Brian Fargo was the founder of Interplay and was the head of the company when Fallout, Fallout 2 and Fallout Tactics were developed and published. While he did not work directly on any of the Fallout games; He was one of two of the producers for the first Fallout game, Fargo also worked on Fallout's predecessor - Wasteland as a director; and the intros of all three of the aforementioned Fallout games include the words "Brian Fargo presents."

In February 2010, Brian Fargo mentioned that InXile Entertainment had been working on a game for Bethesda Softworks, which was later announced as Hunted: The Demon's Forge.


In 1984 Fargo founded Interplay Entertainment, where he worked on most of Interplay's early games (e.g. Bard's Tale and Wasteland). He was the company's CEO until 2002, when majority control of Interplay was acquired by Titus Interactive, and he left the company and was replaced as CEO by Hervé Caen.

In 2003 Fargo founded a new company, InXile Entertainment. In October 2004, InXile released The Bard's Tale for PlayStation 2 and Xbox. A version for Microsoft Windows was released in early 2005.

In 2003, Fargo finally acquired the rights to Wasteland. On February 29, 2012, Wasteland 2 was announced on No Mutants Allowed to be developed using fan-funds donated through Kickstarter.

Employment historyEdit

19842002CEO, Interplay
2003nowCEO, InXile Entertainment


Fallout seriesEdit

YearTitleCredited as/for
1998Fallout 2Publishing
2001Fallout TacticsPublishing

Other workEdit

YearTitleCredited as/for
1992Mario Teaches Typing gamesExecutive Producer
2012Wasteland 2
2019Wasteland 3

Comments on Fallout nowEdit

On November 20, 2015, Brian Fargo was interviewed about some of his works as current head of InXile Entertainment. One of such comments was that he seemed to dislike how the current holder of the Fallout title was taking Fallout out of its roots and leaning the genre into parts that Fallout was trying to avoid being back in 2003 with Black Isle's third Fallout title.

Recapping from an earlier interview, he stated in late May 2015 that "Bethesda did a great job with Fallout."[1] Which Brian says now that he doesn't know what Bethesda was doing in the works for Fallout 4. "If we could have saved the title from selling it out back in 2003, then we at Interplay would have caught on and made our own first person style Fallout at some point," Brian concluded.

On November 1, 2015, in a personal interview, a Fallout fan asked what Brian currently thought of the title in the hands of others after seeing what it has become with the fourth official instalment of the series. Brian stated: "If Fallout ever begins to feel like you're playing a different game than what was originally planned, then it's not a Fallout."[verification needed] The directive of this statement looms over the part saying "originally planned" as saying that Fallout was the game originally planned, and if the game does not feel as if it's a Fallout in itself as what Fallout originated from and made out to be by the first few titles (classics), then such game would not be considered a Fallout or an official title for this matter.

Behind the scenesEdit

  • Far Go Traders in the Hub in Fallout are a reference to Fargo.
  • The character Faran Brygo in Wasteland is a reference to (and, except for the substitution of y for i, an anagram of) Brian Fargo.



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