Fallout Wiki
Fallout Wiki
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|actor =[[Wes Johnson]]
 
|actor =[[Wes Johnson]]
 
|dialogue =[[MisterBurke.txt]]
 
|dialogue =[[MisterBurke.txt]]
|special ={{SPECIAL|5,7,5,7,4,4,4|title=Fallout 3}}<br />{{SPECIAL|4,7,4,6,9,2,8|title=Fallout Shelter}}
+
|special ={{SPECIAL|5,7,5,7,4,4,4|icon=FO3}}<br />{{SPECIAL|4,7,4,6,9,2,8|icon=FOS}}
|modspecial ={{SPECIAL|5,7,5,7,4,4,4|pemod=1|title=Fallout 3}}<br />{{SPECIAL|4,7,4,6,9,2,8|lkmod=7|title=Fallout Shelter}}
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|modspecial ={{SPECIAL|5,7,5,7,4,4,4|pemod=1|icon=FO3}}<br />{{SPECIAL|4,7,4,6,9,2,8|lkmod=7|icon=FOS}}
 
|rarity ={{legendary}}
 
|rarity ={{legendary}}
 
|alignment =Very Evil
 
|alignment =Very Evil
 
|tag skills ={{Tag skills|barter=84|barter max=100|melee weapons=80|melee weapons max=100|speech=89|speech max=100}}
 
|tag skills ={{Tag skills|barter=84|barter max=100|melee weapons=80|melee weapons max=100|speech=89|speech max=100}}
|level =12→20→30 {{icon|FO3BS|link=Broken Steel}}
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|level =12→20→30 {{Icon|FO3BS|link=Broken Steel}}
|derived =[[Hit Points]]: 85→125→175 {{icon|FO3BS|link=Broken Steel}}
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|derived =[[Hit Points]]: 85→125→175 {{Icon|FO3BS|link=Broken Steel}}
 
|aggression =Aggressive
 
|aggression =Aggressive
 
|confidence =Foolhardy
 
|confidence =Foolhardy
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===Interactions overview===
 
===Interactions overview===
 
{{Interactions FO3
 
{{Interactions FO3
|essential =no
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|essential =
|enslave =no
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|enslave =
|perm companion =no
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|perm companion =
|temp companion =no
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|temp companion =
|ear =no
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|ear =
 
|finger =yes
 
|finger =yes
|wares =-
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|wares =
|caps =-
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|caps =
|max condition =-
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|max condition =
|heal =no
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|heal =
|cure radiation =no
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|cure radiation =
|cure addiction =no
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|cure addiction =
|rent =-
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|rent =
 
|quests started =[[The Power of the Atom]]
 
|quests started =[[The Power of the Atom]]
 
|quests involved =
 
|quests involved =
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|apparel =[[Pre-War businesswear|Dirty pre-War businesswear]] and [[Pre-War outfit (Fallout 3)|hat]]<br />[[Tortiseshell glasses (Fallout 3)|Tortiseshell glasses]] {{sic}}
 
|apparel =[[Pre-War businesswear|Dirty pre-War businesswear]] and [[Pre-War outfit (Fallout 3)|hat]]<br />[[Tortiseshell glasses (Fallout 3)|Tortiseshell glasses]] {{sic}}
 
|weapon =[[Silenced 10mm pistol|Silenced N99 10mm pistol]]
 
|weapon =[[Silenced 10mm pistol|Silenced N99 10mm pistol]]
|otheritem =-
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|otheritem =
 
|ondeath =empty
 
|ondeath =empty
 
}}
 
}}
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* Strangely, if one attempts to kill Burke on Tenpenny Tower balcony, he will panic but not fight back, not even try to escape.
 
* Strangely, if one attempts to kill Burke on Tenpenny Tower balcony, he will panic but not fight back, not even try to escape.
 
* Mister Burke is absent from the Japanese release of ''Fallout 3'' in order to remove the option of detonating the nuclear bomb in Megaton for sensitivity purposes.
 
* Mister Burke is absent from the Japanese release of ''Fallout 3'' in order to remove the option of detonating the nuclear bomb in Megaton for sensitivity purposes.
  +
* If during the quest Tenpenny Tower the ghouls move in by the non violent option Mr. Burke is the only human who is not killed.
   
 
==Notable quotes==
 
==Notable quotes==
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==Bugs==
 
==Bugs==
 
* {{Platforms|ps3}} If the Lone Wanderer kills Burke, after a long while he may respawn, and can be found standing beside the bomb if it is disarmed, though he cannot be engaged in conversation. {{Verify|verified}}
 
* {{Platforms|ps3}} If the Lone Wanderer kills Burke, after a long while he may respawn, and can be found standing beside the bomb if it is disarmed, though he cannot be engaged in conversation. {{Verify|verified}}
* {{Platforms|ps3|xbox360|pc}} If the Lone Wanderer kills Burke and disarms the bomb, they will still encounter hitmen. If their bodies are looted, they will have [[contract for extermination|contracts]] instructing them, signed "-B", as if the Lone Wanderer hadn't already killed Burke. {{Verify|verified}}
+
* {{Platforms|pc,ps3,xbox360}} If the Lone Wanderer kills Burke and disarms the bomb, they will still encounter hitmen. If their bodies are looted, they will have [[contract for extermination|contracts]] instructing them, signed "-B", as if the Lone Wanderer hadn't already killed Burke. {{Verify|verified}}
   
 
==Gallery==
 
==Gallery==
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[[de:Burke (Fallout 3)]]
 
[[de:Burke (Fallout 3)]]
[[es:Burke]]
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[[es:Burke (Fallout 3)]]
[[fi:Mr. Burke]]
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[[fi:Burke (Fallout 3)]]
 
[[pl:Burke]]
 
[[pl:Burke]]
 
[[ru:Мистер Бёрк]]
 
[[ru:Мистер Бёрк]]

Revision as of 10:21, 14 September 2019

 
Gametitle-FO3Gametitle-FO3 PLGametitle-FOS
Gametitle-FO3Gametitle-FO3 PLGametitle-FOS
It was a wonderful thing you did. Inspirational...Truly.

Mister Burke is Allistair Tenpenny's right-hand man in 2277.

Background

Burke was born in 2221, making him 56 years old during the events of Fallout 3 in 2277. Mister Burke is first found spending his days at Moriarty's Saloon, drinking and talking to Colin Moriarty or asking Gob, the ghoul bartender, questions such as: what is it like being a ghoul, the effects of radiation on his body, and what it's like to live among the non-irradiated populace. He also likes to eat at the Brass Lantern, where he can keep an eye on the atomic bomb.[1]

Daily schedule

He can be found sitting in a chair in Moriarty's Saloon before the start of the quest The Power of the Atom. If the Lone Wanderer accepts the fusion pulse charge, he will go back to Tenpenny Tower once the task of re-arming the bomb is finished, and will wait for the Lone Wanderer to rendezvous with him. Alternatively, if the Lone Wanderer disarms the nuke, he will leave Moriarty's Saloon and travel back to Tenpenny Tower (this might take him a few days, and he may be killed in the wasteland); he will then spend all of his time in or on the same floor as his suite.

Interactions with the player character

Interactions overview

Interactions
Icon quest starter
This character starts quests.

The Power of the Atom

Severed
This character drops a finger upon death (Lawbringer).

Quests

Effects of player's actions

  • If a female Lone Wanderer has the Black Widow perk, she can seduce Burke. Once seduced, he will refer to her as his "lover" and will plan accordingly to go to Tenpenny Tower and convince Tenpenny to not blow up Megaton. Burke will actually disappear from the game altogether, but he will still send four love letters to Colin Moriarty to give to the Wanderer as if he were at Tenpenny Tower. In the last one he will finally break up with her.
  • If the Lone Wanderer refuses Burke's offer or disarms the bomb without speaking to him, hitmen will show up at random encounters to attack them.
  • If the Lone Wanderer accepts the offer but reports Burke to Lucas Simms, Lucas will attempt to arrest Burke, but will get shot and killed as a consequence. The Lone Wanderer can intervene and save Lucas, but this can only be accomplished by killing or disarming Burke before he opens fire, or by attempting to speak to Simms while he is confronting Burke.
  • If the Lone Wanderer has helped Roy Phillips take over Tenpenny Tower before meeting Burke at Megaton, Phillips will make Burke his right-hand man.
  • If the Lone Wanderer kills Burke, they gain positive Karma and can still detonate the bomb if having already accepted the offer.

Inventory

Fallout 3
Fallout Shelter

Mister Break

Mister Break is a figment of your Punga-infused imagination. Isn't he? Yes, yes he is. Or is he? Yes, most definitely, he is. Right?Fallout 3 Official Game Guide, on Mister Break

Mister Break is a character found in the Sacred Bog area of Point Lookout. He is a part of the hallucination that occurs after the Lone Wanderer consumes punga seeds and is seen leaning against an atom bomb, similar to the Megaton bomb but much larger. After interacting with him, the bomb explodes, and the Lone Wanderer wakes up outside of the Sacred Bog. Mister Break is a delusional image of Mister Burke and his clothes are the same as Mister Burke's. When spoken to, he will respond in Tobar the Ferryman's voice (it is later revealed that it was indeed Tobar talking), and he gives a warning to not get up, saying "you might hurt yourself." Mister Break is an essential character.

Notes

  • Mister Burke has a house in Megaton next to the bomb in the middle of town, but he never goes there and doesn't even possess its key.
  • Mister Burke and Roy Phillips will have a special conversation on Tenpenny's balcony during which Mister Burke reveals his intentions to blow up Megaton, and Phillips expresses his shock if the player character decides to rig the bomb in Megaton and side with Roy Phillips during the Tenpenny Tower quest.
  • Stealing items from Mister Burke's house in Megaton does not result in Karma loss.
  • He is one of only nine named characters in the base game to have "Very Evil" Karma.
  • Strangely, if one attempts to kill Burke on Tenpenny Tower balcony, he will panic but not fight back, not even try to escape.
  • Mister Burke is absent from the Japanese release of Fallout 3 in order to remove the option of detonating the nuclear bomb in Megaton for sensitivity purposes.
  • If during the quest Tenpenny Tower the ghouls move in by the non violent option Mr. Burke is the only human who is not killed.

Notable quotes

Appearances

Behind the scenes

  • Mr Burke's script was written by Emil Pagliarulo and voiced by Wes Johnson[2]
  • Mister Burke does not exist in the Japanese version of Fallout 3, thus disabling the "detonate the bomb" option in The Power of the Atom as the Lone Wanderer cannot get the fusion pulse charge under any circumstances, which was done for cultural reasons.[3]

Bugs

  • Playstation 3Playstation 3Playstation 3 If the Lone Wanderer kills Burke, after a long while he may respawn, and can be found standing beside the bomb if it is disarmed, though he cannot be engaged in conversation. [verified]
  • PCPC Playstation 3Playstation 3Playstation 3 Xbox 360Xbox 360 If the Lone Wanderer kills Burke and disarms the bomb, they will still encounter hitmen. If their bodies are looted, they will have contracts instructing them, signed "-B", as if the Lone Wanderer hadn't already killed Burke. [verified]

Gallery

References