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Bring on some more Super Mutants! I'm not finished with them yet!

The Brotherhood of Steel GNR commander is the head of the Brotherhood forces protecting the GNR building in 2277.

Background

The commander and his team defend the Galaxy News Radio building plaza from intruders, namely super mutants. The mutants' presence in the area has become increasingly larger, making the commander and his team's job more difficult to handle.

Interactions with the player character

Interactions overview

Interactions
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This character is essential. Essential characters cannot be killed.
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This character is involved in quests.
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This character drops an ear upon death (Contract Killer).

Quests

  • Following in His Footsteps: The commander and his troops are encountered defending the GNR building from an attacking group of mutants. When the player character finishes clearing out the threat with the assistance of the Lyons' Pride members, Sarah Lyons walks over to the commander who asks for her to report her status. The two have a small conversation about how they "cleaned up" the mutants. Sarah explains that she will finish up sweeping the perimeter just before they are ambushed by a behemoth.

Inventory

Apparel Weapon Other items On death
Power armor and recon helmet Laser rifle Brotherhood holotag

Notes

  • The commander does not have any dialogue with Sarah if the player clears out the mutants without the assistance of the Pride.
  • He is named "Brotherhood of Steel Paladin" in-game.

Appearances

The Brotherhood GNR commander appears only in Fallout 3.

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