This page is about the weapon that is featured in Fallout: New Vegas. For the version that features in Fallout 2, see Bozar (Fallout 2). |
Bozar (GRA) is a unique weapon added with the Fallout: New Vegas add-on Gun Runners' Arsenal.
Background[]
Described as the "ultimate refinement of the sniper's art," the Bozar is a light machine gun designed from the ground up for use on the move, rather than from a stationary position. The large collapsible stock, front handguard, muzzle brake and the bulk of this large weapon ensure it remains under the operator's control even when fired in fully automatic mode and despite the long recoil operation. The scope ensures accurate fire at medium distances, while the detachable 30-round 5.56mm box magazine allows for quickly reloading by an infantryman on the move.[1]
One downside is that the Bozar requires extra maintenance and can be prone to jamming if not kept scrupulously clean. If one gives it the care and attention it needs, it will be a powerful, accurate tool no matter when and how it is used.[2]
Characteristics[]
Compared to the standard light machine gun, Bozar deals less damage per shot. Despite this, it has a higher rate of fire which gives it a high DPS, is chambered in the common 5.56mm cartridge, greater range due to being configured like a sniper rifle with a 2.43x-magnification scope, has a low AP cost, a remarkably fast reload speed and has less spread, making it a useful weapon for long and medium distances.
Durability[]
The Bozar can fire a total of about 3,995 standard rounds, the equivalent of 134 reloads, from full condition before breaking.
Ammunition type | Durability | |
---|---|---|
Shots | Reloads | |
Standard, HP, AP & match | 3995 | 134 |
Surplus | 1329 | 45 |
.223 caliber round | 4995 | 167 |
Variants[]
- Light machine gun - the common variant found throughout the Mojave Wasteland.
Comparison[]
Legend | ||||
---|---|---|---|---|
- Weapon name (melee or unarmed) | - Attacks in V.A.T.S. | |||
- Weapon name (gun, energy or explosive) | - Action point cost | |||
- Damage per attack (damage per projectile) | - Damage per action point | |||
- Damage per second | - Weapon spread | |||
- Area of effect damage | - Magazine capacity (shots per reload) | |||
- Effect damage & duration | - Durability (number of attacks before breaking) | |||
- Bonus effects | - Weight | |||
- Attacks per second | - Value in caps | |||
- Critical chance % multiplier | - Value to weight ratio | |||
- Critical damage | - Skill required | |||
- Critical effect damage & duration | - Strength required | |||
- With all mods attached |
Light machine gun | 21 | 252 | 12 | x0.06 | 21 | 5 | 18 | 5.8 | 1.5 | 90 | 3995 | 15 | 5200 | 346.7 | 100 | 8 |
Light machine gun | 21 | 252 | 12 | x0.06 | 21 | 5 | 18 | 5.8 | 1.5 | 200 | 3995 | 15 | 8400 | 560 | 100 | 8 |
Bozar | 19 | 285.1 | 15.01 | x0.05 | 19 | 4 | 18 | 4.2 | 0.75 | 30 | 3995 | 15 | 20000 | 1333.3 | 100 | 8 |
Locations[]
- Gun Runners - Sold by Vendortron.
Notes[]
- Grunt perk does not affect this weapon, due to the content from two separate add-ons being unable to interact with one another.[Non-game 1] The
- As a unique weapon, it can be used to complete the GRA challenges "Curios and Relics" and "Master of the Arsenal" at the same time.
- It can be used to complete the challenge "Vault 13's Revenge."
Behind the scenes[]
- Although its sprite in Fallout 2 resembles a large sniper rifle, it has been implemented as an automatic heavy weapon and does not have a unique firing sound, reusing the "rotating firing barrels" effect used by the minigun.
- The Bozar was planned to be included in S.T.A.L.K.E.R.: Clear Sky as an Easter egg, along with the .223 pistol and generic .223 ammunition, but only remains partially implemented in the game's resources.
- J.E. Sawyer described his design logic concerning the gun, attempting to create a unique scoped light machine gun:[Non-game 2]
- The Bozar in Fallout 2 was, functionally, an accurate, fast burst fire weapon.
- Its icon looked cool and very distinctive.
- Presumably, people like the Bozar because of how it actually worked and how its icon looked, not because of what its description said or how it looked on the Chosen One's tiny avatar.
- Fallout: New Vegas has scoped semi-auto/bolt/lever rifles dropping out of the sky. From Ratslayer to All-American to La Longue Carabine to the Anti-Materiel Rifle, they are well-represented.
- Scoped automatic weapons in F:NV: not that many. The K9000/FIDO are the only two I can think of, and those fire .357 Mag/.44 Mag at a relatively low rate of fire (though the Resla Roil increases this dramatically) with a moderate spread.
Sounds[]
Gallery[]
References[]
- ↑ Bozar appearance and function.
- ↑ Fallout 2 item description: "{35000}{}{Bozar}"
"{35001}{}{The ultimate refinement of the sniper's art. Although somewhat finicky and prone to jamming if not kept scrupulously clean, the big weapon's accuracy more than makes up for its extra maintenance requirements. Min ST: 6.}"
(PRO ITEM.MSG (Fallout 2))
Non-game
- ↑ Josh Sawyer on Formspring
- ↑ J.E. Sawyer: "Guys, let me walk you through my design logic on implementing the Bozar.
- The Bozar in Fallout 2 was, functionally, an accurate, fast burst fire weapon.
- Its icon looked cool and very distinctive.
- Presumably, people like the Bozar because of how it actually worked and how its icon looked, not because of what its description said or how it looked on the Chosen One's tiny avatar.
- Fallout: New Vegas has scoped semi-auto/bolt/lever rifles dropping out of the sky. From Ratslayer to All-American to La Longue Carabine to the Anti-Materiel Rifle, they are well-represented.
- Scoped automatic weapons in F:NV: not that many. The K9000/FIDO are the only two I can think of, and those fire .357 Mag/.44 Mag at a relatively low rate of fire (though the Resla Roil increases this dramatically) with a moderate spread.
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