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Boxing tape is a weapon in Fallout: New Vegas.

Characteristics[edit | edit source]

Boxing tape can inflict fatigue damage, in order to knock an opponent out, rather than kill them. However, boxing tape inflicts the least fatigue damage of the three.

Additionally, fatigue damage cannot be inflicted on robots, as robots cannot be knocked unconscious in the traditional sense. However, boxing tape will add additional HP damage to compensate for the ineffectiveness of fatigue damage.

V.A.T.S. Special Attacks[edit | edit source]

Type of attackSkill requiredDamage per attack in V.A.T.S.Action point costDamage per action pointAdditional effects
Normal08280.29
Stomp5016200.8Only on knocked down enemies
Uppercut509.2200.46
Cross758.8200.442.5x damage to limbs
Note: Unarmed weapons do double normal damage in V.A.T.S.

Durability[edit | edit source]

The boxing tape can successfully strike about 2495 times from full condition before breaking.

Variants[edit | edit source]

Comparison[edit | edit source]

Legend
Weapon name (current weapon is highlighted)- Weapon name (melee or unarmed)Attacks in V.A.T.S.- Attacks in V.A.T.S.
Weapon name (current weapon is highlighted)- Weapon name (gun, energy or explosive)Action point cost- Action point cost
Damage per attack (damage per projectile)- Damage per attack (damage per projectile)Damage per action point- Damage per action point
Damage per second- Damage per secondWeapon spread- Weapon spread
Area of effect damage- Area of effect damageMagazine capacity (shots per reload)- Magazine capacity (shots per reload)
Effect damage & duration- Effect damage & durationDurability (number of attacks before breaking)- Durability (number of attacks before breaking)
Bonus effects- Bonus effectsWeight- Weight
Attacks per second- Attacks per secondValue in caps- Value in caps
Critical chance % multiplier- Critical chance % multiplierValue to weight ratio- Value to weight ratio
Critical damage- Critical damageSkill required- Skill required
Critical effect damage & duration- Critical effect damage & durationStrength required- Strength required
With all mods attached- With all mods attached
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondBonus effectsAttacks per secondCritical Chance % multiplierCritical damageAction Point costDamage per action pointDurability (number of attacks before breaking)WeightValue in capsValue to weight ratioSkill requiredStrength required
Boxing gloves 1
1.3+35 Fatigue1.26x11280.1995610016.701
Golden Gloves 1
1.3+50 Fatigue1.26x21280.11245610016.701
Boxing tape 4
5.1+20 Fatigue1.26x14280.324950.2510040001
Starlet's hand wraps 15
19.5?1.3x130281.124995610016.701
Note: Unarmed damage is doubled in V.A.T.S.

Locations[edit | edit source]

Notes[edit | edit source]

Of the three boxing weapons (boxing tape, boxing gloves, and the Golden Gloves), boxing tape has the highest durability and the highest base damage, at 500 and 4, respectively.

Bugs[edit | edit source]

  • PCIcon pc.png Playstation 3Icon ps3.png Xbox 360Icon xbox360.png This weapon will apply the same fatigue damage even if the attacked non-player character is blocking. [verified]
  • PCIcon pc.png Playstation 3Icon ps3.png Xbox 360Icon xbox360.png No additional fatigue damage is applied when the player's attack results in a Critical Hit or Sneak Attack Critical. [verified]
  • PCIcon pc.png Playstation 3Icon ps3.png If you have the weapon equipped before entering a location where you must give up non holdout weapons, it will sometimes look like you're still wearing them even though they get removed. [verified]
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