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Oh, he used to be as tough as the rest of us. Wasn't so long ago, we fought side-by-side to Scourge the Pitt. But somewhere, he went soft. Stopped looking at the big picture, and started trying to save every tribal and illiterate community he found. When he had us helping those savages instead of recovering tech that could help us all, that's when we objected and became Outcasts.Henry Casdin on the Schism

The Brotherhood Outcasts[2] were a rebel faction of Lyons' Brotherhood of Steel in the Capital Wasteland. They opposed the reformist policies of Elder Lyons and considered themselves loyalists, upholding the true mission of the Brotherhood.


The Outcasts attributed their departure to their belief that Elder Lyons had lost sight of the Brotherhood's true mission, and the reason for their presence in the Capital Wasteland; the discovery and acquisition of advanced pre-War technology.[3] Their secondary objective was to keep dangerous technologies out of the hands of raiders, tribals, and everyone else without the aptitude necessary to safely utilize them.[4]

The group did not plan on separating originally. Future founders of the Outcasts were merely dissatisfied with Lyons' focus on protecting the wastes by killing super mutants, seeing it as an ineffectual waste of men and resources that would ultimately destroy the Brotherhood. The situation gradually worsened, finally tipping when Elder Lyons ignored their repeated requests to recover tech from Fort Independence, a pre-War military research facility.[5] Rallying behind Paladin Henry Casdin,[6] the dissenters abandoned Lyons' command and left the Citadel, taking a large part of its weapons and equipment stockpiles with them. Lyons lost more men that day than he ever did fighting the mutants.[7][8] The loss of men and materiel had a significant negative impact on the combat performance of Lyons' chapter, greatly reducing its ability to project power throughout the Capital Wasteland.[6]

Under Casdin's command, they seized Fort Independence, where they pushed back the indigenous raider groups and adapted the former military base for use as their headquarters. Termed "Outcasts" by their angered former brothers and sisters, the renegade soldiers adopted the name as a badge of honor,[9][10][11] painting their armor red and black to distinguish themselves from the organization they no longer served. They have also reorganized their rank system and decentralized their operations, to make tech retrieval and long range patrols easier to organize.[12]

A year after the split, the Outcasts organized a system of regular patrols, scouring the wasteland for technology, and began to excavate several locations, including the Virtual Strategic Simulations facility, in order to fulfill the original mission objectives. Their focus on retrieving technology meant they had a number of obsessions, including procurement of alien weapons from locations in the Capital Wasteland, such as possible crashed U.F.O. and pre-war government installations.[Non-canon 1]

In their eyes, they remained the true Brotherhood of Steel,[Non-canon 1] and considered Lyons guilty of abandoning the principles the Brotherhood stands for. Ultimately, they planned to regroup with loyalist chapters in the west, but remained stuck protecting Fort Independence and their considerable stockpile of powerful technology.[13] While Lyons struck their names from the Codex, the Outcasts believed that their actions would be vindicated when they regrouped with the Western Brotherhood.[9] After the passing of Elder Lyons, Elder Arthur Maxson brought the group back into the Brotherhood.[14]


The Brotherhood Outcasts outfit themselves in repainted T-45d power armor, having adopted a new color scheme following their exodus from the Citadel. To compensate for their limited numbers, the Outcasts have supplemented their forces with a number of reprogrammed Robobrains, sentry bots, and Protectrons, all adorned with the Outcasts’ colors.

Based out of Fort Independence, the Outcasts maintain at least one other outpost in the Washington, D.C. area. While the Brotherhood of Steel patrols the central ruins of D.C., Outcast patrols are commonly encountered throughout the greater Capital Wasteland. Outcast patrols typically involve three Brotherhood Outcasts (often comprised of one armed with a ranged weapon, one armed with a melee weapon, and one armed with a heavy weapon) or, more commonly, one or two Outcasts and an Outcast Protectron or Robobrain. There are three "ranks" of Brotherhood Outcast, which appear according to the player's level, with higher-level Outcasts possessing more hit points and better weapons. Outcast patrols are neutral if not quite friendly towards the Lone Wanderer, and will fight against hostile enemies such as raiders, the Enclave, creatures, and rogue robots.

While few regret the decision to leave Lyons' Brotherhood, some can openly be heard to miss living in the Citadel.[15]

Outcast patrols

Most Outcast patrols can be found near vaults or high value military assets. They are always located where one would expect to recover valuable pre-War technology or useful salvage materials. Outcast patrols will spawn near the listed locations at preset spawn points and are not random encounters. The locations include Forts Bannister, Constantine and Independence, Wheaton Armory, the National Guard depot, the scrapyard, Smith Casey's Garage, SatCom Array NN-03d and Vaults 92, 87, 101, and 108.


  • Defender - the most common rank that is encountered. Defenders appear to be the rank-and-file soldiers of the Outcasts.
  • Protector - the leadership or upper echelon officers of the Outcasts. The only known protectors are McGraw and Henry Casdin.
  • Specialist - the scientists and engineers of the Outcasts, essentially the counterpart of a Brotherhood scribe.


Relations with the outside

The Outcasts have a low opinion of the inhabitants of the Capital Wasteland, typically resulting in them mocking outsiders. They do not trust them,[16] but are not directly hostile to anyone, as long as they remain peaceful. They will, however, engage any and all threats to themselves and others. Furthermore, they are known to offer mutually beneficial deals to wastelanders, exchanging technology for valuable supplies, ammunition and explosives.[17]

While Elder Lyons professes that he both understands and accepts the reasons for the Outcasts' departure, the groups are hostile to one another.[18]

Interactions with the player character

Initially, the Outcasts treat the Lone Wanderer like any other local, mocking them as an intellectual inferior. However, the player can express interest in participating in the tech exchange deal, as an outcast collection agent. Should the player deliver enough tech, the Outcasts consider them a friend, and they will be permitted to roam the interior of Fort Independence freely, although they are not given a key - the door to the Fort needs to be picked open or opened with an appropriate key.

The Outcasts also play a role in Operation: Anchorage, in which a group of Outcasts under the command of Protector McGraw is trying to acquire advanced military tools, and the only way to enter the locked room containing these relics is by completing a military simulation only accessible by someone wearing a Pip-Boy.


Outcast patrols use the following weapons:


  • Killing Outcast patrols incurs no Karma penalty but may turn their whole faction hostile to the Lone Wanderer.
  • All Brotherhood Outcast patrols are considered evil. This means that they will incur no Karma penalty when killed, and will potentially drop a finger for those with the Lawbringer perk.
  • The player does lose Karma for destroying Outcast robots, or killing named Outcast members, like Henry Casdin, unless they attack first.
  • All Brotherhood of Steel soldiers are hostile to Brotherhood Outcasts, and it is possible for them to meet and fight, especially at Vault 101 and Fort Bannister with the Broken Steel add-on.
  • While textures for Outcasts Mister Gutsy and Eyebot exist, they are unused, and Mister Gutsy and Eyebot units do not spawn with Outcast patrols. Similarly, all Outcast sentry bots will spawn with the Gatling laser arm, despite there being textures for the minigun arm. Outcasts were also intended to have their own variant of recon armor, but the individual texture for it is unused and no Outcasts spawn with recon armor.
  • It is possible to gain access into the Fort by pickpocketing Casdin. Be forewarned, though: once in, all the Outcast members inside are hostile to the player character.


Brotherhood Outcasts appear in Fallout 3, its add-on Operation: Anchorage, and the Fallout 4 Creation Club quest Malevolent Malfunction. They are mentioned in Fallout: New Vegas, Fallout 4, and in Fallout 76.[19]


  • PCPC Xbox 360Xbox 360 After delivering enough technology to Protector Casdin the player will be granted "trusted" status and added to the OutcastAllyFaction faction. Although Casdin indicates this will put the player on friendly terms with most members of the Outcasts, the optional "friendly" dialogue is set to check if the player is a member of the OutcastFaction Faction, rather than the OutcastAllyFaction Faction. This results in most "friendly" Outcast greetings and dialogue not being heard. [verified]
  • PCPC Playstation 3Playstation 3 Sometimes, when finding a patrol, the sound of a Gatling gun being fired is heard but is never actually being used.[verified]



  1. The Lone Wanderer: "Tell me more about the Outcasts."
    Bowditch: "It's a rather sad story, I'm afraid. Last year, some of our soldiers had grave disagreements with the decisions of Elder Lyons. Disagreements spiraled out of control, and there was a schism in the ranks. The loyal soldiers practically threw out the dissenters. Now they call themselves the Outcasts."
    (Bowditch's dialogue)
  2. The Lone Wanderer: "Who are you people?"
    Anne Marie Morgan: "We call ourselves the Outcasts, and we collect technology to preserve it from tribals and idiot locals. And before you ask, we were cast out from that company of zeroes who call themselves Lyons' Brotherhood of Steel. Way we figure it, if traitors think we're too harsh in following orders, we're probably doing something right."
    (Anne Marie Morgan's dialogue)
  3. The Lone Wanderer: "What do you mean "the original Brotherhood?""
    Henry Casdin: "I mean the Brotherhood from out West, back around California. We knew what we were doing back there. We didn't waste time with delusions of heroism. We were collecting still-glowing embers from the ashes of humanity, before civilization's fire died completely. We didn't worry about saving individual communities. We worried about saving the progress of humanity itself."
    (Henry Casdin's dialogue)
  4. The Lone Wanderer: "Who are you guys? I've never seen equipment like that."
    Henry Casdin: "You won't see it many other places, either. Our job is to make sure it stays out of the hands of raiders, tribals, and the other crazies out there. We're called the Outcasts. I'm Protector Casdin, and I'm in charge of protecting this sort of technology from abuse and misuse."
    (Henry Casdin's dialogue)
  5. The Lone Wanderer: "What sort of disagreements did they have?"
    Bowditch: "Where Elder Lyons has fought to protect the people of the Capital Wasteland, the Outcasts demanded we move on and leave them to their fates. They insisted there was more important technology to be recovered in a scientific base in the ruins of Fort Independence, to the West. As callous as their decision may be, it's more in line with our original mission. Elder Lyons is an inspiration to us, but to them he's a traitor."
    (Bowditch's dialogue)
  6. 6.0 6.1 The Lone Wanderer: "Who were the exiles?"
    Bowditch: "The soldiers rallied behind Paladin Casdin, who was one of Elder Lyons' original squad. They served together for over twenty years. Casdin was well-respected, and every bit as loyal to the Brotherhood as Elder Lyons. He just disagreed with the interpretations of our oaths. But when disagreements turned into fistfights, he left with the Outcasts. We lost more allies that day than we ever have to any battle."
    (Bowditch's dialogue)
  7. Peabody: "Good morning, Elder. I'm sorry to report that things are not as they should be. Ever since Casdin was outcast..."
    Owyn Lyons: "That name is not to be spoken within this Citadel. Do you understand? I wish it were not so, truly I do, but he is Outcast. He has been judged."
    Peabody: "I know the protocols, sir. But the equipment that they stole was very valuable. Our weapons are beginning to deteriorate without the spare parts."
    Owyn Lyons: "I understand, Peabody. But you'll need to make do the best you can. If our weapons can't penetrate that Enclave armor, we stand no chance."
    Peabody: "Yes, Elder. I understand. I'm sure... we've got the parts around here somewhere..."
    (Peabody's and Owyn Lyons' dialogue)
  8. Peabody: "Greetings, Elder. I wish I could say that things were well. Unfortunately, I am still having supply problems. When Casdin..."
    Owyn Lyons: "Scribe. You are not to speak the name of an Outcast in the walls of the Citadel. Is that understood?"
    Peabody: "I... I understand, sir. But the Outcasts have stolen a great deal of our uncatalogued equipment. I am beginning to run short of supplies for repairs."
    Owyn Lyons: "Then make do with what you have. We may lack the Enclave's resources, but I'm counting on your ingenuity to make up for that!"
    Peabody: "Yes, Elder. I understand. Forgive me for speaking out of turn. My... frustration got the better of me."
    (Peabody's and Owyn Lyons' dialogue)
  9. 9.0 9.1 The Lone Wanderer: "Tell me more about the Outcasts."
    Henry Casdin: "We were cast out for our dedication to the Brotherhood's true goals. Lyons wanted to play hero to the locals, instead of doing his job. We were proud to leave him, so we kept the name "Outcasts" and wear it with pride. A big "fuck you" to the old man. He may have struck our names from the great Codex, but we'll be vindicated in the end, and our names will be restored."
    (Henry Casdin's dialogue)
  10. The Lone Wanderer: "So, you just figure you'll strike out on your own as Outcasts?"
    Anne Marie Morgan: "Not hardly. We've got our mission, we'll stick with it, and to hell with Lyons and his soldier sycophants. If they call us Outcasts for our dedication to duty, then we'll wear the title with pride! And you just wait for when we get back in contact with the real Brotherhood out West. Lyons will have hell to pay."
    (Anne Marie Morgan's dialogue)
  11. The Lone Wanderer: "Can you tell me about the Outcasts?"
    Owyn Lyons: "The Outcasts are a result of my greatest mistake. But a mistake I'm proud of, nonetheless. When I came here, I realized for the first time that the Brotherhood's technology could truly save the survivors in this Wasteland. I chose to help them, even if it meant putting the Brotherhood's interests at risk. Some of my soldiers called me a hero. Others called me a traitor. The dissenters left my command, calling themselves Outcasts to mock me. I cannot fault their dedication, even if I find them lacking in compassion."
    (Owyn Lyons' dialogue)
  12. Though equal in rank, Protector McGraw is mentioned as inferior in terms of organizational skills to Protector Casdin. This clearly shows that Outcasts operate in a decentralized, goal-oriented manner.
  13. The Lone Wanderer: "Tell me about the Outcasts."
    Anne Marie Morgan: "We collect technology, and most people want what we've collected. Right now, we're pretty much stuck defending this Fort, but that won't be forever. Once we regroup, we'll continue our work and keep moving back west."
    (Anne Marie Morgan's dialogue)
  14. The Prydwen terminal entries; Proctor Quinlan's terminal, The Rise of Elder Maxson
  15. Brotherhood Outcast: "You ever wonder what they're doing? You know, back at the Citadel? I mean, sure, Lyons went off-mission... but it wasn't a bad life, was it?"
    "Let's say we DO find some really high-grade tech. Seems to me, a group of enterprising grunts could strike off on their own. Go... independent."
    "Just hear me out. I've been thinking… imagine what a group like Talon Company could do with the two of us. Huh? You and me, goin' merc..."
    Brotherhood Outcast: "What? You cannot be serious. Just... stop talking. You're going to get us both killed."
    "Have you lost your mind? If the Protector hears you talking like that..."
    "Troop, you are having a serious malfunction... Would you listen to yourself? That's treason!"
    (Brotherhood Outcast's dialogue)
  16. The Lone Wanderer: "You collect technology? How do I sign up?"
    Anne Marie Morgan: "We aren't recruiting, kid. Old sap Lyons might trust walk-ins, but we don't. But if you want to help out... well, we might be able to work out a deal. You bring in technological devices, and we'll pay you a finder's fee, based on the device. But Protector Casdin would have to okay it, first."
    (Anne Marie Morgan's dialogue)
  17. The Outcast Collection Agent
  18. The Lone Wanderer: "How do your remaining soldiers feel about the Outcasts?"
    Owyn Lyons: "Even now, a year after they left, the wounds of their departure are still sore. Some of my soldiers are angry about it they see it as an insult to me. Bless them for their loyalty, they're more angry about it than I ever was. Others understand their decision. Sometimes I hear them wondering if they should have gone with them. I can't blame them, but I stand by my decision. And I respect theirs."
    (Owyn Lyons' dialogue)
  19. Outcast paint


  1. 1.0 1.1 Fallout 3 Official Game Guide Game of the Year Edition pp.41-42: "Brotherhood Outcasts"
    "The Brotherhood Outcasts are a contingent of Brotherhood of Steel soldiers who split from Elder Lyons' group at the Citadel (stealing technology and weapons in the process). The reason for the split? They felt like Elder Lyons had "gone native," and concerned himself too much with the need of the locals. Yes, he was supposed to discover the breeding ground of the Super Mutants, but not to the exclusion of the original, "greater" mission—the acquisition of technology. In their eyes, Lyons is a joke, possibly even a traitor. He hasn't even bothered to get his giant robot working, let alone continue the search for technology.
    In their eyes, they are the true Brotherhood of Steel, carrying on the mission of the main West Coast contingent. They proudly wear the name "Outcast"; anything to further dissociation them from Lyons. It's also important to note that the Brotherhood's concentration on acquiring advanced technology means they have their obsessions—including the procurement of alien weapons from anywhere in the Capital Wasteland, including possible crashed U.F.O. and pre-war government installations."
    (Fallout 3 Official Game Guide faction profiles)