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Gametitle-FO3 TP
Gametitle-FO3 TP
You're new, aren't you? Are you here from the Erie Stretch? The Capital Wasteland? Ronto? Where's home?

Brand is a slave found in The Pitts Mill in the year 2277.

Background

Brand is a traitorous slave that gives The Pitt raiders inside information about other slaves to get better treatment and other bonuses.

Interactions with the player character

Interactions overview

Interactions
Perk nociception regulator color
This character is essential. Essential characters cannot be killed.
Paving the Way
This character is a permanent companion.
25 Strictly Business
This character is a temporary companion.
Icon quest starter
This character starts quests.

-

FO76 ui icon quest
This character is involved in quests.

Slave Snitch

FO76 vaultboy firstaid
This character is a doctor.
FO76 ui trading team
This character is a merchant. Bottle cap -
Sells: -
2d20 Jury Rigger
This character can repair items. Max Repair condition: -
12 The American Dream
This character rents beds. Bottle cap -.
Icon severed ear color
This character drops an ear upon death (Contract Killer).
Severed
This character drops a finger upon death (Lawbringer).
Mesmetron icon
This character can be enslaved with the Mesmetron.

Quests

Slave Snitch: You talk to him, you may reveal several secrets to him, including telling him about the riot Wernher is organizing. He gives 2 stimpaks and 25 XP per piece of information. Telling Brand any "info" gives the player negative karma.

Effects of player actions

  • Telling him about Marco will get Marco killed.
  • Once the revolt starts, he is likely to be killed by the slaves for betraying them. Occasionally he survives, having run away and hidden.

Inventory

Apparel Weapon Other items On death
Worn slave outfit Steel saw - -

Notes

  • Other slaves constantly warn the player not to trust him.
  • Once the slave revolt has ended he will return to his post as if nothing happened.

Appearances

Brand only appears in The Pitt add-on for Fallout 3.

Bugs

  • Sometimes, he doesn't appear at all in the Mill. This is triggered if the player both buys slaves from Ramsey (even if killing him afterwards) and speaks to Prosper. [platforms tag needed]
  • Sometimes he will run into the steelyard during the revolt, and stay at the top of the smokestack for the rest of the game. There, he is considered "friendly" by the trogs, except for the fledglings. [platforms tag needed]
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