Background[edit | edit source]
Bryan spent his childhood living in Grayditch with his single-parent father, Fred Wilks, often playing with the teenage son of William Brandice. Together, the two boys explored all of Grayditch and learned the best places to hide from giant ants. Bryan also pestered Doctor Lesko with questions. His father always told him that if he made a mistake, he had to apologize three times, and then decide if he actually meant it.
He survived the fire ant attack on Grayditch by hiding underneath a demolished car. The huge insects overlooked him and moved on after carrying off their prey. Since the attack, Bryan's food and water supply has dwindled (his father used to make trips to stock up for the entire settlement), and he has left the safety of the small settlement in hopes of finding help.
Interactions with the player character[edit | edit source]
Interactions overview[edit | edit source]
|This character is essential. Essential characters cannot be killed.|
|This character can be enslaved with the Mesmetron.|
|This character starts quests.|
|This character is involved in quests.|
Quests[edit | edit source]
- Those!: Bryan runs up to the player and initiates dialogue the first time the player approaches the vicinity of Grayditch. Bryan tasks the player with helping to save his father from an attack of fire ants. He spends much of the quest hiding in a closed Pulowski Preservation shelter next to the diner near his home, waiting for the player to find Doctor Lesko. When Bryan comes to give you the quest, there is a speech challenge where he will either give you the key to his father's emergency supplies or lie to you about it. Having the Child at Heart perk ensures he gives you the key. Without the key, you will have to pick the very hard lock on the dumpster, which contains one of five different handguns, .32 pistol, Chinese pistol, 10mm pistol, laser pistol, or Scoped .44 Magnum, and numerous frag grenades and/or pulse grenades.
Effects of player's actions[edit | edit source]
At the end of the quest, Bryan is left alone and orphaned and goes to live in his former home. The player character then has the following options:
- To find his Aunt Vera Weatherly in Rivet City and ask her to take him in.
- To secure him a place in Little Lamplight.
- To sell him to Eulogy Jones and the slavers of Paradise Falls.
- To simply leave him in Grayditch by himself.
Later in the game, one can check on him. If he is with Vera in Rivet City, he will be very happy and grateful to the Lone Wanderer for getting him there. If he is still in Grayditch, he will be lonely and miserable, but at least safe. If he is in Little Lamplight, he will think the other kids are weird and say he would have enjoyed Rivet City much better. If the player character sells him to Eulogy, he disappears from the game permanently.
If one simply leaves him in Grayditch, Three Dog will criticize the player character, saying that "you left the kid to rot in that fallout shelter." If one sells him as a slave, his remarks will be even more negative. In contrast, if one gets Bryan to Rivet City, Three Dog's remarks will be positive.
Inventory[edit | edit source]
Notes[edit | edit source]
- He may address a female Lone Wanderer as "sir" or "mister" in some of his dialogue.
- It is unclear whether he is the nephew or cousin of Vera Weatherly, due to conflicting dialogue.
Notable quotes[edit | edit source]
- "I wish I had met you a long time ago, then maybe my dad would still be alive."
- "Pappa called him an egghead, but his head was shaped regular, so I didn't get it."
- "My pappa had a gun, and he said it hurt those things, but he said they were the dumbest Fuckin' Ants he ever saw."
- "Now I know what a TV dinner feels like."
Appearances[edit | edit source]
Bryan appears only in Fallout 3.
Behind the scenes[edit | edit source]
While in the shelter, Bryan will say "Now I know what a TV dinner feels like." This is a reference to the movie Die Hard, where John McClane says the same thing while crawling through a narrow ventilation shaft.
Bugs[edit | edit source]
- Xbox 360 If Vera Weatherly dies after Bryan moves in with her, Bryan may appear inside of the Enclave garrison outside of the Jefferson Memorial during Take it Back! Strangely, Enclave soldiers will be friendly to Bryan while Brotherhood troops are hostile and will open fire on Bryan.[verified]
- Xbox 360 If you attack Bryan while he is in Rivet City, everyone will become hostile towards him but not you. As he cannot be killed, the resident non-player characters will chase him and attack him fruitlessly.[verified]
- PC Playstation 3 Xbox 360 It is possible to find Bryan being attacked by other NPCs. Examples of this include the Enclave soldier north of the ruined farmhouse, and random event occurrences outside the Super-Duper Mart.[verified]
- PC Playstation 3 Xbox 360 Bryan can be pickpocketed and reverse-pickpocketed. This can be used to arm him and change his clothing. The player can also steal and wear his ragamuffin outfit. Placing an explosive device in his inventory merely adds it to his inventory rather than changing it to a live explosive.[verification overdue]
References[edit | edit source]
- The Lone Wanderer: "Any idea where I can look for someone to take care of you?"
Bryan Wilks: "Well, pappa always told me about my cousin Vera. She lives on some big, giant ship somewhere or something. Pappa called the place "Rivet City", but I dunno where it is."
Bryan Wilks' dialogue)
- The Lone Wanderer: "Vera, your nephew Bryan lost his folks and needs a place to live."
Vera Weatherly: "Poor dear. I know what it's like to be alone. I'd love to take him in. Don't worry, I have the means to keep him fed and healthy but most importantly, safe."
(Vera Weatherly's dialogue)
- Fallout 3 Official Game Guide Game of the Year Edition p.64: "Bryan Wilks
When the settlement was attacked by Giant Ants and all the inhabitants were wiped out, eight-year-old Bryan hid underneath a demolished car. Luckily, the huge insects overlooked him and moved on after carrying off their prey. Since the attack, Bryan's food and water supply has dwindled (his father used to make trips to stock up for the entire settlement), and he has left the safety of the small settlement in hopes of finding help."
(Fallout 3 Official Game Guide Game of the Year Edition Wasteland Census)