|For an overview of brass knuckles in the Fallout series of games, see brass knuckles.|
Background[edit | edit source]
Developed in antiquity, this weapon is prevalent in the post-War wastelands.
Brass knuckles, or knuckledusters, take the form of four linked metal rings in a shallow convex formation with a bumper attached to the concave face. The rings are slipped over a combatant's fingers with the bumper pressed into the palm of the hand.
When a punch is thrown, the brass knuckles take the majority of the impact impulse, transferring much of the punch's kinetic energy to the target by way of the harder, smaller impacting surface of the metal knuckles. This drastically increases the likelihood of serious tissue disruption and bone damage.
Characteristics[edit | edit source]
A simple, low-level, unarmed weapon in Fallout 3. Their only really use is to be simply be carried for weaker enemies, (such as radroaches, mole rats, etc.), for those who do not wish to expend ammunition.
Durability[edit | edit source]
Brass knuckles can successfully strike about 667 times from full condition before breaking.
Variants[edit | edit source]
- Steel knuckles - Slightly stronger than the regular brass knuckles, the steel knuckles only use 14 AP per V.A.T.S. swing.
- Love Tap - A variant of the regular knuckles that was cut from the base game.
- Spiked knuckles - A variant of knuckles with spikes affixed.
- Plunkett's Valid Points - A unique variant of spiked knuckles found on Plunkett.
Comparison[edit | edit source]
|- Weapon name (melee or unarmed)||- Attacks in V.A.T.S.|
|- Weapon name (gun, energy or explosive)||- Action point cost|
|- Damage per attack (damage per projectile)||- Damage per action point|
|- Damage per second||- Weapon spread|
|- Area of effect damage||- Magazine capacity (shots per reload)|
|- Effect damage & duration||- Durability (number of attacks before breaking)|
|- Bonus effects||- Weight|
|- Attacks per second||- Value in caps|
|- Critical chance % multiplier||- Value to weight ratio|
|- Critical damage||- Skill required|
|- Critical effect damage & duration||- Strength required|
|- With all mods attached|
|Plunkett's Valid Points||12||18.9||1.58||x2||12||15||1.6||333||1||30||30|
- Note: Unarmed damage is doubled in V.A.T.S.