Caesar's Foe[1] is an unmarked quest in Fallout: New Vegas.
Quick walkthrough[]
| Unmarked Quest: Caesar's Foe | |||||
| Complete relevant quests and special actions up to achieving a negative reputation with Caesar's Legion. | |||||
| Survive the ambush by legionary assassins. | |||||
| Reward: Legion infamy Legionary assassins appear in the world | |||||
Detailed walkthrough[]
This quest is a consequence for working against Caesar's Legion; the NCR alternative to this quest is Most Wanted. If the Courier's Legion reputation drops below Shunned, a squad of legionary assassins will be dispatched to track down the player character somewhere in the Mojave Wasteland. On first approach, they will initially be non-hostile and start dialogue. However, the dialogue is simply them declaring the Courier will die for betraying the Legion, and after it ends the assassins will turn hostile and attack.
After this first encounter, more legionary assassin squads will spawn to track down and attack the player once every three days. They will similarly be non-hostile and talk to the player character before turning hostile unless Legion reputation has reached Vilified, at which point all legionary assassins will immediately be hostile on sight. However, assuming this happens before receiving the Mark of Caesar on the New Vegas Strip, reaching that point in the main questline will reset Legion reputation to Neutral, which will also stop the hit squads. After this point, dropping Legion reputation to Shunned again will cause the assassins to resume attacking. This can happen without Beware the Wrath of Caesar! being triggered, since that quest is dependent on main questline progress and/or reaching Vilified Legion reputation, although the nature of this quest makes it possible to trigger Beware the Wrath of Caesar! via accruing negative Legion rep.
See this page for more specific information on the assassins.
Spawn points[]
There are twenty-five possible spawn points for legionary assassin squads. These spawn point locations are also shared with NCR Ranger hit squads.
- Along the road south of Ranger Station Charlie and northwest of the Legion raid camp.
- In the field northeast of the legion raid camp and northwest of the broc flower cave.
- Along Highway 95, north of the Snyder prospector camp and east of the wrecked Highwayman.
- Along Highway 95, north of Camp Searchlight and south of the Snyder prospector camp.
- Along Nevada State Route 164, north of the raided farmstead.
- Along the Nevada 164 roadway, west of Wolfhorn Ranch.
- On the railroad tracks north of the coyote den.
- East of the Nipton Road pit stop, behind a rock.
- At the Ivanpah underpass near the Nipton Road reststop, up top and near the middle of the overpass.
- West of Ivanpah Dry Lake and east of Jack Rabbit Springs.
- Between Powder Ganger camp east and the emergency service railyard.
- Right outside Ranger Station Charlie, near the radioactive barrels.
- East of Clark Field, near the ridge. The spawn point radius covers the entire ridge, so approaching from the opposite end may also trigger a hitsquad spawn.
- South of Nelson and north of Techatticup Mine.
- In the flatlands between Lucky Jim Mine, Ranger Station Echo, and the cliffside prospector camp.
- At the highway overpass southwest of the Grub n' Gulp rest stop and east of the Cassidy Caravans wreckage.
- Amid the rocky paths northeast of the NCR Ranger safehouse and south of the REPCONN headquarters.
- Behind (to the northeast of) El Dorado Gas & Service.
- On the highway northeast of the Gibson scrap yard and west of the Southern Nevada wind farm.
- At the edge of the mountain between the El Dorado Dry Lake, Vault 11, and the El Dorado substation.
- Along the road northwest of the Gypsum train yard and southeast of Raul's shack.
- Near the ridge along the road west of Raul's shack, a distance south from Fields' shack.
- Along the road south of Hunter's farm and west of the Junction 15 railway station, behind a rock.
- Between Chance's map and the road mouth leading into Red Rock Canyon.
- At the foot of the road leading up into Mount Charleston (spawn point radius also reaches the Followers safehouse.)
Notes[]
Legionary assassins are part of the main Caesar's Legion technical faction, vCaesarsLegionFaction. This means that killing them will lower the Courier's Legion reputation, which can cause a self-reinforcing cycle since the assassins will consistently spawn as long as Legion reputation is low. The same is not true of NCR Ranger hit squads, who use a separate technical faction and so can be killed without accruing NCR Infamy.
Behind the scenes[]
- Internally, this unmarked quest is implemented in two separate technical quests: Caesar's Foe (Editor ID VEFR02LegionBad2CaesarsFoe) holds the dialogue for the legionary assassin leader. The actual scripting to control the hit squad spawns is implemented in Faction Hit-Squad Master Quest (Editor ID VFactionSquad), which also controls the NCR Ranger hit squads for Most Wanted.
- Initially, this was not the case, and the scripting was controlled entirely by Caesar's Foe. This was changed in May 2011 due to the more unified hit squad master quest being created.
- See VFactionSquadMasterScript, VFactionSquadListSCRIPT, and VFactionSquadCodeHolderScript for the code that controls the Legion and NCR Ranger hit squads. VEFR02LegionBad2QuestSCRIPT holds the original version of the legionary assassin squad scripting, which is mostly commented out.
Bugs[]
- Previously, this quest would only cause legionary assassins to appear once. Due to scripting errors, any further appearances of legionary assassins would not be triggered, regardless of the Courier's location or reputation with the Legion. This issue has been fixed as of patch 1.4.0.5xx. [verified]
- If Boone is not a companion, wearing Legion faction armor before the assassins are able to see the player character will result in the decanus engaging in dialogue with the Courier, saying that they are marked for death. As soon as the dialogue ends, the hit squad will stay still, allowing the player character to kill them one at a time with melee sneak attacks, given the player character can kill the assassins with one sneak hit. [verified]