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==Background==
 
==Background==
Most brahmin have been domesticated throughout the years since the [[Great War]]. However, some can still be seen wandering through the wasteland. Brahmin are used primarily for [[Brahmin steak (Fallout 3)|meat]] and [[Brahmin milk|milk]].<ref>Oh, don't worry so much about it. I'll be waiting here with a nice, tall glass of rad-cleansing brahmin milk for you when you get back. - [[MoiraBrown.txt]]</ref><ref name="Moira">Okay, a little Brahmin milk... A couple magnets... And maybe a few happy thoughts... - [[MoiraBrown.txt]]</ref> Their hides are also valuable, as they are tanned to make leather. Traders often use domesticated brahmin as pack animals. The [[Brotherhood of Steel (East Coast)|Brotherhood of Steel]] uses them to distribute clean water to the wasteland inhabitants after [[Project Purity]] is launched.
+
Most brahmin have been domesticated throughout the years since the [[Great War]]. However, some can still be seen wandering through the wasteland. Brahmin are used primarily for [[Brahmin steak (Fallout 3)|meat]] and [[Brahmin milk|milk]].<ref>[[Moira Brown]]: ''"Oh, don't worry so much about it. I'll be waiting here with a nice, tall glass of rad-cleansing brahmin milk for you when you get back."''<br />([[MoiraBrown.txt|Moira Brown's dialogue]])</ref><ref name="Moira">[[Moira Brown]]: ''"Okay, a little Brahmin milk... A couple magnets... And maybe a few happy thoughts..."''<br />([[MoiraBrown.txt|Moira Brown's dialogue]])</ref> Their hides are also valuable, as they are tanned to make leather. Traders often use domesticated brahmin as pack animals. The [[Brotherhood of Steel (East Coast)|Brotherhood of Steel]] uses them to distribute clean water to the wasteland inhabitants after [[Project Purity]] was launched.
   
 
==Characteristics==
 
==Characteristics==
 
===Biology===
 
===Biology===
It would seem that over time, [[radiation]] has transformed brahmin into apparently conjoined organisms which are in fact a single creature. As a result of the constant exposure to radiation, these formerly normal cows have sprouted a second, independent head. Brahmin also have eight stomachs. When talking to [[Rose (Fallout 2)|Rose]], it is revealed that male brahmin also have four testicles. Their skin has turned a toasty, dusty rust color from the fallout exposure and their horns have in turn become a dirty brown. Their udders have also grown abnormally large, almost dragging on the ground. Brahmin milk is used by [[Moira Brown]] as part of a homemade radiation poisoning remedy, along with magnets and "a few happy thoughts."<ref name="Moira"/>
+
It would seem that over time, [[radiation]] has transformed brahmin into conjoined organisms which are a single creature. As a result of the constant exposure to radiation, these formerly normal cows have sprouted a second, independent head. Brahmin also have eight stomachs. When talking to [[Rose (Fallout 2)|Rose]], it is revealed that male brahmin also have four testicles. Their skin has turned a toasty, dusty rust color from the fallout exposure and their horns have in turn become a dirty brown. Their udders have also grown abnormally large, almost dragging on the ground. Brahmin milk is used by [[Moira Brown]] as part of a homemade radiation poisoning remedy, along with magnets and "a few happy thoughts."<ref name="Moira"/>
   
 
===Gameplay attributes===
 
===Gameplay attributes===
Brahmin are low level creatures and are little more than a nuisance in the beginning of the game, if a hostile one is even found. In fact, most brahmin throughout the game are non-hostile and will only attack if provoked, as they are highly domesticated, and they are mainly found in ranches and small settlements. When they attack, they charge and ram into their foes, swinging their horns wildly in an attempt to dissuade and deter any threat, though generally when attacked, they will attempt to flee instead of fight. Although their hide is thick, bullets will still penetrate it with ease, and kill them rather quickly.
+
Brahmin are low level creatures and are little more than a nuisance at the beginning of the game if a hostile one is even found. In fact, most brahmin throughout the game are non-hostile and will only attack if provoked, as they are highly domesticated, and they are mainly found in ranches and small settlements. When they attack, they charge and ram into their foes, swinging their horns wildly in an attempt to dissuade and deter any threat. When attacked, they will generally attempt to flee instead of fight. Although their hide is thick, bullets will still penetrate it with ease and will kill them rather quickly.
   
 
==Variants==
 
==Variants==
 
===Brahmin===
 
===Brahmin===
 
[[File:Brahmin FO3.png|120x120px|right]]
 
[[File:Brahmin FO3.png|120x120px|right]]
Brahmin are the only bovine in the game, mostly being seen in makeshift settlements like [[Republic of Dave]], [[Megaton]] and [[Arefu]]; just outside the [[Regulator HQ]] and even as pack brahmin, carrying goods. They will seldom be encountered as enemies; however, if a hostile one is found, they can easily be killed.
+
Brahmin are the only bovine in the game, mostly being seen in makeshift settlements like [[Republic of Dave]], [[Megaton]], and [[Arefu]]. They are also found just outside the [[Regulator HQ]] and even as pack brahmin, carrying goods. They will seldom be encountered as enemies. If a hostile one is found, they can easily be killed.
   
 
{{Stats creature FO3|start}}
 
{{Stats creature FO3|start}}
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===Mad brahmin===
 
===Mad brahmin===
 
[[File:Brahmin FO3.png|120x120px|right]]
 
[[File:Brahmin FO3.png|120x120px|right]]
Mad brahmin are brahmin that have gone insane. It is unknown whether their brain degeneration is from radiation or from a disease such as mad cow disease, but one thing is for sure: They will be hostile to the [[Lone Wanderer]] without the [[Animal Friend]] perk. However, having as much health as a normal brahmin, they are also fairly easy to kill. Mad brahmin may be encountered in groups, and are also known to stampede as a [[Fallout 3 random encounters|random encounter]].
+
Mad brahmin, as their name suggests, are brahmin which have gone insane. Unlike regular brahmin, they will be hostile to the [[Lone Wanderer]] without the [[Animal Friend]] perk. However, having as much health as a normal brahmin, they are fairly easy to kill. Mad brahmin may be encountered in groups, and are also known to stampede as a [[Fallout 3 random encounters|random encounter]].
   
 
{{Stats creature FO3|start}}
 
{{Stats creature FO3|start}}
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* The brahmin used by traders from [[Canterbury Commons]] have considerably more health than normal brahmin.
 
* The brahmin used by traders from [[Canterbury Commons]] have considerably more health than normal brahmin.
 
* A brahmin's heads take 50% damage.
 
* A brahmin's heads take 50% damage.
 
* Brahmin cannot swim, as they have no swimming animation. They actually walk in the water with the water up to their hooves.
* Mad brahmin may be a reference to [[wikipedia:Bovine Spongiform Encephalopathy|Bovine Spongiform Encephalopathy]], commonly known as mad cow disease.
 
* Brahmin cannot swim, as they have no swimming animation. They actually walk in water with the water up to their hooves.
 
 
* It is possible to lift a pack brahmin by grabbing a clutter object (like a wooden box), placing it under its heads, and then raising the object.
 
* It is possible to lift a pack brahmin by grabbing a clutter object (like a wooden box), placing it under its heads, and then raising the object.
* Since the heads are considered a single body part, when a shot causes one head to explode the other head explodes as well.
+
* Since the heads are considered a single body part, when a shot causes one head to explode, the other head explodes as well.
   
 
==Sounds==
 
==Sounds==
 
* When wild, aggressive brahmin are encountered, they make a very loud roar.
 
* When wild, aggressive brahmin are encountered, they make a very loud roar.
* Most common sound of a brahmin, mooing
+
* Most common sound of a brahmin, mooing.
 
[[file:Npc brahmin idle moo 01.ogg|noicon]]
 
[[file:Npc brahmin idle moo 01.ogg|noicon]]
   
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==Behind the scenes==
 
==Behind the scenes==
 
* Mad brahmin may be a reference to [[wikipedia:Bovine Spongiform Encephalopathy|Bovine Spongiform Encephalopathy]], commonly known as mad cow disease.
On October 22, 2008, Microsoft announced that the game would not be released in India on the Xbox 360 platform. Religious and cultural sentiments were cited as the reason. Microsoft stated, "Microsoft constantly endeavors to bring the best games to Indian consumers in sync with their international release. However, in light of cultural sensitivities in India, we have made the business decision to not bring Fallout 3 into the country." <ref name=Lee, James. "Fallout 3 withheld from India." Games Industry International, 22 Oct 2008.>[http://www.gamesindustry.biz/articles/fallout-3-withheld-from-india "Fallout 3 withheld from India"]</ref> Although the specific reason was not revealed in public, it is possible that it is because of the brahmin. Brahmin is also the name of an ancient caste of Hindu priests and religious scholars in India. In-game brahmin also have a similarity to cows, that are revered by Hindus. The game's use of the creature as grotesquely mutated pack animals, or the numerous opportunities to kill brahmin, may have been the impetus behind the cancelation.
+
* On October 22, 2008, Microsoft announced that the game would not be released in India on the Xbox 360 platform. Religious and cultural sentiments were cited as the reason. Microsoft stated, "Microsoft constantly endeavors to bring the best games to Indian consumers in sync with their international release. However, in light of cultural sensitivities in India, we have made the business decision to not bring Fallout 3 into the country." <ref name=Lee, James. "Fallout 3 withheld from India." Games Industry International, 22 Oct 2008.>[https://web.archive.org/web/20200529131802/https://www.gamesindustry.biz/articles/fallout-3-withheld-from-india "Fallout 3 withheld from India"]</ref> Although the specific reason was not revealed in public, it is possible that it is because of the brahmin. Brahmin is also the name of an ancient caste of Hindu priests and religious scholars in India. In-game brahmin also have a similarity to cows, that are revered by Hindus. The game's use of the creature as grotesquely mutated pack animals, or the numerous opportunities to kill brahmin, may have been the impetus behind the cancelation.
   
 
==Gallery==
 
==Gallery==
<gallery>
+
<gallery widths=200 captionalign=center>
 
Crow's and Harith's pack brahmin.png|[[Crow (Fallout 3)|Crow]]'s and [[Lucky Harith]]'s pack brahmin
 
Crow's and Harith's pack brahmin.png|[[Crow (Fallout 3)|Crow]]'s and [[Lucky Harith]]'s pack brahmin
 
Hoff's and Wolfgang's pack brahmin.png|[[hoff|Doc Hoff]]'s and [[Crazy Wolfgang]]'s pack brahmin
 
Hoff's and Wolfgang's pack brahmin.png|[[hoff|Doc Hoff]]'s and [[Crazy Wolfgang]]'s pack brahmin
Line 117: Line 117:
 
</gallery>
 
</gallery>
   
  +
==References==
{{RT}}
 
  +
{{References}}
   
 
{{Navbox creatures}}
 
{{Navbox creatures}}

Revision as of 16:26, 29 May 2020

 
Gametitle-FO3
Gametitle-FO3

Brahmin are two-headed cattle found in the Capital Wasteland in 2277.

Background

Most brahmin have been domesticated throughout the years since the Great War. However, some can still be seen wandering through the wasteland. Brahmin are used primarily for meat and milk.[1][2] Their hides are also valuable, as they are tanned to make leather. Traders often use domesticated brahmin as pack animals. The Brotherhood of Steel uses them to distribute clean water to the wasteland inhabitants after Project Purity was launched.

Characteristics

Biology

It would seem that over time, radiation has transformed brahmin into conjoined organisms which are a single creature. As a result of the constant exposure to radiation, these formerly normal cows have sprouted a second, independent head. Brahmin also have eight stomachs. When talking to Rose, it is revealed that male brahmin also have four testicles. Their skin has turned a toasty, dusty rust color from the fallout exposure and their horns have in turn become a dirty brown. Their udders have also grown abnormally large, almost dragging on the ground. Brahmin milk is used by Moira Brown as part of a homemade radiation poisoning remedy, along with magnets and "a few happy thoughts."[2]

Gameplay attributes

Brahmin are low level creatures and are little more than a nuisance at the beginning of the game if a hostile one is even found. In fact, most brahmin throughout the game are non-hostile and will only attack if provoked, as they are highly domesticated, and they are mainly found in ranches and small settlements. When they attack, they charge and ram into their foes, swinging their horns wildly in an attempt to dissuade and deter any threat. When attacked, they will generally attempt to flee instead of fight. Although their hide is thick, bullets will still penetrate it with ease and will kill them rather quickly.

Variants

Brahmin

Brahmin FO3

Brahmin are the only bovine in the game, mostly being seen in makeshift settlements like Republic of Dave, Megaton, and Arefu. They are also found just outside the Regulator HQ and even as pack brahmin, carrying goods. They will seldom be encountered as enemies. If a hostile one is found, they can easily be killed.

Name (Form ID)StatisticsBehaviorAbilitiesItems
Brahmin
0001CFA2
000CAFF8
0007E1B4
xx004BED Mothership Zeta (add-on)
Level
1
Experience Points
?
Perception
3
Hit Points
40
Damage Resistance
0%
Aggression
Unaggressive: Will not initiate combat.Icon optionalIcon optionalIcon optional
Confidence
Cowardly: Will always avoid combat/flee.Icon optionalIcon optionalIcon optionalIcon optional
Gamebryo AI attributes#Assistance
Helps allies: Will help allies.Icon requiredIcon optional
Attack
Melee ( 8 Damage)
Ability
radiation Radiation resist. 100%
Pack brahmin (various caravans)
00027DE5
00027DE7
00027DEB
00027DED
Level
1
Experience Points
?
Perception
3
Hit Points
100
Damage Resistance
0%
Aggression
Unaggressive: Will not initiate combat.Icon optionalIcon optionalIcon optional
Confidence
Cowardly: Will always avoid combat/flee.Icon optionalIcon optionalIcon optionalIcon optional
Gamebryo AI attributes#Assistance
Helps allies: Will help allies.Icon requiredIcon optional
Attack
Melee ( 8 Damage)
Ability
radiation Radiation resist. 100%

Mad brahmin

Brahmin FO3

Mad brahmin, as their name suggests, are brahmin which have gone insane. Unlike regular brahmin, they will be hostile to the Lone Wanderer without the Animal Friend perk. However, having as much health as a normal brahmin, they are fairly easy to kill. Mad brahmin may be encountered in groups, and are also known to stampede as a random encounter.

Name (Form ID)StatisticsBehaviorAbilitiesItems
Mad brahmin
000CA037
Level
1
Experience Points
?
Perception
3
Hit Points
40
Damage Resistance
0%
Aggression
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Helps friends: Will help friends and allies.Icon requiredIcon required
Attack
Melee ( 8 Damage)
Ability
radiation Radiation resist. 100%

Notes

  • If the action button is pressed at a brahmin while in sneak mode, the player character will tip it over (this is known as brahmin tipping).
  • Brahmin that are used by merchants to carry their wares are referred to as pack brahmin.
  • The brahmin used by traders from Canterbury Commons have considerably more health than normal brahmin.
  • A brahmin's heads take 50% damage.
  • Brahmin cannot swim, as they have no swimming animation. They actually walk in the water with the water up to their hooves.
  • It is possible to lift a pack brahmin by grabbing a clutter object (like a wooden box), placing it under its heads, and then raising the object.
  • Since the heads are considered a single body part, when a shot causes one head to explode, the other head explodes as well.

Sounds

  • When wild, aggressive brahmin are encountered, they make a very loud roar.
  • Most common sound of a brahmin, mooing.

Appearances

Brahmin appear in Fallout 3.

Behind the scenes

  • Mad brahmin may be a reference to Bovine Spongiform Encephalopathy, commonly known as mad cow disease.
  • On October 22, 2008, Microsoft announced that the game would not be released in India on the Xbox 360 platform. Religious and cultural sentiments were cited as the reason. Microsoft stated, "Microsoft constantly endeavors to bring the best games to Indian consumers in sync with their international release. However, in light of cultural sensitivities in India, we have made the business decision to not bring Fallout 3 into the country." Cite error: Invalid <ref> tag; invalid names, e.g. too many Although the specific reason was not revealed in public, it is possible that it is because of the brahmin. Brahmin is also the name of an ancient caste of Hindu priests and religious scholars in India. In-game brahmin also have a similarity to cows, that are revered by Hindus. The game's use of the creature as grotesquely mutated pack animals, or the numerous opportunities to kill brahmin, may have been the impetus behind the cancelation.

Gallery

References

  1. Moira Brown: "Oh, don't worry so much about it. I'll be waiting here with a nice, tall glass of rad-cleansing brahmin milk for you when you get back."
    (Moira Brown's dialogue)
  2. 2.0 2.1 Moira Brown: "Okay, a little Brahmin milk... A couple magnets... And maybe a few happy thoughts..."
    (Moira Brown's dialogue)