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− | {{Quotation|[[West Tek Research Facility|This place]] is high tech. There's things inside like you've never seen before. Oh, uh, it's also radioactive. Aheh.}} |
+ | {{Quotation|[[West Tek Research Facility|This place]] is high tech. There's things inside like you've never seen before. Oh, uh, it's also radioactive. Aheh.}}[[File:Fo1 Cabbot PlaceIsHighTech.ogg|noicon|135px|center]] |
'''Cabbot''' is a high-level [[Scribe (rank)|scribe]] initiate<ref>[[Fallout Official Survival Guide]]</ref> of the [[Brotherhood of Steel]] in [[Timeline#2161|2161]]. Young, enthusiastic, and talkative, he is somewhat awestruck by the [[Vault Dweller]], who's seen and done so much. |
'''Cabbot''' is a high-level [[Scribe (rank)|scribe]] initiate<ref>[[Fallout Official Survival Guide]]</ref> of the [[Brotherhood of Steel]] in [[Timeline#2161|2161]]. Young, enthusiastic, and talkative, he is somewhat awestruck by the [[Vault Dweller]], who's seen and done so much. |
Revision as of 17:16, 26 July 2013
Notable Quotes Audio Project
This article is within the scope of the Notable Quotes Audio Project. This project is dedicated to uploading audio for notable quotes on character articles. For participation, please check the project page.
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Cabbot is a high-level scribe initiate[1] of the Brotherhood of Steel in 2161. Young, enthusiastic, and talkative, he is somewhat awestruck by the Vault Dweller, who's seen and done so much.
Background
Cabbot serves as one of the two door guards at the Lost Hills bunker, the other being Darrel. He is also a joke of a recruiting officer for the Brotherhood of Steel, having sent many naive wanderers on the same wild goose chase.
Before the Vault Dweller successfully obtained the "ancient item" from the Glow, he apparently sent many other wastelanders who aspired to join the Brotherhood to find the same holodisk.[2] Many charred bodies - many of which can be assumed are dead wastelanders - lie around the facility, proving the obvious dangers involved in the Brotherhood's initiation, and the fact that many people of the wasteland wanted to join the Brotherhood.
Interactions with the player character
Interactions overview
Interactions | ||
---|---|---|
This character is a permanent companion. | ||
This character is a temporary companion. | ||
This character has a talking head. | ||
This character starts quests. | ||
This character is involved in quests. |
- | |
This character is a doctor. | ||
This character is a merchant. | Sells: - | |
This character can modify weapons. |
- |
Quests
- Become an initiate: When asked, he will tell the player to retrieve an item from the Glow to become an initiate in the Brotherhood.[3]
Tell me about
Cabbot's Tell-me-abouts | |
---|---|
Query | Response |
Ancient, Order | "Oh, well, in the Exodus, the Brotherhood split into two groups. The group that broke away robbed the others of some of the weapons an-and went southwest. About ten years ago, we sent out knights to look for them, but all they found was ruins. No one knows what happened." |
Army, Master | "Hmm . . . I don't know. You might want to ask someone more important than me." |
Brotherhood, War | "Whoa, that's a long story. Go to the library and talk to Vree. She'll be able to show you where the history CDs are." |
Cabbot, Initiate | "Well, that's me." |
Caravans, Merchants | "They trade with us for food and stuff. We give them weapons. They don't come around too often anymore, but uh, I don't know why." |
Cathedral | "Uhh . . . I don't know anything about that." |
Chip, Disks | "You should talk to Vree, I think. She'll tell ya' about 'em." |
Elder | "General Maxson used to be Master Knight. I don't think he likes being High Elder much." |
Elders | "They make all the decisions around here, from what we eat to what our duties are. And uh, they argue a lot, too. The High Elder seems to have to step in a lot." |
Exodus | "The ancient Brotherhood came from some place far up north a long, long time ago. We call this the great Exodus. You can read about it more if you ask Vree in the library." |
Hub | "That's the town to the south, right? We get the merchants here all the time, but I've never been there myself. Gee, I wouldn't know what to do in a big city like that." |
Knights | "Well, you see, they're the ones who want to become protectors of the Brotherhood. There's not many of them, but they train their whole lives to become Paladins." |
Paladins | "You're making fun of me, aren't you? Good-bye!" |
Rhombus | "The knights say he can be a tough taskmaster, but I don't personally, because uh, I'm studying under Vree to become a Scribe." |
Scribes | "OK, well, scribes are the keepers of all the histories and the blueprints for the weapons we make. I just love books; that's why I want to be one . . . a Scribe, that is." |
Vree | "She's the head of the Scribes. She's usually in the library. Go down into the basement and uh, it's on your right hand side." |
Inventory
Apparel | Weapon | Other items |
---|---|---|
Power armor (not lootable) | Minigun | Stimpak x3 5mm AP x50 |
Notes
- Although Cabbot is clad in T-51b power armor, and would appear to be following the path of a paladin, he is training under Vree to become a Scribe of the Brotherhood of Steel.[4]
Appearances
Cabbot appears only in Fallout as a talking head. He is voiced by Richard Moll.
Gallery
References
- ↑ Fallout Official Survival Guide
- ↑ Kyle's dialogue file, lines {105} - {109}
- ↑ Cabbot's dialogue file, line {123}
- ↑ Cabbot's dialogue file, lines {1102} and {1105}
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