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|name =Mister Burke |
|name =Mister Burke |
||
|image =Fo3 Burke.png |
|image =Fo3 Burke.png |
||
+ | |footer = |
||
− | |footer =[[File:FoS Mister Burke.png|x100px]]<br />Mister Burke in ''[[Fallout Shelter]]'' |
||
|race =[[Human]], Caucasian |
|race =[[Human]], Caucasian |
||
|sex =Male |
|sex =Male |
||
Line 14: | Line 14: | ||
|actor =[[Wes Johnson]] |
|actor =[[Wes Johnson]] |
||
|dialogue =[[MisterBurke.txt]] |
|dialogue =[[MisterBurke.txt]] |
||
− | |special ={{SPECIAL|5,7,5,7,4,4,4}} |
+ | |special ={{SPECIAL|5,7,5,7,4,4,4|icon=FO3}}<br />{{SPECIAL|4,7,4,6,9,2,8|icon=FOS}} |
− | |modspecial ={{SPECIAL|5,7,5,7,4,4,4|pemod= |
+ | |modspecial ={{SPECIAL|5,7,5,7,4,4,4|pemod=1|icon=FO3}}<br />{{SPECIAL|4,7,4,6,9,2,8|lkmod=7|icon=FOS}} |
+ | |rarity ={{legendary}} |
||
|alignment =Very Evil |
|alignment =Very Evil |
||
|tag skills ={{Tag skills|barter=84|barter max=100|melee weapons=80|melee weapons max=100|speech=89|speech max=100}} |
|tag skills ={{Tag skills|barter=84|barter max=100|melee weapons=80|melee weapons max=100|speech=89|speech max=100}} |
||
− | |level =12→20→30 |
+ | |level =12→20→30 {{Icon|FO3BS|link=Broken Steel}} |
− | |derived =[[Hit Points]]: 85→125→175 |
+ | |derived =[[Hit Points]]: 85→125→175 {{Icon|FO3BS|link=Broken Steel}} |
|aggression =Aggressive |
|aggression =Aggressive |
||
|confidence =Foolhardy |
|confidence =Foolhardy |
||
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{{Rotating content |
{{Rotating content |
||
− | |content1={{Quotation|What [[Lone Wanderer|you]] did, it was a great thing. That place, those people... necessary sacrifices. Here's to a better future. Here's to Tenpenny Tower! |
+ | |content1={{Quotation|What [[Lone Wanderer|you]] did, it was a great thing. That place, those people... necessary sacrifices. Here's to a better future. Here's to Tenpenny Tower!|sound=FO3 Burke NecessarySacrifice.ogg}} |
− | |content2={{Quotation|Any moment now, you'll be dead. Are you excited to see what that's like? |
+ | |content2={{Quotation|Any moment now, you'll be dead. Are you excited to see what that's like?|sound=FO3 Burke AnyMomentNow.ogg}} |
− | |content3={{Quotation|Why do you knuckle draggers always insist on doing things the hard way? Very well, [[Lucas Simms|Sheriff]]. Lead the way. |
+ | |content3={{Quotation|Why do you knuckle draggers always insist on doing things the hard way? Very well, [[Lucas Simms|Sheriff]]. Lead the way.|sound=FO3 Burke YouKnuckleDraggers.ogg}} |
− | |content4={{Quotation|It was a wonderful thing [[Lone Wanderer|you]] did. Inspirational...Truly. |
+ | |content4={{Quotation|It was a wonderful thing [[Lone Wanderer|you]] did. Inspirational...Truly.|sound=FO3 Burke AWonderfulThing.ogg}} |
− | |content5={{Quotation|The pulse charge is rigged? Excellent! Excellent! |
+ | |content5={{Quotation|The pulse charge is rigged? Excellent! Excellent!|sound=FO3 Burke FusionPulseCharged.ogg}} |
}} |
}} |
||
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==Background== |
==Background== |
||
− | Burke was born in [[Timeline#2221|2221]], making him 56 years old during the events of ''[[Fallout 3]]'' in 2277. Mister Burke is first found spending his days at [[Moriarty's Saloon]], drinking and talking to [[Colin Moriarty]] or asking [[Gob]] |
+ | Burke was born in [[Timeline#2221|2221]], making him 56 years old during the events of ''[[Fallout 3]]'' in 2277. Mister Burke is first found spending his days at [[Moriarty's Saloon]], drinking and talking to [[Colin Moriarty]] or asking [[Gob]], the [[ghoul]] bartender, questions such as: what is it like being a ghoul, the effects of [[radiation]] on his body, and what it's like to live among the [[Human|non-irradiated populace]]. He also likes to eat at the [[Brass Lantern]], where he can keep an eye on the [[Megaton atomic bomb|atomic bomb]].<ref name="FO3 Guide">''[[Fallout 3 Official Game Guide]]''</ref> |
==Daily schedule== |
==Daily schedule== |
||
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===Interactions overview=== |
===Interactions overview=== |
||
{{Interactions FO3 |
{{Interactions FO3 |
||
− | |essential = |
+ | |essential = |
− | |enslave = |
+ | |enslave = |
− | |perm companion = |
+ | |perm companion = |
− | |temp companion = |
+ | |temp companion = |
− | |ear = |
+ | |ear = |
|finger =yes |
|finger =yes |
||
− | |wares = |
+ | |wares = |
− | |caps = |
+ | |caps = |
− | |max condition = |
+ | |max condition = |
− | |heal = |
+ | |heal = |
− | |cure radiation = |
+ | |cure radiation = |
− | |cure addiction = |
+ | |cure addiction = |
− | |rent = |
+ | |rent = |
− | |quests started = |
+ | |quests started =[[The Power of the Atom]] |
− | |quests involved = |
+ | |quests involved = |
}} |
}} |
||
Line 76: | Line 77: | ||
===Effects of player's actions=== |
===Effects of player's actions=== |
||
− | * If a female Lone Wanderer has the [[Black Widow]] perk, she can seduce Burke. Once seduced, he will refer to her as his "lover" and will plan accordingly to go to Tenpenny Tower and convince Tenpenny to not blow up Megaton. Burke will actually disappear from the game altogether, but he will still send four [[Love letter from Burke|love letters]] to Colin Moriarty to give to the Wanderer as if he were at Tenpenny Tower. In the last one he will finally break up with her. |
+ | * If a female Lone Wanderer has the [[Black Widow]] perk, she can seduce Burke. Once seduced, he will refer to her as his "lover" and will plan accordingly to go to Tenpenny Tower and convince [[Allistair Tenpenny|Tenpenny]] to not blow up Megaton. Burke will actually disappear from the game altogether, but he will still send four [[Love letter from Burke|love letters]] to Colin Moriarty to give to the Wanderer as if he were at Tenpenny Tower. In the last one he will finally break up with her. |
* If the Lone Wanderer refuses Burke's offer or disarms the bomb without speaking to him, [[Hitman|hitmen]] will show up at [[Fallout 3 random encounters#Quest-related|random encounters]] to attack them. |
* If the Lone Wanderer refuses Burke's offer or disarms the bomb without speaking to him, [[Hitman|hitmen]] will show up at [[Fallout 3 random encounters#Quest-related|random encounters]] to attack them. |
||
* If the Lone Wanderer accepts the offer but reports Burke to [[Lucas Simms]], Lucas will attempt to arrest Burke, but will get shot and killed as a consequence. The Lone Wanderer can intervene and save Lucas, but this can only be accomplished by killing or disarming Burke before he opens fire, or by attempting to speak to Simms while he is confronting Burke. |
* If the Lone Wanderer accepts the offer but reports Burke to [[Lucas Simms]], Lucas will attempt to arrest Burke, but will get shot and killed as a consequence. The Lone Wanderer can intervene and save Lucas, but this can only be accomplished by killing or disarming Burke before he opens fire, or by attempting to speak to Simms while he is confronting Burke. |
||
* If the Lone Wanderer has helped [[Roy Phillips]] take over Tenpenny Tower before meeting Burke at Megaton, Phillips will make Burke his right-hand man. |
* If the Lone Wanderer has helped [[Roy Phillips]] take over Tenpenny Tower before meeting Burke at Megaton, Phillips will make Burke his right-hand man. |
||
* If the Lone Wanderer kills Burke, they gain positive Karma and can still detonate the bomb if having already accepted the offer. |
* If the Lone Wanderer kills Burke, they gain positive Karma and can still detonate the bomb if having already accepted the offer. |
||
− | |||
⚫ | |||
⚫ | |||
⚫ | Mister Break is a character found in the [[Sacred Bog]] area of [[Point Lookout (location)|Point Lookout]]. He is a part of the hallucination that occurs after the Lone Wanderer consumes [[punga seeds]] and is seen leaning against an atom bomb, similar to the Megaton bomb but much larger. After interacting with him, the bomb explodes, and the Lone Wanderer wakes up outside of the Sacred Bog. Mister Break is a delusional image of Mister Burke and his clothes are the same as |
||
==Inventory== |
==Inventory== |
||
{{Inventory |
{{Inventory |
||
+ | |game =FO3 |
||
⚫ | |||
+ | |title =yes |
||
⚫ | |||
|weapon =[[Silenced 10mm pistol|Silenced N99 10mm pistol]] |
|weapon =[[Silenced 10mm pistol|Silenced N99 10mm pistol]] |
||
− | |otheritem = |
+ | |otheritem = |
|ondeath =empty |
|ondeath =empty |
||
⚫ | |||
+ | {{Inventory |
||
+ | |game =FOS |
||
+ | |title =yes |
||
+ | |image =FoS Mister Burke.png |
||
+ | |apparel =[[Lucky formal wear]] |
||
+ | |weapon =[[Wild Bill's Sidearm (Fallout Shelter)|Wild Bill's Sidearm]] |
||
}} |
}} |
||
+ | |||
⚫ | |||
⚫ | |||
+ | |||
⚫ | Mister Break is a character found in the [[Sacred Bog]] area of [[Point Lookout (location)|Point Lookout]]. He is a part of the hallucination that occurs after the Lone Wanderer consumes [[punga seeds]] and is seen leaning against an atom bomb, similar to the Megaton bomb but much larger. After interacting with him, the bomb explodes, and the Lone Wanderer wakes up outside of the Sacred Bog. Mister Break is a delusional image of Mister Burke and his clothes are the same as Mister Burke's. When spoken to, he will respond in [[Tobar|Tobar the Ferryman]]'s voice (it is later revealed that it was indeed Tobar talking), and he gives a warning to not get up, saying "you might hurt yourself." Mister Break is an [[essential]] character. |
||
==Notes== |
==Notes== |
||
− | * |
+ | * Mister Burke has a [[Mister Burke's house|house]] in Megaton next to the bomb in the middle of town, but he never goes there and doesn't even possess its key. |
− | * |
+ | * Mister Burke and Roy Phillips will have a special conversation on Tenpenny's balcony during which Mister Burke reveals his intentions to blow up Megaton, and Phillips expresses his shock if the player character decides to rig the bomb in Megaton and side with Roy Phillips during the Tenpenny Tower quest. |
* Stealing items from Mister Burke's house in Megaton does not result in Karma loss. |
* Stealing items from Mister Burke's house in Megaton does not result in Karma loss. |
||
* He is one of only nine named characters in the base game to have "Very Evil" Karma. |
* He is one of only nine named characters in the base game to have "Very Evil" Karma. |
||
* Strangely, if one attempts to kill Burke on Tenpenny Tower balcony, he will panic but not fight back, not even try to escape. |
* Strangely, if one attempts to kill Burke on Tenpenny Tower balcony, he will panic but not fight back, not even try to escape. |
||
− | * |
+ | * Mister Burke is absent from the Japanese release of ''Fallout 3'' in order to remove the option of detonating the nuclear bomb in Megaton for sensitivity purposes. |
+ | * If during the quest Tenpenny Tower the ghouls move in by the non violent option Mr. Burke is the only human who is not killed. |
||
==Notable quotes== |
==Notable quotes== |
||
+ | * {{Inline quote|What [[Lone Wanderer|you]] did, it was a great thing. That place, those people... necessary sacrifices. Here's to a better future. Here's to Tenpenny Tower!|sound=FO3 Burke NecessarySacrifice.ogg}} |
||
− | {{Notable content |
||
− | + | * {{Inline quote|Any moment now, you'll be dead. Are you excited to see what that's like?|sound=FO3 Burke AnyMomentNow.ogg}} |
|
− | + | * {{Inline quote|Why do you knuckle draggers always insist on doing things the hard way? Very well, [[Lucas Simms|Sheriff]]. Lead the way.|sound=FO3 Burke YouKnuckleDraggers.ogg}} |
|
− | + | * {{Inline quote|It was a wonderful thing you did. Inspirational...Truly.|sound=FO3 Burke AWonderfulThing.ogg}} |
|
− | + | * {{Inline quote|The pulse charge is rigged? Excellent! Excellent!|sound=FO3 Burke FusionPulseCharged.ogg}} |
|
− | |{{Inline quote|The pulse charge is rigged? Excellent! Excellent!|sound=FO3 Burke FusionPulseCharged.ogg}} |
||
⚫ | |||
==Appearances== |
==Appearances== |
||
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==Behind the scenes== |
==Behind the scenes== |
||
− | * Mr Burke's script was written by [[Emil Pagliarulo]] and voiced by [[Wes Johnson]]<ref>[http://planetfallout.gamespy.com/articles/features/277/Interview-with-Wes-Johnson Interview with Wes Johnson] at Planet Fallout.</ref> |
+ | * Mr Burke's script was written by [[Emil Pagliarulo]] and voiced by [[Wes Johnson]]<ref>[http://archive.is/20130626141032/planetfallout.gamespy.com/articles/features/277/Interview-with-Wes-Johnson Interview with Wes Johnson] at Planet Fallout.</ref> |
− | * |
+ | * Mister Burke does not exist in the Japanese version of ''Fallout 3'', thus disabling the "detonate the bomb" option in The Power of the Atom as the Lone Wanderer cannot get the fusion pulse charge under any circumstances, which was done for [[World War II|cultural reasons]].<ref>http://kotaku.com/5082637/bethesda-censors-fallout-3-for-japan</ref> |
==Bugs== |
==Bugs== |
||
* {{Platforms|ps3}} If the Lone Wanderer kills Burke, after a long while he may respawn, and can be found standing beside the bomb if it is disarmed, though he cannot be engaged in conversation. {{Verify|verified}} |
* {{Platforms|ps3}} If the Lone Wanderer kills Burke, after a long while he may respawn, and can be found standing beside the bomb if it is disarmed, though he cannot be engaged in conversation. {{Verify|verified}} |
||
− | * {{Platforms|ps3 |
+ | * {{Platforms|pc,ps3,xbox360}} If the Lone Wanderer kills Burke and disarms the bomb, they will still encounter hitmen. If their bodies are looted, they will have [[contract for extermination|contracts]] instructing them, signed "-B", as if the Lone Wanderer hadn't already killed Burke. {{Verify|verified}} |
==Gallery== |
==Gallery== |
||
− | <gallery |
+ | <gallery> |
MrBurkeCA.jpg|Mister Burke concept art by [[Adam Adamowicz]] |
MrBurkeCA.jpg|Mister Burke concept art by [[Adam Adamowicz]] |
||
File:FO3BurkeNoHatGlasses.jpg|Mister Burke without his hat and glasses |
File:FO3BurkeNoHatGlasses.jpg|Mister Burke without his hat and glasses |
||
Mister Break.jpg|Mister Break, his alter ego, can be met after collecting seeds during [[Walking with Spirits]] in the [[Sacred Bog]] at the [[Vault-Tec bobblehead#Point Lookout|Luck Bubblehead]]. |
Mister Break.jpg|Mister Break, his alter ego, can be met after collecting seeds during [[Walking with Spirits]] in the [[Sacred Bog]] at the [[Vault-Tec bobblehead#Point Lookout|Luck Bubblehead]]. |
||
+ | Conflict.jpg |
||
Mr. Burke draws down on Lucas Simms.jpg|Mister Burke killing [[Lucas Simms]] |
Mr. Burke draws down on Lucas Simms.jpg|Mister Burke killing [[Lucas Simms]] |
||
FO3 atomic bomb endslide 2.jpg|Mister Burke in [[Fallout 3 endings|ending slide]] |
FO3 atomic bomb endslide 2.jpg|Mister Burke in [[Fallout 3 endings|ending slide]] |
||
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{{Navbox characters FOS}} |
{{Navbox characters FOS}} |
||
− | [[Category:Fallout 3 characters]] |
||
[[Category:Megaton characters]] |
[[Category:Megaton characters]] |
||
[[Category:Tenpenny Tower characters]] |
[[Category:Tenpenny Tower characters]] |
||
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[[de:Burke (Fallout 3)]] |
[[de:Burke (Fallout 3)]] |
||
− | [[es:Burke]] |
+ | [[es:Burke (Fallout 3)]] |
− | [[fi: |
+ | [[fi:Burke (Fallout 3)]] |
[[pl:Burke]] |
[[pl:Burke]] |
||
[[ru:Мистер Бёрк]] |
[[ru:Мистер Бёрк]] |
||
+ | [[uk:Містер Берк]] |
Revision as of 10:21, 14 September 2019
For the Fallout Tactics character, see Burke (Fallout Tactics). |
Mister Burke is Allistair Tenpenny's right-hand man in 2277.
Background
Burke was born in 2221, making him 56 years old during the events of Fallout 3 in 2277. Mister Burke is first found spending his days at Moriarty's Saloon, drinking and talking to Colin Moriarty or asking Gob, the ghoul bartender, questions such as: what is it like being a ghoul, the effects of radiation on his body, and what it's like to live among the non-irradiated populace. He also likes to eat at the Brass Lantern, where he can keep an eye on the atomic bomb.[1]
Daily schedule
He can be found sitting in a chair in Moriarty's Saloon before the start of the quest The Power of the Atom. If the Lone Wanderer accepts the fusion pulse charge, he will go back to Tenpenny Tower once the task of re-arming the bomb is finished, and will wait for the Lone Wanderer to rendezvous with him. Alternatively, if the Lone Wanderer disarms the nuke, he will leave Moriarty's Saloon and travel back to Tenpenny Tower (this might take him a few days, and he may be killed in the wasteland); he will then spend all of his time in or on the same floor as his suite.
Interactions with the player character
Interactions overview
Interactions | ||
---|---|---|
This character starts quests. | ||
This character drops a finger upon death (Lawbringer). |
Quests
- The Power of the Atom: Burke attempts to hire the Lone Wanderer to detonate Megaton's bomb.
Effects of player's actions
- If a female Lone Wanderer has the Black Widow perk, she can seduce Burke. Once seduced, he will refer to her as his "lover" and will plan accordingly to go to Tenpenny Tower and convince Tenpenny to not blow up Megaton. Burke will actually disappear from the game altogether, but he will still send four love letters to Colin Moriarty to give to the Wanderer as if he were at Tenpenny Tower. In the last one he will finally break up with her.
- If the Lone Wanderer refuses Burke's offer or disarms the bomb without speaking to him, hitmen will show up at random encounters to attack them.
- If the Lone Wanderer accepts the offer but reports Burke to Lucas Simms, Lucas will attempt to arrest Burke, but will get shot and killed as a consequence. The Lone Wanderer can intervene and save Lucas, but this can only be accomplished by killing or disarming Burke before he opens fire, or by attempting to speak to Simms while he is confronting Burke.
- If the Lone Wanderer has helped Roy Phillips take over Tenpenny Tower before meeting Burke at Megaton, Phillips will make Burke his right-hand man.
- If the Lone Wanderer kills Burke, they gain positive Karma and can still detonate the bomb if having already accepted the offer.
Inventory
- Fallout 3
Apparel | Weapon | Other items |
---|---|---|
Dirty pre-War businesswear and hat Tortiseshell glasses |
Silenced N99 10mm pistol |
- Fallout Shelter
Mister Break
Mister Break is a character found in the Sacred Bog area of Point Lookout. He is a part of the hallucination that occurs after the Lone Wanderer consumes punga seeds and is seen leaning against an atom bomb, similar to the Megaton bomb but much larger. After interacting with him, the bomb explodes, and the Lone Wanderer wakes up outside of the Sacred Bog. Mister Break is a delusional image of Mister Burke and his clothes are the same as Mister Burke's. When spoken to, he will respond in Tobar the Ferryman's voice (it is later revealed that it was indeed Tobar talking), and he gives a warning to not get up, saying "you might hurt yourself." Mister Break is an essential character.
Notes
- Mister Burke has a house in Megaton next to the bomb in the middle of town, but he never goes there and doesn't even possess its key.
- Mister Burke and Roy Phillips will have a special conversation on Tenpenny's balcony during which Mister Burke reveals his intentions to blow up Megaton, and Phillips expresses his shock if the player character decides to rig the bomb in Megaton and side with Roy Phillips during the Tenpenny Tower quest.
- Stealing items from Mister Burke's house in Megaton does not result in Karma loss.
- He is one of only nine named characters in the base game to have "Very Evil" Karma.
- Strangely, if one attempts to kill Burke on Tenpenny Tower balcony, he will panic but not fight back, not even try to escape.
- Mister Burke is absent from the Japanese release of Fallout 3 in order to remove the option of detonating the nuclear bomb in Megaton for sensitivity purposes.
- If during the quest Tenpenny Tower the ghouls move in by the non violent option Mr. Burke is the only human who is not killed.
Notable quotes
- "What you did, it was a great thing. That place, those people... necessary sacrifices. Here's to a better future. Here's to Tenpenny Tower!"
- "Any moment now, you'll be dead. Are you excited to see what that's like?"
- "Why do you knuckle draggers always insist on doing things the hard way? Very well, Sheriff. Lead the way."
- "It was a wonderful thing you did. Inspirational...Truly."
- "The pulse charge is rigged? Excellent! Excellent!"
Appearances
- Burke appears in Fallout 3, and Fallout Shelter.
- Mister Break appears only in the Point Lookout add-on.
Behind the scenes
- Mr Burke's script was written by Emil Pagliarulo and voiced by Wes Johnson[2]
- Mister Burke does not exist in the Japanese version of Fallout 3, thus disabling the "detonate the bomb" option in The Power of the Atom as the Lone Wanderer cannot get the fusion pulse charge under any circumstances, which was done for cultural reasons.[3]
Bugs
- If the Lone Wanderer kills Burke, after a long while he may respawn, and can be found standing beside the bomb if it is disarmed, though he cannot be engaged in conversation. [verified]
- contracts instructing them, signed "-B", as if the Lone Wanderer hadn't already killed Burke. [verified] If the Lone Wanderer kills Burke and disarms the bomb, they will still encounter hitmen. If their bodies are looted, they will have
Gallery
References
|
|
|