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The Brotherhood of Steel in the Commonwealth is a detachment of the wider East Coast Brotherhood of Steel led by Elder Arthur Maxson.[1] The East Coast Brotherhood emerged in its current form following the reunification of the Brotherhood Outcasts and the Capital Wasteland chapter circa 2283.[2] After several recon teams were sent to the Commonwealth from 2280 onward, a full expeditionary force under the command of Elder Maxson arrived in the region onboard the airship, the Prydwen around late 2287 to oppose the Institute and their synth army in the subsequent War of the Commonwealth. They serve as one of the four major factions in Fallout 4.
Post-2287 events in the timeline suggest that the Commonwealth expedition survived the conflict with the Institute intact, evolving into a full-fledged chapter and, by 2296, seemingly becoming the de facto leadership of the entire Brotherhood of Steel, able to direct large-scale operations including flying the Prydwen to the West Coast and issuing orders to the elders of other chapters to hunt down high-priority targets on their behalf.[Non-game 1]
See this section below for all gameplay interactions with the Brotherhood of Steel in Fallout 4.
Background[]
The Capital Wasteland[]

The Citadel, headquarters of the Brotherhood in the Capital Wasteland
The Brotherhood first arrived on the East Coast in 2255 and set up operations in Washington, D.C.. It was initially a expeditionary force sent from California with the goals of searching for advanced technology in the former American capital and re-establishing contact with other wayward Brotherhood chapters. The heir of the Maxson legacy, Arthur, was sent with this expedition to receive training and to protect him from internal conflict in the West Coast Brotherhood.[3] Led by Star Paladin Owyn Lyons,[Non-game 2] the expedition eventually established themselves in the ruins of the Pentagon, re-christened as the Citadel with Lyons as chapter elder. However, Lyons decided to change the chapter's priorities to include safeguarding the wastelanders of the Capital Wasteland and allowing open recruitment. These were extremely controversial reforms, leading to the eventual Schism and the secession of the Brotherhood Outcasts.
Morale was at an all-time low for the Brotherhood when, in 2277, the Enclave re-emerged to seize Project Purity, a project which the Brotherhood had once supported. With the aid of Dr. Madison Li of the Project Purity team and a dweller from Vault 101, the Brotherhood managed to rally against the Enclave, and despite setbacks, ultimately gained victory in their war against the Enclave. This placed the chapter in a stronger position than ever, with a bounty of Enclave resources and now-unlimited clean water from Project Purity.[4]
However, Lyons and his daughter Sarah passed not long after, and the East Coast chapter was subsequently led by a series of largely incompetent elders. Around the same time, the group also began construction of an airship called the Prydwen, using parts salvaged from the Enclave's mobile base crawler at Adams Air Force Base. The development and construction process took a total of six years.[5] By around 2282, the Prydwen was successfully aloft under Proctor Ingram's oversight,[6] and once completed, the Brotherhood used it to spread its presence across the East Coast.[7]
Around the same time, the Brotherhood also became embroiled in another campaign against super mutants in the Capital Wasteland. During this campaign, an army of super mutants including several super mutant behemoths marched on the Brotherhood's main base; Ingram lost her legs in the resulting battle. The Prydwen was not in the Capital Wasteland at that time, reducing the Brotherhood's advantage.[8] It was during this campaign that the Brotherhood's next leader rose to prominence. At age 15 (circa 2282), Arthur Maxson achieved a hero-like status in the Brotherhood when he defeated the super mutant leader Shepherd, who had been attempting to reorganize the Capital Wasteland's super mutants. Just a year later, he brokered peace with the Brotherhood Outcasts and reunified the East Coast Brotherhood. For his achievements, he was appointed elder that very year, becoming the youngest elder in Brotherhood history at age 16.
Following Arthur Maxson's ascendance to elder, contact was reestablished with the West Coast Brotherhood, who had cut off communications due to their disapproval of Lyons' actions. The West Coast elders gave the new Elder Maxson their full support.[2] Maxson was soon granted command of the Prydwen and supreme command of the eastern Brotherhood, and his leadership is credited with expanding the division from a mere Capital Wasteland occupation force into a major regional military power.[9]
The Commonwealth[]
The Brotherhood of Steel's presence in the Commonwealth began in 2280. That year, an unnamed recon squad volunteered to go into the Commonwealth, becoming the first Brotherhood team to explore the region. The first recon team was hugely successful, bringing back crates full of pre-War technology and historical documents and proving that further exploration would be fruitful.[10]
This paved the way for Recon Squad Artemis, consisting of seven soldiers, to be sent to the Commonwealth around 2284.[11] Artemis had problems beginning at their drop-off point in Malden, ambushed by a unknown party following just a few communications sent back to command.[10] This resulted in the death of four knights, with some being forced to abandon and manually sabotage the cores of their power armor in an attempt to prevent them falling into enemy hands.[12] The survivors made their way to the National Guard training yard to regroup, which was infested with feral ghouls and resulted in the death of another knight. The remaining two left to investigate the pre-War Revere satellite array, but super mutants overcame them and claimed the second to last member of the team. The only survivor was the commanding officer, Paladin Brandis, who took shelter at Recon bunker Theta and has remained secluded there ever since.[13][14][15] Subsequent teams were dispatched to look for Artemis, but none succeeded.[11] Although he has been left traumatized by his isolation, Brandis could be convinced to return to active service in the Brotherhood.[16]

The three surviving members of Gladius, left to right: Rhys, Danse, Haylen
Recon Squad Gladius subsequently entered the region in 2287 with the same goals as the preceding squads, as well as the goal of determining Artemis' fate. They encountered similar resistance from raiders as Artemis did and, over the course of several weeks, managed to secure a base of operations at the Cambridge Police Station, but lost four knights in various confrontations.[10][17] Listening Post Bravo was designated by the squad commander Paladin Danse to be their fallback outpost if they ever needed to regroup.[18] Despite their losses, and their failure to find Artemis, they made one important discovery that would significantly influence the state of affairs in the Commonwealth: Scribe Haylen detected a series of mysterious short-lived energy readings only possible for an organization with a high level of technology. Concerned that whatever group was generating these readings would be a threat, the squad made it their top priority to transmit their findings back to the Capital Wasteland.[19]
Arrival of the Prydwen[]
In 2287, the greater East Coast Brotherhood in the Capital Wasteland received Recon Squad Gladius' findings of mysterious energy readings in the Commonwealth. Analysis by Archivist Knox concluded that these readings were being produced by the Institute and were associated with some type of extremely advanced technology. Concerned that this technology would have devastating consequences for humanity, Elder Maxson immediately ordered for an expeditionary force to be sent to the Commonwealth to gauge the situation -- and deal with the threat.[20] The Prydwen was prepared for departure on very short notice; while enough time was taken to organize a full expedition (combat force, logistics team, research team, and more), some of the changes made to the Prydwen were not fully tested,[21] and very few of the personnel were even told where their destination would be.[22]
Battle for Boston Airport[]

The Brotherhood at Boston Airport
The Prydwen traveled to the Commonwealth with a sizable combat force. Boston Airport was selected by the Brotherhood as the headquarters for their operations in the region; combat was initiated to secure the airport from the feral ghouls infesting it since the time of the Great War. The Prydwen deployed its full vertibird escort on approaching the airport. The troops laid down a torrent of fire on their approach, then advanced on foot, slaughtering most of the ghouls and securing the airport.[23] However, straggling feral ghouls continued to infest the airport's subterranean ruins, undetected by most of the Brotherhood soldiers and posing a risk to anyone who attempted to investigate.[24]
The Brotherhood fully established its new headquarters in the Commonwealth at Boston Airport, where they moored the Prydwen. The vessel serves multiple roles for the Brotherhood, including those of aircraft carrier, command center, clinic, barracks, supply base, maintenance bay, and research facility.[25][26] Cambridge Police Station, the field base of Recon Squad Gladius, was also made a Brotherhood outpost and a staging zone for travel to and from the Prydwen.
War with the Institute[]
After establishing themselves in Boston, the elder calls a meeting and declares war on the Institute and its synths, which is the reason for their arrival to the Commonwealth. However, before any further action, the Brotherhood's first priority after setting up at Boston Airport is to secure its perimeter. The nearby Fort Strong is a strategic location, being an experimental weapons testing and research facility with a large arsenal of mini nukes,[Non-game 3] but it is occupied by super mutants, posing a significant threat to the Brotherhood's position. Clearing Fort Strong would allow the Brotherhood to gain those mini nukes for their own arsenal and also use the fort as a strategic defense point for the eastern flank of Boston Airport.[27][28]

A destroyed Liberty Prime
First priority aside, the Brotherhood's main plan for dealing with the Institute is to rebuild and use Liberty Prime, the military super-robot which was destroyed by the Enclave in the Battle of Rockland in 2278, which they brought to the Commonwealth in secret. Liberty Prime is the most advanced robot the Brotherhood has ever had, and they believe having it operational would ensure their victory over the Institute in any scenario, especially since the Prydwen itself is not suited for combat. However, with Liberty Prime destroyed, the main task of the Brotherhood is to restore it to working condition. This is no small task, as it has taken Proctor Ingram and her scribes years just to restore Liberty Prime's mechanical frame.[29] The deeper problems involve its power systems and limb actuators, as well as the need to replenish its own stock of Mark 28 nuclear warhead munitions. The final problem is to find a way to restore its fusion reactor, since it is currently maintained only by siphoning power from the Prydwen.[30] The Brotherhood hopes to find all of the necessary personnel and parts needed for this from within the Commonwealth.
The other problem is actually finding the Institute. Brotherhood records indicate the Institute was founded by survivors from the Commonwealth Institute of Technology, but there is no sign of its presence at the C.I.T. ruins. This was the only lead to the Institute's location, and the trail has gone cold.[31] The Sole Survivor of Vault 111 ultimately manages to discover the Institute's location by killing a courser and tracking down ex-Institute scientist Brian Virgil, but what they choose to do with this information is left determinant. If they so choose, they can become the Brotherhood's top source as an insider. Otherwise, the Brotherhood still casts a wide net, with constant aerial and ground patrols and scribes monitoring radio traffic and attempting to decrypt their radio frequency.[32]
Another possible problem for the Brotherhood is the existence of the Railroad, an organization which seeks to liberate the synths from their servitude under the Institute. Although the factions are mutually opposed to the Institute, their differing ideology towards synths makes them enemies. The Brotherhood's leaders believe that the Railroad's capability to hamper their operations and help synths escape from the Commonwealth makes it too much of a problem to ignore.[33] The Railroad also sees the Brotherhood as an enemy from the get-go, with no chance of coexistence.[34] Depending on the events of the war, the two factions may come to blows in some major engagements such as the Battle of Bunker Hill, or they may not have engaged each other at all before taking action to cripple their opponent.(N1)
Other operations and continued presence[]

Vertibird patrols are a common sight in the Commonwealth after the Prydwen arrives
After their arrival, the Brotherhood also began to deploy regular vertibird missions and ground troops patrolling around the Commonwealth. The main goals of these patrols are either to clear out hostiles as part of the campaign to cleanse the wastes or to collect any valuable technology or documents for safekeeping. Some other regular operations include training the squires and securing a stable food supply.
One special mission, undertaken by a lone paladin named Hudson, involves an expedition to investigate increasing super mutant activity near the Commonwealth, which the Brotherhood considers to be disturbing.[35]
Dependent on their victory, the Brotherhood's plans for the Commonwealth don't end with the Institute's destruction. Elder Maxson and Lancer-Captain Kells believe it necessary for the Brotherhood to stay in the Commonwealth long-term to ensure its people's safety and to wipe out any remaining hostiles.[36][37]
Nuka-World outpost[]
The Brotherhood had an outpost somewhere in the region around Nuka-World.(Note 1) Sometime in or before 2287, a member of the Pack, Buzz, stumbled upon this outpost and found multiple human and ghoul corpses. Assuming all the Brotherhood members were dead, he devised a plan to take a functional suit of power armor from the outpost, but first needed to locate a fusion core.[38] He had told one of his friends about the outpost, who then attempted to enter the location themself, and consequently lost their finger in the process as some Brotherhood members had returned. Regardless of the incident, he then decided he would sneak in and steal the power armor, as well as take the finger back.[39] Having found a fusion core, he reentered the outpost and successfully managed to take both, but was gravely wounded by the Brotherhood in the process.[40]
A rogue member of the Brotherhood can be fought in the Gauntlet.
New California[]

The Prydwen lands at a Brotherhood base in the west
In 2296, the Eastern Brotherhood somehow discovered that an Enclave scientist, Siggi Wilzig, had deserted from the Enclave with a key technology that could change the balance of power in the wasteland, and was headed towards Los Angeles. The clerics in the Commonwealth charged a West Coast Brotherhood chapter stationed at an airbase with tracking down the scientist. The Prydwen was dispatched west, arriving at the airbase and deploying a squadron of knights in T-60 power armor to aid in the manhunt.[41]
Together, the two chapters conducted military operations in Southern California, forcefully seizing the settlement of Filly from its citizens. Though their manhunt was not initially successful, as the scientist's remains ended up in the hands of its intended target, they achieved their objective by routing the remnant forces of the New California Republic at Griffith Observatory. The NCR remnants' leader, Lee Moldaver, had just completed a cold fusion reactor using Wilzig's technology that was now powering all of the Los Angeles Boneyard. With their victory at Griffith Observatory, the Brotherhood gained control of this power source.[42]
Policies and ideology[]
The unification of Lyons' Brotherhood and the Brotherhood Outcasts under Arthur Maxson was the result of compromise between both organizations' doctrines. As a result, Elder Maxson's reunified East Coast Brotherhood prioritizes humanitarian aid much less than the Brotherhood under Owyn Lyons, but it is also less isolationist than the Brotherhood Outcasts were. Under Elder Maxson, the Brotherhood relies much more on its ideology, as Maxson believes that ideals are the source of strength.[43]
These reforms were not uncontroversial, and some members of the Brotherhood who supported Elder Lyons' policies resigned in protest.[44] However, these were a relatively small number. As time passed, most members now consider Elder Lyons' policies to have been a mistake for the Brotherhood.[45][46][47]
Recruitment and training[]
The reunified East Coast chapter maintained the open recruitment practices of the Lyons Brotherhood, although not everyone supports this.[48] Interested outsiders are allowed to join the Brotherhood if they can secure sponsorship from a Brotherhood recruiter;[49][50] in the Commonwealth expedition, this responsibility falls to Paladin Danse.[51] The recruit is placed under their sponsor's command as an initiate and is expected to follow any orders or teachings they give.[52] This is the highest rank the sponsor can give; all further advancement must be approved by an elder.[53][54] Some recruits may "start" as knights via a provisional recommendation by their sponsor, but this also requires the elder's approval to be official.[55] The recruit's training is dependent on their sponsor, and it can take a month or longer for a recruit to be sent on their first mission.[56]
Loyalty and discipline[]
As part of their training, Brotherhood recruits are taught to follow a strict "code of ethics" which prioritizes the Brotherhood above all else, even themselves. This is partly to ensure an individual's actions do not endanger their comrades, but also to instill unquestioning obedience to Brotherhood doctrine.[57][58] In Elder Maxson's belief, the Brotherhood is only strong if its soldiers have literal bonds of "brotherhood" (or "sisterhood"), which is part of the reason for the sponsorship process. This is another practice to encourage loyalty to the organization and cooperation between squadmates.[59][60]
Most importantly, Brotherhood members are taught that its mission is essential to humanity's survival,[61] and that abiding by the elder's ideals is the most meritorious behavior.[62] This reflects even in its motto: "Ad Victoriam" means "To Victory," and it tells the Brotherhood that they cannot allow defeat, because they are fighting for the future of mankind.[63] The human casualties of the Great War and the FEV mutants roaming the wastes are used to justify the Brotherhood's confiscation of technology and opposition to advanced scientific factions, for better or for worse, and many in the Brotherhood genuinely believe that its cause is humanity's last and best hope.[64][65][66][67]
These teachings are generally effective at inducing loyalty. For those in the Commonwealth expedition, they are made even more effective by Elder Maxson's field leadership, garnering respect and even some idol worship from the troops,[68] and the fact that operating in hostile territory and suffering losses has made everyone more cautious[69][70] and more accepting of the need to cleanse the wasteland.[47][71] This has also led to some further consequences. Under these wartime conditions, more hard-line members of the Brotherhood have developed an "us versus them" attitude where outsiders are totally irrelevant,[72] if not outright enemies of the Brotherhood. For example, many consider Madison Li a traitor for leaving the Brotherhood, and their opinion would not change even if she returned.[73] At the extreme, this can be used to justify heavy-handed violence against anyone who does not follow the Brotherhood's ideals, even civilians who were previously minding their own business.[74][75] Even Paladin Danse, one of the expedition's most respected senior officers, would be fully disregarded as a traitor if he is revealed to be a synth, despite not actually offending the Brotherhood otherwise.[76] Some members are concerned about collateral damage and the inevitable suffering from the conflict that is bound to happen, but few would defy orders.[77]

Brotherhood offenders are locked up at Cambridge Police Station to await disciplining
Disciplinary action in the Commonwealth detachment varies by offense. In general, Brotherhood soldiers are expected to take responsibility for their mistakes and learn from them; in some situations such as failing to follow orders during a mission whether intentionally or not, there may not be any other punishment. This may also occur if the insubordination is from more mission-critical personnel, especially if their disobedience does not result in severely negative consequences.[78][79][80][81] For more serious offenses such as theft, disorderly conduct, or substance abuse on duty, offenders may be incarcerated to await trial. Every member is given the right to have a fair trial by the elder, who decides their punishment;[82] alternatively, a sentence may be mitigated in light of valorous behavior.[83] The most serious offense is betrayal, and traitors are hunted down and executed without mercy.[76]
External relations[]
Overall[]

Project Purity, activated ca. 2277, has made the Capital Wasteland known for its purified water under the Brotherhood's distribution system
It is unclear how, if at all, the East Coast Brotherhood's overall treatment of civilian outsiders has changed from the Lyons era. Even before 2277, the Brotherhood was known to make recruitment drives in civilian settlements[49] and act to defend civilians from wasteland threats, such as hostile super mutants. In the years after Lyons, the Brotherhood seems to act the same way even if some of its motives have shifted; functionally, the only difference may be that it has become the dominant regional power under Elder Maxson.[2] Vertibird patrols are assigned to escort trade caravans solely with the intention of earning favorable prices for the Brotherhood, but the caravans are protected either way.[84] Meanwhile, the Brotherhood continues to fight against super mutants and feral ghouls, benefiting average civilians. Conditions are still incredibly harsh in the Capital Wasteland (possibly worse than in the Commonwealth),[85] but under the Brotherhood's control the region is apparently now known as an exporter of purified water and technology, indicating the continued success of Project Purity and possibly some form of the Water Distribution Network; it is unclear if the water is still given away for free, however.[86]

A Brotherhood supply run in the Diamond City market
Civilians continue to be barred from Brotherhood facilities on the basis of their being military sites, and the Brotherhood does not offer supplies to anyone who comes to their facilities begging for them.[87] However, the Brotherhood is known to carry out public "good will efforts" (the aforementioned vertibird caravan escorts would qualify), and also allows trading for supplies in civilian settlements.[88] Mercenaries are generally disliked for their opportunistic nature but may still be hired if the situation demands it,[89] while civilian informants are rewarded for giving relevant intelligence to the Brotherhood.[90] Little is known about the Brotherhood's relations with specific non-enemy factions, however. At most, Danse notes that the Brotherhood has attempted to study the Children of Atom to understand their radiation resistance, with little success.[91]
Members of the Brotherhood are allowed to regularly contact their relatives unless they are involved in sensitive operations[92] and can request leave to civilian areas for rest and recovery, with compensation if regular leave must be canceled.[93] When a member dies, their family members receive condolences and are allowed to retrieve their personal belongings.[94]
Wartime operations[]
Due to their wartime situation, the Commonwealth detachment is more restrictive and forceful in its external affairs. As before, civilians are not allowed to enter Brotherhood sites, and guards are given shoot-to-kill authority for anyone who does not comply with their orders.[95] Members of the expedition are under strict radio silence[92] and are forbidden from interacting with Commonwealth residents unless sanctioned to do so. This is partly for health and partly for security: any social contact with outsiders (including sex, or "fraternization") risks spreading diseases through the Brotherhood, thus requiring immediate medical decontamination.[96] Meanwhile, the existence of Institute synth infiltrators also makes outside contact dangerous in terms of accidental intel leaks or ambushes. Some Brotherhood members have become so paranoid that they even believe (rightly or not) that their comrades are also synths.[97] This does not stop individuals from making such "fraternization."[98]
The Brotherhood has differing attitudes towards the major factions of the Commonwealth (civilian settlements not included). The Institute is the Brotherhood's main enemy in the region, and the Brotherhood's goal is to destroy it for good. The Railroad is aligned with this goal but conflicts on the treatment of synths, and so the Brotherhood has marked them as a security threat to be eradicated as well.[33] For their parts, the Institute and the Railroad also see no possibility of coexistence with the Brotherhood, and both began planning contingencies to eliminate the Brotherhood since the moment of their arrival to the Commonwealth.[99][34]
Relations between the Brotherhood and the Commonwealth Minutemen are more neutral. The Brotherhood considers the Minutemen to be "untrained non-military personnel" and, seeing their lower level of technology and lack of conflicting goals, do not have seem to have any immediate plans involving the Minutemen. Due to being considered civilian, the Brotherhood believes it would be too risky to work with the Minutemen;[100] while some in the Brotherhood appreciate the Minutemen, others are more wary about them gaining too much firepower and rivalling the Brotherhood.[101] Paladin Danse considers the Minutemen too disorganized and too charitable for their own good, much like Lyons' Brotherhood.[102] Meanwhile, Proctor Quinlan actually believes the Minutemen are valuable to the Brotherhood as a proxy combat force to minimize Brotherhood casualties (or "virtual cannon fodder"); this is a minority opinion.[103]
Against its enemies, the Commonwealth Brotherhood detachment has adopted total warfare. They do not take prisoners, no matter whether the opposition are simple wasteland hostiles like super mutants or raiders or more complex opponents such as the Railroad.[104][105] Collateral damage is considered inevitable given the possibility of widespread synth infiltration in the Commonwealth's civilian population, although no one is happy with this fact. Noncombatant members of the enemy, such as the Institute's scientists and their families, are also considered acceptable targets, though opinions towards this are mixed.[75]
Perhaps most unsavory, civilians who were otherwise not interfering with the Brotherhood in any way may be eliminated if they do not cooperate when the Brotherhood imposes on them. The prime example of this is farmers: Proctor Teagan has the mandate to secure the Brotherhood's food supply. Through his methods, this includes sending personnel to settlements to "requisition" their crops by any means necessary, including extortion or even violent takeover.[74][106][107] In some farmers' eyes, this makes the Brotherhood no different from raiders.[108] If pressed, Proctor Teagan will admit that these requisition operations are not fully sanctioned by the Brotherhood of Steel or Elder Maxson.[109]
Overall, the Commonwealth detachment still tries to paint itself as having the best interests of the Commonwealth's people in mind -- while many in the Brotherhood do genuinely believe this whether true or not, this is also a calculated move on their part, since they believe public opinion can be as important as actual combat during wartime.[110][111] However, many in the Commonwealth still view the Brotherhood as little more than another conquering force, or are at least skeptical about their agenda. This is especially common among those accustomed to a free lifestyle,[112] those traditionally ostracized by Brotherhood ideology (such as non-humans),[113] or those dedicated to ensuring the Commonwealth's independence.[114][115] This is not helped by the Brotherhood's standard lack of subtlety and tendency to "take whatever they want,"[116] or by actions such as those of Proctor Teagan in his supply work. The Minutemen in particular are wary of the Brotherhood's firepower. They are willing to support the Brotherhood insofar as the Brotherhood aims to dispatch mutual enemies such as super mutants and the Institute. However, they fear that the Brotherhood will attempt to take control of the Commonwealth after they destroy the Institute.[117][118]
Treatment of non-humans[]
One of the overarching priorities of Elder Maxson's Brotherhood is a campaign to protect humanity by "cleansing the wastes." This means eradicating any non-human mutant populations which are considered hostile to humans, most specifically super mutants ("muties"), feral ghouls, and synths.[119] Although this is functionally no different from what Lyons' Brotherhood did before its reforms, the Brotherhood's reasoning on the situation has changed. Lyons' Brotherhood fought mutants reactively for humanitarian purposes, as they were threatening the people of the Capital Wasteland. Under Elder Maxson, the Brotherhood fights mutants proactively with the reasoning that they are byproducts of the unchecked science and technology that destroyed humanity in the Great War. Under this reasoning, it is the Brotherhood's "sworn duty" to exterminate mutants "in every form" -- following the same reason that the Brotherhood collects dangerous technology, which is to prevent it from threatening humanity.[43][119][120] For these reasons, they would similarly join the Commonwealth's super mutant conflict in support of the region's citizens.
As a result, this ideology means that the Brotherhood is responsible for hunting down any member or subgroup of a group they deem as abominations, even if the individual is peaceful[67][121] or is outside where the Brotherhood is operating, since they could organize and pose a threat in the future. (In the latter case, though, the Brotherhood does need to consider the situation grave enough to authorize action. For instance, a single regular synth escaping to the Island would not be relevant enough to send a task force in pursuit.)[35][122] Members of the Brotherhood do not always abide by the ideology; for example, synths or super mutants accompanying a trusted individual may be spared with the assumption that they are subordinates or prisoners of that individual.[123][124] Even Elder Maxson may (under exceptional circumstances) spare certain individuals who were otherwise marked for extermination, but this would only be allowed in secret with the understanding that officially doing so would shake the Brotherhood's ideological foundations.[125]

Paladin Danse calls the ghouls of the Slog "civilians," suggesting overall tolerance of ghouls[126]
Another result of this ideology is that the Brotherhood's opinion of non-humans in general has plummeted. Brotherhood members are taught to hate and fear non-humans[127][128] (especially the impressionable squires);[129] although this is mainly oriented towards outright hostile mutants (the aforementioned ferals, super mutants, and synths),[130] this means that non-hostile mutants such as normal ghouls are also treated with fear and disgust.[131] Brotherhood members are even discouraged from associating with ghouls altogether.[132][133][134] Admittedly, this attitude is not new: even Lyons' Brotherhood routinely shot at ghouls they saw out in the open in the Capital Wasteland.[135] In this regard, Maxson's Brotherhood may actually treat ghouls better than Lyons' Brotherhood did, as dialogue from Paladin Danse suggests that regular ghouls are considered no different from human civilians overall even if discriminatory attitudes towards them are common.[126]
Opinions towards robots apart from synths is mixed. Synths are opposed by the Brotherhood partially because they seem to display free will and autonomy while appearing human, which the Brotherhood believes is unnatural.[67] Some in the Brotherhood believe that robots should not even have any personality, but there is far less opposition towards other robots with more advanced artificial intelligence, such as the supervisors of Graygarden and other customized Mister Handies.[136] In fact, some Brotherhood members would be more than happy to have a robotic butler such as Codsworth.[137]
Sexual relations with outsiders are discouraged in general.[96][98] Sexual relations with non-humans are considered particularly disgusting, although the Brotherhood is aware that many recruits from the wasteland have engaged in them before. New recruits are screened for this as part of their medical checkups.[138]
Technology and data[]
In keeping with the Brotherhood's original goals, one of the top priorities of the reunified East Coast Brotherhood is to collect and safeguard advanced technology and information. In fact, research patrols are considered a "crucial facet" of the operations of the Commonwealth detachment, to the point that otherwise unassigned troops are ordered to report to Proctor Quinlan to receive technology retrieval assignments.[139] Personnel are expected to hand over all undocumented technology and data that they recover; not doing so will result in inquiry and punishment.[140]

Only technical documents are relevant to the Brotherhood, in Proctor Quinlan's view
However, not all information is held equally to the Commonwealth Brotherhood. To Proctor Quinlan, who leads the Brotherhood's data collection efforts, only nonfiction is worth collecting for the Brotherhood (though some of his scribes disagree), and only a subset of that information is truly relevant to the Brotherhood: weapon schematics, medical research, science journals, and repair manuals, for example.[141][142] In Quinlan's eyes, anything else is no better than trash, and he refuses to even allow them aboard the Prydwen.[143]
Furthermore, the Brotherhood is willing to let research that they consider to be dangerous or ill-conceived be destroyed completely, such as the Institute's technical research. While some of their technology would undoubtedly benefit the Brotherhood if obtained, they do not consider it worth preserving if it allows other creations which the Brotherhood wishes to eradicate to survive.[144][145]
Internal trade[]

Proctor Teagan and the Prydwen armory
In the 2280s, the East Coast Brotherhood introduced the bottlecap as an internal trading currency in order to increase its ability to purchase supplies externally, considered to be important since the Great War ended most munitions manufacturing.[146] This change was insituted on Elder Maxson's orders.[147] Brotherhood quartermasters sell items to members for their missions and personal use in exchange for caps, allowing the Brotherhood to maintain an income stream to support external trade. They also purchase items and technology recovered by members with caps, allowing the Brotherhood to establish its own financial base for internal trade.[148] That being said, it is left up to the specific quartermaster as to what they are willing to purchase.[146] This also allowed the Brotherhood to institute a standard retrieval compensation policy: Brotherhood members are paid in caps for the recovery of valuable items, be they technology or supplies.[149]
When it comes to the average member, standard equipment and ammunition for crucial missions along with all other necessities are still provided free of charge, although members are expected to return this equipment to the quartermaster upon the mission's completion. Knights and other higher-ranking officers similarly receive their power armor and other equipment upon achieving their rank, and thus do not need to pay for it;[150] however, modifications must be bought from the quartermaster or self-made.[151] Due to the Brotherhood providing the necessities, theft is considered a rare occurrence and made difficult as only the Logistics Division is authorized to import and export supplies.[152] The Brotherhood also has a surplus of certain munitions and equipment, allowing members to get them for free.[153]
Materiel[]
Apparel[]

Concept art of the BOS underarmor from The Art of Fallout 4
Brotherhood soldiers of the Commonwealth expedition are usually seen wearing two types of uniforms. One uniform is a set of fatigues composed of a sweater, cargo pants, and coveralls, all of which have numerous pouches, as well as work gloves and boots. The sweater's color may differ by the wearer's role, with a white variant worn by medical staff and a navy blue variant worn by the captain of the Prydwen, who also has a special officer's hat. The other uniform is a type of standardized underarmor designed to be worn underneath power armor, featuring various attachments and ports for interfacing with a power armor frame. Power armored soldiers do not need this underarmor, but it allows long-term use of power armor to be more comfortable and reduces risk of chafing.[Non-game 4] This uniform has a matching hood, a pre-War invention which is similarly designed to interface with a power armor helmet and also contains a microphone and earpiece for the power armor's internal radio.[Non-game 5]
When not in power armor, soldiers in the underarmor may wear additional combat armor pieces for protection. Lancers frequently wear the underarmor with a bomber jacket and a flight helmet with goggles. This underarmor comes in three colors: olive green, orange, and black. Elder Maxson himself usually wears the black underarmor with his specialized battlecoat over it. This coat was specially reinforced to be more resistant against ballistic and energy weapons fire while remaining lightweight.[154][Non-game 6]
In terms of power armor, soldiers of the Commonwealth expedition mainly use T-60 power armor, a pre-War model built as an evolution of the T-45 power armor design.[Non-game 7][Non-game 8] It is unspecified where the Brotherhood obtained its T-60 suits.

Closeup of a science scribe's examination gear
Scribes use a different set of apparel. Most scribes are generally noncombatants, and their apparel is more suited towards their work. Scribes in scientific roles, such as archivists or medical examiners, wear an armor set including a tattered white longcoat and an additional shoulder-mounted harness that contains a set of examination gear with (what appears to be) a built-in magnifying glass. They may also wear medical goggles, which actually consist of a hood that covers the full head and neck with a mounted visor with vision equipment, combined with an additional set of goggles. Engineering scribes use a set of engineer's armor, consisting of a padded gray jacket with coveralls and what appears to be a welding tank atached to the back. They often also wear welding helmets. Field scribes, who are more likely to see combat, use apparel closely resembling Brotherhood fatigues but with an additional backpack and a hat with goggles and hood.
Squires have a uniform consisting of a black jacket and cap, with a red scarf and also multiple storage belts.
As a continuing practice, all members of the Brotherhood use holotags to identify those killed in action.[155]
Weaponry[]
Laser rifles are the standard issue firearms for all Brotherhood members, used by initiates, noncombatants (scribes), and even by high-ranking officers. It is customary for Brotherhood personnel, even squires, to understand a laser gun well enough to field strip it in under a minute.[156][157] As a result of this familiarity, soldiers often personally customize their laser weapons... sometimes to the point of violating Brotherhood regulations.[158][159] In general, weapon mods do not seem to be banned, and are even sold by the Commonwealth expedition's quartermaster, Proctor Teagan. Teagan also creates his own "special" mods as a hobby.[160] Soldiers are told to always keep a backup weapon on hand,[161] but lower-ranking troops such as initiates frequently do not have any backups.[162]
At higher ranks, Brotherhood soldiers also carry an array of heavy weapons, namely miniguns, Gatling lasers, and missile launchers.[Non-game 8] Gauss rifles are occasionally used, both in and out of power armor. Fat Man launchers are also considered an "essential part of the Brotherhood arsenal," to the point that a squad with a single Fat Man is considered unstoppable.[163] However, the Commonwealth expedition is not seen to use them. Melee weapons are rarely used, and the ones most seen are batons and machetes.
Plasma weaponry does not seem to be used by any member of the Commonwealth expedition. The only known plasma weapon in the entire expeditionary force is the Sentinel's Plasmacaster, which is merely part of Proctor Teagan's "special gear," which he is only willing to sell to those he considers the most exemplary in the Brotherhood.[164]
Air power[]

Brotherhood vertibird "Claymore"
The East Coast Brotherhood is a strong air power following their victory in the Brotherhood-Enclave War (East Coast). The foremost expression of this is the Prydwen, an airship designed to act as a mobile command base and aircraft carrier for Brotherhood operations in the field. They also control a fleet of vertibirds which are capable of docking with the Prydwen. These advances in airpower necessitated the creation of the lancers, a class of Brotherhood personnel specially trained as pilots. Vertibirds are flown by one or two individual lancers, while the Prydwen is commanded by an entire crew of lancers, whose captain in 2287 is Lancer-Captain Kells. The only problem with the Prydwen is that it is not designed for combat.[29] The Prydwen does not possess any mounted armaments due to weight concerns.[165]
The Brotherhood has two models of vertibirds: standard transports equipped with side-facing door miniguns and more heavily-armed gunships.[166][167][168](N3) The transport model has a durability issue and can be taken down with small-arms fire, unlike the Enclave models. Specialized vertibird signal grenades which emit unique electromagnetic smoke are used to call in vertibirds for aerial transport.[169] However, these grenades are usually reserved for paladins, and normally even paladins must purchase them from the quartermaster.[170][171]
Known vessels[]
- The Prydwen ("Scabbard")
- Vertibirds
Robotics[]
Unlike Lyons' Brotherhood, the Commonwealth expedition is not seen using robots for general combat purposes, apart from automated turrets for defense. However, the botany lab on the Prydwen employs a single Brotherhood Mister Gutsy to assist in plant cultivation. This unit seems to have a factory defect associated with its model and needed repairs to not cut everything in its path.[172](N4)
As a matter of great secrecy, the Brotherhood has transported the remains of Liberty Prime, the military super-robot that was destroyed by the Enclave in the Battle of Rockland approximately ten years prior, to attempt to finish its repairs and use it against the Institute. These repairs would require a great deal of specialized parts, but the Brotherhood hopes to find all the missing parts and expertise in the Commonwealth.[29]
Other[]
The Brotherhood makes use of radio technology for communication, and is known to monitor the radio network and engage in radio frequency decryption.[32]
The Brotherhood is also known to use electromagnetic field technology at Boston Airport as a form of shielding against "complex signals" such as the Institute's teleportation technology. These EM fields are created by various generators around their encampment, although not all of the airport is covered, posing a potential weakness.[173]
Iconography[]

The Commonwealth Brotherhood's flag
The Commonwealth expedition of the Brotherhood maintains much of the same symbols as the rest of the organization. However, rather than the light blue of the Lyons Brotherhood or the red of the Outcasts, they use light gray for their main symbol.
Brotherhood combat armor is done in dark gray with a white Brotherhood insignia. Brotherhood power armor is also marked with the white insignia. Alternate armor colors come with a light gray background with red Brotherhood symbols and accent markings.
The flag used to represent the Commonwealth Brotherhood is orange with a white Brotherhood symbol in the center, rather than the striped red flag with the Brotherhood symbol to the side used in the Capital Wasteland. It bears resemblance to the flag used by the extinct Appalachian chapter.
Personnel[]
Structure[]
Known members[]
- Elder Arthur Maxson
- Sole Survivor(Note 1)
- Lancer Captain Kells
- Proctor Ingram
- Proctor Quinlan
- Proctor Teagan
- Paladin Brandis
- Paladin Danse
- Paladin Hudson
- Knight-Captain Cade
- Knight-Captain Larsen
- Knight-Sergeant Dawes
- Knight Sergeant Gavil
- Knight-Sergeant Merric
- Knight Astlin
- Knight Bota
- Knight Brach
- Knight Cohle
- Knight Keane
- Knight Lucia
- Knight Owens
- Knight Rhys
- Knight Rylan
- Knight Varham
- Knight Wagner
- Knight Worwick
- Senior Scribe Neriah
- Scribe Collins
- Scribe Faris
- Scribe Haylen
- Scribe Naceri
- Engineering Scribe Bainbridge
- Engineering Scribe Osridge
- Initiate Arlen
- Initiate Clarke
- Initiate Dresden
- Delecroix
- Flores
- McLaren
- Petris
- Rico
- Womack
- Head knight
- Rogue knight
- Prydwen communications officer
- Brotherhood mess officer
- Generic & Robots
- Brotherhood star paladins
- Brotherhood paladin-commanders
- Brotherhood paladins
- Brotherhood knight-commanders
- Brotherhood knight-captains
- Brotherhood knight-sergeants
- Brotherhood knights
- Brotherhood aspirants
- Brotherhood initiates
- Brotherhood senior scribes
- Brotherhood scribes
- Brotherhood scribe initiates
- Deck scribes
- Prime scribes
- Brotherhood lancer-sergeants
- Brotherhood lancer-knights
- Brotherhood lancers
- Brotherhood lancer-initiates
- Brotherhood squires
- P.A.M.(Note 2)
- Brotherhood Mr. Gutsy
- 2296
- ^ (Note 1) Optional; rank dependent on Brotherhood questline progress: initiate, knight, paladin, or sentinel
- ^ (Note 2) Optional; only if Tactical Thinking completed and P.A.M. not destroyed
Divisions[]
- First recon team (unnamed)
- Recon Squad Gladius
- Recon Squad Artemis
- Ferrum Squad[174]
- Delta Team[175]
- Bravo six-four[176]
- Logistics Division[177][178]
Locations[]
For a complete list of East Coast Brotherhood locations in the Capital Wasteland, see here.
Marked locations | Unmarked checkpoints | Unmarked outposts |
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Mentioned[]
- The Citadel
- Quarry near the Capital Wasteland[179]
- Outpost near Nuka-World(N2)
Interactions overview[]
The Brotherhood of Steel is one of the four major factions in Fallout 4 with whom it is possible to achieve a main quest ending.
The earliest opportunity to interact with the Brotherhood is upon receiving military frequency AF95 when approaching Cambridge at any point. This will start the quest Fire Support to meet with and reinforce the members of Recon Squad Gladius at Cambridge Police Station. After completing one further quest to work with Paladin Danse, the player character will be offered the opportunity to join the Brotherhood of Steel and will receive the rank of initiate.(Q1) At this point, if the first act of the main quest line (finding Conrad Kellogg) is not yet done, the only other available Brotherhood content will be the radiant quests Cleansing the Commonwealth and Quartermastery. The side quest The Lost Patrol may also be started from here, or from making discoveries elsewhere during exploration.
The bulk remainder of the Brotherhood's content becomes available after killing Kellogg during Reunions. Upon exiting Fort Hagen, the Prydwen will be seen flying across the Commonwealth. Provided that the previous set of quests has been completed, Shadow of Steel will start, allowing the player character to travel to the Prydwen after meeting Danse at Cambridge Police Station. If not, the previous quests can still be done by heading to the police station (or alternatively by talking to any Brotherhood member at Boston Airport to receive the quest Reveille). The material rewards for progressing the Brotherhood main questline are the unique laser gun Righteous Authority as well as a suit of T-60 power armor and certain mods for the armor, including paint jobs and ultimately the T-60 jet pack. Some additional benefits include:
- Availability of Knight-Captain Cade as a doctor and medical merchant
- Availability of Proctor Teagan as an armor and weapons merchant, including unique equipment; his inventory expands along with questline progression
- Availability of vertibird signal grenades, which can summon a vertibird as an alternative to fast travel
- Availability of faction-specific player character housing:
- Personal bed and footlocker in the Prydwen's bunk area
- Private Prydwen quarters after completing Blind Betrayal
Faction hostilities[]
Progressing the Brotherhood main questline will ultimately involve becoming hostile with, and destroying, the Railroad and the Institute. For the Railroad, the cutoff point is when Tactical Thinking starts; for the Institute, the absolute cutoff point is during Spoils of War but can also occur at the end of The Battle of Bunker Hill. Conversely, progressing the Railroad or Institute main quest lines will require becoming enemies with the Brotherhood during the quest Mass Fusion. The Minutemen are not involved in the Brotherhood main quest whatsoever, and it can be possible to keep both the Brotherhood and the Railroad alive together by completing the Minutemen main questline (without reaching the other factions' respective cutoff points).
It is possible to become enemies with the Brotherhood at any point in their questline (even post-game) by killing any named Brotherhood member.[verification needed] (Attacking generic members will turn the faction hostile, but their aggression will reset once enough time passes.) If this happens, and the Institute has been destroyed by either the Brotherhood or the Minutemen, a new quest will become available to work with the Minutemen to destroy the Prydwen, called With Our Powers Combined.
Even if the Brotherhood is destroyed, they will remain as an enemy faction in the Commonwealth, and will still be found as hostiles in random encounters and radiant quests such as "Help defend (settlement name)," "Help defend the checkpoint," Defend the Artillery, and High Ground.
add-on Far Harbor, it is possible to work with the Brotherhood as part of the quest Search and Destroy to destroy the faction of Acadia. This serves as an alternate ending to the Far Harbor main questline, though it can also be done after completing the Far Harbor main questline.
In theRelated quests[]
Main Quest Line[]
Side Quests[]
Notes[]
- Clarifications
- ^ (N1) The Battle of Bunker Hill is only activated on the Institute questline (and the Railroad questline, by virtue of having to follow part of the Institute questline); this means that it is a totally optional quest for Brotherhood players. This is also the first point in the main questline where the Railroad and the Brotherhood will be seen fighting each other, so its presence or nonpresence in the questline will contextualize the Brotherhood's later assault on Railroad HQ during Precipice of War/Tactical Thinking as either a totally preemptive or somewhat responsive action.
- ^ (N2) This outpost's location is not stated. Given that the Nuka-World raiders are shown to have access to the Commonwealth, it could feasibly be in some farther location. This article calls it the "outpost near Nuka-World" for simplicity.
- ^ (N3) There is a lore and gameplay inconsistency here: although vertibird gunships are stated to be distinct from transport vertibirds via Elder Maxson's dialogue about the vertibirds called by signal grenades, there is no in-game distinction between them. There is only one model of vertibird in Fallout 4, and the transport vertibird called by signal grenades is the exact same as the vertibird (which Maxson identifies as a gunship) that takes the player character to Fort Strong during Show No Mercy, for example.
- ^ (N4) There is a lore and gameplay inconsistency here: the terminal entry about the cultivation robot calls it a Mister Handy, but the in-game robot is a Mister Gutsy.
- ^ (L1) Appears after starting Liberty Reprimed.
- ^ (L2) After completing Show No Mercy, Elder Maxson states that the Brotherhood will occupy Fort Strong. However, this does not ever happen in-game; in fact, there are cut/unused scripts and assets for Fort Strong that suggest this was planned but simply never implemented.
- ^ (L3) After destroying the Railroad, the Brotherhood states that they will send a team to occupy Railroad HQ to deal with any Railroad members that return, though the squad does not appear in-game. However a squad does physically occupy the Old North Church.[180]
- ^ (L4) After completing Spoils of War, the Brotherhood will use the Mass Fusion building as an outpost. Most of the soldiers will say that the building is a "goldmine" for tech and that the scribes are still searching the building.
- ^ (L5) After completing The Nuclear Option, the Brotherhood will become present in Diamond City (two residents will be replaced by Brotherhood soldiers) and will also take control of pre-War military checkpoints scattered throughout the Commonwealth.
- ^ (L6) Should the Sole Survivor choose to wipe out the synths of Acadia as part of Search and Destroy, the Brotherhood of Steel will establish a presence on the Island to clear out any remaining synths, per Knight-Captain Larsen's dialogue. Prior to beginning their assault on Acadia, the Brotherhood will set up a base around a destroyed house south of Rayburn Point. The Brotherhood set up a couple barricades for defense, and will wait for the Sole Survivor in this location until they have spoken with Knight-Captain Larsen. Following this, their presence and barricades remain. They will even land their vertibird at this location.
- ^ (Q1) Some caveats apply:
- If this quest is completed after finishing Reunions, the player character will immediately receive the rank of knight upon joining the Brotherhood. Paladin Danse notes that this is only provisional until confirmed by Elder Maxson, but it is functionally no different at this stage.
- If this quest is completed after finishing The Nuclear Option for the Minutemen, it will not be possible to join the Brotherhood, as no Brotherhood NPCs will offer any of the relevant dialogue.
Appearances[]
The Brotherhood of Steel appears in Fallout 4.
Behind the scenes[]
Quest designer Alan Nanes wrote for content relating to the Brotherhood of Steel as they appear in Fallout 4.[Non-game 9]
Gallery[]
References[]
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Non-game
- ↑ Elder Cleric Quintus: "Our mission comes from the highest clerics in the Commonwealth. It is believed that a denizen of the Enclave has escaped. And that he has with him an object… of profound potential… to harm our nation or to save it. Each knight in this legion will search a section of the Wilds for this target. Brothers… we exist for moments such as these. Go forth with honor! And may the shape of the future be cut by your sword!"
(Fallout TV series, Season 1, Episode 1: "The End") - ↑ Fallout 3 Official Game Guide Game of the Year Edition p.43-44:
"Pitt Raiders
Pitt Slaves
Trogs
Wildmen
Following the Great War, survivors established a settlement on the remains of a city at the confluence of rivers. The rivers seem to provide a clear resource, and enough of the city was cleared by the bombs that a new settlement could be established. However, radioactive material and unidentified mutagens mixed into the groundwater, causing it to become slightly mutagenic and highly carcinogenic. As a result, the people in the new settlement began to change ever so slightly.
The changes were subtle, not nearly to the degree of the Super Mutants or the various Wasteland creatures, but over the next 140 years, it became undeniable that something was affecting the people of The Pitt. Starting from the first few years, children were often born with strange growths or extra vestigial limbs. The mutations never went far beyond the occasional hunchback or cleft palate, but it wasn't long before the vast majority of the residents of The Pitt developed some sort of physical deformity in their lifetimes. Although many children were born 'clean,' the older they got, the more likely that a problem would develop.
The most disturbing change that the environment caused was not nearly as noticeable as the physical deformities. The infected water and poisoned sky began to cause neurological damage to those exposed to it. People became more hostile, violent, and short-tempered; they became known as 'Wildmen.' Their emotions became out of control, and their actions often teetered on primal. In severe cases, mutated humans devolved into hunched, savage beasts nicknamed 'Trogs.' Over the first 50 years, The Pitt quickly degenerated into a dangerous den of murderers and rapists; even cannibalism was not uncommon. The only loyalty was in strength, and the only organization was between those who were strong enough to control others and those who were controlled.
Rumors of the horrors of The Pitt spread throughout the Wasteland, and all travelers knew to avoid it at all costs. However, The Pitt became one of the most self-sufficient communities in the Wastes. Granted, their self-sufficiency relied on the citizens occasionally eating one another, but they functioned without trade or export.
In 2042 , Star Paladin Lyons of the Brotherhood of Steel led the Scourge, a large-scale military action that wiped out nearly the entire population of The Pitt. In a single night, the Brotherhood swept through the city, eliminating any resident who put up a fight. Although the intent of the Scourge remains unclear, several unmutated children were taken from The Pitt by the Brotherhood and placed into initiate training. The motivations for the Scourge are unclear to this day, but many in the Brotherhood note that it was a marked change in the way the Brotherhood operates. Additionally, it is known that something was recovered from The Pitt during the Scourge, although to date it would seem that only Elder Lyons knows what it was.
It is said that a Brotherhood of Steel Paladin from the Scourge stayed on in The Pitt, seeking to bring law and order to the unwashed masses and creating an underclass of Pitt Slaves in the process, guarded by Pitt Raiders under his personal command. However, in the decades following the events of the Scourge, nobody has heard anything from The Pitt. Travelers who have gone to investigate have not returned, and no survivors have emerged."
(Fallout 3 Official Game Guide faction profiles) - ↑ Fallout 4 Vault Dweller's Survival Guide Collector's Edition: "[4.29] FORT STRONG
Fort Strong is an old military base. The island it sits on was used as a gun battery as far back as the Revolutionary War, and the fort itself dates to the Civil War. It had been abandoned for almost a century when the military quietly reoccupied it in the 2050s for use as a top-secret weapons research facility. The fort’s exterior and outbuildings were left intact, but its interior was retrofitted and a basement level was dug to house the new laboratories and a sizable armory. Live weapons testing began on the island in the early 2070s, with the fort’s long-abandoned outbuildings used as targets. Among other weapons, the Fat Man and its Mini Nukes were invented here and first tested on the artillery range. But in October 2077, the island was hastily sealed up and its scientists evacuated."
(Fallout 4 Vault Dweller's Survival Guide Map) - ↑ The Art of Fallout 4 p.165: "BoS UNDERARMOR
Form-fitting suit meant to be worn while operating power armor. It has a variety of hard points and attachments for interfacing with a PA frame. This suit isn't necessary for using power armor for short stints, but it facilitates more comfortable long-term use (and has less risk of chafing)." - ↑ Fallout: The Roleplaying Game Rulebook p.125: "The matching headpiece for the Brotherhood of Steel uniform, this close-fitting hood was developed before the Great War for wearers of Power Armor. It is designed to plug into the helmet of a suit of Power Armor, providing a closer interface to the armor’s systems, as well as containing an earpiece and microphone for the armor’s internal radio."
- ↑ Fallout: The Roleplaying Game Rulebook p.125: "Originally designed as the underarmor bodysuit for the T-45 Power Armor system. The bodysuit’s surface is covered with an assortment of interface ports and connections to connect the wearer with the Power Armor frame, over it. The Brotherhood of Steel employ these as the base of their standard uniforms, ensuring that as many of their personnel as possible are ready to wear full armor. In battle, the uniform is normally worn under other armor if Power Armor is unavailable, while senior Brotherhood officers often wear a bomber jacket or armored battlecoat over their undersuit."
- ↑ The Art of Fallout 4 p.13: "Our primary goal with the power armor was to make it feel less like a suit that you'd wear and more like a vehicle you'd operate. this design began as a reimagining of the T-45d, but it was different enough that we dubbed it the T-60. This way we could bring the T-45 back as its own variant. Although the look was settled on early, some details and proportions were revisited when we adapted the power armor to work as a modular system of plates that attached to a standardized endoframe. In this early version, the arms and legs needed more bulk to make room for the operator and the frame."
- ↑ 8.0 8.1 Fallout 4 Vault Dweller's Survival Guide p. 34: "Soldiers
Soldiers are responsible for gathering technology and enforcing the will of the Brotherhood. Individuals who demonstrate exceptional loyalty and valor are promoted up the ranks, gaining more formidable gear along the way. Most Brotherhood of Steel soldiers rely on various laser rifles, but heavy guns such as miniguns, Gatling lasers, and missile launchers are sometimes used to overwhelm the opposition. Higher ranking soldiers sometimes employ T60 Power Armor, allowing them to absorb huge amounts of damage."
(Fallout 4 Vault Dweller's Survival Guide Groups, Gangs, and Factions) - ↑
Archived screenshot of Nanes' LinkedIn resume
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