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This page is about the weapon that is featured in Fallout: New Vegas. For the version that features in Fallout 2, see Bozar (Fallout 2).

 
Gametitle-FNV GRA.png
Gametitle-FNV GRA.png

The Bozar (GRA) is a unique weapon added with the Fallout: New Vegas add-on, Gun Runners' Arsenal.

Background

Referred to as the "ultimate refinement of the sniper's art," the weapon is accurate so long as it is kept clean.[1] If not, it is prone to jamming.[1]

Characteristics

Bozar expanded

The Bozar is a powerful, unique weapon with an ammunition capacity of 30 rounds. Although it appears to be a sniper weapon from its mounted scope, it is fully automatic. It has a lower damage per shot than the light machine gun. However, a higher rate of fire, the use of commonly available ammunition, low AP cost, a remarkably fast reload speed, a high DPS, and lower Spread make it a useful weapon for long and medium distances.

Durability

Bozar can fire a total of about 3995 standard rounds, the equivalent of 134 reloads, from full condition before breaking.

Ammunition typeDurability
ShotsReloads
Standard, HP, AP & match3995134
Surplus132945
.223 caliber round4995167

Variants

Comparison

Legend
Weapon name (current weapon is highlighted)- Weapon name (melee or unarmed)Attacks in V.A.T.S.- Attacks in V.A.T.S.
Weapon name (current weapon is highlighted)- Weapon name (gun, energy or explosive)Action point cost- Action point cost
Damage per attack (damage per projectile)- Damage per attack (damage per projectile)Damage per action point- Damage per action point
Damage per second- Damage per secondWeapon spread- Weapon spread
Area of effect damage- Area of effect damageMagazine capacity (shots per reload)- Magazine capacity (shots per reload)
Effect damage & duration- Effect damage & durationDurability (number of attacks before breaking)- Durability (number of attacks before breaking)
Bonus effects- Bonus effectsWeight- Weight
Attacks per second- Attacks per secondValue in caps- Value in caps
Critical chance % multiplier- Critical chance % multiplierValue to weight ratio- Value to weight ratio
Critical damage- Critical damageSkill required- Skill required
Critical effect damage & duration- Critical effect damage & durationStrength required- Strength required
With all mods attached- With all mods attached
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondAttacks per secondCritical Chance % multiplierCritical damageAttacks in V.A.T.S.Action Point costDamage per action pointWeapon spreadMagazine capacity (shots per reload)Durability (number of attacks before breaking)WeightValue in capsValue to weight ratioSkill requiredStrength required
Light machine gun 21
25212x0.06215185.81.5903995155200346.71008
Light machine gun With all weapon mods attached 21
25212x0.06215185.81.520039951584005601008
Bozar Gun Runners' Arsenal19
285.115.01x0.05194184.20.7530399515200001333.31008

Locations

Notes

  • The Grunt perk, added by the Honest Hearts expansion, does not affect this weapon, due to the bugs from enabling content from two separate add-ons.[2]
  • The Bozar counts as a unique weapon, so it can be used to satisfy the GRA challenges "Curios and Relics" and "Master of the Arsenal" at the same time.
  • Can be used to complete the challenge "Vault 13's Revenge."
  • The magnification level of the scope is 2.43x on this weapon.
  • The handling of DT in the game can affect the Bozar's use negatively. At a DT of 4 or more, AP rounds are needed for the best performance. At that point, it is outperformed by weapons like A Light Shining in Darkness due to critical hits, with said weapon being capable of over twice as much DPS by the time enemies possess 25 DT. It can even be outperformed by the Abilene Kid LE BB gun if the player character isn't using AP rounds at a DT of 8 or more and has a sufficiently high critical chance.

Behind the scenes

Behind the scenes
  • Although its sprite in Fallout 2 resembles a large sniper rifle, it has been implemented as an automatic heavy weapon and does not have a unique firing sound, reusing the "rotating firing barrels" effect used by the minigun.
  • The Bozar was planned to be included in S.T.A.L.K.E.R.: Clear Sky as an Easter egg, along with the .223 pistol and generic .223 ammunition, but only remains partially implemented in the game's resources.
  • J.E. Sawyer described his design logic concerning the gun, attempting to create a unique scoped light machine gun.[3]

Sounds

SingleShotVB.png

Gallery

References

  1. 1.0 1.1 Fallout 2 item description: "{35000}{}{Bozar} {35001}{}{The ultimate refinement of the sniper's art. Although somewhat finicky and prone to jamming if not kept scrupulously clean, the big weapon's accuracy more than makes up for its extra maintenance requirements. Min ST: 6.}"
  2. Josh Sawyer on Formspring
  3. J.E. Sawyer: "Guys, let me walk you through my design logic on implementing the Bozar.
    • The Bozar in Fallout 2 was, functionally, an accurate, fast burst fire weapon.
    • Its icon looked cool and very distinctive.
    • Presumably, people like the Bozar because of how it actually worked and how its icon looked, not because of what its description said or how it looked on the Chosen One's tiny avatar.
    • Fallout: New Vegas has scoped semi-auto/bolt/lever rifles dropping out of the sky. From Ratslayer to All-American to La Longue Carabine to the Anti-Materiel Rifle, they are well-represented.
    • Scoped automatic weapons in F:NV: not that many. The K9000/FIDO are the only two I can think of, and those fire .357 Mag/.44 Mag at a relatively low rate of fire (though the Resla Roil increases this dramatically) with a moderate spread.
    Based on these factors, I thought the best course for implementing the Bozar was to make it an accurate, fast burst fire weapon -- essentially a unique scoped Light Machine Gun -- that looked more or less like the icon from Fallout 2."
    (Bethsoft Forums archived)
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