Fallout Wiki
Fallout Wiki

Brian Freyermuth is a developer who worked at Interplay Entertainment as a designer on Fallout, as well as Fallout: Brotherhood of Steel and its canceled sequel.

Career[]

Work on the Fallout series[]

While at Interplay, Freyermuth was one of the original designers of the first Fallout game. Among other things, he was responsible for many of the quests and characters in locations such as Necropolis, Shady Sands, the Boneyard, the Glow, the Hub[1] and the cut area known as the Burrows.[2][3] He wrote first drafts for most of the talking head characters, including his favorite, Harold.[1] Together with Scott Campbell, Freyermuth wrote the earliest version of the Fallout timeline.[4]

Freyermuth was also a level designer for Fallout: Brotherhood of Steel, on which he was the only developer from the original Fallout to work on that game. He was assigned to be the lead designer on its proposed sequel, Fallout: Brotherhood of Steel 2, and wrote the game's design document, but the project was ultimately canceled.[5]

Other work[]

In 2002, Freyermuth was the head writer on the game Run Like Hell for the PlayStation 2. The game shared voice actors with some characters in the Fallout series, had music composed by series regular Inon Zur, and has a Vault Boy reference on protein bar items.

Employment history[]

FromToCompanyRole
2021PresentSteel Wool StudiosDesign Director
20182021CodeCombatSenior Game Design Manager
20142018Telltale GamesNarrative Designer
20112013Disney Interactive / Junction PointSenior Story Designer
20092011THQSenior Combat Designer
20092009Incinerator StudiosSenior Game Designer
20062009THQSenior Designer
20042006Midway / Surreal SoftwareSenior Designer
19942004Interplay EntertainmentLead Designer

Credits[]

Fallout series[]

YearTitleCredited as/for
1997FalloutDesigner
2004Fallout: BoSLevel Designer
N/AFallout: BoS 2Lead Designer (canceled)

Other work[]

YearTitleCredited as/for
2002Run Like HellLead Writer
2005The Suffering: Ties That BindSystems Designer
2008SpongeBob SquarePants Featuring Nicktoons: Globs of DoomDesigner
2011WWE All StarsGame Designer
2012Epic Mickey 2: The Power of TwoSenior Designer
2012Lichdom: BattlemageStory Content Lead
2014Tales from the BorderlandsDesigner
2015-17Minecraft: Story ModeDesigner
2017Guardians of the Galaxy: The Telltale SeriesDesigner
2021Five Nights at Freddy's: Security BreachGame Design Director
2023Five Nights at Freddy's: Help Wanted 2Studio Design Director

External links[]

References[]

  1. 1.0 1.1 Brian Freyermuth's developer profile at No Mutants Allowed
  2. Fallout Bible 7: For your hot and heavy Fallout 1 behind-the-scenes viewing pleasure, I present some scanned designs of the "Burrows," a location that, along with the Vipers and the Jackals, never made it into Fallout 1. It was designed by Scott Campbell and Brian Freyermuth, so sit back, sip your tea, and enjoy."
  3. Cut content Burrows design document
  4. Fallout Bible 9: "BTW, the original timeline (not yet printed, but it shall be coming to a future update near you) that I originally credited to Scott Campbell was done by Brian Freyermuth and approved by Scott. Much of the post-F1 stuff was originally laid out by Rob Hertenstein, who I do not know where he has absconded to, but if he is reading this, I would love to hear from him."
  5. "I was heading up a Fallout game for the PS2 when Interplay went under. (...) The game I was working on was called Vagrant Lands. You can still find the design doc on the internet somewhere. Someone leaked it when the company went under."
    (Brian Freyermuth in an e-mail to Paweł "Ausir" Dembowski, January 4, 2010)