character[]

Interactions overview[]

Interactions
Perk nociception regulator color
This character is essential. Essential characters cannot be killed.
Paving the Way
This character is a permanent companion. They grant the Trigger Rush perk.
Icon quest starter
This character starts quests.

Benign Intervention

FO76 ui icon quest
This character is involved in quests.

The Combat Zone

Icon interactions romance
This character is romanceable.

Requires romance

Companion[]

  • Cait has the unique trait of being able to pick locks, akin to having the Locksmith perk. She can be commanded to open any lock of any difficulty from Novice to Master and only requires having a reasonable supply of bobby pins in her inventory.
  • Maximizing affinity with Cait grants the Trigger Rush perk, which offers a temporary increase to AP regeneration when the player character's HP drops below 25% of its current total. Without completing Benign Intervention" the maximum level of affinity that can be reached with her is 999, meaning completing that quest is required to gain the perk.
  • Cait is a potential candidate for romance, an option that unlocks after reaching the highest level of affinity with either Nate or Nora. Once romanced, she is the most openly affectionate and flirtatious of the Sole Survivor's companions, frequently teasing that the Sole Survivor is "fishing for a snog," joking that "all this 'rest' is making [her] tired," and that she's pulled a muscle from "sleeping." This does not change the Lover's Embrace bonus value or duration; she will also continue her pre-romance spontaneous commentary and casual dialogue as well.
Combat behavior
  • Cait will actively use Psycho, Jet, RadAway and other chems in her inventory, using the appropriate animations. It might be beneficial to keep her stocked up as she appears to get friendly very quickly, and it might improve her usefulness in fights.
    • However, she may react negatively, including lowering her affinity to the player character using drugs after completing Benign Intervention. She will berate them for being a "hypocrite" for using them after helping her to cure her Psycho addiction.
  • Before completing Benign Intervention, Cait likes when the Sole Survivor drinks hard alcoholic beverages (bourbon, rum, vodka, whiskey and wine). Drinking before sleeping and before waiting will speed up the process.

Quests[]

  • The Combat Zone: Clearing out the raiders in the Combat Zone and talking to Tommy will allow Cait to be acquired as a companion.
  • Benign Intervention: After a long time spent with the Sole Survivor, Cait admits that she wants to get cured of her Psycho addiction and requests they visit Vault 95 to use a drug cleansing procedure.

Other interactions[]

  • She will try to comfort the player character if taken to the corpse of Nate/Nora in Vault 111.
  • Cait makes flirtatious comments, such as Piper, for who she will say it's "too bad they can't make it a threesome," or Deacon, Preston Garvey and MacCready, whom she refers to as "handsome." She also tells Hancock that if she ever decides to "go ghoul," he will be the one she calls. She will continue to make these comments even after being romanced by the Sole Survivor.
  • If the Sole Survivor helps Billy Peabody find his parents, she will be annoyed since she was never helped or cared for but if Billy is sold to Bullet, she will hate it because she was also sold into slavery.
  • Cait will dislike all four of the first set of dialogue options during the Minutemen quests to help settlements with raiders.
  • Cait will disapprove of joining any of the factions until the second act of the main story when the Brotherhood of Steel comes in. After this, she will no longer disapprove of joining the Brotherhood of Steel.
  • Cait asks Takahashi to serve her a drink on their first meeting, but she doesn't get it as Takahashi only serves noodles in the Diamond City market.
  • Cait's dialogue while exploring several of the Vaults indicates that she is already familiar with the Vault-Tec experiments and the true purpose of the Vault network.
  • When entering and exploring any Vaults with Cait as a companion after Benign Intervention, she will ask to leave quickly and not enter the vault due to knowing about the Vaults' true purpose.

Loyalty actions[]

Cait's loyalty actions
Approvals Disapprovals
Likes
  • Letting someone else take a power armor.
  • Successfully picking locks.
  • Killing Ashes during Here Kitty, Kitty
  • Using chems before completing her personal quest.
  • Using Addictol after completing her personal quest (only if currently addicted to something)
  • Hard liquor usage before completing her personal quest. Becomes indifferent after the quest.
  • Threats, violence, and being mean.
  • A naked Sole Survivor. This triggers more often when sprinting.
  • Selfish actions such as asking for or trying to increase rewards.
  • Criminal behavior such as pick-pocketing.
  • Choosing not to join the Brotherhood of Steel.
  • Destroying the Prydwen with the Minutemen's artillery in With Our Powers Combined.
  • Stopping the Institute.
  • Telling Phyllis Daily she murdered her grandson.
  • Telling Moe Cronin baseball was more violent.
  • Killing Phyllis Daily.
  • Telling Magnolia "I'm just not that into jazz"
  • Destroying the Railroad.
  • Persuading Mama Murphy to stop using chems after the completion of her personal quest.
  • Convincing Darla to turn on Skinny Malone during the quest Unlikely Valentine.
  • Giving Mama Murphy chems before her personal quest.
  • Telling Travis not to be such a coward in Confidence Man.
  • Telling Travis it is totally his fault before rescuing Vadim in Confidence Man.
  • Telling Travis that one of you might not make it out alive in Confidence Man.
  • Calling Vadim an idiot when saving him in Confidence Man.
  • Telling Travis that you're tired of his "shitty, whiny attitude" in Confidence Man.
  • Calling Wolfgang scum for making Patrick an addict, or saying both sides were wrong in Order Up.
  • Threatening Finn when first arriving in Goodneighbor.
  • Telling Hancock "That's incredible" after he talks about the experimental drug that made him a ghoul (possibly only before completion of her personal quest).
  • Using the sarcastic response to Hancock when concluding the unmarked quest Art Appreciation.
  • Sparing Pickman's life.
  • Gaining entry to Covenant.
  • Accepting Jacob Orden's bribe during Human Error.
  • Picking "Institute must die" when in conversation with Dr. Chambers during Human Error.
  • Accepting Dr. Chamber's offer in Human Error.
  • Betraying Bobbi No-Nose during the climax of The Big Dig.
  • Convincing Bobbi's into paying more caps at the end of the quest, The Big Dig.
  • Choosing Jack Cabot over Lorenzo Cabot in The Secret of Cabot House.
    • Note: Cait will dislike opening Lorenzo's door. This can be avoided by having Cait wait outside the cell area, or dismissing her and then waiting for her to leave via the elevator.
  • Telling Desdemona the Sole Survivor wants to avenge their family and would not take a bullet for a synth at the end of Road to Freedom.
  • Killing the Railroad when speaking with Desdemona in End of the Line.
  • Choosing "You'll live" or "I promise" when speaking with Glory during Precipice of War.
  • Saying "Newspapers just like to stir up trouble" when first meeting Piper.
  • Telling Piper "I was having too much fun blowing things up" during Story of the Century.
  • Telling Piper "Find who's responsible and make them pay" during Story of the Century.
  • Telling Miss Edna that everybody the player character loves gets taken away in the end or that love won't save a family.
  • Choosing "threaten" when first speaking to Mister Zwicky.
  • Choosing "sarcasm" or "bitch" when first speaking to Ann Codman.
  • Telling Billy that his parents are dead.
  • Telling Bullet that the family is under your protection in Kid in a Fridge.
  • Firing the artillery for the quest Old Guns.
  • Killing Theodore Collins at the end of Mystery Meat.
  • Agreeing to help Bobby De Luca for the quest Dependency after her personal quest.
  • Telling Myrna that the Sole Survivor is not human when speaking to her for the first time.
  • Being sarcastic to Sheffield.
  • Healing Dogmeat.
  • Choosing "keep everything" when Darcy asks about the photo after The Marowski Heist.
  • Telling AJ to stop.
  • Convincing Brian Virgil to kill himself.
  • Telling Piper you don't take orders when first meeting her outside Diamond City.
  • Refusing to answer Miss Edna's math question.
  • Telling Miss Edna that children need discipline.
  • Being sarcastic with and/or killing Mayor McDonough during In Sheep's Clothing.
  • Telling The Mariner the "crazier the better" at the beginning of the quest The Great Hunt. Far Harbor (add-on)
  • Telling High Confessor Tektus "surrounded by fanatics" when speaking with him for the first time. Far Harbor (add-on)
  • Giving Aubert's Note to High Confessor Tektus as part of the quest Witch Hunt. Far Harbor (add-on)
  • Telling Zealot Ware "that's nuts" when he asks what the Sole Survivor thinks of Brother Devin's devotion. Far Harbor (add-on)
  • Refusing to help Zealot Ware to save Brother Devin by saying "not my problem". Far Harbor (add-on)
  • Telling Brother Devin that "Atom's not real" during the quest The Trial of Brother Devin. Far Harbor (add-on)
  • Choosing to attack Sister Gwyneth during the quest The Heretic. Far Harbor (add-on)
  • Choosing the sarcastic option when reporting back to Grand Zealot Richter at the end of the quest The Heretic. Far Harbor (add-on)
  • Choosing any "destructive" option when confronting DiMA with his memories during the quest The Way Life Should Be. Far Harbor (add-on)
  • Telling Ada that no more time for mistakes when she asks about Jezebel's head. Automatron (add-on)
  • Winning the match in Amoral Combat.Nuka-World (add-on)
  • Completing the quest A Permanent Solution for any of the three raider gangs of Nuka-World. Nuka-World (add-on)
  • Telling Harvey his family is dead during All Aboard. Nuka-World (add-on)
  • Agreeing to help Harvey rescue his family for caps. Nuka-World (add-on)
  • Killing Harvey during All Aboard.Nuka-World (add-on)
  • Doing jobs for Shank, as well as many steps and dialogue during Home Sweet Home.Nuka-World (add-on)
  • Saying "as good as dead" at the start of Power Play.Nuka-World (add-on)
  • Choosing more "scientific" parameters in the Vault-Tec Workshop experiments. Vault-Tec Workshop
Loves
  • Keeping Buddy as part of the quest Trouble Brewin'.
  • Telling Wolfgang to lower his weapon at the Drumlin Diner.
  • Completing the quest The Big Dig in the favor of Bobbi No-Nose. The player must choose "Stay with Bobbi" and kill Fahrenheit after reaching the storeroom in order to do this.
  • Jokes about the blood of their enemies when the Vault-Tec rep asks how they stayed alive for so long.
  • Threatening Madison Li into working on Liberty Prime during quest Liberty Reprimed.
  • Threatening Sinjin during The Silver Shroud.
  • Telling Deacon 'Someone has to stop them' when asked if one is willing to risk some danger to stop the Institute and their nefarious schemes (this only happens after telling Desdemona that you would not take a bullet for a synth at the end of Road to Freedom).
  • Respond sarcastic to reconstructed Jezebel when talking about the Mechanist.Automatron (add-on)
Dislikes
  • Telling Joe Savoldi in Bunker Hill that "it's always good to help people."
  • Saying you'll talk to Trudy or Join the attack when talking to Wolfgang at the Drumlin Diner
    • Note: To avoid Cait disliking any interaction with Wolfgang in these dialogue options, choose the option "Who's Trudy?" when speaking to him. This will give you a new set of dialogue options, where you can use the 'Likes' section on this page to find the answer that Cait will approve of.
  • Choosing "keep everything" when Darcy asks about the photo after The Marowski Heist.
  • Telling Magnolia "I loved the song it was perfect"
  • Using any of the "flirt" options with Magnolia
  • Telling Kent "Don't sell yourself short" in The Silver Shroud.
  • Threatening AJ as the Silver Shroud.
  • Speaking as the Shroud to Kendra.
  • Use of chems after her personal quest.
  • Speech options that avoid fighting.
  • Joining the Brotherhood of Steel.
  • Telling Danse that the Brotherhood is "inciting a war" in Shadow of Steel.
  • Replying to Hancock with "I feel you" when first meeting him.
  • Telling Daisy about the Sole Survivor's former home.
  • Helping the Railroad.
  • Helping the homeless, settlers or farmers.
  • Helping the Institute.
  • Giving a stimpak to Danny Sullivan during In Sheep's Clothing.
  • Agreeing to help Wolfgang in Order Up.
  • Cannibalism.
  • Murdering non-hostile targets.
  • Looking for compromise with Jacob in Covenant.
  • Picking "Spare Amelia" or "Reject the offer" during the conversation with Dr. Chambers in Human Error.
  • Convincing Skinny Malone to let them go without violence during the quest Unlikely Valentine.
  • Vouching for Danse during the quest Blind Betrayal. This will increase the further you attempt to help Danse.
  • Choosing the "put the guns away" option during Diamond City Blues
  • Giving the Vault-Tec rep a new home to cheer him up.
  • Giving Sheffield Nuka-Cola.
  • Persuading Mama Murphy to stop using chems before her personal quest.
  • Agreeing to find chems for Mama Murphy after her personal quest.
  • Telling Jack Cabot that they, too, believe in alien life.
  • Opening Lorenzo Cabot's door.
  • Siding with Ironsides when retrieving the guidance chip from Mandy Stiles in the quest Last Voyage of the U.S.S. Constitution.
  • Helping the ship take off in the quest Last Voyage of the U.S.S. Constitution.
  • Restarting the main pump in the quest Troubled Waters.
  • Telling Paladin Brandis that his squad is dead and offering up their holotags during the quest The Lost Patrol.
  • Refusing the gun that Deacon gives you at the end of Tradecraft.
  • Telling Desdemona that Sole Survivor would risk their life for the synths.
  • Accepting Glory's help during the quest Memory Interrupted.
  • Returning the Pristine deathclaw egg to its nest instead of selling it for a reward in The Devil's Due.
  • Bringing Buddy to Rufus during Trouble Brewin'.
  • Saying that they support freedom of the press when first meeting Piper.
  • Telling Miss Edna that one should hold onto their loved ones.
  • Agreeing to help Bobby De Luca for the quest Dependency before her personal quest by answering "Good" or "He needs to get help."
  • Choosing the "I'll leave" dialogue option when first speaking to Ann Codman.
  • Siding with the Railroad when speaking with Desdemona in End of the Line.
  • Taking Billy home.
  • Negotiating with Cedric Hopton during the Building a Better Crop quest.
  • Telling Travis that the bar fight wasn't his fault in Confidence Man.
  • Telling Travis, "You came through it all pretty well," in Confidence Man.
  • Choosing "Leave Her" when speaking with Glory during Precipice of War.
  • Telling Phyllis Daily she is evasive.
  • Convincing Mayor McDonough that Kellogg is a kidnapper.
  • Demanding that McDonough stand trial during In Sheep's Clothing.
  • Telling Blake Abernathy that his deceased daughter got what she deserved.
  • Telling Grand Zealot Richter "Try talking to her" before taking the quest The Heretic. Far Harbor (add-on)
  • Persuading Sister Gwyneth to return to the Nucleus during the quest The Heretic. Far Harbor (add-on)
  • Convincing Tektus to leave rather than killing him during Reformation. Far Harbor (add-on)
  • Saying that Ada is being helpful and she is an individual when she asks about Jezebel's head. Automatron (add-on)
  • Saying "some good in there" to reconstructed Jezebel when talking about the Mechanist. Automatron (add-on)
  • Saying "I like him" when interviewing Clem. Vault-Tec Workshop
  • Offering Harvey a stimpak during All Aboard. Nuka-World (add-on)
  • Agreeing to help Harvey rescue his family. Nuka-World (add-on)
  • Completing Power Play. Nuka-World (add-on)
  • Choosing more benevolent parameters in the Vault-Tec Workshop experiments. Vault-Tec Workshop
Hates
  • Flirting with other characters if she's traveling with the Sole Survivor and they are in a romance with her.
  • Intimidating Trudy to pay Wolfgang.
  • Telling Miss Edna that children need love to learn.
  • Selling Billy to Bullet.
  • Calling Hancock a junkie before and after her personal quest.
  • Killing Drinkin' Buddy.
  • Killing Brooks. Far Harbor (add-on)
Location comments
Location/Requirement Comment
Diamond City, entrance "If we're looking for some action, I'm bettin' we'll find it here."
Goodneighbor, entrance "Wow, this place is a shitehole. And here I thought it couldn't get any worse than the Combat Zone."
Combat Zone, exterior "Why the hell are we comin' back here? My days of fightin' in that lousy cage are over."
Boston Airport, before the barricades "Would be nice to fly away and leave the Commonwealth behind... but is there anythin' worth seein' out there?"
Cabot House, exterior by the shrubbery "Okay, what the hell is a buildin' that nice doin' in a rundown city like this?"
Parsons State Insane Asylum, entrance foyer on the rug just past the front door; during the quest The Secret of Cabot House. "I don't like admittin' it, but this place is givin' me the shivers."
Jamaica Plain, northwest road entrance, by the diner "I remember some bloke who said he was headin' out to Jamaica Plain to hunt for treasure... never saw his sorry arse again."
Vault 81, entrance walkway "This is the only Vault I know that people still call home. Kind of weird that they want to stay out here all by themselves."
Yangtze-31 "Why anyone would want to live on one of these things for months at a time is beyond me."
Libertalia, entrance "You know how much I hate these Raiders, so I'll just thank you for bringin' me here in advance."
Trinity Tower, roof "Look on the bright side... if we need to get out of here fast we could always jump."
Sentinel site, exterior "If they used to store bombs here, why in the hell are we goin' inside?"
The Castle "Please don't tell me we're gonna spend the day pickin' through this pile of rubble."
"I don't understand these Minutemen. Why the hell would you bother helpin' a bunch of lowlife farmers and settlers for free?"
Covenant, gate exterior "This place kind of reminds me of home... it's just missin' the abusive parents and the years of psychological torment."
Bunker Hill, the base of stairs to the monument - before the gate "Oh, Bunker Hill. I heard you can get anythin' from these fellas. Time to start lookin' for some goodies."
Parking garage, after entering the garage "Wait a damn second. Where'd all the ferals go?"
"You know where you're going, right?"
Sentinel site, bomb storage room entrance "It's a shame we're turnin' these over to the Brotherhood. These things would be worth a fortune."
Sentinel site, gantry "This doesn't bode well. Not at all."
Sentinel site, exterior entrance "I've never seen anythin' like that before."
"This is the perfect place to get jumped."
Ticonderoga, penthouse foyer "If all of the Railroad bases look this posh, I might actually enjoy hangin' around with them for a while."
Old North Church, catacombs "This better lead somewhere. I don't fancy spendin' the rest of the week wanderin' in circles."
Old North Church, nave "This church is fallin' apart at the seams."
Trinity Tower, the roof "First we go up, now we have to go all the way down. I wish you'd make up your mind."
Trinity Tower, the base of the tower "Let me guess... you're going to make us climb this entire building. *Sigh*"
Hubris Comics, shop floor "When I was nine, I stole a comic book from a caravan dealer. Must have read the damn thing a hundred times before me parents took it away."
Hubris Comics, top floor studio "What's all this nonsense for?"
Yangtze, engine room "*Sigh* I hope you know what you're doin'."
Yangtze-31 "If you start tamperin' with that engine, I'm gettin' out of here."
Yangtze, bridge "Nothin' I'd rather do than spend my life underwater in a giant metal coffin."
Starlight Drive In, in the projection room "Looks safe. Maybe we should hang out up here for a while to catch our breath."
Starlight Drive In, at the screen "I knew a bloke who owned a movie projector. He only had this one movie about a talkin' dog. It was shite, but heck, beggars can't be choosers."
Wilson Atomatoys corporate HQ, Arlen Glass' office "Jackpot! There must be somethin' worth takin' from this place."
Wilson Atomatoys corporate HQ, foyer display "I'll be damned. It's a Giddyup Buttercup! Wait... why do I know that?"
Wildwood Cemetery "I wonder if any of me ancestors are buried here."
Weston water treatment plant "You really know how to show a girl a good time. Ugh."
West Everett Estates, backyard bunker "This isn't so bad. Believe it or not, I've seen worse."
West Everett Estates, entrance "Looks like Super Mutants have ruined another perfectly good part of town."
Walden Pond, just in front of said cabin. "Pff. I don't see what the big deal is... anyone can write stuff down and claim it's a "work of art.""
Milton General Hospital, basement morgue "Ugh, a morgue... disgustin'."
Milton General Hospital, waiting foyer "I can't believe that people actually had to pay to see the doctor."
Vault 95, Overseer's office "You wouldn't catch me dead at one of these support meetings. Ugh."
Vault 95, reactor room "I think we should be stayin' as far from that reactor as possible."
Museum of Witchcraft "Shite!"
Museum of Witchcraft "That sounds bigger than a mole rat."
Vault 75, combat training room "I love what they've done with the place."
Vault 75, entrance "Well, I'll be damned. Another vault."
Vault 114, entrance construction "Looks like the vault was never completed."
Vault 111, cryonic stasis room "I know this must be difficult for you... I... I'm here if you need to talk."
Vault 114, exterior tunnel construction "I'll be damned. Vault-Tec tucked these little beauties everywhere."
Trinity Church, theatrical rigging "Tommy tried to introduce scenery into the matches at the Combat Zone. Took about five minutes before we startin' usin' them for weapons."
Trinity Church, nursery "They... they were keepin' babies down here? Oh... oh god."
Thicket Excavations, near the water's edge; before the conclusion of the quest Pull the Plug. "Keep your gun handy. I doubt the only thing fillin' this quarry is a bunch of rocks."
The Shamrock Taphouse, basement during Trouble Brewin' "This robot wasn't easy to find. Better be a good reward for lettin' him go."
Gwinnett Brewery, brewing floor "I wonder if this was the vat for "Bunker Hill Brew" or "Dead Redcoat Ale?""
Gwinnett Brewery, entrance "I'd say that's about a week's supply."
Cut content Combat Zone, at the lifts in the trap room Cut content "I used to love enterin' the ring and hearin' everyone cheer. Now I'm realizin' I was just a caged animal put on display for their amusement."
Combat Zone, front row "Why the hell are we back here? You know how much I hate this fuckin' place!"
"Well, there's somethin' you don't get to see every day."
"Your Minutemen certainly cleaned the place up nicely. Even got rid of the mirelurk smell."
"You sure it's safe to be traipsin' around the basement of a six or seven-hundred year old buildin'?"
"Mirelurks smell disgustin'. When we're done fightin' them I can smell them on me clothes for days."
"Hmph. Better him than me."
Boston Common, just in front of the armored personnel carrier "We're takin' a big chance walkin' through the Common. Just sayin'."
Cambridge Police Station "Brotherhood of Steel, eh? These blokes pack some serious firepower."
South Boston military checkpoint "We need to find that transmitter and turn the goddamn thing off!"
Skylanes Flight 1981 "I'm bettin' we pry some good salvage out of this wreck... if the Raiders haven't gotten to it first."
"There has to be somethin' valuable hidden in all this scrap."
Saugus Ironworks, ? "Awwww, look. The Raiders have themselves a little arts and crafts project."
Saugus Ironworks, Slag encounter "Oh, lovely. You got a can-opener?"
Sandy Coves Convalescent Home, captain's room "What the hell's wrong with these robots? Don't they realize they're takin' care of corpses?"
Rocky Narrows Park, at the playground "Hard to feel like a kid again when you think about how many of them died when the war started."
"Ranger cabin, eh? Good place to look for rifle ammunition."
Robotics disposal ground, in front of the sentry bot "So we gonna strip that military robot for parts, or should we just blast it into tiny pieces?"
"I remember findin' an ancient document sayin' that you can have fun under the boardwalk. Doesn't look safe to me."
Revere Beach station, end tunnel raider encampment "What is it with Raiders and tunnels? Is it some kind of a Freudian thing?"
"What exactly were these blokes runnin' from?"
"Poor little thing. I wonder what happened to her."
Quincy ruins, Freeway stronghold bridge to roof catwalks "You sure it's safe for us to be walkin' up here?"
Quincy ruins, southeast entrance "This entire area's overrun with Gunners. I can smell the crazy bastards from a mile away."
Boston Police rationing site, in front of the trailer kiosk "Let's get out of here. I can't stand seein' shite like this."
"Let me know when we're done with the factory tour."
Poseidon Energy, generator room - the part past the raider defenses. "We should search the place for parts. Might find somethin' worth a few caps."
HalluciGen, Inc., demonstration control room "If you think I'm pushin' any of those buttons, you must be crazy."
HalluciGen, Inc., atrium before the quest "*Coughing* Can't breathe... this stuff... it smells strange."
Pickman's Gallery "I don't know, I kind of like these paintin's. Feels good knowin' someone out there is more miserable than me."
"We're not stayin' here, right?"
Fiddler's Green Trailer Estates, entrance "Spent me childhood livin' in trailers like this. Of course, me parents made me sleep outside."
Neponset Park, close to Charles Dieter Jr.'s cabin "Quaint little cabins. Too bad the mirelurks have ruined the view."
Natick power station "You don't even have to say it... I'm not goin' to be touchin' anythin'."
South Boston "At this rate, we'll be swimmin' through the streets of Boston."
Nahant Oceanological Society, second floor "I wish this damn thing would shut up."
Nahant Oceanological Society, research laboratory "Looks like someone wanted their seafood to go."
"Looks like someone has a dirty little secret."
Gorski Cabin, root cellar workshop "Why would anyone be stupid enough to try and build a nuke?"
Milton General Hospital, operating room "I wonder how many folks died on that table?"
Weatherby Savings and Loan, inside the bank vault "Well, well... what do we have here?"
Mass Pike Interchange, some Gunner stronghold fort "I never get tired of killin' this lot."
University Point, just inside the gate "Institute didn't leave much left, did they."
"Well, that's the end of our little sniper friend."
Mass Fusion disposal site "If I start glowin', you be sure to shoot me, alright?"
Mass Fusion disposal site "I'm pretty sure that the water isn't supposed to be doin' that."
"Power company was rollin' in dough, eh?"
"Never seen this kind of metro station before."
Mahkra Fishpacking, basement storeroom "I wonder if you can even catch fish anymore... and even if you could, would you want to eat them?"
Longneck Lukowski's Cannery, basement; just past the elevator "Are you kiddin' me?"
"Oh god... this is disgustin'. Why would you ever put meat into a can?"
Vault 81, observation room "Vault-Tec... makin' the perverts look like saints."
"There's no end to this place."
"Libertalia, eh? I guess it's time for some target practice."
Libertalia, at the top of the main structure "Well that was a fun little workout. Can we do it again?"
"We go skinny dippin' in there, things might start fallin' off."
Kingsport Lighthouse, at the top beacon "Usin' a glowin' one for the lighthouse... someone was thinkin' outside the box."
WRVR broadcast station, control room "Whatever you do... please don't turn on your radio. That shite gives me a headache."
Jamaica Plain, treasure room "Are you serious? After all we went through, this capsule is the "treasure?!""
Jamaica Plain, security room before the hallway "Might as well put up a sign sayin' "valuable loot here.""
Jalbert Brothers Disposal, at the barn with the barrels "The Children of Atom make Gunners look sane by comparison."
Super-Duper Mart, front counters "I've been through my share of markets. Sometimes I get desperate and start lookin' for the cookin' sherry... know what I mean?"
Irish Pride Industries shipyard, at the corpse of Rory Rigwell "This idiot got what was comin' to him."
"Okay, this is sick... even by my standards."
Cambridge crater, edge when attacked by ghouls "I'm thinkin' that comin' down here isn't the best idea you've ever had."
Cambridge crater, edge "That must have been one hell of a blast. There's nothin' left."
"City actually looks... well, kind of peaceful from up here."
"If there were so many pre-war libraries, why did those people end up making such foolish decisions?"
Hub City Auto Wreckers, while on the crane "Clever or not, that still looks dangerous to me."
Hester's Consumer Robotics, entrance: showroom floor "Always wanted me own robot drinkin' buddy."
"Looks like the ferals are doin' the exterminatin' for us."
College Square, the square "Ferals turned this place into a real shitehouse."
"If you're lookin' to build somethin', this is the place to do it."
"Watch yourself... somethin's about to go down."
Fort Hagen, command center – outside the gated main room, next to the door "This must be where all the top brass hung out while the soldiers were dyin' on the surface."
Greater Mass blood clinic, basement storage "Maybe we should help ourselves... I might know a few places we can unload the stuff."
The Slog, in front of the pool "They used to make an amazin' drink with tarberries at the Combat Zone. Tasted awful, but would knock you out after a few sips."
Bugged Atom Cats garage, unable to determine due to bugged content. Bugged "There's nothing quite like the smell of power armor grease and testosterone."
Gunners plaza, cafeteria – before the staircase "You feelin' a draft in here?"
Gunners plaza, main entrance of the atrium writer's room "Here's a newsflash... everyone died when the bombs fell. No one left to tell that story."
When walking on a mirelurk infested beach, between Reeb Marina and Gibson Point Pier. "I like long walks on the beach as much as any other girl, but not with these lurks walkin' around."
General Atomics factory, quality assurance test chamber "Now if they could teach these things to sing "Sweet Rosie O'Grady," I'd be impressed."
Back Alley Bowling, at the lanes "Still smells like cigarettes and stale beer in here."
General Atomics galleria, at the gate "Looks like someone was proud of themselves for buildin' those robots."
"It's like it's me birthday and you knew exactly what I wanted."
Fort Strong, sublevel in the room before the main mini nuke storage room. "Fat Man shells! You know how much we can get for these?!"
West Roxbury station, platform "Well, I'll be damned. Someone got one of these stupid trains to work."
"Nothin' I love more than gettin' me boots wet."
Federal Surveillance Center K-21B, gantry overlook "Interestin'. More to this place than meets the eye."
Faneuil Hall, the hall "This place smells disgustin'. What the hell died in here?"
Concord Civic Access, main pipe room "Oh yeah, trudgin' through here is much better than walkin' the streets above us."
"There's a goddamn Deathclaw up ahead."
Fairline Hill Estates, at the fortified house "Better in there than out here. Let's go."
Fairline Hill Estates, at the entrance to the cul-de-sac "I don't like this. Somethin's not right here."
Forest Grove Marsh, dry dock park "That's a lovely view of the river. Must have been nice here before the world went to shite."
Easy City Downs, at the "stables" both this and the latter have to be at an active location "While we're in here, maybe we could get a little inside information for placin' our bets."
Easy City Downs, northern corner fence hole to the racetrack, next to the stands "Now this might be a nice place to win a few caps."
East Boston Preparatory School, third floor torture chamber "These were added after the bombs fell, right?"
Dunwich Borers, at the pit "No way... we're not swimmin' in there."
Dunwich Borers, at the edge "That's a long way down."
"Let's just get through this garden quickly... I'm startin' to hate this place."
"Experiments were goin' on in a mental hospital? Could this get any worse?"
"I know this sounds crazy, but... well... this place is givin' me the creeps."
"I've heard of pre-war drunk drivers, but this is ridiculous."
USS Constitution, after quest the completion of the quest Last Voyage of the U.S.S. Constitution "That ship ends up everywhere except the water."
Weatherby Savings and Loan, before the completion of the quest Last Voyage of the U.S.S. Constitution "How in the hell did a ship get all the way up there?"
D.B. Technical High School, basement – after killing Bosco or at the throne "Actually, that looks kind of cute on him."
D.B. Technical High School, generator room "Whatever's down there, I'm sure it isn't friendly."
Croup Manor, basement "That's why I hate ferals... no damn table manners."
Crater House, edge of crater "Livin' in a crater isn't my idea of "home sweet home.""
"If you want to get through the tunnel, those Raiders won't even slow us down."
Corvega assembly plant, entrance of the assembly line room "I've spent a lot of time in the backseats of these things."
Bugged Coast Guard Pier, either at the corner of the pier by the tower, or the center of the building. The super mutants were supposed to be wearing Coast Guard hats. Bugged "Either I'm havin' a bad chem flashback or those mutants are wearin' sailor's hats."
Wreck of the USS Riptide "Lesson learned. Never play chicken with a drawbridge."
Chestnut Hillock Reservoir "If you want to wade out and check that boat, you go right ahead."
Shaw High School, library "Smells like shite down here."
Shaw High School, cafeteria "I'm gonna guess that we shouldn't be eatin' anythin' we find in here."
Charles View Amphitheater "Do you think tonight's show is sold out?"
Cambridge Polymer Labs, laboratory, during the quest Cambridge Polymer Labs "What the heck is "polymer" anyway?"
Cabot House, laboratory "I don't know what they're workin' on in here, but it can't be good."
Cabot House, living room "There might be some valuable stuff inside. Let's go check it out."
Bunker Hill, base of the monument "Let's keep away from this thing... looks like it's goin' to fall over any second now."
Breakheart Banks, at the building "Who in their right mind would be farmin' in the middle of the goddamn wasteland?"
Boston Public Library, hall where defenses are "Which section has the dirty magazines?"
Boston Public Library, main entrance "Well, this is certainly a friendly way to welcome people to a library."
Boston mayoral shelter, at the basketball court "I'm guess this is where the mayor used to play with his balls."
"Amazin' how much money these old corporations threw away buildin' crazy shite like this."
"Not much left of this bloke, is there."
Beantown Brewery, bottling room floor "You call this a brewery, I call it a church."
Fallon's department store, by the fountain "How come these things never have statues of naked blokes?"
Fallon's department store, by the escalators "What's with these weird metal stairs?"
Joe's Spuckies, speakeasy stairway "There's got to be somethin' left in here to drink."
The Switchboard, the foyer of the agency "What the hell is the "Defense Intelligence Agency?""
BADTFL regional office, evidence lockup "Looks like the holidays have arrived early this year."
Quest comments
Location/Quest and requirement Context Comment
Vault 95, Overseer's office "Looks like they had their support meetin's in the Overseer's office. Sittin' around and tellin' everyone else my problems isn't my idea of fun."
Vault 95, "Look at all these chems! Psycho, jet... hell... it's all here. Why would there be a stash in this Vault? Unless... oh... Vault-Tec... those animals. Experimentin' again, I bet."
Vault 95, "Well, if you've gotta go... you might as well go out flyin'.
Vault 95, "Well, there it is. Vault 95. Let's head inside and find the Clean Room... that's where we can get this crap out of me body.

The Board Game[]

  • In Fallout: The Board Game, Cait can be acquired at the shop by any player character that has the Vilified trait. When the player character has her as the active companion and performs a test that uses Perception, Agility or Luck, she can be exhausted to gain one hit on the test. When the player character performs the camp action, she will become unexhausted. However, if the player character does not have at least one drug in their inventory, she must be discarded.

Inventory[]

Apparel Weapon Other items
Corset Baseball bat
Double-barrel shotgun

Notable quotes[]

Quotes
  • It all starts with two wastes of humanity I suppose you could called me parents. I'm convinced that I was a mistake, because I can't remember a single moment that they treated me like their daughter.
  • You can imagine the look on me parents faces when I kicked on their door. What you can't imagine is what they looked like after... after I emptied me gun into them.
  • After committing to a close relationship:
    • I'm closer to you than anyone else in my life. What more can anyone ask?
    • There's nowhere else I'd rather be than right here, at your side.
    • My heart, my treasure, my love. All for you.
    • If you're feelin' tired, we could always find a bed.
    • I'm havin' some pretty naughty thoughts about you right now, so I'd say we're doin' pretty damn good.
  • When Lover's Embrace is activated:
    • Ow. I think I pulled a muscle or somethin'.
    • Rise and shine, love.
    • All this rest is making me tired.
    • You have a good sleep? I know I did.
  • When at a scenic location:
    • Well, this is nice for a change.
    • How can something this beautiful exist in such a fucked up world?
    • Maybe I'm comin' down with somethin', but this place looks incredible.
  • When at a creepy location:
    • I don't like this... not one bit.
    • Sonethin' isn't right. We should get out of here.
    • I'm gonna be jumpin' at the goddamn shadows next.
Locations
  • "Why the hell are we back here? You know how much I hate this fuckin' place!" – at Combat Zone
  • "Spent me childhood livin' in trailers like this. Of course, me parents made me sleep outside." – approaching Fiddler's Green Trailer Estates
  • "They used to make an amazin' drink with tarberries at the Combat Zone. Tasted awful, but would knock you out after a few sips." – at The Slog
  • "If there were so many pre-war libraries, why did these people end up making such foolish decisions?" – in a library
  • "I heard you can get anything from these fellas. Time to start shopping for some goodies." – Bunker Hill
  • "They... they were keepin' babies down here? Oh... oh God." – At Trinity Church
  • "I don't know, I kind of like these paintings. Feels good knowin' someone out there is more miserable than me." – At Pickman Gallery
  • "I've been through my share of markets. Sometimes I get desperate and lookin' for the cooking sherry. Know what I'm saying?" – in the Super Duper Mart
Changing companion from Cait
  • Piper: "You two have fun together, Piper. Too bad we can't make it a threesome." to which Piper replies: "Never gonna happen, Cait."
  • Curie: "Gonna replace me with the egghead, eh? Well, good luck in a firefight." to which Curie replies: "No need to worry, Mademoiselle Cait. My offensive capabilities are quite formidable."
  • Danse: "There's nothing quite like the smell of power armor grease and testosterone." to which Danse replies: "The aroma is rather... pungent."
  • Deacon: "Deacon... Where you been all me life, handsome?" to which Deacon replies: "Waiting for you, beautiful."
  • Hancock: "I’ll tell you what, Hancock. If I ever decide to go Ghoul... you’re the first one I’m lookin’ up." to which Hancock replies: "I'll be countin' the days."
Changing companion to Cait
  • Danse: "Just make sure you keep our mutual friend safe.", to which Cait replies: "Yeah, take a hike, Danse. This calls for a lady’s touch."
  • Preston Garvey: "All yours, Cait. Take care." to which Cait replies: "You really know how to make a girl feel missed, handsome."
  • Codsworth: "Ah, Miss Cait! So good of you to agree to take my place. May fortune favor the brave, my dear.", to which Cait replies: "You’re begginnin’ to get on me nerves, Codsey."
  • Dogmeat: "(curious sound)", to which Cait replies: "Don’t look at me that way, you dirty little mole rat."
  • Piper: "So, no one’s managed to put you in the ground yet, Cait?", to which Cait replies: "Not yet, though it isn’t for a lack of tryin’."
  • X6-88: "I’ll be watching, Cait. If you fail to protect this man/woman, I’ll know about it.", to which Cait replies: "Yeah, sure… what are you gonna do? Leak oil all over me?"
  • Hancock: "Seems I’m gonna be missing out on all the fun.", to which Cait replies: "You have no idea, Hancock… no idea.."
  • Curie: "I think if you travel with Cait, you may need to bring a little more ammo.", to which Cait replies: "You're just jealous because you'll be missin' all the fun."
  • Deacon: "And here she is, the one the only… Caaaait. Is that how they used to do it in the Combat Zone?", to which Cait replies: "I’d be glad to show you how we did things in the Combat Zone, Deacon. Name the time and the place."
  • Strong: "Strong find milk of human kindness on own.", to which Cait replies: "What the hell is he talkin’ about? Never mind. I don’t want to know."
  • Nick Valentine: "Heading out with Cait, huh? Hope you know what you’re getting into.", to which Cait replies: "Hey Valentine… I think you’ve got somethin’ on your face. Oh, it’s skin. Yeah, you might want to get that looked at."

Appearances[]

Cait appears in Fallout 4, Fallout: The Board Game, Fallout Shelter Online, and Fallout: Wasteland Warfare.

Behind the scenes[]

  • Cait was written by quest designer Alan Nanes.[Non-game 1]
  • In localized versions of the game, Cait's voice is dubbed by Ana De Castro (Spanish), Saeko Zōgō (Japanese) and Jenny De Cesarei (Italian).
  • Cut content Cut dialogue for Tommy Lonegan indicates that at one stage during development, it was planned for the player character to be able to beat Cait in a fight in order to gain her as a companion.

Bugs[]

  • PCPC Playstation 4Playstation 4 Xbox OneXbox One Cait's quest might not trigger after her confession about her addiction. Taking another companion, sending her back to a settlement, and then talking with her should trigger the quest (it may have to do with her being flagged as a companion). For more info about this bug, read Benign Intervention.[verified]
  • PCPC Cait will talk about wanting to "lower the dosage" if she thinks she is being followed in combat after Vault 95.[verified]
  • PCPC Playstation 4Playstation 4 Xbox OneXbox One During Cait's companion quest, Cait may begin to randomly collapse as if incapacitated during the dialogue. This will continue following completion of the quest.[verified]
  • PCPC Playstation 4Playstation 4 Xbox OneXbox One Ordering Cait to pick a floor safe when there is an object between the safe and Cait may sometimes cause her to pace aimlessly around the area.[verified]

Gallery[]

References[]

  1. The Sole Survivor: "Why didn't you run away?"
    Cait: "I tried. Twice. The first time I did it, they locked me in a shed outside of the house we lived in. The second time, they broke one of me legs."
    (Cait's dialogue)
  2. The Sole Survivor: "I appreciate your trust."
    Cait: "Well, you're the first to earn it. It all starts with two wastes of humanity I suppose you could call me parents. I'm convinced I was a mistake, because I can't remember a single moment that they treated me like their daughter. I was yelled at and beaten. Everythin' I did was wrong. Nothin' but a nuisance in their eyes. The whole time I was tellin' meself that they had to love me, even if it was just the tiniest bit, because they never kicked me out. Then me eighteenth birthday arrived, and I found out why they kept me around. They slapped a shock collar around me neck and sold me to slavers. They didn't even care enough about me to say goodbye. Eighteen years of sufferin' through that shite and all I was worth to them was a pocketful of caps."
    (Cait's dialogue)
  3. The Sole Survivor: "How could you kill your own parents?"
    Cait: "How can you call them parents? They were opportunists who were takin' advantage of a human bein' just to make a few caps! If I had come out of that bitch of a mother deformed, they would have drowned me in the river and started again. They didn't give a shite about me. So I didn't give a shite about them. End of story."
    (Cait's dialogue)
  4. The Sole Survivor: "My god. I'm so sorry."
    Cait: "Thanks, but there's more to the story. It would be easy to blame me charmin' personality on me parents. But they didn't make me this way, I did. I was with those slavers for five years. Roughest five of me goddamn life. The things they made me do... the way they used me for their amusement. It sickens me to my stomach even thinkin' about it. But I bidded me time and learned to use their own methods against them. Stealin' a few caps out of a sleepin' man's pocket is a piece of cake... as long as you don't get greedy."
    (Cait's dialogue)
  5. The Sole Survivor: "I can't even imagine having to go through something like that."
    Cait: "You think that's low? Just wait. The story gets much worse. It took every ounce of patience I had, but after five years I had finally pocketed enough to buy me own way outta there. But instead of headin' off to try and repair the shambles of me life, I gave in to me rage and I headed home. You can imagine the look on me parents faces when I kicked open their door. What you can't imagine is what they looked like after... after I emptied me gun into them."
    (Cait's dialogue)
  6. 6.0 6.1 The Sole Survivor: "I always have time to listen to you, Cait."
    Cait: "Good, because this isn't easy for me to say, and I want to get it right. Sigh. Where do I begin? Did you know I spent three years fightin' at the Combat Zone? Three years of gettin' beaten to hell by a bunch of losers and lunatics. After the matches were over, I'd spit out the blood, stitch me wounds and do a couple shots of Psycho to keep me goin'. I fuckin' hated it. I hated the crowds, I hated the other fighters and I hated meself. I never understood why I put myself through all of that. Until now. It's because I was alone. And I think deep down, I wanted to die... I wanted one of me opponents to crush the life out of me. The easy way out."
    (Cait's dialogue)
  7. The Sole Survivor: "Why are you so paranoid about debts?"
    Cait: "It was kind of my fault. Got close to a guy named Stratton while I was there... thought we really had somethin' goin'. One night we had a fight cause I wouldn't hop in the sack with him. Our fight got pretty bad... nothin' physical, just a whole lot of yellin'. So I get pissed off, and I leave. I get outside and a bunch of Raiders start pushin' me around, givin' me shite. Stratton walks out, looks at me and says 'Next time you'll think twice before walkin' out on me.' Fucker left me there. I got beat up pretty good that night. That's when I learned that nobody does favors for free."
    (Cait's dialogue)
  8. The Sole Survivor: "What exactly do you think I'm expecting in return?"
    Cait: "Who knows? Doin' your laundry, takin' a bullet for you, haulin' your gear... what's the difference? I don't think I'm getting' through to you. Let me explain what I mean, and then maybe you'll understand where I'm comin' from. I spent three years livin' at the Combat Zone. Smelled like puke and piss, but I called it home. I was makin' a few caps, had me own bed to sleep in and three hot meals a day. Then the Raiders took over the place. You know that lot... they aren't exactly what you'd call 'the gentle type.' After they moved in, if you didn't keep lookin' over your shoulder, you were liable to get sucker punched and robbed... or worse. Didn't take me long to learn that I had to put my hard-earned caps to good use. Buyin' friends was essential to makin' life easier. So I guess I'm waitin' for you to hand me a bill, you know what I mean?"
    (Cait's dialogue)
  9. The Sole Survivor: "Sounds like justice to me."
    Cait: "Was it justice or was it murder? When I close me eyes, all I can see is their faces twisted with fear. And then me mind starts wanderin' and I start judgin' myself. And it's rippin' me the fuck apart. You think I inject myself with all that shite and drink myself drunk because I'm a 'tough Irish gal?' I do it so I can forget and move on with me miserable life. So there you are. The entire flawed package known as Cait, stripped bare for your perusal."
    (Cait's dialogue)
  10. Cait: "Have a minute? Got somethin' on my mind."
    The Sole Survivor: "Of course, anything you need."
    Cait: "Anythin' I need, huh? I might take you up on that one day. After Tommy stuck me with you, I was expectin' to hate your guts. Not only because you agreed to pick up me contract, but because I was waitin' for you to order me around like hired help. Now so far, you've been treatin' me like a friend. Hell, you've been damn near NICE to me. Now I don't mean to sound ungrateful, but your kindness is startin' to make me wonder. If there's anythin' I learned at the Combat Zone, it was that nobody does things for other people without expectin' somethin' in return."
    (Cait's dialogue)
  11. The Sole Survivor: "Why judge yourself?"
    Cait: "Me parents sold me into slavery, but did they deserve to die for it? Yeah, I took some hard knocks as I was growin' up, but they fed me and kept me from glowin' with rads. This is the kind of crap that starts me mind wanderin' and drives me literally to drink. I guess I'm just waitin' to hear what you think of me now."
    (Cait's dialogue)
  12. 12.0 12.1 The Sole Survivor: "Well, that's the past. You're not alone anymore."
    Cait: "Then maybe you know what I'm tryin' to say to you. My life's been nothin' but one huge failure after another. You've heard all me stories and you know the prices I've paid. There were a few times... when things got really bad, that I... I found meself starin' down the barrel of me own shotgun. I don't why I didn't pull the trigger. I guess I was prayin' that I could find a single decent scrap of humanity in this fucked up world. And then... what you did for me back there at Vault 95... it was like the answer to those prayers. That's the first time in me life I fully depended on someone else and they didn't let me down. Goddamn it, I'm makin' a mess of this..."
    (Cait's dialogue)
  13. The Sole Survivor: "Can your psycho addiction be cured?"
    Cait: "Normally, a wasteland doc could handle it, but I've been usin' the stuff so damn long they can't help me anymore. There's only one other way I know, but it's not gonna be easy. There's supposed to be a vault somewhere out here... a place called Vault 95. I've heard that Vault-Tec used it for some kinda social experiment... stuck a bunch of junkies inside to poke and prod. Well, they supposedly had some special method to clean up those blokes in there... some kind of a machine or somethin'. If we could get inside, maybe that machine could help me."
    (Cait's dialogue)
  14. The Sole Survivor: "Tell me how we can clean you up."
    Cait: "Well... there might be a way, but it's not gonna be easy. There's supposed to be a vault somewhere out here... a place called Vault 95. I've heard that Vault-Tec used it for some kinda social experiment... stuck a bunch of junkies inside to poke and prod. Well, they supposedly had some special method to clean up those blokes in there... some kind of a machine or somethin'. If we could get inside, maybe that machine could help me."
    (Cait's dialogue)
  15. Cait: "I never thought I'd be sayin' this, but I... well, I really need your help."
    The Sole Survivor: "Anything you need, Cait."
    Cait: "I was hopin' you'd say that. We're friends now, which means I can trust ya with anythin'. I'm also hopin' it means you've got me back... 'cause I need it now more than ever. I'm... I'm sick... and I don't think I can hide it from ya anymore."
    The Sole Survivor: "Okay, calm down and take a deep breath. If you're sick, I want to help you."
    Cait: "Okay, okay... it's like this. Ever since I left home, I been usin' Psycho. I dunno why I'm still takin' that crap, but I can't stop... and believe me, I've tried. I can't even go a day without it anymore and I'm fuckin' sick and tired of it. I've even been doin' it behind your back.... sneakin' doeses when I think you aren't lookin'. Worst of all, it's been makin' me sick. I've been spittin' blood and I don't feel right inside. I need to get this shite out of me system before I wind up dead."
    (Cait's dialogue)

Non-game

  1. Alan Nanes on Twitter: "@thecheekyscot Was awesome working with you on Cait :) People really digging her! Thanks for putting up with all that dialogue! #Fallout4"
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