Cabbot is a high-level initiate[Non-game 1] of the Brotherhood of Steel in 2161.
Background[]
Young, enthusiastic and talkative, Cabbot has been stationed at the entrance to Lost Hills alongside Darrel in order to greet visitors to the bunker and turn them away if need be. Although Cabbot is clad in T-51b power armor for this purpose and looks like a Brotherhood paladin at a glance, he is actually just an initiate. He's training under Vree to become a scribe, to turn his love of books into a career in the order.[1] Due to his lack of experience in the wasteland, he is a bit awestruck when experienced wastelanders visit the bunker.[Non-game 1]
However, he is also a dutiful member of the Brotherhood and carries out his orders to the letter. For the most part, it means turning away wastelanders who seek to join the Brotherhood. Usually, this takes the form of sending them to the Glow to recover an artifact, as per High Elder Maxson's orders.[2] The fact that nobody returned from the quest yet has become a running joke among the Brotherhood's members old enough to realize the purpose of the exercise was to get rid of aspirants.[3]
The Vault Dweller, who managed to retrieve the ancient Brotherhood disk, was the first person to succeed on such a quest in a very long time.[Non-game 2]
Interactions with the player character[]
Interactions overview[]
Interactions | ||
---|---|---|
This character has a talking head. | ||
This character starts quests. |
Quests[]
- Become an initiate: When asked about joining, he will confer with the high elder and then tell the Vault Dweller to retrieve an artifact from the Glow to become an initiate in the Brotherhood.
Tell me about[]
Cabbot's Tell-me-abouts | |
---|---|
Query | Response |
Ancient, Order | "Oh, well, in the Exodus, the Brotherhood split into two groups. The group that broke away robbed the others of some of the weapons an-and went southwest. About ten years ago, we sent out knights to look for them, but all they found was ruins. No one knows what happened." |
Army, Master | "Hmm . . . I don't know. You might want to ask someone more important than me." |
Brotherhood, War | "Whoa, that's a long story. Go to the library and talk to Vree. She'll be able to show you where the history CDs are." |
Cabbot, Initiate | "Well, that's me." |
Caravans, Merchants | "They trade with us for food and stuff. We give them weapons. They don't come around too often anymore, but uh, I don't know why." |
Cathedral | "Uhh . . . I don't know anything about that." |
Chip, Disks | "You should talk to Vree, I think. She'll tell ya' about 'em." |
Elder | "General Maxson used to be Master Knight. I don't think he likes being High Elder much." |
Elders | "They make all the decisions around here, from what we eat to what our duties are. And uh, they argue a lot, too. The High Elder seems to have to step in a lot." |
Exodus | "The ancient Brotherhood came from some place far up north a long, long time ago. We call this the great Exodus. You can read about it more if you ask Vree in the library." |
The Hub | "That's the town to the south, right? We get the merchants here all the time, but I've never been there myself. Gee, I wouldn't know what to do in a big city like that." |
Knights | "Well, you see, they're the ones who want to become protectors of the Brotherhood. There's not many of them, but they train their whole lives to become Paladins." |
Paladins | "You're making fun of me, aren't you? Good-bye!" |
Rhombus | "The knights say he can be a tough taskmaster, but I don't personally, because uh, I'm studying under Vree to become a Scribe." |
Scribes | "OK, well, scribes are the keepers of all the histories and the blueprints for the weapons we make. I just love books; that's why I want to be one . . . a Scribe, that is." |
Vree | "She's the head of the Scribes. She's usually in the library. Go down into the basement and uh, it's on your right hand side." |
Inventory[]
Apparel | Weapon | Other items |
---|---|---|
Power armor (not lootable) | Minigun | Stimpak x3 5mm AP x50 |
Appearances[]
Cabbot appears only in Fallout as a talking head. He is voiced by Richard Moll.
Gallery[]
References[]
- ↑ Cabbot: "{1102}{Cab_55}{The knights say he can be a tough taskmaster, but I don't personally, because uh, I'm studying under Vree to become a Scribe.}"
"{1105}{Cab_58}{OK, well, scribes are the keepers of all the histories and the blueprints for the weapons we make. I just love books; that's why I want to be one . . . a Scribe, that is.}"
(CABBOT.MSG) - ↑ Cabbot: "{115}{Cab_5}{Uh, well, I talked to the High Elder, and he said that not just anyone can join. He, um, he said you have to complete a quest first. }"
(CABBOT.MSG) - ↑ Kyle: "{105}{}{Nothing. It's just that no one has ever made it back from the Ancient Order.}"
Vault Dweller: "{107}{}{What? Then why did they send me down there?}"
Kyle: "{109}{}{Heh, heh. I guess they just wanted to get rid of ya, huh? Well, the jokes on them.}"
(KYLE.MSG)
Non-game
- ↑ 1.0 1.1 Fallout Official Survival Guide p.99: "Cabbot: Greeter for the Brotherhood"
"Cabbot is a high-level initiate with the Brotherhood of Steel. Young, enthusiastic, and talkative, he will be somewhat awestruck by the player, who's seen and done so much. Cabbot is the greeter who will meet the player the first time he arrives at the Brotherhood. If the player asks to join the group, he will convey the Brotherhood Council's request that the player perform a quest first."
"Hints"
"Cabbot is utterly devoted to the Brotherhood, which has been his family since he was born. Be honest with him, and don't insult the Brotherhood." - ↑ Fallout 2 manual
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