Gametitle-FO3 TP.png
Gametitle-FO3 TP.png
Well, since you might be able to help me, I'll let you in on a little secret: the slaves are always planning all sorts of things. I find out what's going on and let the bosses know and they let me shrug off some of the work detail. Good deal, huh? If you hear anything, you should let me know.

Brand is a slave found in the Pitt's Mill in the year 2277.

Background[edit | edit source]

Hanging around near the Mill's ammo press, Brand is a gaunt-looking character, even for a Pitt slave. He snitches on the other slaves by giving the Pitt raiders inside information about other slaves in exchange for better treatment and bonuses.

Interactions with the player character[edit | edit source]

Interactions overview[edit | edit source]

Perk empathy synthesizer.png
This character is involved in quests.

Quests[edit | edit source]

  • Slave Snitch: By speaking to him, one may reveal several secrets to him, including telling him about the riot Wernher is organizing. He gives two stimpaks and 25 XP per piece of information. Telling Brand any "info" gives negative Karma.

Effects of player's actions[edit | edit source]

  • Telling him about Marco will get Marco killed.
  • Once the revolt starts, he is likely to be killed by the slaves for betraying them. Occasionally he survives, having escaped and hidden.

Inventory[edit | edit source]

Apparel Weapon Other items On death
Worn slave outfit Steel saw

Notes[edit | edit source]

  • Other slaves constantly warn the Lone Wanderer not to trust him.
  • If the slave revolt has ended and he has survived he will return to his post as if nothing happened and the player character can still snitch on the other slaves despite the revolt already having happened (possibly related to not snitching ever before completing the add-on).

Notable quotes[edit | edit source]

Appearances[edit | edit source]

Brand appears only in The Pitt add-on for Fallout 3.

Bugs[edit | edit source]

  • PCIcon pc.png Xbox 360Icon xbox360.png Sometimes, he doesn't appear at all in the Mill. This is triggered if the Wanderer both buys slaves from Ramsey (even if killing him afterward) and speaks to Prosper. [verified]
  • PCIcon pc.png Sometimes he will run into the steelyard during the revolt and stay at the top of the smokestack for the rest of the game. There, he is considered "friendly" by the trogs, except for the fledglings. [verified]
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