Fallout Wiki
Fallout Wiki

In our eyes, defeat is unacceptable because we're fighting for the future of mankind. Our rallying cry is more powerful than any weapon you could ever carry. Remember that.Paladin Danse

The Brotherhood of Steel in the Commonwealth is a detachment of the wider East Coast Brotherhood of Steel led by Elder Arthur Maxson.[1] The East Coast Brotherhood emerged in its current form following the reunification of the Brotherhood Outcasts and the Capital Wasteland chapter circa 2283.[2] After several recon teams were sent to the Commonwealth from 2280 onward, a full expeditionary force under the command of Elder Maxson arrived in the region onboard the airship, the Prydwen around late 2287 to oppose the Institute and their synth army in the subsequent War of the Commonwealth. They serve as one of the four major factions in Fallout 4.

Post-2287 events in the timeline suggest that the Commonwealth expedition survived the conflict with the Institute intact, evolving into a full-fledged chapter and, by 2296, seemingly becoming the de facto leadership of the entire Brotherhood of Steel, able to direct large-scale operations including flying the Prydwen to the West Coast and issuing orders to the elders of other chapters to hunt down high-priority targets on their behalf.[Non-game 1]

See this section below for all gameplay interactions with the Brotherhood of Steel in Fallout 4.

Background[]

The Capital Wasteland[]

Citadel panorama

The Citadel, headquarters of the Brotherhood in the Capital Wasteland

The Brotherhood first arrived on the East Coast in 2255 and set up operations in Washington, D.C.. It was initially a expeditionary force sent from California with the goals of searching for advanced technology in the former American capital and re-establishing contact with other wayward Brotherhood chapters. The heir of the Maxson legacy, Arthur, was sent with this expedition to receive training and to protect him from internal conflict in the West Coast Brotherhood.[3] Led by Star Paladin Owyn Lyons,[Non-game 2] the expedition eventually established themselves in the ruins of the Pentagon, re-christened as the Citadel with Lyons as chapter elder. However, Lyons decided to change the chapter's priorities to include safeguarding the wastelanders of the Capital Wasteland and allowing open recruitment. These were extremely controversial reforms, leading to the eventual Schism and the secession of the Brotherhood Outcasts.

Morale was at an all-time low for the Brotherhood when, in 2277, the Enclave re-emerged to seize Project Purity, a project which the Brotherhood had once supported. With the aid of Dr. Madison Li of the Project Purity team and a dweller from Vault 101, the Brotherhood managed to rally against the Enclave, and despite setbacks, ultimately gained victory in their war against the Enclave. This placed the chapter in a stronger position than ever, with a bounty of Enclave resources and now-unlimited clean water from Project Purity.[4]

However, Lyons and his daughter Sarah passed not long after, and the East Coast chapter was subsequently led by a series of largely incompetent elders. Around the same time, the group also began construction of an airship called the Prydwen, using parts salvaged from the Enclave's mobile base crawler at Adams Air Force Base. The development and construction process took a total of six years.[5] By around 2282, the Prydwen was successfully aloft under Proctor Ingram's oversight,[6] and once completed, the Brotherhood used it to spread its presence across the East Coast.[7]

Around the same time, the Brotherhood also became embroiled in another campaign against super mutants in the Capital Wasteland. During this campaign, an army of super mutants including several super mutant behemoths marched on the Brotherhood's main base; Ingram lost her legs in the resulting battle. The Prydwen was not in the Capital Wasteland at that time, reducing the Brotherhood's advantage.[8] It was during this campaign that the Brotherhood's next leader rose to prominence. At age 15 (circa 2282), Arthur Maxson achieved a hero-like status in the Brotherhood when he defeated the super mutant leader Shepherd, who had been attempting to reorganize the Capital Wasteland's super mutants. Just a year later, he brokered peace with the Brotherhood Outcasts and reunified the East Coast Brotherhood. For his achievements, he was appointed elder that very year, becoming the youngest elder in Brotherhood history at age 16.

Following Arthur Maxson's ascendance to elder, contact was reestablished with the West Coast Brotherhood, who had cut off communications due to their disapproval of Lyons' actions. The West Coast elders gave the new Elder Maxson their full support.[2] Maxson was soon granted command of the Prydwen and supreme command of the eastern Brotherhood, and his leadership is credited with expanding the division from a mere Capital Wasteland occupation force into a major regional military power.[9]

The Commonwealth[]

The Brotherhood of Steel's presence in the Commonwealth began in 2280. That year, an unnamed recon squad volunteered to go into the Commonwealth, becoming the first Brotherhood team to explore the region. The first recon team was hugely successful, bringing back crates full of pre-War technology and historical documents and proving that further exploration would be fruitful.[10]

This paved the way for Recon Squad Artemis, consisting of seven soldiers, to be sent to the Commonwealth around 2284.[11] Artemis had problems beginning at their drop-off point in Malden, ambushed by a unknown party following just a few communications sent back to command.[10] This resulted in the death of four knights, with some being forced to abandon and manually sabotage the cores of their power armor in an attempt to prevent them falling into enemy hands.[12] The survivors made their way to the National Guard training yard to regroup, which was infested with feral ghouls and resulted in the death of another knight. The remaining two left to investigate the pre-War Revere satellite array, but super mutants overcame them and claimed the second to last member of the team. The only survivor was the commanding officer, Paladin Brandis, who took shelter at Recon bunker Theta and has remained secluded there ever since.[13][14][15] Subsequent teams were dispatched to look for Artemis, but none succeeded.[11] Although he has been left traumatized by his isolation, Brandis could be convinced to return to active service in the Brotherhood.[16]

ReconGladius-Fallout4

The three surviving members of Gladius, left to right: Rhys, Danse, Haylen

Recon Squad Gladius subsequently entered the region in 2287 with the same goals as the preceding squads, as well as the goal of determining Artemis' fate. They encountered similar resistance from raiders as Artemis did and, over the course of several weeks, managed to secure a base of operations at the Cambridge Police Station, but lost four knights in various confrontations.[10][17] Listening Post Bravo was designated by the squad commander Paladin Danse to be their fallback outpost if they ever needed to regroup.[18] Despite their losses, and their failure to find Artemis, they made one important discovery that would significantly influence the state of affairs in the Commonwealth: Scribe Haylen detected a series of mysterious short-lived energy readings only possible for an organization with a high level of technology. Concerned that whatever group was generating these readings would be a threat, the squad made it their top priority to transmit their findings back to the Capital Wasteland.[19]

Arrival of the Prydwen[]

In 2287, the greater East Coast Brotherhood in the Capital Wasteland received Recon Squad Gladius' findings of mysterious energy readings in the Commonwealth. Analysis by Archivist Knox concluded that these readings were being produced by the Institute and were associated with some type of extremely advanced technology. Concerned that this technology would have devastating consequences for humanity, Elder Maxson immediately ordered for an expeditionary force to be sent to the Commonwealth to gauge the situation -- and deal with the threat.[20] The Prydwen was prepared for departure on very short notice; while enough time was taken to organize a full expedition (combat force, logistics team, research team, and more), some of the changes made to the Prydwen were not fully tested,[21] and very few of the personnel were even told where their destination would be.[22]

Battle for Boston Airport[]

FO4 Boston Airport Main Concourse

The Brotherhood at Boston Airport

The Prydwen traveled to the Commonwealth with a sizable combat force. Boston Airport was selected by the Brotherhood as the headquarters for their operations in the region; combat was initiated to secure the airport from the feral ghouls infesting it since the time of the Great War. The Prydwen deployed its full vertibird escort on approaching the airport. The troops laid down a torrent of fire on their approach, then advanced on foot, slaughtering most of the ghouls and securing the airport.[23] However, straggling feral ghouls continued to infest the airport's subterranean ruins, undetected by most of the Brotherhood soldiers and posing a risk to anyone who attempted to investigate.[24]

The Brotherhood fully established its new headquarters in the Commonwealth at Boston Airport, where they moored the Prydwen. The vessel serves multiple roles for the Brotherhood, including those of aircraft carrier, command center, clinic, barracks, supply base, maintenance bay, and research facility.[25][26] Cambridge Police Station, the field base of Recon Squad Gladius, was also made a Brotherhood outpost and a staging zone for travel to and from the Prydwen.

War with the Institute[]

After establishing themselves in Boston, the elder calls a meeting and declares war on the Institute and its synths, which is the reason for their arrival to the Commonwealth. However, before any further action, the Brotherhood's first priority after setting up at Boston Airport is to secure its perimeter. The nearby Fort Strong is a strategic location, being an experimental weapons testing and research facility with a large arsenal of mini nukes,[Non-game 3] but it is occupied by super mutants, posing a significant threat to the Brotherhood's position. Clearing Fort Strong would allow the Brotherhood to gain those mini nukes for their own arsenal and also use the fort as a strategic defense point for the eastern flank of Boston Airport.[27][28]

Liberty Prime MK II

A destroyed Liberty Prime

First priority aside, the Brotherhood's main plan for dealing with the Institute is to rebuild and use Liberty Prime, the military super-robot which was destroyed by the Enclave in the Battle of Rockland in 2278, which they brought to the Commonwealth in secret. Liberty Prime is the most advanced robot the Brotherhood has ever had, and they believe having it operational would ensure their victory over the Institute in any scenario, especially since the Prydwen itself is not suited for combat. However, with Liberty Prime destroyed, the main task of the Brotherhood is to restore it to working condition. This is no small task, as it has taken Proctor Ingram and her scribes years just to restore Liberty Prime's mechanical frame.[29] The deeper problems involve its power systems and limb actuators, as well as the need to replenish its own stock of Mark 28 nuclear warhead munitions. The final problem is to find a way to restore its fusion reactor, since it is currently maintained only by siphoning power from the Prydwen.[30] The Brotherhood hopes to find all of the necessary personnel and parts needed for this from within the Commonwealth.

The other problem is actually finding the Institute. Brotherhood records indicate the Institute was founded by survivors from the Commonwealth Institute of Technology, but there is no sign of its presence at the C.I.T. ruins. This was the only lead to the Institute's location, and the trail has gone cold.[31] The Sole Survivor of Vault 111 ultimately manages to discover the Institute's location by killing a courser and tracking down ex-Institute scientist Brian Virgil, but what they choose to do with this information is left determinant. If they so choose, they can become the Brotherhood's top source as an insider. Otherwise, the Brotherhood still casts a wide net, with constant aerial and ground patrols and scribes monitoring radio traffic and attempting to decrypt their radio frequency.[32]

Another possible problem for the Brotherhood is the existence of the Railroad, an organization which seeks to liberate the synths from their servitude under the Institute. Although the factions are mutually opposed to the Institute, their differing ideology towards synths makes them enemies. The Brotherhood's leaders believe that the Railroad's capability to hamper their operations and help synths escape from the Commonwealth makes it too much of a problem to ignore.[33] The Railroad also sees the Brotherhood as an enemy from the get-go, with no chance of coexistence.[34] Depending on the events of the war, the two factions may come to blows in some major engagements such as the Battle of Bunker Hill, or they may not have engaged each other at all before taking action to cripple their opponent.(N1)

Other operations and continued presence[]

Vertibird FO4 trailer

Vertibird patrols are a common sight in the Commonwealth after the Prydwen arrives

After their arrival, the Brotherhood also began to deploy regular vertibird missions and ground troops patrolling around the Commonwealth. The main goals of these patrols are either to clear out hostiles as part of the campaign to cleanse the wastes or to collect any valuable technology or documents for safekeeping. Some other regular operations include training the squires and securing a stable food supply.

One special mission, undertaken by a lone paladin named Hudson, involves an expedition to investigate increasing super mutant activity near the Commonwealth, which the Brotherhood considers to be disturbing.[35]

Dependent on their victory, the Brotherhood's plans for the Commonwealth don't end with the Institute's destruction. Elder Maxson and Lancer-Captain Kells believe it necessary for the Brotherhood to stay in the Commonwealth long-term to ensure its people's safety and to wipe out any remaining hostiles.[36][37]

Nuka-World outpost[]

The Brotherhood had an outpost somewhere in the region around Nuka-World.(Note 1) Sometime in or before 2287, a member of the Pack, Buzz, stumbled upon this outpost and found multiple human and ghoul corpses. Assuming all the Brotherhood members were dead, he devised a plan to take a functional suit of power armor from the outpost, but first needed to locate a fusion core.[38] He had told one of his friends about the outpost, who then attempted to enter the location themself, and consequently lost their finger in the process as some Brotherhood members had returned. Regardless of the incident, he then decided he would sneak in and steal the power armor, as well as take the finger back.[39] Having found a fusion core, he reentered the outpost and successfully managed to take both, but was gravely wounded by the Brotherhood in the process.[40]

A rogue member of the Brotherhood can be fought in the Gauntlet.

New California[]

FOTV Prydwen Landing

The Prydwen lands at a Brotherhood base in the west

In 2296, the Eastern Brotherhood somehow discovered that an Enclave scientist, Siggi Wilzig, had deserted from the Enclave with a key technology that could change the balance of power in the wasteland, and was headed towards Los Angeles. The clerics in the Commonwealth charged a West Coast Brotherhood chapter stationed at an airbase with tracking down the scientist. The Prydwen was dispatched west, arriving at the airbase and deploying a squadron of knights in T-60 power armor to aid in the manhunt.[41]

Together, the two chapters conducted military operations in Southern California, forcefully seizing the settlement of Filly from its citizens. Though their manhunt was not initially successful, as the scientist's remains ended up in the hands of its intended target, they achieved their objective by routing the remnant forces of the New California Republic at Griffith Observatory. The NCR remnants' leader, Lee Moldaver, had just completed a cold fusion reactor using Wilzig's technology that was now powering all of the Los Angeles Boneyard. With their victory at Griffith Observatory, the Brotherhood gained control of this power source.[42]

Policies and ideology[]

The unification of Lyons' Brotherhood and the Brotherhood Outcasts under Arthur Maxson was the result of compromise between both organizations' doctrines. As a result, Elder Maxson's reunified East Coast Brotherhood prioritizes humanitarian aid much less than the Brotherhood under Owyn Lyons, but it is also less isolationist than the Brotherhood Outcasts were. Under Elder Maxson, the Brotherhood relies much more on its ideology, as Maxson believes that ideals are the source of strength.[43]

These reforms were not uncontroversial, and some members of the Brotherhood who supported Elder Lyons' policies resigned in protest.[44] However, these were a relatively small number. As time passed, most members now consider Elder Lyons' policies to have been a mistake for the Brotherhood.[45][46][47]

Recruitment and training[]

The reunified East Coast chapter maintained the open recruitment practices of the Lyons Brotherhood, although not everyone supports this.[48] Interested outsiders are allowed to join the Brotherhood if they can secure sponsorship from a Brotherhood recruiter;[49][50] in the Commonwealth expedition, this responsibility falls to Paladin Danse.[51] The recruit is placed under their sponsor's command as an initiate and is expected to follow any orders or teachings they give.[52] This is the highest rank the sponsor can give; all further advancement must be approved by an elder.[53][54] Some recruits may "start" as knights via a provisional recommendation by their sponsor, but this also requires the elder's approval to be official.[55] The recruit's training is dependent on their sponsor, and it can take a month or longer for a recruit to be sent on their first mission.[56]

Loyalty and discipline[]

As part of their training, Brotherhood recruits are taught to follow a strict "code of ethics" which prioritizes the Brotherhood above all else, even themselves. This is partly to ensure an individual's actions do not endanger their comrades, but also to instill unquestioning obedience to Brotherhood doctrine.[57][58] In Elder Maxson's belief, the Brotherhood is only strong if its soldiers have literal bonds of "brotherhood" (or "sisterhood"), which is part of the reason for the sponsorship process. This is another practice to encourage loyalty to the organization and cooperation between squadmates.[59][60]

Most importantly, Brotherhood members are taught that its mission is essential to humanity's survival,[61] and that abiding by the elder's ideals is the most meritorious behavior.[62] This reflects even in its motto: "Ad Victoriam" means "To Victory," and it tells the Brotherhood that they cannot allow defeat, because they are fighting for the future of mankind.[63] The human casualties of the Great War and the FEV mutants roaming the wastes are used to justify the Brotherhood's confiscation of technology and opposition to advanced scientific factions, for better or for worse, and many in the Brotherhood genuinely believe that its cause is humanity's last and best hope.[64][65][66][67]

These teachings are generally effective at inducing loyalty. For those in the Commonwealth expedition, they are made even more effective by Elder Maxson's field leadership, garnering respect and even some idol worship from the troops,[68] and the fact that operating in hostile territory and suffering losses has made everyone more cautious[69][70] and more accepting of the need to cleanse the wasteland.[47][71] This has also led to some further consequences. Under these wartime conditions, more hard-line members of the Brotherhood have developed an "us versus them" attitude where outsiders are totally irrelevant,[72] if not outright enemies of the Brotherhood. For example, many consider Madison Li a traitor for leaving the Brotherhood, and their opinion would not change even if she returned.[73] At the extreme, this can be used to justify heavy-handed violence against anyone who does not follow the Brotherhood's ideals, even civilians who were previously minding their own business.[74][75] Even Paladin Danse, one of the expedition's most respected senior officers, would be fully disregarded as a traitor if he is revealed to be a synth, despite not actually offending the Brotherhood otherwise.[76] Some members are concerned about collateral damage and the inevitable suffering from the conflict that is bound to happen, but few would defy orders.[77]

CambridgeStation-Cells-Fallout4

Brotherhood offenders are locked up at Cambridge Police Station to await disciplining

Disciplinary action in the Commonwealth detachment varies by offense. In general, Brotherhood soldiers are expected to take responsibility for their mistakes and learn from them; in some situations such as failing to follow orders during a mission whether intentionally or not, there may not be any other punishment. This may also occur if the insubordination is from more mission-critical personnel, especially if their disobedience does not result in severely negative consequences.[78][79][80][81] For more serious offenses such as theft, disorderly conduct, or substance abuse on duty, offenders may be incarcerated to await trial. Every member is given the right to have a fair trial by the elder, who decides their punishment;[82] alternatively, a sentence may be mitigated in light of valorous behavior.[83] The most serious offense is betrayal, and traitors are hunted down and executed without mercy.[76]

External relations[]

The Brotherhood finds the press to be... a necessary evil. In times of war, propaganda is just as important as bullets.Paladin Danse in the GNN building

Overall[]

Activated Purifier

Project Purity, activated ca. 2277, has made the Capital Wasteland known for its purified water under the Brotherhood's distribution system

It is unclear how, if at all, the East Coast Brotherhood's overall treatment of civilian outsiders has changed from the Lyons era. Even before 2277, the Brotherhood was known to make recruitment drives in civilian settlements[49] and act to defend civilians from wasteland threats, such as hostile super mutants. In the years after Lyons, the Brotherhood seems to act the same way even if some of its motives have shifted; functionally, the only difference may be that it has become the dominant regional power under Elder Maxson.[2] Vertibird patrols are assigned to escort trade caravans solely with the intention of earning favorable prices for the Brotherhood, but the caravans are protected either way.[84] Meanwhile, the Brotherhood continues to fight against super mutants and feral ghouls, benefiting average civilians. Conditions are still incredibly harsh in the Capital Wasteland (possibly worse than in the Commonwealth),[85] but under the Brotherhood's control the region is apparently now known as an exporter of purified water and technology, indicating the continued success of Project Purity and possibly some form of the Water Distribution Network; it is unclear if the water is still given away for free, however.[86]

Brotherhood trade mission Diamond City

A Brotherhood supply run in the Diamond City market

Civilians continue to be barred from Brotherhood facilities on the basis of their being military sites, and the Brotherhood does not offer supplies to anyone who comes to their facilities begging for them.[87] However, the Brotherhood is known to carry out public "good will efforts" (the aforementioned vertibird caravan escorts would qualify), and also allows trading for supplies in civilian settlements.[88] Mercenaries are generally disliked for their opportunistic nature but may still be hired if the situation demands it,[89] while civilian informants are rewarded for giving relevant intelligence to the Brotherhood.[90] Little is known about the Brotherhood's relations with specific non-enemy factions, however. At most, Danse notes that the Brotherhood has attempted to study the Children of Atom to understand their radiation resistance, with little success.[91]

Members of the Brotherhood are allowed to regularly contact their relatives unless they are involved in sensitive operations[92] and can request leave to civilian areas for rest and recovery, with compensation if regular leave must be canceled.[93] When a member dies, their family members receive condolences and are allowed to retrieve their personal belongings.[94]

Wartime operations[]

Due to their wartime situation, the Commonwealth detachment is more restrictive and forceful in its external affairs. As before, civilians are not allowed to enter Brotherhood sites, and guards are given shoot-to-kill authority for anyone who does not comply with their orders.[95] Members of the expedition are under strict radio silence[92] and are forbidden from interacting with Commonwealth residents unless sanctioned to do so. This is partly for health and partly for security: any social contact with outsiders (including sex, or "fraternization") risks spreading diseases through the Brotherhood, thus requiring immediate medical decontamination.[96] Meanwhile, the existence of Institute synth infiltrators also makes outside contact dangerous in terms of accidental intel leaks or ambushes. Some Brotherhood members have become so paranoid that they even believe (rightly or not) that their comrades are also synths.[97] This does not stop individuals from making such "fraternization."[98]

The Brotherhood has differing attitudes towards the major factions of the Commonwealth (civilian settlements not included). The Institute is the Brotherhood's main enemy in the region, and the Brotherhood's goal is to destroy it for good. The Railroad is aligned with this goal but conflicts on the treatment of synths, and so the Brotherhood has marked them as a security threat to be eradicated as well.[33] For their parts, the Institute and the Railroad also see no possibility of coexistence with the Brotherhood, and both began planning contingencies to eliminate the Brotherhood since the moment of their arrival to the Commonwealth.[99][34]

Relations between the Brotherhood and the Commonwealth Minutemen are more neutral. The Brotherhood considers the Minutemen to be "untrained non-military personnel" and, seeing their lower level of technology and lack of conflicting goals, do not have seem to have any immediate plans involving the Minutemen. Due to being considered civilian, the Brotherhood believes it would be too risky to work with the Minutemen;[100] while some in the Brotherhood appreciate the Minutemen, others are more wary about them gaining too much firepower and rivalling the Brotherhood.[101] Paladin Danse considers the Minutemen too disorganized and too charitable for their own good, much like Lyons' Brotherhood.[102] Meanwhile, Proctor Quinlan actually believes the Minutemen are valuable to the Brotherhood as a proxy combat force to minimize Brotherhood casualties (or "virtual cannon fodder"); this is a minority opinion.[103]

Against its enemies, the Commonwealth Brotherhood detachment has adopted total warfare. They do not take prisoners, no matter whether the opposition are simple wasteland hostiles like super mutants or raiders or more complex opponents such as the Railroad.[104][105] Collateral damage is considered inevitable given the possibility of widespread synth infiltration in the Commonwealth's civilian population, although no one is happy with this fact. Noncombatant members of the enemy, such as the Institute's scientists and their families, are also considered acceptable targets, though opinions towards this are mixed.[75]

Perhaps most unsavory, civilians who were otherwise not interfering with the Brotherhood in any way may be eliminated if they do not cooperate when the Brotherhood imposes on them. The prime example of this is farmers: Proctor Teagan has the mandate to secure the Brotherhood's food supply. Through his methods, this includes sending personnel to settlements to "requisition" their crops by any means necessary, including extortion or even violent takeover.[74][106][107] In some farmers' eyes, this makes the Brotherhood no different from raiders.[108] If pressed, Proctor Teagan will admit that these requisition operations are not fully sanctioned by the Brotherhood of Steel or Elder Maxson.[109]

Overall, the Commonwealth detachment still tries to paint itself as having the best interests of the Commonwealth's people in mind -- while many in the Brotherhood do genuinely believe this whether true or not, this is also a calculated move on their part, since they believe public opinion can be as important as actual combat during wartime.[110][111] However, many in the Commonwealth still view the Brotherhood as little more than another conquering force, or are at least skeptical about their agenda. This is especially common among those accustomed to a free lifestyle,[112] those traditionally ostracized by Brotherhood ideology (such as non-humans),[113] or those dedicated to ensuring the Commonwealth's independence.[114][115] This is not helped by the Brotherhood's standard lack of subtlety and tendency to "take whatever they want,"[116] or by actions such as those of Proctor Teagan in his supply work. The Minutemen in particular are wary of the Brotherhood's firepower. They are willing to support the Brotherhood insofar as the Brotherhood aims to dispatch mutual enemies such as super mutants and the Institute. However, they fear that the Brotherhood will attempt to take control of the Commonwealth after they destroy the Institute.[117][118]

Treatment of non-humans[]

One of the overarching priorities of Elder Maxson's Brotherhood is a campaign to protect humanity by "cleansing the wastes." This means eradicating any non-human mutant populations which are considered hostile to humans, most specifically super mutants ("muties"), feral ghouls, and synths.[119] Although this is functionally no different from what Lyons' Brotherhood did before its reforms, the Brotherhood's reasoning on the situation has changed. Lyons' Brotherhood fought mutants reactively for humanitarian purposes, as they were threatening the people of the Capital Wasteland. Under Elder Maxson, the Brotherhood fights mutants proactively with the reasoning that they are byproducts of the unchecked science and technology that destroyed humanity in the Great War. Under this reasoning, it is the Brotherhood's "sworn duty" to exterminate mutants "in every form" -- following the same reason that the Brotherhood collects dangerous technology, which is to prevent it from threatening humanity.[43][119][120] For these reasons, they would similarly join the Commonwealth's super mutant conflict in support of the region's citizens.

As a result, this ideology means that the Brotherhood is responsible for hunting down any member or subgroup of a group they deem as abominations, even if the individual is peaceful[67][121] or is outside where the Brotherhood is operating, since they could organize and pose a threat in the future. (In the latter case, though, the Brotherhood does need to consider the situation grave enough to authorize action. For instance, a single regular synth escaping to the Island would not be relevant enough to send a task force in pursuit.)[35][122] Members of the Brotherhood do not always abide by the ideology; for example, synths or super mutants accompanying a trusted individual may be spared with the assumption that they are subordinates or prisoners of that individual.[123][124] Even Elder Maxson may (under exceptional circumstances) spare certain individuals who were otherwise marked for extermination, but this would only be allowed in secret with the understanding that officially doing so would shake the Brotherhood's ideological foundations.[125]

Fo4 The Slog 3

Paladin Danse calls the ghouls of the Slog "civilians," suggesting overall tolerance of ghouls[126]

Another result of this ideology is that the Brotherhood's opinion of non-humans in general has plummeted. Brotherhood members are taught to hate and fear non-humans[127][128] (especially the impressionable squires);[129] although this is mainly oriented towards outright hostile mutants (the aforementioned ferals, super mutants, and synths),[130] this means that non-hostile mutants such as normal ghouls are also treated with fear and disgust.[131] Brotherhood members are even discouraged from associating with ghouls altogether.[132][133][134] Admittedly, this attitude is not new: even Lyons' Brotherhood routinely shot at ghouls they saw out in the open in the Capital Wasteland.[135] In this regard, Maxson's Brotherhood may actually treat ghouls better than Lyons' Brotherhood did, as dialogue from Paladin Danse suggests that regular ghouls are considered no different from human civilians overall even if discriminatory attitudes towards them are common.[126]

Opinions towards robots apart from synths is mixed. Synths are opposed by the Brotherhood partially because they seem to display free will and autonomy while appearing human, which the Brotherhood believes is unnatural.[67] Some in the Brotherhood believe that robots should not even have any personality, but there is far less opposition towards other robots with more advanced artificial intelligence, such as the supervisors of Graygarden and other customized Mister Handies.[136] In fact, some Brotherhood members would be more than happy to have a robotic butler such as Codsworth.[137]

Sexual relations with outsiders are discouraged in general.[96][98] Sexual relations with non-humans are considered particularly disgusting, although the Brotherhood is aware that many recruits from the wasteland have engaged in them before. New recruits are screened for this as part of their medical checkups.[138]

Technology and data[]

In keeping with the Brotherhood's original goals, one of the top priorities of the reunified East Coast Brotherhood is to collect and safeguard advanced technology and information. In fact, research patrols are considered a "crucial facet" of the operations of the Commonwealth detachment, to the point that otherwise unassigned troops are ordered to report to Proctor Quinlan to receive technology retrieval assignments.[139] Personnel are expected to hand over all undocumented technology and data that they recover; not doing so will result in inquiry and punishment.[140]

Technical document

Only technical documents are relevant to the Brotherhood, in Proctor Quinlan's view

However, not all information is held equally to the Commonwealth Brotherhood. To Proctor Quinlan, who leads the Brotherhood's data collection efforts, only nonfiction is worth collecting for the Brotherhood (though some of his scribes disagree), and only a subset of that information is truly relevant to the Brotherhood: weapon schematics, medical research, science journals, and repair manuals, for example.[141][142] In Quinlan's eyes, anything else is no better than trash, and he refuses to even allow them aboard the Prydwen.[143]

Furthermore, the Brotherhood is willing to let research that they consider to be dangerous or ill-conceived be destroyed completely, such as the Institute's technical research. While some of their technology would undoubtedly benefit the Brotherhood if obtained, they do not consider it worth preserving if it allows other creations which the Brotherhood wishes to eradicate to survive.[144][145]

Internal trade[]

Prydwen-StowageDepot-Fallout4

Proctor Teagan and the Prydwen armory

In the 2280s, the East Coast Brotherhood introduced the bottlecap as an internal trading currency in order to increase its ability to purchase supplies externally, considered to be important since the Great War ended most munitions manufacturing.[146] This change was insituted on Elder Maxson's orders.[147] Brotherhood quartermasters sell items to members for their missions and personal use in exchange for caps, allowing the Brotherhood to maintain an income stream to support external trade. They also purchase items and technology recovered by members with caps, allowing the Brotherhood to establish its own financial base for internal trade.[148] That being said, it is left up to the specific quartermaster as to what they are willing to purchase.[146] This also allowed the Brotherhood to institute a standard retrieval compensation policy: Brotherhood members are paid in caps for the recovery of valuable items, be they technology or supplies.[149]

When it comes to the average member, standard equipment and ammunition for crucial missions along with all other necessities are still provided free of charge, although members are expected to return this equipment to the quartermaster upon the mission's completion. Knights and other higher-ranking officers similarly receive their power armor and other equipment upon achieving their rank, and thus do not need to pay for it;[150] however, modifications must be bought from the quartermaster or self-made.[151] Due to the Brotherhood providing the necessities, theft is considered a rare occurrence and made difficult as only the Logistics Division is authorized to import and export supplies.[152] The Brotherhood also has a surplus of certain munitions and equipment, allowing members to get them for free.[153]

Materiel[]

Apparel[]

BoS under armour art

Concept art of the BOS underarmor from The Art of Fallout 4

Brotherhood soldiers of the Commonwealth expedition are usually seen wearing two types of uniforms. One uniform is a set of fatigues composed of a sweater, cargo pants, and coveralls, all of which have numerous pouches, as well as work gloves and boots. The sweater's color may differ by the wearer's role, with a white variant worn by medical staff and a navy blue variant worn by the captain of the Prydwen, who also has a special officer's hat. The other uniform is a type of standardized underarmor designed to be worn underneath power armor, featuring various attachments and ports for interfacing with a power armor frame. Power armored soldiers do not need this underarmor, but it allows long-term use of power armor to be more comfortable and reduces risk of chafing.[Non-game 4] This uniform has a matching hood, a pre-War invention which is similarly designed to interface with a power armor helmet and also contains a microphone and earpiece for the power armor's internal radio.[Non-game 5]

When not in power armor, soldiers in the underarmor may wear additional combat armor pieces for protection. Lancers frequently wear the underarmor with a bomber jacket and a flight helmet with goggles. This underarmor comes in three colors: olive green, orange, and black. Elder Maxson himself usually wears the black underarmor with his specialized battlecoat over it. This coat was specially reinforced to be more resistant against ballistic and energy weapons fire while remaining lightweight.[154][Non-game 6]

In terms of power armor, soldiers of the Commonwealth expedition mainly use T-60 power armor, a pre-War model built as an evolution of the T-45 power armor design.[Non-game 7][Non-game 8] It is unspecified where the Brotherhood obtained its T-60 suits.

ExamGear

Closeup of a science scribe's examination gear

Scribes use a different set of apparel. Most scribes are generally noncombatants, and their apparel is more suited towards their work. Scribes in scientific roles, such as archivists or medical examiners, wear an armor set including a tattered white longcoat and an additional shoulder-mounted harness that contains a set of examination gear with (what appears to be) a built-in magnifying glass. They may also wear medical goggles, which actually consist of a hood that covers the full head and neck with a mounted visor with vision equipment, combined with an additional set of goggles. Engineering scribes use a set of engineer's armor, consisting of a padded gray jacket with coveralls and what appears to be a welding tank atached to the back. They often also wear welding helmets. Field scribes, who are more likely to see combat, use apparel closely resembling Brotherhood fatigues but with an additional backpack and a hat with goggles and hood.

Squires have a uniform consisting of a black jacket and cap, with a red scarf and also multiple storage belts.

As a continuing practice, all members of the Brotherhood use holotags to identify those killed in action.[155]

Weaponry[]

Laser rifles are the standard issue firearms for all Brotherhood members, used by initiates, noncombatants (scribes), and even by high-ranking officers. It is customary for Brotherhood personnel, even squires, to understand a laser gun well enough to field strip it in under a minute.[156][157] As a result of this familiarity, soldiers often personally customize their laser weapons... sometimes to the point of violating Brotherhood regulations.[158][159] In general, weapon mods do not seem to be banned, and are even sold by the Commonwealth expedition's quartermaster, Proctor Teagan. Teagan also creates his own "special" mods as a hobby.[160] Soldiers are told to always keep a backup weapon on hand,[161] but lower-ranking troops such as initiates frequently do not have any backups.[162]

At higher ranks, Brotherhood soldiers also carry an array of heavy weapons, namely miniguns, Gatling lasers, and missile launchers.[Non-game 8] Gauss rifles are occasionally used, both in and out of power armor. Fat Man launchers are also considered an "essential part of the Brotherhood arsenal," to the point that a squad with a single Fat Man is considered unstoppable.[163] However, the Commonwealth expedition is not seen to use them. Melee weapons are rarely used, and the ones most seen are batons and machetes.

Plasma weaponry does not seem to be used by any member of the Commonwealth expedition. The only known plasma weapon in the entire expeditionary force is the Sentinel's Plasmacaster, which is merely part of Proctor Teagan's "special gear," which he is only willing to sell to those he considers the most exemplary in the Brotherhood.[164]

Air power[]

Fo4 claymore

Brotherhood vertibird "Claymore"

The East Coast Brotherhood is a strong air power following their victory in the Brotherhood-Enclave War (East Coast). The foremost expression of this is the Prydwen, an airship designed to act as a mobile command base and aircraft carrier for Brotherhood operations in the field. They also control a fleet of vertibirds which are capable of docking with the Prydwen. These advances in airpower necessitated the creation of the lancers, a class of Brotherhood personnel specially trained as pilots. Vertibirds are flown by one or two individual lancers, while the Prydwen is commanded by an entire crew of lancers, whose captain in 2287 is Lancer-Captain Kells. The only problem with the Prydwen is that it is not designed for combat.[29] The Prydwen does not possess any mounted armaments due to weight concerns.[165]

The Brotherhood has two models of vertibirds: standard transports equipped with side-facing door miniguns and more heavily-armed gunships.[166][167][168](N3) The transport model has a durability issue and can be taken down with small-arms fire, unlike the Enclave models. Specialized vertibird signal grenades which emit unique electromagnetic smoke are used to call in vertibirds for aerial transport.[169] However, these grenades are usually reserved for paladins, and normally even paladins must purchase them from the quartermaster.[170][171]

Known vessels[]

Robotics[]

Unlike Lyons' Brotherhood, the Commonwealth expedition is not seen using robots for general combat purposes, apart from automated turrets for defense. However, the botany lab on the Prydwen employs a single Brotherhood Mister Gutsy to assist in plant cultivation. This unit seems to have a factory defect associated with its model and needed repairs to not cut everything in its path.[172](N4)

As a matter of great secrecy, the Brotherhood has transported the remains of Liberty Prime, the military super-robot that was destroyed by the Enclave in the Battle of Rockland approximately ten years prior, to attempt to finish its repairs and use it against the Institute. These repairs would require a great deal of specialized parts, but the Brotherhood hopes to find all the missing parts and expertise in the Commonwealth.[29]

Other[]

The Brotherhood makes use of radio technology for communication, and is known to monitor the radio network and engage in radio frequency decryption.[32]

The Brotherhood is also known to use electromagnetic field technology at Boston Airport as a form of shielding against "complex signals" such as the Institute's teleportation technology. These EM fields are created by various generators around their encampment, although not all of the airport is covered, posing a potential weakness.[173]

Iconography[]

BoS East Coast Flag 2287

The Commonwealth Brotherhood's flag

The Commonwealth expedition of the Brotherhood maintains much of the same symbols as the rest of the organization. However, rather than the light blue of the Lyons Brotherhood or the red of the Outcasts, they use light gray for their main symbol.

Brotherhood combat armor is done in dark gray with a white Brotherhood insignia. Brotherhood power armor is also marked with the white insignia. Alternate armor colors come with a light gray background with red Brotherhood symbols and accent markings.

The flag used to represent the Commonwealth Brotherhood is orange with a white Brotherhood symbol in the center, rather than the striped red flag with the Brotherhood symbol to the side used in the Capital Wasteland. It bears resemblance to the flag used by the extinct Appalachian chapter.

Personnel[]

Structure[]

Known members[]

^ (Note 1) Optional; rank dependent on Brotherhood questline progress: initiate, knight, paladin, or sentinel
^ (Note 2) Optional; only if Tactical Thinking completed and P.A.M. not destroyed

Divisions[]

Locations[]

For a complete list of East Coast Brotherhood locations in the Capital Wasteland, see here.

Marked locations Unmarked checkpoints Unmarked outposts
The Commonwealth
The Island

Mentioned[]

Interactions overview[]

The Brotherhood of Steel is one of the four major factions in Fallout 4 with whom it is possible to achieve a main quest ending.

The earliest opportunity to interact with the Brotherhood is upon receiving military frequency AF95 when approaching Cambridge at any point. This will start the quest Fire Support to meet with and reinforce the members of Recon Squad Gladius at Cambridge Police Station. After completing one further quest to work with Paladin Danse, the player character will be offered the opportunity to join the Brotherhood of Steel and will receive the rank of initiate.(Q1) At this point, if the first act of the main quest line (finding Conrad Kellogg) is not yet done, the only other available Brotherhood content will be the radiant quests Cleansing the Commonwealth and Quartermastery. The side quest The Lost Patrol may also be started from here, or from making discoveries elsewhere during exploration.

The bulk remainder of the Brotherhood's content becomes available after killing Kellogg during Reunions. Upon exiting Fort Hagen, the Prydwen will be seen flying across the Commonwealth. Provided that the previous set of quests has been completed, Shadow of Steel will start, allowing the player character to travel to the Prydwen after meeting Danse at Cambridge Police Station. If not, the previous quests can still be done by heading to the police station (or alternatively by talking to any Brotherhood member at Boston Airport to receive the quest Reveille). The material rewards for progressing the Brotherhood main questline are the unique laser gun Righteous Authority as well as a suit of T-60 power armor and certain mods for the armor, including paint jobs and ultimately the T-60 jet pack. Some additional benefits include:

Faction hostilities[]

Progressing the Brotherhood main questline will ultimately involve becoming hostile with, and destroying, the Railroad and the Institute. For the Railroad, the cutoff point is when Tactical Thinking starts; for the Institute, the absolute cutoff point is during Spoils of War but can also occur at the end of The Battle of Bunker Hill. Conversely, progressing the Railroad or Institute main quest lines will require becoming enemies with the Brotherhood during the quest Mass Fusion. The Minutemen are not involved in the Brotherhood main quest whatsoever, and it can be possible to keep both the Brotherhood and the Railroad alive together by completing the Minutemen main questline (without reaching the other factions' respective cutoff points).

It is possible to become enemies with the Brotherhood at any point in their questline (even post-game) by killing any named Brotherhood member.[verification needed] (Attacking generic members will turn the faction hostile, but their aggression will reset once enough time passes.) If this happens, and the Institute has been destroyed by either the Brotherhood or the Minutemen, a new quest will become available to work with the Minutemen to destroy the Prydwen, called With Our Powers Combined.

Even if the Brotherhood is destroyed, they will remain as an enemy faction in the Commonwealth, and will still be found as hostiles in random encounters and radiant quests such as "Help defend (settlement name)," "Help defend the checkpoint," Defend the Artillery, and High Ground.

Far Harbor (add-on) In the add-on Far Harbor, it is possible to work with the Brotherhood as part of the quest Search and Destroy to destroy the faction of Acadia. This serves as an alternate ending to the Far Harbor main questline, though it can also be done after completing the Far Harbor main questline.

Related quests[]

Main article: Fallout 4 quests

Main Quest Line[]

Side Quests[]

Notes[]

Clarifications
  • ^ (N1) The Battle of Bunker Hill is only activated on the Institute questline (and the Railroad questline, by virtue of having to follow part of the Institute questline); this means that it is a totally optional quest for Brotherhood players. This is also the first point in the main questline where the Railroad and the Brotherhood will be seen fighting each other, so its presence or nonpresence in the questline will contextualize the Brotherhood's later assault on Railroad HQ during Precipice of War/Tactical Thinking as either a totally preemptive or somewhat responsive action.
  • ^ (N2) This outpost's location is not stated. Given that the Nuka-World raiders are shown to have access to the Commonwealth, it could feasibly be in some farther location. This article calls it the "outpost near Nuka-World" for simplicity.
  • ^ (N3) There is a lore and gameplay inconsistency here: although vertibird gunships are stated to be distinct from transport vertibirds via Elder Maxson's dialogue about the vertibirds called by signal grenades, there is no in-game distinction between them. There is only one model of vertibird in Fallout 4, and the transport vertibird called by signal grenades is the exact same as the vertibird (which Maxson identifies as a gunship) that takes the player character to Fort Strong during Show No Mercy, for example.
  • ^ (N4) There is a lore and gameplay inconsistency here: the terminal entry about the cultivation robot calls it a Mister Handy, but the in-game robot is a Mister Gutsy.

  • ^ (L1) Appears after starting Liberty Reprimed.
  • ^ (L2) After completing Show No Mercy, Elder Maxson states that the Brotherhood will occupy Fort Strong. However, this does not ever happen in-game; in fact, there are cut/unused scripts and assets for Fort Strong that suggest this was planned but simply never implemented.
  • ^ (L3) After destroying the Railroad, the Brotherhood states that they will send a team to occupy Railroad HQ to deal with any Railroad members that return, though the squad does not appear in-game. However a squad does physically occupy the Old North Church.[180]
  • ^ (L4) After completing Spoils of War, the Brotherhood will use the Mass Fusion building as an outpost. Most of the soldiers will say that the building is a "goldmine" for tech and that the scribes are still searching the building.
  • ^ (L5) After completing The Nuclear Option, the Brotherhood will become present in Diamond City (two residents will be replaced by Brotherhood soldiers) and will also take control of pre-War military checkpoints scattered throughout the Commonwealth.
  • ^ (L6) Should the Sole Survivor choose to wipe out the synths of Acadia as part of Search and Destroy, the Brotherhood of Steel will establish a presence on the Island to clear out any remaining synths, per Knight-Captain Larsen's dialogue. Prior to beginning their assault on Acadia, the Brotherhood will set up a base around a destroyed house south of Rayburn Point. The Brotherhood set up a couple barricades for defense, and will wait for the Sole Survivor in this location until they have spoken with Knight-Captain Larsen. Following this, their presence and barricades remain. They will even land their vertibird at this location.

  • ^ (Q1) Some caveats apply:
    • If this quest is completed after finishing Reunions, the player character will immediately receive the rank of knight upon joining the Brotherhood. Paladin Danse notes that this is only provisional until confirmed by Elder Maxson, but it is functionally no different at this stage.
    • If this quest is completed after finishing The Nuclear Option for the Minutemen, it will not be possible to join the Brotherhood, as no Brotherhood NPCs will offer any of the relevant dialogue.

Appearances[]

The Brotherhood of Steel appears in Fallout 4.

Behind the scenes[]

Quest designer Alan Nanes wrote for content relating to the Brotherhood of Steel as they appear in Fallout 4.[Non-game 9]

Gallery[]

References[]

  1. Sole Survivor: "Who's Elder Maxson?"
    Danse: "Maxson is the commander of this division of the Brotherhood of Steel. He's the model of what every Brotherhood soldier hopes to become. If we're going to war, I can promise you that he'll be leading the charge. That being said, you're about to get to know the Prydwen up close and personal. I've received orders that we're both to report to her immediately. Follow me up to the roof of the police station... we're going for a little ride."
    (Danse's dialogue)
  2. 2.0 2.1 2.2 The Prydwen terminal entries; Proctor Quinlan's terminal, The Rise of Elder Maxson
  3. Citadel terminal entries; Maxson Archive terminal, New Entry: Scribe Arthur Maxson
  4. Events of Fallout 3 and Broken Steel
  5. The Sole Survivor: "Where was the Prydwen constructed?"
    Lancer-Captain Kells: "She was constructed at Adam's Air Force Base just outside of Washington D.C. There was a vast amount of scrap metal and salvageable components there after we defeated the Enclave. We spent the first two years alone gathering the parts. The rest was spent assembling. It was worth the effort."
    (Lancer-Captain Kells' dialogue)
  6. The Sole Survivor: "You sure Ingram knows what she's doing?"
    Elder Maxson: "Proctor Ingram's managed to keep a 40,000 ton airship aloft for the past five years. I'd say that earns her the benefit of the doubt."
    (Elder Arthur Maxson's dialogue)
  7. Fallout 4 loading screens: "Piloted by Lancer-Captain Kells, the Prydwen has traveled extensively along the East Coast... but this is its first journey to the Commonwealth."
  8. Ingram: "I was fighting with the Brotherhood in the Capital Wasteland. Worked at a staging area for the Power Armor troops. Our position was along a ridgeline overlooking the battlefield. I'd say it was a hundred foot drop, give or take."
    The Sole Survivor: "Who were you fighting?"
    Ingram: "Super Mutants. The damn things had wrangled a couple of behemoths and were marching on our main base of operations."
    The Sole Survivor: "You weren't aboard the Prydwen?"
    Ingram: "The Prydwen wasn't under Maxson's command at the time. It wasn't even in the Capital Wasteland. If she'd have been there, the battle wouldn't have been such a challenge. To make a long story short, the ridge I was standing on took a hit from a nuke. Sheered most of the cliff right off and caused the platform I was standing on to tumble over the side. If I hadn't have been test-piloting one of the Power Armor suits at the time, I would have died."
    (Proctor Ingram's dialogue) Note: Ingram does not give a date, but her mention of the Prydwen suggests it was already completed at the time and not under Maxson's command. This would date the reference to around 2282 at the earliest, given the other references dating the Prydwen's construction, specifically that it has been "aloft for the past five years" (see previous paragraph).
  9. Sole Survivor: "Can you tell me anything about Elder Maxson?"
    Kells: "Elder Maxson is the supreme commander of the Brotherhood. Without his tenacity and his vision, we'd still be a small group of complacent stragglers occupying the Citadel in the Capital Wasteland. In a mere decade, he's grown the Brotherhood of Steel into a major military force."
    (Kells' dialogue)
  10. 10.0 10.1 10.2 Paladin Danse: "Over the last seven years, two other teams were sent here by the Brotherhood to gather technology. The first team's mission was a huge success. They came back with crates full of pre-war artifacts and historical documents. The second wasn't so fortunate. Shortly after they arrived, we lost contact with them and they haven't been heard from since. As far as my team goes, we've lost four good men to this godforsaken wasteland. We've been a target from the moment we arrived. But despite our setbacks, I don't intend to give up and head home... or end up missing."
    (Paladin Danse's dialogue) Note: This is part of Danse's conversation while traveling to ArcJet Systems during Call to Arms.
  11. 11.0 11.1 The Prydwen terminal entries; Elder Maxson's terminal, Kells KS-390LC - Recon Squad Artemis
  12. Battlefield holotape
  13. Knight Astlin's holotape
  14. Scribe Faris' holotape
  15. The Sole Survivor: "You're a 'Paladin'? What does that mean?"
    Paladin Brandis: "I... I tried to do some recon. Explore a little. But I'm... I'm all alone. It was... it was just too much. Too much of a risk. So, I've been hiding. So long... three years? Yes, yes, about that. Too long."
    (Paladin Brandis' dialogue)
  16. The Lost Patrol
  17. Cambridge Police Station terminal entries
  18. The Sole Survivor: "All right, I'll hear him out."
    Scribe Haylen: "That's all that I ask. I'll just have to trust that when the time comes... you'll do the right thing. Before the Prydwen showed up, Danse had me identify a fallback point if we ever lost the police station. It was Listening Post Bravo, an old pre-war U.S. Military outpost on the northern frontier of the Commonwealth. It's isolated, and we're the only ones that knew about it, so there's a good chance that's where he's headed. Just be careful. There's no telling what state of mind he's in right now, or if he trusts any of us at all."
    (Scribe Haylen's dialogue)
  19. Danse: "Traveling this far from the police station is a risk, but getting that transmitter up and running needs to be our top priority. If it was up to me, I'd relocate my team, but Scribe Haylen detected some disturbing energy readings in the area that need to be investigated. We don't know much about them, except that they're short-lived and broadcast on a frequency only obtainable with a high level of technology. We're concerned that whoever or whatever is creating those energy readings might be a potential threat, so it's our job to investigate."
    (Paladin Danse's dialogue) Note: This is part of Danse's conversation while traveling to ArcJet Systems during Call to Arms.
  20. The Prydwen terminal entries; Captain Kell's terminal, Maxon MX-001E CP-05
  21. The Prydwen terminal entries; Elder Maxson's terminal, Ingram IG-444PR - Prydwen Concerns
  22. The Prydwen terminal entries; Captain Kell's terminal, Ingram IG-444PR CP-17
  23. Knight Lucia: "The battle for the airport. It was our first real combat mission. It was something to see. The Prydwen coming in under full Vertibird escort, guns blazing. It was everything I had hoped for. But Clarke... he hasn't been the same since. It's like he's just given up."
    (Knight Lucia's dialogue)
  24. The Sole Survivor: "I found this in the ruins."
    Initiate Clarke: "It's... it's Knight Rylan's holotag. He worked in the terminal with me. ...They killed him, didn't they? And as long as they're here, more Knights are going to die. I... I can't be responsible for that."
    (Initiate Clarke's dialogue)
  25. Personnel and sections on the Prydwen; see its page for details
  26. Sole Survivor: "We took out the Prydwen, but what about the rest of the Brotherhood that wasn't on the airship?"
    Preston Garvey: "The Prydwen was their nerve center and supply base. Without it, whatever's left on the ground won't pose much of a threat for long. Still... I can hardly believe we defeated the Brotherhood. All their technology and military hardware couldn't defeat the people of the Commonwealth standing together. It's a good lesson to remember."
    (Preston Garvey's dialogue) Note: When completing With Our Powers Combined.
  27. Elder Arthur Maxson: "Look, I realize you're eager to take the fight to the Institute, but it will have to wait. The Brotherhood cannot allow those abominations to have a nuclear arsenal at their fingertips."
    (Elder Arthur Maxson's dialogue)
  28. The Sole Survivor: "What happens at Fort Strong now?"
    Elder Arthur Maxson: "Paladin Danse is supervising the transfer of the Fat Man warheads to the Prydwen... They'll provide quite an edge to our arsenal. I've also ordered a detachment to occupy the location and use it as a staging area to protect the eastern side of the airport. All-in-all, you handed us quite a valuable location."
    (Elder Arthur Maxson's dialogue)
  29. 29.0 29.1 29.2 Proctor Ingram: "Unless you're as blind as a bat, I'm sure you've noticed that we've been building a gantry on the tarmac. Maxson and Kells have been looking for something that'll tip the balance when we go toe to toe with the Institute. Now the Prydwen might be a big beast, but she's not built for fighting. That's where our new project comes in. This storage bay full of parts is what's left of Liberty Prime. The Brotherhood used it in the Capital Wasteland as a weapon against the Enclave. It's the most advanced robot the Brotherhood has ever had at its disposal. Unfortunately, Liberty Prime was destroyed in the line of duty. I've spent the better part of the last few years piecing him back together. In order to get Liberty Prime fully operational, we're going to need your help."
    (Proctor Ingram's dialogue)
  30. The Sole Survivor: "Spoken like a true disciple of Maxson."
    Proctor Ingram: "Anyway, we need to move on to more important things now... like getting Liberty Prime off of life support. We've been feeding him power through the Prydwen's engines, but there isn't nearly enough juice to cold start his fusion reactor. That's why we need you to find us a Beryllium Agitator."
    (Proctor Ingram's dialogue)
  31. The Sole Survivor: "Aren't there any pre-war records about the Institute that might help us?"
    Elder Maxson: "Our records indicate that the Institute was born from the remnants of a pre-war educational facility, the Commonwealth Institute of Technology. The ruins of the facility are at the center of the city, but we've already searched them thoroughly. The location appears to have been abandoned long ago, so it appears that the trail ends there. Anything else, Knight?"
    (Elder Arthur Maxson's dialogue)
  32. 32.0 32.1 The Sole Survivor: "I thought I was your Institute reconnaissance."
    Elder Maxson: "You're the only one that's been able to breach the Institute, but you're hardly the only source for information we have. We've been running round the clock vertibird patrols and we even have squads on the ground trying to pick up anything we can. Not to mention all the scribes we have monitoring radio traffic and trying to crack their RF encryption. I assure you, we have reconnaissance well in hand."
    (Elder Arthur Maxson's dialogue)
  33. 33.0 33.1 The Sole Survivor: "I'm ready, Captain."
    Kells: "Good, because this mission demands your full attention. Now, before we launch our attack on the Institute, we need to address another threat... the Railroad. They're a small, but capable group that uses subterfuge and guerilla tactics to harass their enemies. Our tactical analysis says they could possibly hamper, or harm our operations which is a risk I'm not willing to take. If we strike them now, we should be able to maximize the amount of damage we do to their organization."
    The Sole Survivor: "Fine, but it hardly seems worth our time."
    Kells: "Even with their relatively small numbers, the Railroad is a constant threat to our operations. They've already proven to be resiliant against superior forces, with a knack for disappearing when cornered. Worse still, they possess the capability to help synths flee the Institute. If we intend to end the synth menace, we need to plug the leaks. Destroying the Railroad hinges on completely eliminating their leadership, otherwise they'll simply regroup somewhere else. To that end, here's a list of the five targets we believe would cause a catastrophic failure in their chain of command."
    (Lancer-Captain Kells' dialogue) Note: Excerpt from start of Tactical Thinking
  34. 34.0 34.1 Railroad HQ conversations; ConvRailroadAnnouncementBOS
    Note: This is the scripted conversation in the Railroad HQ after the Prydwen arrives, in which they discuss preemptively preparing to deal with the Brotherhood as enemies under "Operation Red Glare."
  35. 35.0 35.1 The Prydwen terminal entries; Elder Maxson's terminal, Kells KS-390LC - Paladin Hudson
  36. The Sole Survivor: "I think we've done enough for the Commonwealth."
    Elder Maxson: "On the contrary, this victory was but the beginning. We still have a long road ahead if we're to ensure the safety of the Commonwealth and her people."
    (Elder Arthur Maxson's dialogue) Note: Excerpt from The Nuclear Option.
  37. Kells: "As I expect Elder Maxson has already explained, the destruction of the Institute is simply the first stage of our operations in the Commonwealth. There are still Super Mutants and ferals to be dealt with as well as any remaining synths that escaped the blast. It's our hope that you'll continue serving with the Brotherhood and assist us with eradicating these threats."
    (Lancer-Captain Kells' dialogue) Note: Excerpt from A New Dawn
  38. Buzz's note
  39. Buzz's apology
  40. Buzz's holotape
  41. Elder Cleric Quintus: "Our mission comes from the highest clerics in the Commonwealth. It is believed that a denizen of the Enclave has escaped. And that he has with him an object... ...of profound potential... ...to harm our nation or to save it. Each knight in this legion will search a section of the Wilds for this target."
    (Fallout TV series, Season 1, Episode 1: "The End")
  42. Fallout TV series, Season 1, Episode 8: "The Beginning"
  43. 43.0 43.1 The Sole Survivor: "What are my responsibilities as a Sentinel?"
    Arthur Maxson: "I need you to set an example for the troops. Collect technology, exterminate abominations of nature and bring a message of stability to the people of Commonwealth. Our ideals are what define us, Sentinel. If we can hold onto that, then we will always be victorious."
    (Elder Maxson's dialogue)
  44. The Sole Survivor: "What's your story?"
    The Scribe: "I was once a Scribe in the Brotherhood of Steel. Back when that was something to be proud of. Back when we used our knowledge to help people, rather than simply hoarding it for our own power. When Squire Maxson took over... well, I didn't like the changes he made to the Brotherhood. Some said it was a return to our ancient traditions. Maybe so. But things are not necessarily better simply because they are ancient. So, I left. Since then, I've been walking up and down in the world... until I found myself here. So, were you interested in trading or not?"
    (The Scribe's dialogue)
  45. Brotherhood member: "I'm proud to be serving under Elder Maxson. I had enough of Lyons and his foolish ways."
    (Brotherhood soldiers' dialogue)
  46. Danse: "The Minutemen remind me of the Brotherhood when Elder Lyons was in charge... unfocused and far too charitable for their own good."
    (Paladin Danse's dialogue) Note: Throwaway line spoken at the Castle.
  47. 47.0 47.1 Maxson was right
  48. The Sole Survivor: "And what's a soldier supposed to look like?"
    Kells: "A soldier is supposed to be an efficient killing machine, not a relic from the past playing catch-up with the rest of the world. If Danse hadn't stepped in and vouched for you, we wouldn't even be having this conversation. Accepting outsiders like yourself has proven disastrous in the past."
    (Lancer-Captain Kells' dialogue) Note: Excerpt from initial meeting conversation
  49. 49.0 49.1 Danse: "Is it that obvious? I've... never been very good at these things. Let me start at the beginning. I grew up alone in the Capital Wasteland. Spent most of my childhood picking through the ruins and selling scrap. When I was a bit older, and had a few caps to my name, I moved into Rivet City and opened a junk stand. While I was there, I met a guy named Cutler. We got along pretty well, watched each other's backs and kept each other out of trouble. When the Brotherhood came through on a recruiting run, we felt like it was the best way out of our nowhere lives, so we joined up."
    (Danse's dialogue)
  50. Danse: "When I was an Initiate, my sponsor was Paladin Krieg. Toughest squad leader I ever served with. He was a model soldier, embodying the values every trainee was striving to achieve. Fiercely loyal, secure in his beliefs and brave to a fault. From the moment I was assigned to his squad I was singled out... it felt like he was pushing me harder than the rest of the team. I fought by his side for years and we had some seriously close calls, but he never explained to me why I was treated that way."
    The Sole Survivor: "It sounds like he was trying to motivate you."
    Danse: "If he was, I never got a chance to ask. After I was promoted to Paladin and I had moved on to my own squad, I received word that Krieg was killed at Adams Air Force Base. The news was like being kicked in the stomach. I mean, I'd lost some of my brothers and sisters before, but his death... well, it really got to me. It's taken me a long time to realize it, but the reason Krieg was so tough on me is the same reason I'm so tough on you. It's because I believe in you and I don't want to see any of your potential go to waste."
    (Paladin Danse's dialogue) Note: This is an excerpt from Danse's first affinity conversation. Danse states that Krieg died during the events of Broken Steel, indicating that the sponsorship system was in place before the Brotherhood reunified.
  51. The Sole Survivor: "Absolutely. I'm in."
    Brotherhood soldier: "Well, all right. Glad to have you aboard. Head over to the Cambridge Police Station and look for Paladin Danse. He's in charge of our new recruits and I'm certain he'll be glad to have an extra gun on his team. Ad victoriam, civilian... and good luck."
    (Brotherhood soldiers' dialogue) Note: This is dialogue with any Brotherhood soldier at Boston Airport during Reveille.
  52. The Sole Survivor: "What would be expected of me if I joined?"
    Danse: "You'd be under my command, and I'd expect you to follow orders. No more mercenary work... this is the real thing. You'd have access to advanced military weapons, as well as your own personal suit of Power Armor. Most importantly, you'd have the Brotherhood at your back... ready to spill its own blood to keep you alive."
    (Paladin Danse's dialogue)
  53. Danse: "Now, before I release you to Haylen and Rhys for your assignments, there's one last order of business. From this moment forward, I'm granting you the rank of Initiate. This is only a training rank... I'm not premitted to grant ranks any higher than that."
    (Paladin Danse's dialogue) Note: Excerpt from promotion scene in Semper Invicta; used if Reunions is not completed before Semper Invicta.
  54. The Sole Survivor: "Why can't you promote me beyond Initiate?"
    Danse: "Only an Elder can promote you beyond Initiate. After we get the transmitter up and running, I'll call in and see what I can do."
    (Paladin Danse's dialogue)
  55. Danse: "There's one last order of business I wanted to get out of the way. I'm going to recommend you be awarded the rank of Knight. Now, nothing's official until you speak to Elder Maxson, but I wanted you to be the first to know."
    (Paladin Danse's dialogue) Note: Excerpt from promotion scene in Semper Invicta; used if Reunions is completed before Semper Invicta.
  56. The Sole Survivor: "Recruit? After all I did to help I was expecting more."
    Haylen: "Hey, consider yourself lucky. It took me more than a month of training before they let me run my first mission."
    (Scribe Haylen's dialogue)
  57. The Sole Survivor: "I don't have to prove anything to you."
    Rhys: "Yeah you do. You need to prove that you aren't gonna put a round in my back the minute I turn around."
    Danse: "Rhys, that's enough. Like it or not, you're going to have to learn to work together. And you, you need to understand what it means to be a part of the Brotherhood. We're not soldiers of fortune. We're an army and we've dedicated our lives to uphold a strict code of ethics. If you intend to stay within our ranks, you need to obey our tenets without question."
    (Knight Rhys' and Paladin Danse's dialogue)
  58. The Sole Survivor: "I just want to be left alone."
    Rhys: "That's just it... you don't get to be 'alone.' The Brotherhood is all about the team. There are no individuals, no heroes. The sooner you realize that, the sooner I might start trusting you. Look, I'm going to cut you some slack because Danse trusts you. But if you step out of line and put any of my brothers or sisters in danger, I'll make sure you regret it."
    (Knight Rhys' dialogue)
  59. The Sole Survivor: "So what's all this about you being my sponsor?"
    Danse: "Elder Maxson is understandably particular when it comes to new recruits. He believes in order to keep the Brotherhood strong, we have to bond as brothers. As your sponsor, it's my duty to travel with you throughout the Commonwealth to ensure that our ideals are being observed. That's why I'm so concerned about your performance in the field."
    (Paladin Danse's dialogue)
  60. The Sole Survivor: "I don't care. He needs to keep out of my way."
    Haylen: "I hope that isn't a threat. I'm Brotherhood and I swore an oath to stand by my brothers and sisters. If I even suspect for one second you intend to bring harm to my squad, I'll put you on the ground."
    (Scribe Haylen's dialogue)
  61. The Sole Survivor: "Your cause seems noble."
    Brotherhood soldier: "I'm pleased that you agree. There are very few outside the Brotherhood who appreciate the gravity of the situation we're facing as a species."
    (Brotherhood soldiers' dialogue) Note: Soldiers at Boston Airport during Reveille.
  62. The Sole Survivor: "I think I've already proven that you're wrong."
    Kells: "A Brotherhood soldier earns merit by respecting the ideals created by our Elder. Not by simply killing the enemy and following orders."
    (Lancer-Captain Kells' dialogue) Note: Excerpt from initial meeting conversation
  63. The Sole Survivor: "Only a Knight, huh? I hate starting out at the bottom."
    Danse: "Everyone starts out as a Knight or Initiate. It's not meant as a sign of disrespect towards your abilities."
    Haylen: "Ad Victoriam, Knight."
    Rhys: "He/She doesn't even know what that means, Haylen."
    Danse: "Ad Victoriam means 'To Victory.' In our eyes, defeat is unacceptable because we're fighting for the future of mankind. Our rallying cry is more powerful than any weapon you could ever carry. Remember that."
    (Paladin Danse's, Scribe Haylen's, and Knight Rhys' dialogue)
  64. Danse: "I wish everyone down there believed in our cause but they've been blinded by rumors and misinformation. Every man, woman and child below is in mortal danger. If we fail, it's only a matter of time before the enemy overwhelms the population. Cleansing the Commonwealth is our duty and I will gladly spill my own blood if it ensures our victory."
    (Paladin Danse's dialogue) Note: Conversation snippet from vertibird ride during Tour of Duty.
  65. The Sole Survivor: "This is just a fancy way of saying that you're looting everything you can get your hands on."
    Brotherhood soldier: "Looting implies that we're attempting to benefit ourselves. That couldn't be further from the truth."
    (Brotherhood soldiers' dialogue) Note: Soldiers at Boston Airport during Reveille.
  66. The Sole Survivor: "How did mankind abuse technology?"
    Brotherhood soldier: "Before the Great War, science and technology became more of a burden than a benefit. The atom bomb, bio-engineered plagues and FEV are clear examples of the horrors that technological advancement had wrought. We're here to make sure that never happens again."
    (Brotherhood soldiers' dialogue) Note: Soldiers at Boston Airport during Reveille.
  67. 67.0 67.1 67.2 The Sole Survivor: "He's still alive because you're wrong about him."
    Elder Maxson: "Him?! Danse isn't a man, it's a machine... an automaton created by the Institute. It wasn't born from the womb of a loving mother, it was grown within the cold confines of a laboratory. Flesh is flesh. Machine is machine. The two were never meant to intertwine. By attempting to play God, the Institute has taken the sanctity of human life and corrupted it beyond measure."
    Danse: "After all I've done for the Brotherhood... all the blood I've spilled in our name, how can you can say that about me?"
    Elder Maxson: "You're the physical embodiment of what we hate most. Technology that's gone too far. Look around you, Danse. Look at the scorched earth and the bones that litter the wasteland. Millions... perhaps even billions, died because science outpaced man's restraint. They called it a 'new frontier' and 'pushing the envelope,' completely disregarding the repercussions. Can't you see that the same thing is happening again?! You're a single bomb in an arsenal of thousands preparing to lay waste to what's left of mankind."
    (Elder Arthur Maxson's and Paladin Danse's dialogue) Note: Excerpt from Blind Betrayal.
  68. Brotherhood soldier: "If Elder Maxson ordered me to follow him to the Gates of Hell, I'd be the first one to kick them open."
    (Brotherhood soldiers' dialogue)
  69. Brotherhood soldier: "Never forget. You are the eyes and the ears of the Brotherhood. If you see or hear anything suspicious, it is your duty to report it immediately. We live in enemy territory now. Your vigilance could mean the difference between life and death."
    (Fallout 4 Brotherhood of Steel conversations; Brotherhood soldier's dialogue) Note: Part of a scripted scene on the Prydwen with a soldier instructing squires.
  70. The Sole Survivor: "I think I've had enough fighting."
    Kells: "The campaign has taken its toll on all of us, Paladin. I understand your hesitation. There's no need for your new duties to commence immediately. Take your time, and when you're ready, there will be plenty of missions to undertake."
    (Lancer-Captain Kells' dialogue) Note: Excerpt from A New Dawn
  71. Brotherhood soldier (1): "Do you ever get tired of this? Hunting down freaks, cleansing the wasteland...it just seems like too big a job."
    Brotherhood soldier (2): "Of course. It's hard work, but hard work is noble work. What we do is essential to humanity's survival. That's how I keep going."
    Soldier 1: "A couple hundred years ago, some morons blew up the world and now it's our problem. We're nothing but a bunch of custodians with guns."
    Soldier 2: "The way I see it, we have two choices. We can sit back and do nothing while man's hubris continues to take us down the wrong path. Or we can get out there and do something about it before it's too late."
    Soldier 1: "Now that I agree with."
    (Fallout 4 Brotherhood of Steel members' conversations)
  72. Brotherhood soldier: "If you aren't Brotherhood, you're nothing."
    (Brotherhood soldiers' dialogue)
  73. Prime scribe: "They're calling Doctor Li a genius, but if you ask me, she's still a traitor."
    "Can't believe that Doctor Li's returned to the Brotherhood. I thought she was a traitor."
    (Prime scribes' dialogue)
  74. 74.0 74.1 The Sole Survivor: "Any means necessary? You're giving me carte blanche on this?"
    Teagan: "You said it. Like they say, if you aren't with us, you're against us."
    (Proctor Teagan's dialogue)
  75. 75.0 75.1 Brotherhood soldier (1): "You look worried. Is something bothering you?"
    Brotherhood soldier (2): "I was just thinking that blowing up the Institute won't just destroy all the synths, but all the humans living there as well. They can't all be bad."
    Soldier 1: "Get that out of your head right now. Those people are not innocent. Maxson said freedom would come at a cost... and they all need to pay."
    Soldier 1: "At this rate, if we keep killing the people that won't listen to us, we'll be the only ones left."
    Soldier 2: "If we keep running into people that are threatening our future, then maybe it's best that we are."
    (Fallout 4 Brotherhood of Steel members' conversations; ConvBoSGenericNPC10Scene)
  76. 76.0 76.1 The Sole Survivor: "Can you tell me anything about Elder Maxson?"
    Kells: "It's quite obvious Danse was a traitor, or at the very least, a turncoat in the making. That machine's presence was endangering this ship and its crew, so it needed to be dealt with swiftly and without mercy. Your actions in this matter were not only justified, they were vital to our mission. With all of that behind us, we can shift our focus back to our wartime preparations."
    (Lancer-Captain Kells' dialogue) Note: Excerpt from initial meeting conversation
  77. Fallout 4 Brotherhood of Steel generic conversations 03 and 04 (ConvBoS.txt)
  78. The Prydwen terminal entries; Proctor Ingram's terminal, Maxson MX-001E MT-40
  79. The Sole Survivor: "Sorry to disappoint you."
    Kells: "Sorry? That's not something I'm accustomed to hearing from a soldier. If you want to earn your place among the best, you need to toughen up."
    (Lancer-Captain Kells' dialogue) Note: Excerpt from initial meeting conversation
  80. The Sole Survivor: "I'm sorry."
    Elder Maxson: "Don't apologize for your misgivings... learn from them and grow. That's the mark of a true soldier."
    (Elder Arthur Maxson's dialogue) Note: Excerpt from Blind Betrayal confrontation.
  81. The Sole Survivor: "My apologies, Elder."
    Elder Maxson: "Apologies are meaningless. Brotherhood soldiers take responsibility for their actions and move on... I expect no less out of you."
    (Elder Arthur Maxson's dialogue) Note: Excerpt from Liberty Reprimed if Madison Li died.
  82. The Sole Survivor: "I executed him. Here's his tag."
    Kells: "You just... killed him? He was a member of the Brotherhood, Knight. He had a right to a trial before the Elder."
    (BoSLancerCaptainKells.txt) Note: Ending of Duty or Dishonor with Clarke killed by the player character.
  83. Cambridge Police Station terminal entries; lockup terminal
  84. [[The Prydwen terminal entries#Teagan TG-477PR CP-39|The Prydwen terminal entries; Captain Kell'sIn-game spelling, punctuation and/or grammar terminal; Teagan TG-477PR CP-39]]
  85. Brotherhood soldier: "You think the Commonwealth looks bad? You should see the Capital Wasteland."
    (Brotherhood soldiers' dialogue)
  86. Deacon: "I miss Capital Wasteland. You can actually drink the water there."
    "Capital Wasteland. Exports: purified water, some decent tech, oh, and an insane suicidal cult that worships radiation. Thanks, guys."
    (Deacon's dialogue)
  87. Brotherhood soldier: "This area's off limits to civilians. I order you to stand down and tell me what you're doing here, immediately."
    The Sole Survivor: "I'm just looking for supplies."
    Brotherhood soldier: "This is a military installation, we don't just give away supplies to civilians."
    (Brotherhood soldiers' dialogue) Note: Soldiers at Boston Airport during Reveille.
  88. Brotherhood soldier: "Good to see you. No trouble here, just doing a supply run."
    "You think the top brass want us out here as a good will effort? I kinda hoped we'd be heading home."
    (Brotherhood soldiers' dialogue) Note: Post-game dialogue from soldiers in Diamond City if The Nuclear Option was completed for the Brotherhood
  89. The Sole Survivor: "That all depends. How much are you paying?"
    Danse: "So you're a mercenary. Typical. Fine. You help us, and I'll see you're compensated for your services."
    (Paladin Danse's dialogue)
  90. C.I.T. recon report
  91. Danse: "The Children of Atom are strangely resistant to radiation. The Brotherhood's spent years trying to learn why. So far, no luck."
    (Paladin Danse's dialogue) Note: Location comment at Jalbert Brothers Disposal.
  92. 92.0 92.1 The Prydwen terminal entries; outgoing mail terminal, Outgoing Mail PEM787A-015
  93. The Prydwen terminal entries; crew's terminal, Announcement 003
  94. The Prydwen terminal entries; outgoing mail terminal, Outgoing Mail PEM787A-026
  95. The Sole Survivor: "If you refuse to cooperate, I have strict shoot-to-kill orders. You sure you want to head down that path?"
    (Brotherhood soldiers' dialogue) Note: Soldier at Boston Airport during Reveille
  96. 96.0 96.1 Kells: "Attention all personnel. I'm disappointed I need to address this, but unsanctioned social contact with Commonwealth natives is strictly prohibited. Anyone who has engaged in such fraternization should report to Knight-Captain Cade for immediate decontamination."
    (Lancer-Captain Kells' dialogue)
  97. Your new assignment
  98. 98.0 98.1 Fallout 4 Brotherhood of Steel conversations; ConvBoSGenericNPCScene16
  99. Doctor Li: "Let's not beat around the bush. The Directorate has agreed that the Brotherhood of Steel needs to be eliminated."
    (Doctor Madison Li's dialogue) Note: Excerpt from scene during End of the Line.
  100. The Sole Survivor: "Captain Kells."
    Kells: "First and foremost, I wanted to inform you that using the Minutemen to destroy the Institute was a risky venture at best. Using untrained non-military personnel in the operation could have had devastating consequences and resulted in an unnecessary loss of life. In the future, Elder Maxson and I need you to approve any tactical changes before they're excuted."
    (Lancer-Captain Kells' dialogue) Note: Excerpt from A New Dawn
  101. Brotherhood member: "The Minutemen took down the Institute. They're more resourceful than I thought."
    "Never expected the Minutemen would be capable of taking out the Institute."
    "Not sure I like the idea of the Minutemen having so much firepower."
    "You and the Minutemen, you saved the Commonwealth. Thank you, brother/sister."
    (Generic Brotherhood members' dialogue) Note: Floating greetings if The Nuclear Option (Minutemen) was completed.
  102. Danse: "The Minutemen remind me of the Brotherhood when Elder Lyons was in charge... unfocused and far too charitable for their own good."
    (Paladin Danse's dialogue) Note: Location comment at the Castle
  103. The Sole Survivor: "I was simply doing my duty, Proctor."
    Quinlan: "Nonsense... there's no need to be modest. You deserve all the accolades you've been receiving and more. And despite popular opinion on this vessel, I feel that using the Minutemen to accomplish this feat was an inspired concept. You've minimized the Brotherhood's potential casualties by coercing another force... using them as virtual cannon fodder. Inspired. *Sigh* Sometimes I feel the Brotherhood has such a narrow view when executing its operations."
    (Proctor Quinlan's dialogue) Note: Post-quest greeting conversation if The Nuclear Option (Minutemen) was completed.
  104. Brotherhood soldier: "If you run into any synths, shoot to kill... we don't take prisoners."
    (Brotherhood soldiers' dialogue)
  105. Brotherhood soldier: "Standing orders call for no prisoners. Shoot to kill."
    (Brotherhood soldiers' dialogue) Note: During Tactical Thinking.
  106. Teagan: "The food stores don't replenish themselves, so I need legs on the ground to hit up farms in the area. We'll be requisitioning a portion of their harvest and I need that food crated and ready to go for when I send out a collection team. Your mission will be to ensure full cooperation of the civilian farmers. By any means necessary."
    The Sole Survivor: "I'm in."
    Teagan: "Good. Here's the location. Convince the settlement to support the Brotherhood, or take over the settlement by force."
    (Proctor Teagan's dialogue)
  107. The Sole Survivor: "Which mission?"
    Teagan: "Informing the farms of the Commonwealth of their upcoming support of the Brotherhood of Steel."
    (Proctor Teagan's dialogue)
  108. The Sole Survivor: "The Brotherhood needs your help to protect the Commonwealth. Donate a portion of your crops to the Brotherhood, and it will not be forgotten."
    Settler: "Donate? Haven't heard that one before, but raiders usually aren't that polite. Don't think I don't see what's going on here. You'll get your "donation" come harvest."
    (Settlers' dialogue)
  109. The Sole Survivor: " 'Caps on the side,' eh? Doesn't sound like official military business to me."
    Teagan: "Well, it is and it isn't. It's... complicated."
    (Proctor Teagan's dialogue)
  110. Danse: "The Brotherhood finds the press to be... a necessary evil. In times of war, propaganda is just as important as bullets."
    (Paladin Danse's dialogue)
  111. The Sole Survivor: "I was simply doing my duty, Proctor."
    Quinlan: "Nonsense... there's no need to be modest. You deserve all the accolades you've been receiving and more. Your actions have proven to the people of the Commonwealth that the Brotherhood of Steel has their best interests in mind. That's quite an accomplishment for someone who was merely a new recruit only a short time ago."
    (Proctor Quinlan's dialogue) Note: Post-quest greeting conversation if The Nuclear Option (Brotherhood of Steel) was completed.
  112. Drifter: "Whoever this Brotherhood of Steel is, I'm not buying that 'we come in peace' malarkey."
    "Now that was some fireworks show! Teach those Brotherhood bastards not to step into this Commonwealth..."
    (Drifters' dialogue)
  113. Hancock: "Brotherhood of Steel thinks Ghouls are all monsters. Let's see 'em make a move. I'll show 'em who the monster is."
    (John Hancock's dialogue)
  114. Piper: "The claim of every tyrant. 'Don't worry, my war will be better.'"
    (Piper Wright's dialogue) Note: Piper's reaction to Elder Maxson's justification of the Brotherhood's war during Tour of Duty.
  115. Ronnie Shaw: "They had it coming. Should've never tried to lord it over the Commonwealth. That never ends well."
    (Ronnie Shaw's dialogue) Note: Excerpt from With Our Powers Combined
  116. The Sole Survivor: "That Brotherhood airship is hard to miss."
    Piper: "The Brotherhood of Steel doesn't do subtle. From what I've heard, they take whatever they want. Especially if it's high-tech. They just might have the muscle to give the Institute a run for their money, but they're... let's just say they have their own agenda."
    (Piper Wright's dialogue)
  117. Preston Garvey: "Taking out the Institute - fine. But what about afterward? The Brotherhood will still have a giant war machine... who's next on their enemies list?"
    (Preston Garvey's dialogue) Note: Comment during Liberty Reprimed when talking to Madison Li
  118. Preston Garvey: "I'm afraid the Brotherhood may have just replaced the Institute as the biggest threat to the Commonwealth."
    "Well, at least we don't have to worry about the Brotherhood taking control of the Commonwealth."
    (Preston Garvey's dialogue) Note: First line is ambient greeting if The Nuclear Option (Brotherhood of Steel) completed. Second line is ambient greeting if Airship Down and Nuclear Family completed.
  119. 119.0 119.1 The Sole Survivor: "What's the mission?"
    Rhys: "Clearing trash, Mutants, Ghouls... it's all the same to me. All waiting to be exterminated."
    "Taking out the garbage: Mutants, synths, and every other freak byproduct of those damn nukes."
    "Wiping them straight off the map. Ghouls, synths, Mutants..."
    "Just cleaning up the place we call home."
    (Knight Rhys' dialogue)
  120. The Sole Survivor: "Super Mutants? I thought the enemy was the Institute."
    Elder Maxson: "Super Mutants are no better than synths. They're a reminder of man's folly when it comes to harnessing technology. Whether it's using biochemistry to manipulate genes or trying to create life from a bunch of circuits, it's the wrong path for science. As members of the Brotherhood, it's our sworn duty to exterminate these abominations in every form. So, can I count on you to get the job done?"
    (Elder Arthur Maxson's dialogue)
  121. The Sole Survivor: "Virgil is no longer a Super Mutant. His cure worked. He's no threat to us."
    Kells: "What? That... that thing actually found a cure? Hmm. He can't be trusted. But as a human, he's trapped in the Glowing Sea. Maybe he can still be an asset to us. All right, we'll continue to monitor him. For now."
    (Lancer-Captain Kells' dialogue) Note: Virgil is considered a special case by the Brotherhood since he is both a super mutant and the creator of the Commonwealth super mutants, making him a priority target (effectively a war criminal, as another line's script notes read). However, in this dialogue Kells can be convinced to spare Virgil if he has become human; this means that his being a super mutant was the more unforgiveable problem.
  122. Lancer-Captain Kells' dialogue for Search and Destroy
  123. Quinlan: "Is that synth your prisoner? Hmm. I didn't think they were capable of that. I'll have to include that in my notes."
    (Proctor Quinlan's dialogue)
  124. This is an example of lore adjusting to gameplay: Brotherhood members do not turn hostile when John Hancock, Strong, or Nick Valentine are companions of the Sole Survivor, though they do make comments about them.
  125. The Sole Survivor: "Whether he's human or not, Danse saved the lives of countless Brotherhood soldiers. Now it's time you saved his."
    Elder Maxson: "You're a stubborn man/woman. So. It appears we've arrived at an impasse. Allowing Danse to live undermines everything the Brotherhood stands for, yet you insist that he remains alive. Which leaves me with only a single alternative. Danse. As far as I'm concerned, you're dead. You were pursued and slain by this Brotherhood Knight and your remains were incinerated. From this day forward, you are forbidden to set foot on the Prydwen, or speak to anyone from the Brotherhood of Steel. Should you choose to ignore me, know that you'll be fired upon immediately. Do we understand each other?"
    (Elder Arthur Maxson's dialogue)
  126. 126.0 126.1 The Sole Survivor: "The first word that comes to my mind is 'ugly.' "
    Wiseman: "Hey, do I look like a guy who puts a premium on beauty? Sure, there are prettier farms in the Commonwealth, but none of them know how to grow tarberries like we do."
    Danse: "There's no need to be rude. This civilian is trying the best that he can to survive... and I applaud him for it."
    (Wiseman's and Paladin Danse's dialogue) Note: This comes from the intro scene at the Slog, if Danse is a companion.
  127. Brotherhood soldier: "You're lucky I don't turn your synth into scrap."
    (Brotherhood soldiers' dialogue) Note: Racial comment when Nick Valentine is a companion.
  128. Brotherhood soldier: "No machine should have free will."
    (Brotherhood soldiers' dialogue) Note: Racial comment when Nick Valentine is a companion.
  129. Brotherhood squire: "If a feral gets up here, I'd kill it. It's not like it's human or anything."
    "I'm glad Paladin Danse is dead. That's one less dirty synth to worry about."
    (Brotherhood squires' dialogue)
  130. Brotherhood soldier: "If it was up to me, I'd take every feral, mutie and synth and shoot them into space."
    (Brotherhood soldiers' dialogue)
  131. Brotherhood soldier: "Your kind aren't welcome here."
    (Brotherhood soldiers' dialogue) Note: Racial comment when John Hancock is a companion.
  132. Brotherhood soldier: "Are you sure that thing's tame?"
    (Brotherhood soldiers' dialogue) Note: Racial comment when John Hancock is a companion.
  133. Cade: "My god, your friend needs serious... wait, is that a Ghoul? Ugh."
    (Knight-Captain Cade's dialogue)
  134. Elder Maxson: "That you would associate with such a monstrosity... I'm disappointed, brother/sister."
    (Elder Arthur Maxson's dialogue)
  135. The Lone Wanderer: "Isn't it dangerous being this deep into the city?"
    Tulip: "Not really. The Super Mutants leave us alone. I guess whatever they do that turns people like them doesn't work on us. The Brotherhood of Steel will fire on us if we're out in the open, but they don't bother us down here. We've had some Raiders and Slavers poke their heads in, but we've got Charon and Cerberus and everyone else to take care of them. I guess when it comes down to it, being this far out of everyone's way is a good deal for us."
    (Tulip's dialogue)
  136. The Sole Survivor: "Obviously, the man was brilliant to come up with something like this."
    Supervisor White: "I could hardly have said it better myself, darling. Robotics and artificial intelligence were our creator's great passions, rivaled only by his love of television. Perhaps you've noticed that I possess a rather singular personality, as do the other supervisors."
    Danse: "Personality should not be a part of a robot's programming. It's wrong."
    (Supervisor White's and Paladin Danse's dialogue) Note: This comes from the intro conversation with Supervisor White with Danse as a companion.
  137. Fallout 76 unused content Brotherhood member: "You ever lose that master of yours, come find me. I've got some real work for you to do."
    Codsworth: "Unfortunately for you, I don't plan on 'losing' my master anytime within your life span."
    (Generic Fallout 4 Brotherhood and Codsworth's dialogue) Note: Intended to be a racial comment interaction between generic Brotherhood members and Codsworth. Unlike Hancock and Valentine, this interaction was not implemented for Brotherhood characters; their voice files exist, but the interaction is not conditioned to use Brotherhood voice types, although an associated counter variable was defined in the script.
  138. Cade: "Third question... and please answer honestly. Have you ever had sexual relations with any species considered non-human?"
    The Sole Survivor: "That happens often enough for you to have a question about it?"
    Cade: "You'd be surprised how many wastelanders answer 'yes' to that question. Fortunately, the Brotherhood finds that type of behavior absolutely distasteful. Since you haven't spent too much time in the wasteland, I'll assume your answer is 'no.' "
    (Knight-Captain Cade's dialogue)
  139. Kells: "Attention all personnel. Research patrols are a crucial facet of our operation here in the Commonwealth. Brotherhood soldiers that have not received a research patrol assignment should speak to Proctor Quinlan immediately."
    (Lancer-Captain Kells' dialogue)
  140. Kells: "Attention. This is a reminder. All recovered technology must be presented immediately to Proctor Quinlan for evaluation. Anyone found in possession of undocumented technologies will be subject to inquiry and punishment."
    (Lancer-Captain Kells' dialogue)
  141. The Sole Survivor: "What type of technical documentation are you looking for?"
    Quinlan: "The Brotherhood is primarily interested in collecting information that might assist us with our current mission. Medical records, science journals, weapon schematics... if it contains any type of useful data, we need to get our hands on it."
    (Proctor Quinlan's dialogue)
  142. The Sole Survivor: "Which books contain 'pertinent information?' "
    Quinlan: "Technical volumes, repair manuals, design philosophies, medical research... anything that enhances the Brotherhood's knowledge. That's why I consider everything else a waste of paper."
    (Proctor Quinlan's dialogue)
  143. Quinlan: "My responsibility aboard the Prydwen is to sort through the books discovered by our recovery teams and extract pertinent information from them. It's tedious work, since most of the volumes are a waste of paper... works of fiction, poetry... you understand."
    The Sole Survivor: "Which books contain 'pertinent information?' "
    Quinlan: "Technical volumes, repair manuals, design philosophies, medical research... anything that enhances the Brotherhood's knowledge. That's why I consider everything else a waste of paper."
    The Sole Survivor: "Makes sense to get rid of the trash."
    Quinlan: "Well, I'm pleased you agree. There are other scribes within the Brotherhood that consider fictional material essential, but I refuse to allow them aboard this vessel."
    (Proctor Quinlan's dialogue)
  144. Elder Maxson: "Look at their weapons technology. I almost regret having to destroying this place."
    (Elder Arthur Maxson's dialogue)
  145. The Sole Survivor: "You aren't disappointed that all the Institute's technical research just went up in smoke?"
    Quinlan: "On the contrary. It's always been my sincerest hope that the Institute's ill-conceived research would never see the light of day. And, thanks to your efforts, it appears that my hopes have become reality."
    (Proctor Quinlan's dialogue)
  146. 146.0 146.1 The Sole Survivor: "Wait... buy them? Since when does the military sell equipment to its own soldiers?"
    Proctor Teagan: "Since someone dropped a whole bunch of bombs and blew up every single factory that manufactured weapons and ammunition. Keeping the Brotherhood supplied takes caps... and everyone contributes to the cause. The good news is by having a constant flow of caps, I'm able to buy whatever you bring me. I'm mostly interested in weapons, but I'll take anything useful. Of course, if you're just looking to make a few caps on the side... I might have some extra work for you to do."
    (Proctor Teagan's dialogue)
  147. The Sole Survivor: "Buying my own equipment is ridiculous."
    Proctor Teagan: "Listen up, recruit. Keeping the Brotherhood supplied takes caps... and everyone contributes to the cause. That's Elder Maxson's orders."
    (Proctor Teagan's dialogue) Note: This leads to the same conversation outcome as in the previous reference.
  148. The Sole Survivor: "That's good to know."
    Proctor Teagan: "I'm glad you're the agreeable type. When I tell most of the new recruits that they have to buy their own equipment, they give me the stinkeye."
    (Proctor Teagan's dialogue)
  149. Proctor Ingram: "Well, you can look all you want. You're not going to find cans of the stuff laying around the Commonwealth. Here, take this list. It details exactly what you need to make a can of this special coolant. Find the materials, whip some of it up at any of the chemistry stations on the ship and bring them to me. Pretty simple. If the coolant's good, then I'll even pay you for it as per our retrieval compensation policy. Anyway, I guess that's it for now. Good luck."
    (Proctor Ingram's dialogue)
  150. Elder Arthur Maxson: "Therefore, from this moment forward, I'm granting you the rank of Knight. And, befitting your title, we're granting you a suit of Power Armor to protect you on the field of battle. Wear it with pride."
    (Elder Arthur Maxson's dialogue)
  151. Power armor crafting on the Prydwen; Proctor Teagan selling power armor mods
  152. The Sole Survivor: "Is there any way to get past all that security?
    Knight Lucia: "Hmm... well, you'd have to be in Logistics. We're the only ones authorized to bring supplies in or out. Then what? There's no way you'd get a full crate of supplies off base. With all the patrols, someone would notice. But... why steal anything in the first place? The Brotherhood provides everything we need. No one here has any connection to the Commonwealth. I don't know. None of this makes any sense."
    (Knight Lucia's dialogue)
  153. Proctor Teagan:"There's plenty of spare ammo and equipment all over the ship... you can help yourself to anything you can find."
    (Proctor Teagan's dialogue)
  154. The Prydwen terminal entries; Elder Maxson's terminal, Teagan TG-477PR - Armored Jacket
  155. Scribe Jameson: "Which is why I must now ask you for your help. Each Brother wears a Holotag like the one you found. Should you find any of the fallen Brethren in the field, I ask that you return their tags to me, so that I might record their deeds in the scrolls."
    (Scribe Elizabeth Jameson's dialogue)
  156. The Prydwen terminal entries; Proctor Quinlan's terminal, Ingram IG-444PR DR-094
  157. Brotherhood squire: "I can fully disassemble a laser rifle in under a minute. Bet you can't beat that."
    (Brotherhood squires' dialogue)
  158. The Sole Survivor: "I thought we worked well as a team."
    Danse: "Agreed. It's a refreshing change to work with a civilian who can follow orders properly. That being said, I believe we have two important matters to discuss. First and foremost, if you'll hand me the Deep Range Transmitter, I'd like to compensate you for your assistance during this operation. I think you'll find this weapon useful. It's my own personal modification of the standard Brotherhood Laser Rifle. May it serve you well in battle."
    (Paladin Danse's dialogue)
  159. Brandis: "Listen. I didn't have a chance to thank you properly before. I want you to have my old gun. It kept me alive all those years. Maybe it can do the same for you."
    The Sole Survivor: "Thank you, Paladin."
    Brandis: "It's not exactly regulation-issue, but I hope it serves you as well as it served me."
    (Paladin Brandis' dialogue)
  160. The Sole Survivor: "Have anything unusual?"
    Proctor Teagan: "I have some special mods I've been working on. It's sort of a hobby I have to pass the time. Real high-powered stuff. Slap a few of them onto your weapons and I'm pretty sure they'll put a smile on your face."
    (Proctor Teagan's dialogue)
  161. The Sole Survivor: "Don't you need to keep it?"
    Danse: "This isn't the only weapon at my disposal.Brotherhood soldiers always carry a backup."
    (Paladin Danse's dialogue)
  162. Inventory of Brotherhood initiates and aspirants in Fallout 4
  163. The Sole Survivor: "What do these shells do?"
    Elder Maxson: "The Fat Man Launcher is an essential part of the Brotherhood arsenal. It's a miniature nuclear payload in a man-portable format. A squad of troops armed with one of these is virtually unstoppable. If you ever have the pleasure of firing one of them, allow me to give you a word of advice. Don't fire one of them in close quarters, or there won't be enough of you to bury in a shoebox. That enough to go on?"
    (Elder Arthur Maxson's dialogue)
  164. Proctor Teagan: "Well, if it isn't our very own Sentinel. Got some special gear set aside for you. Let me know if you'd like to take a look."
    (Proctor Teagan's dialogue) Note: Greeting line after completing A New Dawn
  165. Deck scribe: "I wish we could arm the Prydwen, but Ingram says the weight would just make her slower."
    (Deck scribes' dialogue)
  166. The Sole Survivor: "Will the vertibird stay and help me fight?"
    Elder Maxson: "I'm afraid I can't spare a fully-armed gunship for this task. A standard transport will have to suffice. Of course, nothing's stopping you from using the door gun while in flight."
    (Elder Arthur Maxson's dialogue)
  167. The Prydwen terminal entries; Proctor Ingram's terminal, Item 000377EM
  168. Elder Maxson: "Get on that gunship soldier. I want Fort Strong cleared and that stockpile secured!"
    (Elder Arthur Maxson's dialogue) Note: At the start of Show No Mercy
  169. The Sole Survivor: "It was an honor fighting for the Brotherhood."
    Elder Maxson: "I'm glad you feel that way, because our mission here has only just begun. In order to bring the Institute to it'sIn-game spelling, punctuation and/or grammar knees, we need to use every weapon at our disposal. I try to supply my soldiers with the best. That's why I'm giving you these. Signal grenades can call a vertibird to your location when you need aerial transport. Simply throw one to the ground, and the vertibird will hone in on the unique electromagnetic smoke it emits. Once you're aboard, use the map on your Pip-Boy to interface with the pilot's navigation system so he'll be able to take you wherever you need."
    (Elder Arthur Maxson's dialogue)
  170. The Sole Survivor: "The best weapon for survival out here is a pocketful of caps."
    Elder Maxson: "Signal grenades are usually reserved for our Paladins. In your case, you should be grateful that I'm making an exception."
    (Elder Arthur Maxson's dialogue)
  171. The Sole Survivor: "Where can I get more signal grenades?"
    Elder Maxson: "I'd use the supply I gave you sparingly. These devices are far more complex than a standard smoke grenade. Should you need more, you should acquire them from Proctor Teagan."
    (Elder Arthur Maxson's dialogue)
  172. The Prydwen terminal entries; Proctor Ingram's terminal, Item 000357RB
  173. The Sole Survivor: "Okay, good."
    Rosalind Orman: "If they were a little less intelligent, we wouldn't even be talking about this. We'd have just swarmed them with synths. But they're not idiots. They've managed to generate an EM field that's messing with our ability to Relay in."
    The Sole Survivor: "What sort of EM field? What's it doing?"
    Rosalind Orman: "Basically just scattering any suitably complex signals - like the ones from our Relay - preventing us from getting close. So the immediate area around their encampment is a no-go. They don't, however, have the entire airport covered. We can relay you in to a point at the edge of the airport, and then you can get in and take down the generators."
    (Rosalind Orman's dialogue)
  174. Lancer Captain Kells: "Attention. Ferrum Squad, report to debriefing. Ferrum Squad to the debriefing."
    (Lancer-Captain Kells' dialogue)
  175. Lancer Captain Kells: "Attention. Delta Team lead, report to the bridge. Delta Team lead to the bridge."
    (Lancer-Captain Kells' dialogue)
  176. "Attention. Bravo six-four, report to Armor Bay 2In-game spelling, punctuation and/or grammar. Bravo six-four to Armor Bay 2."
    (Lancer-Captain Kells' dialogue)
  177. Knight Sergeant Gavil: "What is it now?"
    The Sole Survivor: "Tell me about the Logistics division."
    (Knight Sergeant Gavil's dialogue)
  178. The Sole Survivor: "Is there any way to get past all that security?"
    Knight Lucia: "Hmm... well, you'd have to be in Logistics. We're the only ones authorized to bring supplies in or out. Then what? There's no way you'd get a full crate of supplies off base. With all the patrols, someone would notice. But... why steal anything in the first place? The Brotherhood provides everything we need. No one here has any connection to the Commonwealth. I don't know. None of this makes any sense."
    (Knight Lucia's dialogue)
  179. Danse: "The Brotherhood tried to run a quarry like this somewhere near the Capital Wasteland. It was more trouble than it was worth."
    (Paladin Danse's dialogue)
  180. The Sole Survivor: "What's going to happen to their headquarters?"
    Lancer-Captain Kells: "The location doesn't hold tactical significance, so we'll simply post a small squad there in case any stragglers chose to return."
    (Lancer Captain Kells' dialogue)

Non-game

  1. Elder Cleric Quintus: "Our mission comes from the highest clerics in the Commonwealth. It is believed that a denizen of the Enclave has escaped. And that he has with him an object… of profound potential… to harm our nation or to save it. Each knight in this legion will search a section of the Wilds for this target. Brothers… we exist for moments such as these. Go forth with honor! And may the shape of the future be cut by your sword!"
    (Fallout TV series, Season 1, Episode 1: "The End")
  2. Fallout 3 Official Game Guide Game of the Year Edition p.43-44:
    "Pitt Raiders
    Pitt Slaves
    Trogs
    Wildmen

    Following the Great War, survivors established a settlement on the remains of a city at the confluence of rivers. The rivers seem to provide a clear resource, and enough of the city was cleared by the bombs that a new settlement could be established. However, radioactive material and unidentified mutagens mixed into the groundwater, causing it to become slightly mutagenic and highly carcinogenic. As a result, the people in the new settlement began to change ever so slightly.
    The changes were subtle, not nearly to the degree of the Super Mutants or the various Wasteland creatures, but over the next 140 years, it became undeniable that something was affecting the people of The Pitt. Starting from the first few years, children were often born with strange growths or extra vestigial limbs. The mutations never went far beyond the occasional hunchback or cleft palate, but it wasn't long before the vast majority of the residents of The Pitt developed some sort of physical deformity in their lifetimes. Although many children were born 'clean,' the older they got, the more likely that a problem would develop.
    The most disturbing change that the environment caused was not nearly as noticeable as the physical deformities. The infected water and poisoned sky began to cause neurological damage to those exposed to it. People became more hostile, violent, and short-tempered; they became known as 'Wildmen.' Their emotions became out of control, and their actions often teetered on primal. In severe cases, mutated humans devolved into hunched, savage beasts nicknamed 'Trogs.' Over the first 50 years, The Pitt quickly degenerated into a dangerous den of murderers and rapists; even cannibalism was not uncommon. The only loyalty was in strength, and the only organization was between those who were strong enough to control others and those who were controlled.
    Rumors of the horrors of The Pitt spread throughout the Wasteland, and all travelers knew to avoid it at all costs. However, The Pitt became one of the most self-sufficient communities in the Wastes. Granted, their self-sufficiency relied on the citizens occasionally eating one another, but they functioned without trade or export.
    In 2042In-game spelling, punctuation and/or grammar, Star Paladin Lyons of the Brotherhood of Steel led the Scourge, a large-scale military action that wiped out nearly the entire population of The Pitt. In a single night, the Brotherhood swept through the city, eliminating any resident who put up a fight. Although the intent of the Scourge remains unclear, several unmutated children were taken from The Pitt by the Brotherhood and placed into initiate training. The motivations for the Scourge are unclear to this day, but many in the Brotherhood note that it was a marked change in the way the Brotherhood operates. Additionally, it is known that something was recovered from The Pitt during the Scourge, although to date it would seem that only Elder Lyons knows what it was.
    It is said that a Brotherhood of Steel Paladin from the Scourge stayed on in The Pitt, seeking to bring law and order to the unwashed masses and creating an underclass of Pitt Slaves in the process, guarded by Pitt Raiders under his personal command. However, in the decades following the events of the Scourge, nobody has heard anything from The Pitt. Travelers who have gone to investigate have not returned, and no survivors have emerged."
    (Fallout 3 Official Game Guide faction profiles)
  3. Fallout 4 Vault Dweller's Survival Guide Collector's Edition: "[4.29] FORT STRONG
    Fort Strong is an old military base. The island it sits on was used as a gun battery as far back as the Revolutionary War, and the fort itself dates to the Civil War. It had been abandoned for almost a century when the military quietly reoccupied it in the 2050s for use as a top-secret weapons research facility. The fort’s exterior and outbuildings were left intact, but its interior was retrofitted and a basement level was dug to house the new laboratories and a sizable armory. Live weapons testing began on the island in the early 2070s, with the fort’s long-abandoned outbuildings used as targets. Among other weapons, the Fat Man and its Mini Nukes were invented here and first tested on the artillery range. But in October 2077, the island was hastily sealed up and its scientists evacuated."
    (Fallout 4 Vault Dweller's Survival Guide Map)
  4. The Art of Fallout 4 p.165: "BoS UNDERARMOR
    Form-fitting suit meant to be worn while operating power armor. It has a variety of hard points and attachments for interfacing with a PA frame. This suit isn't necessary for using power armor for short stints, but it facilitates more comfortable long-term use (and has less risk of chafing)."
  5. Fallout: The Roleplaying Game Rulebook p.125: "The matching headpiece for the Brotherhood of Steel uniform, this close-fitting hood was developed before the Great War for wearers of Power Armor. It is designed to plug into the helmet of a suit of Power Armor, providing a closer interface to the armor’s systems, as well as containing an earpiece and microphone for the armor’s internal radio."
  6. Fallout: The Roleplaying Game Rulebook p.125: "Originally designed as the underarmor bodysuit for the T-45 Power Armor system. The bodysuit’s surface is covered with an assortment of interface ports and connections to connect the wearer with the Power Armor frame, over it. The Brotherhood of Steel employ these as the base of their standard uniforms, ensuring that as many of their personnel as possible are ready to wear full armor. In battle, the uniform is normally worn under other armor if Power Armor is unavailable, while senior Brotherhood officers often wear a bomber jacket or armored battlecoat over their undersuit."
  7. The Art of Fallout 4 p.13: "Our primary goal with the power armor was to make it feel less like a suit that you'd wear and more like a vehicle you'd operate. this design began as a reimagining of the T-45d, but it was different enough that we dubbed it the T-60. This way we could bring the T-45 back as its own variant. Although the look was settled on early, some details and proportions were revisited when we adapted the power armor to work as a modular system of plates that attached to a standardized endoframe. In this early version, the arms and legs needed more bulk to make room for the operator and the frame."
  8. 8.0 8.1 Fallout 4 Vault Dweller's Survival Guide p. 34: "Soldiers
    Soldiers are responsible for gathering technology and enforcing the will of the Brotherhood. Individuals who demonstrate exceptional loyalty and valor are promoted up the ranks, gaining more formidable gear along the way. Most Brotherhood of Steel soldiers rely on various laser rifles, but heavy guns such as miniguns, Gatling lasers, and missile launchers are sometimes used to overwhelm the opposition. Higher ranking soldiers sometimes employ T60 Power Armor, allowing them to absorb huge amounts of damage."
    (Fallout 4 Vault Dweller's Survival Guide Groups, Gangs, and Factions)
  9. Archived screenshot of Nanes' LinkedIn resume