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The ultimate refinement of the sniper's art. Although, somewhat finicky and prone to jamming if not kept scrupulously clean, the big weapon's accuracy more than makes up for its extra maintenance requirements.Fallout 2 description

The Bozar is a Big Gun in Fallout 2.

Background[]

Described as the "ultimate refinement of the sniper's art," the Bozar is a light machine gun designed from the ground up for use on the move, rather than from a stationary position. The large collapsible stock, front handguard, muzzle brake and the bulk of this large weapon ensure it remains under the operator's control even when fired in fully automatic mode and despite the long recoil operation. The scope ensures accurate fire at medium distances, while the detachable 30-round 5.56mm box magazine allows for quickly reloading by an infantryman on the move.[1]

One downside is that the Bozar requires extra maintenance and can be prone to jamming if not kept scrupulously clean. If one gives it the care and attention it needs, it will be a powerful, accurate tool no matter when and how it is used.[2]

Characteristics[]

At a rate of 15 such rounds per burst and combined with the .223 FMJ's penetrating power, the Bozar became a devastating machine gun that fares exceptionally well against even the heaviest armor.

Due to its high base damage and the armor-piercing properties of its ammunition, the Bozar's effectiveness is less affected by armor than that of any other machine gun in the game. This weapon averages well over 100 Hit Points per burst even on the best armor in the game, and over 250 HP per burst on standard combat armor. With two ranks of the Bonus Ranged Damage perk, these averages climb to 130+ and 300+ HP, respectively.

At 15 high-damage rounds per attack, the weapon's ammo consumption is significantly more economical than the other high-power machine guns. As an added benefit, the .223 FMJ ammunition used by the Bozar is among the most plentiful in the game. The Bozar is very accurate and has a reasonably long range for a burst weapon, often delivering killing bursts at ranges of 30 hexes and more, even on such tough creatures as wanamingos and centaurs. The weapon's only drawback is the magazine capacity which allows only 2 bursts per reload—less than any other machine gun in the game.

The Bozar is one of only three player-obtainable weapons in the game that, when used with the Sniper and Bonus Ranged Damage perks, can kill Frank Horrigan in a single combat turn without the help of Jet. The Bozar is inexpensive for its high combat value. It costs $5250, which is less than the Pancor Jackhammer and $10,000 less than the Vindicator minigun.

Locations[]

Behind the scenes[]

  • Although its sprite in Fallout 2 resembles a large sniper rifle, it has been implemented as an automatic heavy weapon and does not have a unique firing sound, reusing the "rotating firing barrels" effect used by the minigun.
  • The Bozar was planned to be included in S.T.A.L.K.E.R.: Clear Sky as an Easter egg, along with the .223 pistol and generic .223 ammunition, but only remains partially implemented in the game's resources.
  • J.E. Sawyer described his design logic concerning the gun, attempting to create a unique scoped light machine gun:[Non-game 1]
Guys, let me walk you through my design logic on implementing the Bozar.
  • The Bozar in Fallout 2 was, functionally, an accurate, fast burst fire weapon.
  • Its icon looked cool and very distinctive.
  • Presumably, people like the Bozar because of how it actually worked and how its icon looked, not because of what its description said or how it looked on the Chosen One's tiny avatar.
  • Fallout: New Vegas has scoped semi-auto/bolt/lever rifles dropping out of the sky. From Ratslayer to All-American to La Longue Carabine to the Anti-Materiel Rifle, they are well-represented.
  • Scoped automatic weapons in F:NV: not that many. The K9000/FIDO are the only two I can think of, and those fire .357 Mag/.44 Mag at a relatively low rate of fire (though the Resla Roil increases this dramatically) with a moderate spread.
Based on these factors, I thought the best course for implementing the Bozar was to make it an accurate, fast burst fire weapon -- essentially a unique scoped Light Machine Gun -- that looked more or less like the icon from Fallout 2.

Sounds[]

BurstVB
ReloadVB
OutVB

Bugs[]

All burst weapons in Fallout 2 suffer from a bug whereby dead creatures obstruct burst fire as if they were standing up. If a dead entity is located between the player and the intended target of their burst fire, that dead entity will block the majority of the rounds fired.

References[]

  1. Bozar appearance and function.
  2. Fallout 2 item description: "{35000}{}{Bozar}"
    "{35001}{}{The ultimate refinement of the sniper's art. Although somewhat finicky and prone to jamming if not kept scrupulously clean, the big weapon's accuracy more than makes up for its extra maintenance requirements. Min ST: 6.}"
    (PRO ITEM.MSG (Fallout 2))

Non-game

  1. J.E. Sawyer: "Guys, let me walk you through my design logic on implementing the Bozar.
    • The Bozar in Fallout 2 was, functionally, an accurate, fast burst fire weapon.
    • Its icon looked cool and very distinctive.
    • Presumably, people like the Bozar because of how it actually worked and how its icon looked, not because of what its description said or how it looked on the Chosen One's tiny avatar.
    • Fallout: New Vegas has scoped semi-auto/bolt/lever rifles dropping out of the sky. From Ratslayer to All-American to La Longue Carabine to the Anti-Materiel Rifle, they are well-represented.
    • Scoped automatic weapons in F:NV: not that many. The K9000/FIDO are the only two I can think of, and those fire .357 Mag/.44 Mag at a relatively low rate of fire (though the Resla Roil increases this dramatically) with a moderate spread.
    Based on these factors, I thought the best course for implementing the Bozar was to make it an accurate, fast burst fire weapon -- essentially a unique scoped Light Machine Gun -- that looked more or less like the icon from Fallout 2."
    (Bethsoft Forums archived)
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