Brian Freyermuth is a developer who worked at Interplay Entertainment as a designer on Fallout, as well as Fallout: Brotherhood of Steel and its canceled sequel.
Career[]
Work on the Fallout series[]
While at Interplay, Freyermuth was one of the original designers of the first Fallout game. Among other things, he was responsible for many of the quests and characters in locations such as Necropolis, Shady Sands, the Boneyard, the Glow, the Hub[1] and the cut area known as the Burrows.[2][3] He wrote first drafts for most of the talking head characters, including his favorite, Harold.[1] Together with Scott Campbell, Freyermuth wrote the earliest version of the Fallout timeline.[4]
Freyermuth was also a level designer for Fallout: Brotherhood of Steel, on which he was the only developer from the original Fallout to work on that game. He was assigned to be the lead designer on its proposed sequel, Fallout: Brotherhood of Steel 2, and wrote the game's design document, but the project was ultimately canceled.[5]
Other work[]
In 2002, Freyermuth was the head writer on the game Run Like Hell for the PlayStation 2. The game shared voice actors with some characters in the Fallout series, had music composed by series regular Inon Zur, and has a Vault Boy reference on protein bar items.
Employment history[]
| From | To | Company | Role |
|---|---|---|---|
| 2021 | Present | Steel Wool Studios | Design Director |
| 2018 | 2021 | CodeCombat | Senior Game Design Manager |
| 2014 | 2018 | Telltale Games | Narrative Designer |
| 2011 | 2013 | Disney Interactive / Junction Point | Senior Story Designer |
| 2009 | 2011 | THQ | Senior Combat Designer |
| 2009 | 2009 | Incinerator Studios | Senior Game Designer |
| 2006 | 2009 | THQ | Senior Designer |
| 2004 | 2006 | Midway / Surreal Software | Senior Designer |
| 1994 | 2004 | Interplay Entertainment | Lead Designer |
Credits[]
Fallout series[]
| Year | Title | Credited as/for |
|---|---|---|
| 1997 | Fallout | Designer |
| 2004 | Fallout: BoS | Level Designer |
| N/A | Fallout: BoS 2 | Lead Designer (canceled) |
Other work[]
| Year | Title | Credited as/for |
|---|---|---|
| 2002 | Run Like Hell | Lead Writer |
| 2005 | The Suffering: Ties That Bind | Systems Designer |
| 2008 | SpongeBob SquarePants Featuring Nicktoons: Globs of Doom | Designer |
| 2011 | WWE All Stars | Game Designer |
| 2012 | Epic Mickey 2: The Power of Two | Senior Designer |
| 2012 | Lichdom: Battlemage | Story Content Lead |
| 2014 | Tales from the Borderlands | Designer |
| 2015-17 | Minecraft: Story Mode | Designer |
| 2017 | Guardians of the Galaxy: The Telltale Series | Designer |
| 2021 | Five Nights at Freddy's: Security Breach | Game Design Director |
| 2023 | Five Nights at Freddy's: Help Wanted 2 | Studio Design Director |
External links[]
References[]
- ↑ 1.0 1.1 Brian Freyermuth's developer profile at No Mutants Allowed
- ↑ Fallout Bible 7: For your hot and heavy Fallout 1 behind-the-scenes viewing pleasure, I present some scanned designs of the "Burrows," a location that, along with the Vipers and the Jackals, never made it into Fallout 1. It was designed by Scott Campbell and Brian Freyermuth, so sit back, sip your tea, and enjoy."
- ↑ Burrows design document
- ↑ Fallout Bible 9: "BTW, the original timeline (not yet printed, but it shall be coming to a future update near you) that I originally credited to Scott Campbell was done by Brian Freyermuth and approved by Scott. Much of the post-F1 stuff was originally laid out by Rob Hertenstein, who I do not know where he has absconded to, but if he is reading this, I would love to hear from him."
- ↑ "I was heading up a Fallout game for the PS2 when Interplay went under. (...) The game I was working on was called Vagrant Lands. You can still find the design doc on the internet somewhere. Someone leaked it when the company went under."
(Brian Freyermuth in an e-mail to Paweł "Ausir" Dembowski, January 4, 2010)