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For the location titled "Brotherhood" in Fallout, see Lost Hills.
For the game, see Fallout: Brotherhood of Steel.

The only salvation this tortured planet and its people have. Without us, humanity is sure to perish.Vree

The Brotherhood of Steel (commonly abbreviated to BoS) is a post-War militant organization devoted to the preservation of technology and knowledge with chapters operating across the ruins of America.[Non-canon 1][Non-canon 2]


The group has its roots in the United States Armed Forces, founded by a United States Army security team stationed at Mariposa Military Base before the Great War. While the goals of the Brotherhood vary from chapter to chapter, they share a core mission centered on seizing and regulating pre-War technology throughout the wasteland.[2][3] Though small, the Brotherhood has been an influential group in the history of the wasteland, first as a survivalist group, then a major research and development house, then finally as an enemy of the New California Republic, fighting a bitter war for control of technology in New California. Having suffered defeats in the West, the Brotherhood would be strengthened on the Eastern reaches of the continent, under Elder Arthur Maxson.[4] Their motto is "Ad Victoriam".[5]

The Mariposa Rebellion

In 2076, the NBC division of West Tek achieved breakthrough results in the Pan-Immunity Virion Project. The United States Defense Department, fearing international espionage, moved a military team under the command of Colonel Robert Spindel and Captain Roger Maxson onto the site to secure and oversee the project, now dubbed the FEV (Forced Evolutionary Virus) project.[6] On January 7, 2077, all FEV research was moved to the newly constructed Mariposa Military Base to commence testing of the virus on human subjects.[7][8] The security team was transferred to the newly constructed base as well, to provide protection for the research going on within the facility. They were not informed of the nature of the research.[9]

The situation unraveled shortly before October 10, 2077. The soldiers stationed at Mariposa discovered the fact that the scientists under their care were performing experiments with the Forced Evolutionary Virus on military prisoners.[citation needed] This prompted a nervous breakdown in Colonel Spindel, who locked himself in his office. Captain Maxson was the only officer left to handle the deteriorating situation. On October 12, when Maxson had to step in to prevent one of his subordinates from killing a member of the science team, he ordered interrogations of the science team under his authority as acting commander. He hoped to prevent a full mutiny by offering his troops a semblance of justice.[9] On October 23, 2077, the Great War struck. As Maxson was halfway through prying the story from Head Researcher Leon Von Felden, the facility lost contact with the outside world as nuclear weapons started to drop. Maxson ordered his soldiers and their families to prepare to vacate the base the next day.[10] On October 25, Sergeant Platner volunteered to take atmospheric readings outside the base. Reporting no significant amounts of radiation in the atmosphere, final preparations for the exodus were undertaken. On October 26, Maxson ordered the remains of the scientists to be buried in the wastes outside the base. A day later, on October 27, former U.S. servicemembers and their families left the base under the lead of Captain Roger Maxson, heading for the Lost Hills government bunker in the south.[9]

NCR Brotherhood War

Main article: NCR-Brotherhood War

The expansion of the NCR led to a conflict with the Brotherhood. The disagreements over the way technology should be handled resulted in war with the New California Republic. The Brotherhood was eventually forced into a retreat.[11] At least six Brotherhood bunkers were lost to the Republic, four of them destroyed by the Brotherhood themselves in a last ditch attempt to deny them to the enemy.[12]

The most well-known known confrontation occurred during the NCR's Operation: Sunburst in 2276. Under Elder Elijah's leadership, the Mojave chapter of the Brotherhood of Steel was operating out of the solar power plant of HELIOS One when the NCR launched an attack. The NCR's numerical superiority over the Brotherhood, coupled with Elder Elijah's immense reluctance to leave Helios, allowed the NCR to overwhelm the defenders, leading to the loss of over half the chapter.[13] The Mojave chapter of the Brotherhood was considered effectively neutralized.[Non-canon 3] The Mojave chapter went under lockdown following their defeat at HELIOS One and the retreat to Hidden Valley.[Non-canon 4]

The Brotherhood in the Capital

The Brotherhood's presence in the east suffered a further setback when Elder Lyons, head of the Capital Wasteland division, refused a direct order from the Lost Hills Elder Council, confirming their suspicions that he had gone rogue and was no longer pursuing the original mission. In response, the Brotherhood completely shut off communications to Lyons' division and denied them any reinforcements.[14][15] Alone, Lyons' organization attempted to implement a charitable program of aiding the wasteland, but their insistence on charity, rather than an equitable exchange, led to their steady decline and loss of territory. While the tides seemed to turn during the Battle of Project Purity with the remnants of the Enclave, thanks to the influx of new technology and resources, the organization was effectively crumbling.[citation needed]

Arthur Maxson, Elder of the Brotherhood of Steel (2287)

The key blow to the organization came with the death of Owyn Lyons circa 2278 and the loss of now-Elder Sarah Lyons later that same year. With the seat of power emptied, the remaining Brotherhood members elected multiple ineffectual leaders, while the adolescent Squire Arthur Maxson matured into a capable warrior and tactician, eventually securing a victory over Shepherd, the new warboss of the Capital Wasteland super mutants, in 2282. This feat earned him a provisional leadership position. In fact, this position was bestowed by West Coast Elders, who revealed that they still monitored their errant brethren.[1]

Maxson's position solidified in 2283, when he negotiated a treaty with the Brotherhood Outcasts, bringing them back into the fold and reforming the entire organization, abandoning Lyons' doctrine. Lyons' Brotherhood became a distant memory as Maxson restored the original mission of the Brotherhood of Steel.[1] While some members found this distasteful and left,[16] the overwhelming majority remained, proud to serve a refocused Brotherhood. Maxson became leader of the Brotherhood's Eastern branch, effectively leading to its rebirth.[17]


Let us forge together something new. Something strong. Something we can be proud of. Something we can build upon. We'll preserve what's best of what's come before and use it. And one day, we will reclaim what was lost. Let us forge a Brotherhood of Steel.Roger Maxson

The Brotherhood has several distinct ranks that define a member's standing in the Brotherhood social structure, distinguishing each member's position. At the foundation of the hierarchy lies the Chain That Binds doctrine. It mandates obedience to one's superiors and forbids circumventing ranks when giving orders. Superiors may only give orders to their direct subordinates, but not their subordinate's subordinates. Although intended to ensure the cohesion of command, the doctrine has been generally interpreted as a simple mandate of obedience within the order, with the order flow requirements ignored, abandoned, or altered in practice. However, it does provide a technicality that can be invoked to relieve members of their rank - up to and including elders.[18][19]

Roger Maxson's goals in inventing a new tradition and mythology for the Brotherhood were two-fold. First, they would ensure that members of the Brotherhood would be stripped of their ties to the pre-War military and government, ensuring that any surviving general or politician would not be able to invoke their oaths and use them to unleash nuclear devastation on the world again (as was the case with Secretary of Agriculture Thomas Eckhart in Appalachia). Second, it would give the survivors an idea to believe in, something they could dedicate themselves to, and finding meaning in their lives after the nuclear war. The inspiration came from the fall of the western Roman Empire when knights and scribes kept the fire of civilization going after the empire imploded.[20]

Property and trade

As a military order, the Brotherhood utilizes scrip for internal trades.[Non-canon 5] Necessary operations, supplies, and other amenities are provided free of charge to working members of the Brotherhood at Lost Hills (though in case of new initiates coming from the outside, they must serve for ten years before the Brotherhood will provide its most advanced services without charge).[21] Every member receives an allotment of rations to maintain their health and they may be traded between members.[22] All equipment beyond personal items is issued by the Brotherhood and issued items, especially weapons, are carefully tracked by serial number.[23]

Outside of Lost Hills, though, the rules may change from chapter to chapter. For example, the Mojave chapter will not sell any equipment to any outsider unless the elder gives permission.[24] Under Elder Lyons' rule, the Brotherhood was known to trade with outsiders, but as of 2277, there were many incidents that dissuaded the Brotherhood from such activities. As of 2287, the Eastern division has resumed trade relations in the Capital Wasteland and established new ones in the Commonwealth.[25] While standard issue gear and weapons are available for free to members, more specialized weapons and equipment must be purchased from the quartermasters.[26]

Belief system

The beliefs of the Brotherhood were shaped by the experiences of Roger Maxson at Mariposa Military Base and in the aftermath of the Great War. At first, the Brotherhood focused on aiding survivors to the best of its ability, acting as an armed fighting force, rather than the military order it would become. The change came with the realization that the collective knowledge of humanity was in danger of being lost for generations to come. To keep the secrets of the past alive, Maxson decided to dedicate the Brotherhood to the preservation of technology and human knowledge, collecting it in order that the Brotherhood might become the catalyst for humanity's rebirth. As the guardians of civilization, the Brotherhood would focus on the big picture, with direct aid considered a secondary concern.[27]

Major changes were introduced under Elder Arthur Maxson in the 2280s. Like the Brotherhood of the 22nd century, the Eastern division dedicated itself to the advancement of humanity. Beyond taking an active role in wasteland politics, the Brotherhood embraced Elder Lyons' policies of eradicating abominations, combining them with a new approach to controlling technology. Abominations of nature brought about by mankind's meddling are viewed as a scourge that needs to be destroyed in order for humanity to prosper. The list typically involves super mutants and feral ghouls, although the Brotherhood also eliminates raiders and other threats as a matter of course.[28][29]

Control of technology is seen as a means to an end. As a result, the Brotherhood seeks to understand the nature of technology, its power and meaning to humans, and fights those who would abuse said power for their own ends, endangering mankind in the process.[30] The most noticeable way in which this policy is implemented is the collection of technology from pre-War sites, to prevent its abuse.[31]


The iconography of the Brotherhood of Steel is built around its emblem: gears, sword and wings. It is used widely to decorate their facilities, tag armor and equipment, and as part of markers identifying their territory, and overall building up a distinct visual identity. The order marks virtually every piece of equipment it possesses with its sigil. The Brotherhood insignia has evolved throughout the years and while it has retained its general appearance, the number of cogs on the gears, their facing, and basic color scheme have varied between iterations.

Divisions and locations

Founding chapter

The headquarters of the Brotherhood and its first chapter is the Lost Hills bunker in California, the seat of the Brotherhood's High Elder, and its ruling council, and the place where the organization was founded. It is also the center of their research and military activities. However, by 2242, the Brotherhood was spread across the wastes of California in small bunkers and installations hidden from the eyes of common folk, and finding them all and wiping them out would be a difficult and dangerous task.

Their installations include small observation bunkers (for example, in the Den, San Francisco, and Shady Sands), as well as major outposts and subterranean facilities, like Hidden Valley. Apart from Hidden Valley, at least six other larger bunkers are confirmed to exist, though four of them were destroyed by the Brotherhood and two fell to the NCR. All Brotherhood outposts are formally subject to the Lost Hills' ruling council's authority, even if they sometimes tend to act independently, especially if they are located far from California, and contact with the headquarters is rare. The Lost Hills bunker is surrounded by the state of Maxson, which, while named after the founder of the Brotherhood, is officially outside Brotherhood rule and is a state of the New California Republic. The later conflict between the Republic and the Brotherhood most likely resulted in the destruction of many of the Brotherhood's bunkers in New California.[12]


The Appalachian branch of the Brotherhood of Steel was founded when Roger Maxson contacted Lt. Elizabeth Taggerdy via satellite. The chance meeting led to the earliest branch of the Brotherhood being established in the remote region. Based out of Camp Venture and later Fort Defiance, the chapter focused on recovery and aiding the local population in its early years, before focusing entirely on the destruction of the scorchbeasts and the Scorched as an existential threat to humanity. The chapter failed in its attempt to contain the threat, becoming extinct in August 2095, less than twenty years after their foundation.[citation needed]

However, in the year 2103, the Brotherhood First Expeditionary Force arrived in Appalachia and set up at Fort Atlas, previously called the ATLAS Observatory, reestablishing a Brotherhood presence in the region.[32]

Mojave Chapter

Mojave Chapter insignia

Though their power in the west has diminished greatly over the years, the Brotherhood of Steel still maintains hidden, heavily fortified bunkers throughout the Mojave.Fallout: New Vegas loading screens

The Brotherhood's bunker is located in Hidden Valley, directly east of the settlement of Goodsprings in the Mojave Wasteland. It is surrounded by powerful underground fans that serve as a high-tech defense system, creating artificial sandstorms that allow the inhabitants to travel to and from the bunker undercover. It also serves as a kind of electronic disturbance to any and all outside factions' targeting sensors, therefore rendering the bunker safe from detection.[citation needed]

Prior to 2276 the Mojave Brotherhood had been very active in the region before their crippling defeat at HELIOS One by NCR Forces and were forced underground on the orders of their new leader Elder McNamara. Due to a complete lockdown ordered to preserve what remaining soldiers he had, McNamara relies solely on teams that were trapped outside of the bunker for intel and trusted undercover operatives to bring food and supplies back to those trapped inside.[citation needed]

Despite their seclusion from the outside world they still are regarded as a powerful faction in the region, this is shown in Mr. House's calculations as they painted the Brotherhood insurgency to be the greatest threat to his reign in the Mojave Wasteland in the long-term.[citation needed]

East Coast Brotherhood

The Citadel

On the East Coast, the East Coast division of the Brotherhood established the Citadel, built into and beneath the ruins of the Pentagon in Washington, D.C. This faction was led by the idealistic Elder Owyn Lyons who decided to make the protection of the human inhabitants of the Capital Wasteland from super mutants and other threats his top priority, instead of the acquisition and preservation of technology. Elder Lyons’ daughter Sarah commanded her own elite squad, Lyons' Pride. These soldiers help preserve the Capital Wasteland by holding back the super mutants, who tend to remain in the urban ruins of Washington, D.C.[citation needed][Non-canon 6]

Members of Lyons' expeditionary force who preferred to stay faithful to the Brotherhood's original goals of locating and preserving technology and knowledge eventually abandoned him in 2276, after Lyons outright refused to permit them to excavate Fort Independence. Under the lead of Paladin Henry Casdin, they left the Citadel to take up residence in the fort and styled themselves as the Brotherhood Outcasts. In addition to carrying out Lyons' original orders, the Outcasts attempted to re-establish contact with the western elders and have Lyons placed in front of a firing squad.[citation needed]

Following both Lyons' deaths circa 2278, the chapter was managed by a string of largely ineffectual elders, only to come under the leadership of Elder Arthur Maxson in 2283, who reunited the chapter with the Brotherhood Outcasts. The Prydwen, a large airship, allowed them to send long-range recon teams to scout regions and recover technologies. One of these, Recon Squad Gladius, was sent to the Commonwealth to investigate the region after the disappearance of Recon Squad Artemis. Their findings prompted the Brotherhood to deploy in the Commonwealth aboard the Prydwen and strike against the Institute. Once they arrived, the Brotherhood conducted an air assault on the feral ghouls occupying Boston Airport and established their main base of operations there. They are capable of and frequently conduct air assault operations, especially when inserting patrol teams and assaulting objectives such as Bunker Hill.[citation needed]


The Brotherhood of Steel sent a detachment of troops east by airship to track super mutants. After crash landing in Chicago they have clashed with them in the city. By 2254 they have been classified as a rogue unit and fell off of the radar of the organization's other chapters.[33]

Foreign relations

We're talking about a coterie of bulging-eyed fanatics who think all Pre-War technology belongs to them. They'll never accept my using an army of robots to defend New Vegas. While it's a fight I can win, I'd rather sidestep it altogether.Robert House

While they are generally not hostile to others without a good reason, members of the Brotherhood are not interested in justice for the obviously weaker and less fortunate wastelanders (or mutants) around them. They largely focus on keeping their secrecy and preserving and developing technology, which they often put above human life since technology is irreplaceable in the post-nuclear wastelands—lives are not. Their motives are often unclear, and Brotherhood members are not people to be trifled with.[citation needed]

The Brotherhood does not like to share their choicest technological bits with others, despite the obvious benefits their technology could bring to the Wasteland. It is a commonly accepted truth within the Brotherhood that the people of the Wasteland are not responsible enough to use (and maintain) all of the technology the Brotherhood has at their disposal. They are known for trading some of their technologies with frontier communities and the states of the New California Republic in exchange for food and other resources, but they keep the more sensitive and advanced technologies to themselves.[citation needed]

By 2281, the Brotherhood fought against the NCR in the devastating Brotherhood War. One of the most devastating campaigns of the war played out in the Mojave wasteland: in the course of Operation: Sunburst more than half the chapter perished, forcing Elder McNamara to declare lockdown: sealing the chapter underground, with only high security patrols and supply runners allowed outside. All brothers left outside the bunker are cut loose if this protocol is enacted.[34] The Brotherhood has also enacted a scorched earth policy: if a bunker is invaded, the crew is obligated to initiate self-destruct. In four out of six instances of successful invasion by NCR forces, this was carried out.[12][35]

Outside recruitment

For most of its existence, the Brotherhood did not recruit outsiders as a general rule. When it did, they required the recruits to be very young, so that the proper relationship with technology could be cultivated. Adults have an approach that the Brotherhood considers perverted.[36] However, exceptional individuals may conditionally join the Brotherhood.[37][38]

Circa 2287, the policy changed radically. As Elder Arthur Maxson became the leader of the Brotherhood's Eastern branch, he retained Elder Owyn Lyons' practice of recruiting wastelanders[39] sponsored by existing Brotherhood members[40] and expanded it. As it was under Lyons, the sponsor would travel with their charges and teach them the ideals of the Brotherhood and train them in combat.[41] To this end, active members can field promote recruits to Initiate rank, but the rank and subsequent promotions have to be confirmed by the Elder at the earliest possible opportunity.[42][43] However, while the member can retract their sponsorship,[44] once the rank is confirmed by the Elder, only the Elder can dismiss the sponsored party from the organization.[45]

Attitude towards mutants

The Brotherhood's attitude towards mutants ranges from dislike to outright hostility. When it comes to the ghouls, the Brotherhood dislikes them due to their ideology. As the Brotherhood hoards and preserves technology, tinkering ghouls that dismantle or sometimes damage old technology are abhorrent. Their dislike was amplified by salvaging operation in the Glow, a location regarded by the Brotherhood as close to the holy ground due to the deaths of their comrades there and high technology within. Most Brotherhood members came to see ghouls as filthy scavengers. Thankfully, contact between them is limited.[citation needed]

Their hostility towards super mutants was derived from the location of Lost Hills. The proximity of their bunker to Mariposa put them in the paths of many bloodthirsty mutants. That made them an easy choice for an external enemy to focus members of the chapter on.[citation needed] However, the Brotherhood drove away super mutants with minimal loss of life on both sides of the conflict after the fall of the Master and wasn't hostile towards super mutants that settled down peacefully.[citation needed]

By 2287, the Brotherhood has radicalized its policy towards mutants, with standing orders to exterminate any post-War abominations.[46] In practice, the Brotherhood usually doesn't shoot on sight unless targets are confirmed as hostile - even if they are a synth in a critical location.[47]


The worst impulses of mankind, concentrated in one insane, backward tribe. The Brotherhood seems to have formed not long after the great atomic war. It's hard to know - they care little for history. Some of the Brotherhood scribes we captured further East didn't even know the name of their founder, Roger Maxson. They like to pretty up their mission with trappings of chivalry, but the truth is they're horders. They horde technology. It's been 200 years, and they still have the mentality of scavengers. They say they're preserving these technologies, but for what? They have no vision. They offer no future. They're a dead end.Caesar, 2281


The Lost Hills bunker and the heart of the Brotherhood: The main library and workshops.

Military technology is the Brotherhood's main priority, and their efforts over the centuries have equipped them with a powerful array of power armor, energy weapons, defense turrets, combat implants, and computers. Their focus allowed them to amass sizable stockpiles of power armor (T-60, T-51 and T-45 variants, though they lack the ability to manufacture new units) and energy weapons. Apart from applied combat technologies, the Brotherhood also has access to advanced medical technologies such as cybernetics, combat implants[48] and virtual reality training systems, which allow personnel to maintain their combat prowess even under lockdown.[49]

Some chapters have also supplemented their combat force with recovered robots, like robobrains, sentry bots, and even a prototype combat robot.[50] Due to their lack of manpower, and the fact that they did not recruit outsiders, the Brotherhood splinter group known as the Outcasts relied heavily on reprogrammed robots in order to augment their smaller pool of human soldiers.


The Brotherhood does not possess working ground vehicles.[51] The Brotherhood did have access to an entire fleet of airships in the mid-22nd century, used for exploration and recon. However, over the years the fleet was either destroyed or dismantled for spare parts. By the 23rd century, none of the airships remained, with one notable vessel crashing in the Midwest on a long-range exploration mission. It was not until the acquisition of Pride One, a captured Enclave Vertibird, at the end of the Brotherhood-Enclave War, that the Brotherhood returned to the skies. Eight years later the Brotherhood built a new, more advanced, airship at Adams Air Force Base which they christened The Prydwen.[52][Non-canon 7] The Prydwen's construction was carried out alongside a brand new Vertibird fleet. This fleet would be made up of captured and restored Enclave Vertibirds, as well as brand new ones built from scratch. By 2287, the size of this new air force was so significant that the Brotherhood created an entirely new caste, known as lancers, in order to pilot them.

Research and manufacturing

While the overall devotion to research has decayed over the course of centuries, the Brotherhood was once at the forefront of research in the wasteland. In the 22nd century, for example, research topics ranged from redeveloping laser weapons,[53] through physics,[54][55][56][57] to astronomy[58][59] and theories on time travel.[60]

In terms of manufacturing capacity, the west coast Brotherhood relies on items hand-made by the Knights. Although limited supplies pose a challenge,[61] the real problems come from the actual manufacturing and prototyping process,[62] especially when the reality doesn't seem to match the Knights' expectations.[63] Regardless, the Brotherhood was able to maintain a high enough output of technology (primarily weapons and ammunition) to support themselves and trade the surplus for water, food, and other necessary supplies.[citation needed] However, hand manufacturing and the high degree of sophistication of their primary weapons mean that the Brotherhood has limited strategic flexibility: It cannot compete with nation-states like the New California Republic, with their reserves of manpower, industrial output and the mass use of inexpensive weapons.[citation needed]




The Commonwealth

Capital Wasteland

Mojave Wasteland

New California


  • Despite being relatively small in numbers (compared to groups such as the NCR), the Brotherhood is the most widely spread faction in post-war America.
  • Some groups use "brother" as a greeting to others[64] and some utilize both "brother" and "sister."[65]
  • As of 2103, Leila Rahmani believes the elders of the Brotherhood to be comprised of "fearful conservatism," remarking that she had tried to steer them away from this ideal.[66]
  • The Brotherhood is extremely territorial when it comes to technology and will defend it to the death. In Fallout: New Vegas it is mentioned that an elder was severely punished for destroying a piece of unknown technology.[67]
  • According to the Citadel terminal entries, the Brotherhood in Lost Hills began protecting the NCR state of Maxson by 2277 at the latest.[68] It also mentions an internal conflict, possibly a civil war, in the Brotherhood of Steel on the West Coast. This conflict forced Arthur Maxson to live in the Citadel.[69]
  • A Montana chapter is part of Owyn Lyons' dialogue, but bugged and does not play in-game.[70]


The Brotherhood of Steel appears in all Fallout games to date.

Behind the scenes

Behind the scenes
I do love how these guys eventually turned out, but their origins were not very original. I simply wanted a group exactly like the monks from the Guardian Citadel in Wasteland. This was one of my favorite parts in the original game – an old, isolated stone fortress whose robed monks wielded insane energy weapons and would blast any trespassers. Fantastic. The Brotherhood was intentionally the same post-apocalyptic religious order that existed to keep the technologies of the old world alive. However, unlike the nihilistic Guardians of Wasteland, I really wanted the player to be able to befriend and join up with this group (and grab all of their awesome gear, of course). In keeping with the medieval monk themes, the Brotherhood became more of a knightly order with a distrust of outsiders rather than a coven of crazy zealots. Although this did make them similar to concepts in Gamma World (the Knights of Genetic Purity) and Warhammer 40K (the Imperial Tech Cults), I just loved the idea of high-tech knights in power-armor wielding virbo-swords and Gatling Lasers. Total fan service to me.Scott Campbell, The Origins of Fallout
  • The Brotherhood's technology-centric religious ideology was directly influenced by A Canticle for Leibowiz, which dealt with how a group of Christian monks who task themselves with preserving all scientific and technological knowledge of mankind until the human race is ready for it again.[Non-canon 8]
  • Although the Brotherhood was not a particularly prominent faction in Fallout and a tangential element of Fallout 2, with a minimal presence, it became one of the most iconic and marketable elements of the franchise. The release of Fallout Tactics, built around a rogue branch of the Brotherhood, and the Dark Alliance cousin, Fallout: Brotherhood of Steel by Interplay cemented its status as one of the series' icons. Under Bethesda Game Studios' aegis, the Brotherhood has been a major part of every Fallout game, becoming the de facto protagonist faction of the series and the Brotherhood's relationship with the world at large tied into the arc themes of each game, from Fallout 3 to Fallout 76.
  • Valve Software's multiplayer FPS Team Fortress 2 pays homage to the Brotherhood with an achievement in the game's 'Mann vs. Machine' game mode.
  • Joshua Sawyer described the impact of the Brotherhood raids on the NCR's gold reserves, as new gold coins could not be minted and paper money could not be properly backed with gold. NCR citizens panicked and rushed to reclaim the listed face value of currency from NCR's remaining gold reserves. Since the NCR was unable to realize these withdrawals, particularly towards the frontier, faith in their currency considerably dropped. To protect against actual economic collapse, the NCR government abandoned the gold standard. Since then many wastelanders lost faith in it as a medium of worth, both as a result of it not being backed by anything but the government's word and the inevitable inflation. In response to the loss of faith, merchant consortiums of the Hub established their own currency, the veritable bottle cap, backing it with a standardized measure of water.[Non-canon 9][Non-canon 10][Non-canon 11][Non-canon 12]
  • Sawyer also commented on the Brotherhood's conflict with the NCR, in that at the same time the Republic's power grew, the Brotherhood adopted a policy of reclaiming technology from people outside the order, which caused conflict in the Mojave.[Non-canon 13]


External links


  1. 1.0 1.1 1.2 The Prydwen terminal entries; Proctor Quinlan's terminal, The Rise of Elder Maxson
  2. The Chosen One: "{115}{}{Who are you guys?}"
    Matthew: "{119}{}{We are a paramilitary organization known as the Brotherhood of Steel.}"
    (Matthew's dialogue)
  3. The Chosen One: "{201}{}{What do you know about the Brotherhood?}"
    ACE: "{221}{}{The Brotherhood of Steel is a paramilitary organization dedicated to the salvation of mankind through the proper use of technology. All other information is classified.}"
    (ACE's dialogue)
  4. References within the body of the article.
  5. Multiple references in the Fort Defiance terminal entries indicating it was used as early as 2095 and even in the Appalachia chapter.
  6. Power management and mainframe terminal: "Base Information"
    "West Tech Research Facility: Founded in 2002 as a private contractor for the United States government, the company initially consisted of two divisions--the Advanced Weapons Research and the Biomedical Sciences divisions."
    "In 2069, West Tech was the single largest contractor for the United States government; its largest contract being Powered Infantry Armor Model T-51b."
    "In light of significant advances in 2076 by the NBC on the Pan-Immunity Virion Project, the United States Defense Department, in fear of international espionage, moved a team onto the site to secure and oversee the project, now dubbed the FEV (Forced Evolutionary Virus) project."
    (ZAX 1.2's dialogue)
  7. Power management and mainframe terminal: "FEV (Force Evolutionary Virus). Status: Pending"
    "FEV Summary Digest: 2073. As China became increasingly aggressive with their use of biological weapons, the United States government felt that a countermeasure was needed. The Pan-Immunity Virion Project (PVP) was officially formed September 15, 2073."
    "2075. It became clear that the best way to combat the newly created biological weapons was to alter uninfected DNA so that it was no longer susceptible to standard viral infection."
    "2076. Unforseen side effects began surfacing in early 2076 with the PVP. Animal test subjects began showing an abnormal growth rate accompanied by increased brain activity."
    "The U.S. government took notice of these discoveries, and in the interests of national security, moved a team on-site to secure and oversee the project, which was now dubbed the FEV (Forced Evolutionary Virus) project."
    "2077. FEV nears completion. Test on lab animals are at a near 100% success rate. Size and muscle density increase approximately 60%, and the protential intelligence increase by 200%."
    "Effects upon human subjects remain unknown; although they are theoretically promising. "
    "The military, wishing to continue further testing, builds a large facility at the Mariposa military installation in central California. At this new facility, testing of the FEV virus continues on volunteer subjects from the military."
    (ZAX 1.2's dialogue)
  8. FEV experiment disk
  9. 9.0 9.1 9.2 Captain Maxson's diary
  10. Maxson log
  11. Fallout: New Vegas loading screens: "Due to disagreements over how technology should be controlled in the wasteland, the Brotherhood of Steel waged a long and bloody war against the NCR. Despite superior equipment and training, the Brotherhood eventually went into retreat."
  12. 12.0 12.1 12.2 The Courier: "Any recommendations on how to complete the mission?"
    Robert House: "From time to time, the NCR has assaulted Brotherhood bunkers. In four of the six incidents I know of, the bunkers self-destructed. I surmise it's standard practice for the Brotherhood to install a self-destruct system. It's consistent with their uncompromising nature. You might use that against them. Or kill them another way, it's up to you. Return when it's done."
    (Robert House's dialogue)
  13. The Courier: "Tell me about what happened at HELIOS."
    Ramos: "I'm sure someone's told you all this before. Several years back, we were running our chapter out the HELIOS One solar power station. Our Elder at the time, Elijah, had some kind of obsession with the place. Which is the only reason we stayed as long as we did. That place was hardly defensible, and we knew the NCR was moving in on us, but the Elder refused to budge, insisting that he just needed "more time". We never found out what he needed the time for. Wave upon wave of NCR troopers hit us from all directions. We held out for a time, but we were grossly outnumbered, and they had more men than we had ammo. Eventually our positions collapsed. Elder Elijah was nowhere to be found, so McNamara took charge and led what remained of us on a counter-offensive west. We lost a lot of men and women, but we broke through and made it here. Make no mistake, McNamara saved this chapter that day."
    (Ramos' dialogue)
  14. The Lone Wanderer: "You make saving people sound like a bad thing."
    Reginald Rothchild: "It wasn't why we were sent here. Good or bad has nothing to do with it. Lyons knew that but ignored it. He decided it was more important to save the people here than to obey orders from his superiors. For years he'd try and persuade them to send reinforcements and supplies, all the while stringing them along, saying he was sticking to the mission. Finally, things came to a head. Lyons directly refused orders, and so the West Coast cut us off. No communications, no reinforcements."
    (Scribe Rothchild's dialogue)
  15. The Lone Wanderer: "Why, what happened?"
    Reginald Rothchild: "Lines of communication were severed years ago. The Western Elders have washed their hands of us."
    (Scribe Rothchild's dialogue)
  16. The Sole Survivor: "What's your story?"
    The Scribe: “I was once a Scribe in the Brotherhood of Steel. Back when that was something to be proud of. Back when we used our knowledge to help people, rather than simply hoarding it for our own power. When Squire Maxson took over... well, I didn't like the changes he made to the Brotherhood. Some said it was a return to our ancient traditions. Maybe so. But things are not necessarily better simply because they are ancient. So, I left. Since then, I've been walking up and down in the world... until I found myself here."
    (The Scribe's dialogue)
  17. Brotherhood soldier: "I'm proud to be serving under Elder Maxson. I had enough of Lyons and his foolish ways."
    (Generic Brotherhood soldiers' dialogue[citation needed])
  18. Hidden Valley bunker terminal entries; terminal, Chain That Binds
  19. The Courier: "One of the datastore entries mentioned the Chain That Binds. What is that, exactly?"
    Ramos: "That's an old, old principle that's been around since the Brotherhood was founded. It basically means that you have to obey a superior officer. It's pretty much common sense, but it gets invoked a lot when people get pissy about following orders. If you're curious, I'll give you access to the datastore entry on it. You'd probably be the first to read it in years, if not decades."
    (Ramos' dialogue)
  20. About the Brotherhood
  21. [clarification needed]The Vault Dweller: ""
    Lorri: "{148}{}{I'm sorry, but you are an outsider. After you're in the Brotherhood for ten years or so I'll be able to do the operation for free, but we have expenses and you're not a regular working member of the Brotherhood, yet.}"
    (Lorri's dialogue)
  22. The Courier: "Initiate Stanton told me about your little adventure the other day."
    Melissa Watkins: "That was so much fun! The wind whipping through our hair, not knowing what was going to jump out at us at any moment. And when those scorpions came out! It was just like the sims! All I had to do was line then up and squeeze the trigger. I doubt I'll be able to get Stanton to go with me again, though. I thought he'd enjoy it as much as I did, but he was just scared the whole time. Don't tell him I told you this, but when those scorpions surrounded us, I'd bet a week's rations he pissed himself!"
    (Melissa Watkins' dialogue)
  23. Courier: "Can I just get you another laser pistol?"
    Initiate Stanton: "No, weapon check-in protocol includes verifying the serial number of the weapon, so a different gun would be noticed. Plus, having a new gun suddenly show up would immediately point to you, being the only outsider around here and all. No, the only way I have out of this is if you help me find that gun. You'll help me, right?"
    (Initiate Stanton's dialogue)
  24. Knight Torres: "Sorry, outsider, but I'm not allowed to sell you anything without the Elder's say so."
    "You must be the stranger I've been hearing about. Sorry, but I'm strictly forbidden from offering our tech to outsiders like yourself."
    (Knight Torres' dialogue)
  25. Events of Fallout 3 and Fallout 4
  26. Proctor Teagan: "Congratulations on the promotion, Paladin. We keep some of the superior gear on reserve for the higher ranks. Let me know if you want to take a look."
    The Sole Survivor: "I'll take a look."
    (Proctor Teagan's dialogue)
  27. Preservation of Technology
  28. Fallout 4 loading screens: "The Brotherhood of Steel is dedicated to the advancement of humanity, and views mutation as a scourge. Super Mutants, Ghouls and any other "abominations" have been deemed impure, and must be eradicated."
  29. The Sole Survivor: "What are my responsibilities as a Sentinel?"
    Arthur Maxson: "I need you to set an example for the troops. Collect technology, exterminate abominations of nature and bring a message of stability to the people of Commonwealth. Our ideals are what define us, Sentinel. If we can hold onto that, then we will always be victorious. Was there anything else you need to ask?"
    (Elder Maxson's dialogue)
  30. The Sole Survivor: "Who are the Brotherhood of Steel?"
    Paladin Danse: "Our order seeks to understand the nature of technology. It's power. It's meaning to us as humans. And we fight to secure that power from those who would abuse it."
    (Paladin Danse's dialogue)
  31. Paladin Danse: "Over two hundred years ago, the abuse of technology drove our race to the brink of extinction. The Brotherhood refuses to allow that to happen again. By collecting all forms of technology, and keeping it out of reach of those who seek to exploit it, we're ensuring the survival of the human race."
    (Paladin Danse's dialogue)
  32. Steel Dawn
  33. The Lone Wanderer: "Then where's the rest of the Brotherhood?"
    Reginald Rothchild: "The West Coast, unless something has changed. There's been no contact with them for the last several years. There's also a small detachment in Chicago, but they're off the radar. Gone rogue. Long story."
    (Reginald Rothchild's dialogue)
  34. The Courier: "What exactly are the rules regarding entering and leaving?"
    Ramos: "Under the lockdown, only essential personnel are permitted to enter or leave. That includes supply runners and high security patrols. All other personnel are forbidden to leave, and any personnel that were out there when the lockdown was enacted are forbidden from returning."
    (Ramos' dialogue)
  35. The Courier: "Any possibility of a diplomatic solution?"
    Robert House: "We're talking about a coterie of bulging-eyed fanatics who think all Pre-War technology belongs to them. They'll never accept my using an army of robots to defend New Vegas. While it's a fight I can win, I'd rather sidestep it altogether."
    The Courier: "I don't want to kill off the entire Brotherhood."
    Robert House: "Don't tell me that you've fallen for the stories of noble paladins on crusade, preserving mankind's technology in a benighted age? Dross! In any case... this is an employer - employee relationship. I've given you an assignment, and the directions are clear."
    (Robert House's dialogue)
  36. The Courier: "How do I join the Brotherhood of Steel?"
    Ramos: "You don't. Ever. You don't even think about it. Even if we did recruit trespassers, you're far too old for us. Your relationship to technology has already been perverted."
    (Ramos' dialogue)
  37. The Courier: "I want to join the Brotherhood."
    Edgar Hardin: "Yes, I thought you might, given how much time you've spent here. That's not usually a request we agree to. Typically, we take in the young, so that they might be trained through adolescence. In special cases, we allow exceptional individuals to conditionally join. Luckily for you, you happen to be exceptional. The condition is that you must complete a task. This task must prove beyond a shadow of a doubt that you have what it takes to join the Brotherhood. I happen to have something perfectly suitable in mind, though I warn you - it won't be easy. Still interested?"
    (Edgar Hardin's dialogue)
  38. The Vault Dweller: "{104}{}{What is the Brotherhood of Steel.}"
    Darrel: "{110}{}{The Brotherhood is a collective of men and women who have dedicated their lives to the preservation of technology.}"
    (Darrel's dialogue)
  39. Danse: "Would it be possible to speak... off the record for a moment?"
    The Sole Survivor: ""Off the record?" That's not like you, Danse."
    Danse: "Which is why this is going to be difficult to say, so I'd appreciate it if you bear with me. When you were first placed under my sponsorship, I had some serious reservations about it. Despite all that, this has turned out to be a rewarding experience... for both of us. At this point, honestly, I don't feel like there's anything else I could teach you about being a Brotherhood soldier that you don't already know. It's apparent from your attitude and your actions that you intend to keep those ideals close to your heart."
    The Sole Survivor: "You're beating around the bush. Is there something you're trying to tell me?"
    Danse: "Is it that obvious? I've... never been very good at these things. Let me start at the beginning. I grew up alone in the Capital Wasteland. Spent most of my childhood picking through the ruins and selling scrap. When I was a bit older, and had a few caps to my name, I moved into Rivet City and opened a junk stand. While I was there, I met a guy named Cutler. We got along pretty well, watched each other's backs and kept each other out of trouble. When the Brotherhood came through on a recruiting run, we felt like it was the best way out of our nowhere lives, so we joined up."
    (Danse's dialogue)
  40. The Sole Survivor: "Does it have anything to do with the Brotherhood?"
    Danse: "I wouldn't necessarily say that. This isn't a formal meeting. I... simply want to clear the air. I think we may have gotten off on the wrong foot when we first met and I feel like I owe you an apology. Expecting you to embrace the standards of the Brotherhood without having a history with us was unfair. And given that you've adjusted so well to our beliefs, I don't think I needed to push so hard."
    The Sole Survivor: "That's very kind. Thank you."
    Danse: "Well, you deserve it. When I was an Initiate, my sponsor was Paladin Krieg. Toughest squad leader I ever served with. He was a model soldier, embodying the values every trainee was striving to achieve. Fiercely loyal, secure in his beliefs and brave to a fault. From the moment I was assigned to his squad I was singled out... it felt like he was pushing me harder than the rest of the team. I fought by his side for years and we had some seriously close calls, but he never explained to me why I was treated that way."
    (Danse's dialogue)
  41. The Sole Survivor: "So what's all this about you being my sponsor?"
    Danse: "Elder Maxson is understandably particular when it comes to new recruits. He believes in order to keep the Brotherhood strong, we have to bond as brothers. As your sponsor, it's my duty to travel with you throughout the Commonwealth to ensure that our ideals are being observed. That's why I'm so concerned about your performance in the field."
    (Danse's dialogue)
  42. Semper Invicta and Shadow of Steel
  43. The Sole Survivor: "Don't worry, I've spent time in the military."
    Danse: "Perfect. Then there's no need to give you a long lecture, so I'll get right to the point. I only ask for two things from anyone under my command. Honesty and respect. You fall in line, you stay in line. I give you an order, and you follow it. It's as simple as that. Now, before I release you to Haylen and Rhys for your assignments, there's one last order of business. From this moment forward, I'm granting you the rank of Initiate. This is only a training rank... I'm not premitted to grant ranks any higher than that."
    The Sole Survivor: "Why can't you promote me beyond Initiate?"
    Danse: "Only an Elder can promote you beyond Initiate. After we get the transmitter up and running, I'll call in and see what I can do."
    (Danse's dialogue)
  44. Danse: "I've already told you, I'm retracting my sponsorship. You're on your own."
    (Danse's dialogue)
  45. Danse: "I don't know why you even bother staying with the Brotherhood."
    (Danse's dialogue)
  46. The Sole Survivor: "What exactly do I have to do?"
    Kells: "You'll be escorting a squire to a location where you'll be purging it of all the post-war aberrations: mutants, ghouls, synths, you name it. Meanwhile, the squire will observe and assist under your protection. It's simple and extremely beneficial. What do you say?"
    (Kells' dialogue)
  47. The Sole Survivor can bring Strong, Hancock, or Nick Valentine into Brotherhood locations without them opening fire.
  48. The implants acquired from Lorri at Lost Hills in Fallout.
  49. Fallout: New Vegas Hidden Valley VR pods
  50. Fallout 3 the Citadel
  51. Knight: "{102}{}{Boy, I wish we had an automobile.}"
    (Brotherhood knight's dialogue in Fallout)
  52. The Sole Survivor: "Did the Brotherhood ever build other airships?"
    Kells: "There were less advanced versions of this ship built on the West Coast a long time ago. Historical records about their current status are in dispute, but we're fairly certain that they were destroyed. In any event, I hope your tour of the Prydwen helped acclimate you to our way of life up here. I think you'll find that the more familiar you become with both her capabilities and her crew, the longer you'll survive as a member of the Brotherhood. You're dismissed, Knight/Paladin/Sentinel."
    (Kells' dialogue)
  53. The Vault Dweller: "{120}{}{I'd like to know more about the weapons we make here.}"
    Vree: "{124}{Vree18}{Speak to the knights. Ask them to show you one of the latest laser pistols I designed.}"
    (Vree's dialogue)
  54. Scribe: "{105}{}{Will the universe continue to expand or will it eventually collapse back in on itself?}"
    (Lost Hills scribes' dialogue)
  55. Scribe: "{112}{}{Did you know the sun is actually a big nuclear reaction?}"
    (Lost Hills scribes' dialogue)
  56. Scribe: "{112}{}{Did you know that the sun is actually a big nuclear reaction? Similar to what ended the old world, except it's fission, no fusion.}"
    (Lost Hills scribes' dialogue)
  57. Scribe: "{114}{}{Did you know that the hydrogen atom is 99.9843425% empty space?}"
  58. Scribe: "{113}{}{Did you know a black hole is actually an opening to another universe?}"
    (Lost Hills scribes' dialogue)
  59. Scribe: "{113}{}{Did you know that a black hole is actually an opening to another universe? I have it all worked out on paper. Too bad there won't be any more space travel until long after I'm dead.}"
    (Lost Hills scribes' dialogue)
  60. Scribe: "{115}{}{Time travel will one day be possible and we might be able to prevent the disaster that ruined our world in the past. But wouldn't that . . . stop us from going back if it was fixed . . . oh, my head hurts.}"
    (Brotherhood Scribes' dialogue in Fallout)
  61. Knight: "{102}{}{When our supplies are limited it can really be a challenge to find a way to use what we've got.}"
    (Lost Hills knights' dialogue)
  62. Knight: "{103}{}{I can't figure out why my last prototype didn't work.}"
    (Lost Hills knights' dialogue)
  63. Knight: "{108}{}{Well, the computer says it should work. Now what did I do wrong?}"
    (Lost Hills knights' dialogue)
  64. Paladin Jennifer: "{131}{}{The women of the Brotherhood are also called Brothers. We don't call the women Sisters. This is the Brotherhood of Steel, after all, not the Brother and Sisterhood of Steel.}"
    (Paladin Jennifer's dialogue)
  65. The Sole Survivor: "Don't apologize. It reminds me why I'm doing this."
    Paladin Danse: "Thank you, sister. It's good to know you're taking my advice to heart."
    (Paladin Danse's dialogue)
  66. Vault Dweller: "Is what happened really such a big deal?"
    Leila Rahmani: "You weren't there, Initiate. It was... harrowing. Those civilians trusted us to save them. We... lost one of our own as well. Knight Connors. May he rest in peace. We disobeyed orders, handing out those weapons instead of safeguarding them. Perhaps it would have been forgivable, had we succeeded. But the Elders would take this failure as proof of the danger of unrestrained technology. They would double down on the fearful conservatism I've tried so hard to steer them away from. We cannot let that happen. At this stage, the Brotherhood still has a chance to be something better."
  67. Hidden Valley bunker terminal entries; terminal (restored), Elder Dismissal Incidents, Incident #3
  68. Citadel terminal entries; Citadel A ring terminals, Maxson Archive terminal, State of Maxson
  69. Citadel terminal entries; Citadel A ring terminals, Maxson archive terminal, Maxson Family Dossiers, New Entry: Scribe Arthur Maxson
  70. Owyn Lyons: "Brothers, as we take our meal this day, let us reflect upon the words of Elder Patrocolus of the Montana Bunker. 'It is in service of Steel and guardianship of one's Brothers that each man finds his purpose. My friends, stand with your Brothers. Guard them... ...guide them. And in each of them find purpose. Look around this table, my Brothers. Look into the eyes of each man and woman seated here today. Pledge in your hearts and minds, pledge by your guns that you will stand with them in battle until the end. Trust each of them with your life.' And earn the trust of each in turn. Eat well, my friends."
    (Owyn Lyons' dialogue) Note: CitElderLyonsMealBlessing1


  1. Fallout: New Vegas Official Game Guide Collector's Edition p.43: "Brotherhood of Steel
    The Brotherhood of Steel is a militant organization devoted to the preservation of pre-war technology and human knowledge. Their professed mission is to preserve pre-war technology and human knowledge for the benefit of future generations."
  2. Fallout Bible 6:
    "The Brotherhood of Steel: The Brotherhood of Steel (BOS) is a techno-religious organization, with roots in the US military and government-sponsored scientific community from before the war."
  3. Fallout: New Vegas Official Game Guide Collector's Edition p.458: "Important Dates:
    2276 "Conflict with the Brotherhood of Steel escalates, culminating in decisive victory at HELIOS One. The Mojave Brotherhood is considered "neutralized.""
    (Behind the Bright Lights & Big City)
  4. Fallout: New Vegas Official Game Guide Collector's Edition p.43: "Brotherhood of Steel
    The Brotherhood of Steel is a militant organization devoted to the preservation of pre-war technology and human knowledge. Their professed mission is to preserve pre-war technology and human knowledge for the benefit of future generations. In practice, its definition of technology is strangely selective, ignoring basic but potentially useful technologies (genetic modification of crops and civil engineering, for example) in favor of combat technology such as energy weapons and power armor: and even now, nearly two centuries after the Great War, the Brotherhood zealously restricts the use and knowledge of such technologies to its own membership.
    The Mojave Brotherhood operated freely amid the Vegas wastes for several years, carrying out many reclamation missions without serious opposition. The balance of power shifted in 2251, when a large contingent of NCR troops entered the region and occupied Hoover Dam. Conflict was inevitable. Nearly two years of guerilla skirmishes culminated in a pitched battle at HELIOS One, a solar energy plant the Brotherhood had been refurbishing for several months with the goals of bringing it back online and activating its hidden offensive capabilities (the ARCHIMEDES II death ray). The battle for HELIOS One (Operation: Sunburst) proved a disaster for the Mojave Brotherhood. More than half its Paladins and Knights were killed. The chapter's leader, Elder Elijah, disappeared without a trace. The Brotherhood was driven from the facility, which suffered extensive damage. Survivors retreated to Hidden Valley.
    Since that defeat, the chapter's leader, Elder McNamara, has restricted activity outside the bunker to occasional reconnaissance missions and high-value raids. All operations take place at night, and engagement of NCR forces is strictly forbidden. Though the Brotherhood's ascetic lifestyle has prepared its members for a sequestered existence better than most, the passivity of their current situation has proved highly stressful."
    (Fallout: New Vegas Official Game Guide faction profiles)
  5. Fallout: The Roleplaying Game Rulebook p. 84-85: "Scrip covers a variety of tokens used for exchange within a specific group. Some parts of the Brotherhood of Steel have used scrip for internal trade (where a member of the Brotherhood wants something from someone else in the Brotherhood), but they’re also used in places where the person or group who control all the jobs also control all the traders: if you’re using scrip, you can’t easily leave that group, because you’ve got no money accepted by the outside world."
  6. Faction Profile – the Brotherhood of Steel (Fallout 3)
  7. The Art of Fallout 4 p. 256: "Chapter 6 VEHICLES
    However, one vehicle whose size is both impressive and appropriate is the Prydwen, the only postwar-built airship. We went with a full-on diesel-punk design, combining elements of Zepplins and naval vessels and using mysterious technologies (beyond simple hydrogen) to keep it afloat. Its complement of Vertibirds are of a different variety than the gunships used by the Enclave—better suited to troop transport but modified for deployment from the airship."
  8. Tim Cain GDC talk
  9. Joshua Sawyer: "And this is discussed in-game: BoS raided NCR's gold reserves until NCR could no longer generate gold coinage nor back their paper money. They abandoned the gold standard and established fiat currency, which is why its value is inflated over both caps and (especially) Legion coinage. (...) People in eastern NCR and the Mojave Wasteland lost faith in the NCR government's a) ability to back the listed value of paper money and b) stability overall. If you're living in Bakersfield, staring at a piece of paper that says "redeemable for value in gold" and you have no faith in the government's ability or willingness to do that -- or if you see that the government has changed the currency to say that it is not able to be exchanged for a backed good -- you may very well listen to the strong consortium of local merchants offering to exchange that paper note for currency backed by water."
    (Joshua Sawyer on SomethingAwful.com)
  10. Joshua Sawyer: "Traders from the Mojave travel the Short Loop into NCR, which means that they have to go through a few hundred miles of solid desert. Carrying enough water to travel from New Vegas to the Boneyard (or vice versa) would undercut cargo capacity significantly. Even the communities around the Mojave Wasteland (other than New Vegas itself) have water brought in and stored in local towers. Of course, the Colorado River is nearby as long as you don't mind walking through an active war zone."
    (Joshua Sawyer on SomethingAwful.com)
  11. "How does the Hub 'back' caps? Can you exchange a certain number of caps for a standard measure of water?
    Joshua Sawyer: Yes."
    Joshua Sawyer on SomethingAwful.com
  12. Joshua Sawyer: "It happened during the BoS-NCR war. I believe Alice McLafferty mentions it, but I'm not positive. She doesn't detail the events in this much detail, but here they are:
    The attacks caused NCR citizens (and others who held NCR currency) to panic, resulting in a rush to reclaim the listed face value of currency from NCR's gold reserves. Inability to do this at several locations (especially near the periphery of NCR territory where reserves were normally low) caused a loss of faith in NCR's ability to back their currency.
    Though NCR eventually stopped the BoS attacks, they decided to protect against future problems by switching to fiat currency. While this meant that BoS could no longer attack a) reserves or b) the source of production (all NCR bills are made in the Boneyard), some people felt more uneasy about their money not having any "real" (backed) value. This loss of confidence increased with NCR inflation, an ever-looming specter of fiat currency.
    Because the Hub links NCR with the Mojave Wasteland and beyond, the merchants there grew frustrated with NCR's handling of the currency crisis. They conspired to re-introduce the bottle cap as a water-backed currency that could "bridge the gap" between NCR and Legion territory. In the time leading up to the re-introduction, they did the footwork to position themselves properly. If some old-timer had a chest full of caps, they didn't care (in fact, they thought that was great, since the old-timers would enthusiastically embrace the return of the cap), but they did seek to control or destroy production facilities and truly large volumes of caps (e.g. Typhon's treasure) whenever possible."

    (Joshua Sawyer on SomethingAwful.com)
  13. GTtv interview with Josh Sawyer: "In the Fallout: New Vegas, the Brotherhood is not quite as prominent as they were in, say, Fallout 3. Part of that is because over time, the Brotherhood has been at war with New California Republic. So after the end of Fallout 2, they basically got into conflict with NCR over control of technology, mostly energy weapons because that's one of the main purposes of the Brotherhood is to control that technology. NCR didn't want to hand it over, so they went to war."
Brotherhood of Steel
BoS logo.svg