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For an overview of minigun models in the Fallout series of games, see minigun.
 
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The CZ57 Avenger or Avenger minigun[1] is a unique weapon in Fallout: New Vegas.

BackgroundEdit

This section is transcluded from minigun. To change it, please edit the transcluded page.

Rockwell designed the 5mm CZ57[2] Avenger[3] as the replacement for their aging CZ53 personal minigun. The Avenger's design improvements include improved gel-fin cooling and chromium plated barrel-bores, giving it a greater range and lethality.[1] It also has an ammo capacity of 120x 5mm round like the earlier versions of the CZ53 model. Later models of CZ57 have a high-speed motor, a cage underneath to put the ammo box and used in combination with a backpack.

CharacteristicsEdit

The CZ57 Avenger minigun is a unique version of the regular minigun. In comparison, it deals slightly more damage per shot than the regular counterpart. This is further augmented by a vastly greater rate of fire, giving it the highest damage-per-second of any weapon in Fallout: New Vegas. Additionally, the weapons spread is reduced to just over half of that of the normal minigun, giving it better accuracy over longer distances. However, the standard minigun holds twice as much ammunition in a belt than the CZ57 Avenger, giving the CZ57 Avenger only 4 seconds of continuous fire before needing to reload, but this does reduce the overall weight of the weapon from 25 pounds to 18 pounds. The name and model of the Avenger is also printed on the side of the ammunition pack.

Like most unique weapons, weapon modifications cannot be used on the CZ57 Avenger. However, by default, it comes with the high-speed motor modification already added. It may do damage to you if dropped.

DurabilityEdit

The CZ57 Avenger can fire a total of about 7995 standard rounds, the equivalent of 67 reloads, from full condition before breaking. This is 2000 more rounds than the standard version.

Ammunition typeDurability
ShotsReloads
Standard, HP, & AP799567
Surplus266223
JSP532945

VariantEdit

ComparisonEdit

Legend
Icon melee- Weapon name (melee or unarmed)Icon sequence- Attacks in V.A.T.S.
Icon gun- Weapon name (gun, energy or explosive)Icon action- Action point cost
Icon damage- Damage per attack (damage per projectile)Icon dap- Damage per action point
Icon dps- Damage per secondIcon spread- Weapon spread
Icon explosion- Area of effect damageAssault carbine extended magazines- Magazine capacity (shots per reload)
Icon effect- Effect damage & durationIcon repair- Durability (number of attacks before breaking)
Icon bonus effect- Bonus effectsIcon weight- Weight
Icon attack- Attacks per secondIcon merchant- Value in caps
Icon chance- Critical chance % multiplierIcon ratio- Value to weight ratio
Icon critical damage- Critical damageIcon ability- Skill required
Icon crit effect- Critical effect damage & durationIcon fist- Strength required
Icon plus- With all mods attached
Icon gunIcon damageIcon dpsIcon attackIcon chanceIcon critical damageIcon sequenceIcon actionIcon dapIcon spreadAssault carbine extended magazinesIcon repairIcon weightIcon merchantIcon ratioIcon abilityIcon fist
Minigun 12
24020x0.02128303.21.0240599525550022010010
Minigun Icon plus 12
30025x0.0212103040.652405995251025041010010
CZ57 Avenger 13
39030x0.011312256.20.551207995188500472.210010

LocationEdit

BugsEdit

  • Playstation 3Icon ps3 Xbox 360Icon xbox360 Picking up the weapon or having it in one's inventory can cause the game to hang on a black screen and subsequently freeze the system. [verified]
  • PCIcon pc Playstation 3Icon ps3 Xbox 360Icon xbox360 It's possible that the Avenger or the prospector may not spawn correctly and not be in the truck at all. Before giving up because of this, be sure to check companion's inventories. [verified]
  • PCIcon pc Playstation 3Icon ps3 Xbox 360Icon xbox360 There is a series of sound queuing issues with this weapon, from sounding out of sync with the animation to no sound at all. [verified]
  • Xbox 360Icon xbox360 After the 1.3 update, accessing the dead prospector's inventory (or either of the metal boxes nearby) may freeze the console. [verified]
  • PCIcon pc Rounds fired from the CZ57 do not count for the "Click" challenge. [verified]
  • Playstation 3Icon ps3 Xbox 360Icon xbox360 Occasionally, once you run out of ammunition, you will not reload. This can be fixed by switching to a different weapon and back to the CZ57. [verified]
  • Playstation 3Icon ps3 Xbox 360Icon xbox360 Like most big weapons in the game, if given to a companion and they use it, it might result in getting it shot off their hands dropping it and losing it. [verified]
  • Playstation 3Icon ps3 Xbox 360Icon xbox360 - Occasionally, the Avenger will not initiate spin-up sound and immediately start losing ammo before actually shooting. This can cause a large ammo problem. [verified]
  • PCIcon pc Sometimes, if put in a companion's inventory, the CZ57 Avenger will be removed from the game entirely.[verified]

GalleryEdit

ReferencesEdit

  1. 1.0 1.1 In-game description for the Avenger minigun from Fallout 2 and Fallout Tactics. [1][2]
  2. The "CZ57" designation was first mentioned in Fallout: New Vegas.
  3. J.E. Sawyer on formspring when asked about the visual differences between the Fallout 2 Avenger and the Fallout: New Vegas CZ57 Avenger. [1]
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