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Fallout Wiki

The Bozar (GRA) is a unique weapon added with the Fallout: New Vegas add-on, Gun Runners' Arsenal.


Referred to as the "ultimate refinement of the sniper's art," the weapon is accurate so long as it is kept clean.[1] If not, it is prone to jamming.[1]


The Bozar expanded

The Bozar is a powerful, unique weapon with an ammunition capacity of 30 rounds. Although it appears to be a sniper rifle from its mounted scope, it is a fully automatic weapon. The Bozar has a lower damage per shot than the light machine gun. Despite this, it has a higher rate of fire which gives it a high DPS, is chambered in the common 5.56mm cartridge, has a low AP cost, a remarkably fast reload speed and has a lower Spread stat, making it a useful weapon for long and medium distances.


The Bozar can fire a total of about 3995 standard rounds, the equivalent of 134 reloads, from full condition before breaking.

Ammunition typeDurability
Standard, HP, AP & match3995134
.223 caliber round4995167



Weapon name (current weapon is highlighted)- Weapon name (melee or unarmed)Attacks in V.A.T.S.- Attacks in V.A.T.S.
Weapon name (current weapon is highlighted)- Weapon name (gun, energy or explosive)Action point cost- Action point cost
Damage per attack (damage per projectile)- Damage per attack (damage per projectile)Damage per action point- Damage per action point
Damage per second- Damage per secondWeapon spread- Weapon spread
Area of effect damage- Area of effect damageMagazine capacity (shots per reload)- Magazine capacity (shots per reload)
Effect damage & duration- Effect damage & durationDurability (number of attacks before breaking)- Durability (number of attacks before breaking)
Bonus effects- Bonus effectsWeight- Weight
Attacks per second- Attacks per secondValue in caps- Value in caps
Critical chance % multiplier- Critical chance % multiplierValue to weight ratio- Value to weight ratio
Critical damage- Critical damageSkill required- Skill required
Critical effect damage & duration- Critical effect damage & durationStrength required- Strength required
With all mods attached- With all mods attached
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondAttacks per secondCritical Chance % multiplierCritical damageAttacks in V.A.T.S.Action Point costDamage per action pointWeapon spreadMagazine capacity (shots per reload)Durability (number of attacks before breaking)WeightValue in capsValue to weight ratioSkill requiredStrength required
Light machine gun 21
Light machine gun With all weapon mods attached 21
Bozar Gun Runners' Arsenal19



Behind the scenes

Behind the scenes
  • Although its sprite in Fallout 2 resembles a large sniper rifle, it has been implemented as an automatic heavy weapon and does not have a unique firing sound, reusing the "rotating firing barrels" effect used by the minigun.
  • The Bozar was planned to be included in S.T.A.L.K.E.R.: Clear Sky as an Easter egg, along with the .223 pistol and generic .223 ammunition, but only remains partially implemented in the game's resources.
  • J.E. Sawyer described his design logic concerning the gun, attempting to create a unique scoped light machine gun.[Non-canon 2]





  1. 1.0 1.1 Fallout 2 item description: "{35000}{}{Bozar} {35001}{}{The ultimate refinement of the sniper's art. Although somewhat finicky and prone to jamming if not kept scrupulously clean, the big weapon's accuracy more than makes up for its extra maintenance requirements. Min ST: 6.}"


  1. Josh Sawyer on Formspring
  2. J.E. Sawyer: "Guys, let me walk you through my design logic on implementing the Bozar.
    • The Bozar in Fallout 2 was, functionally, an accurate, fast burst fire weapon.
    • Its icon looked cool and very distinctive.
    • Presumably, people like the Bozar because of how it actually worked and how its icon looked, not because of what its description said or how it looked on the Chosen One's tiny avatar.
    • Fallout: New Vegas has scoped semi-auto/bolt/lever rifles dropping out of the sky. From Ratslayer to All-American to La Longue Carabine to the Anti-Materiel Rifle, they are well-represented.
    • Scoped automatic weapons in F:NV: not that many. The K9000/FIDO are the only two I can think of, and those fire .357 Mag/.44 Mag at a relatively low rate of fire (though the Resla Roil increases this dramatically) with a moderate spread.
    Based on these factors, I thought the best course for implementing the Bozar was to make it an accurate, fast burst fire weapon -- essentially a unique scoped Light Machine Gun -- that looked more or less like the icon from Fallout 2."
    (Bethsoft Forums archived)