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The boxing gloves are a weapon in Fallout: New Vegas.

Characteristics[]

An unarmed weapon consisting of enlarged leather gloves designed to be used in the sport of boxing. They do the lowest amount of damage of all unarmed weapons along with their unique variant, the Golden Gloves as a trade-off for their ability to inflict fatigue damage on humans and ghouls and animals; every member of those three categories has a hidden fatigue meter that is lowered per attack, and when it is completely depleted, the target will be temporarily rendered unconscious and fall to the ground, where they can be attacked further with stronger weapons. The weapons also deals the lowest amount of critical hit damage of all unarmed weapons along with the golden gloves, at a moderate AP cost, with a moderate weight, and having the second-lowest caps value of all unarmed weapons along with the golden gloves and boxing tape. They require no Melee Weapons skill level and only 1 Strength to use effectively.

V.A.T.S. Special Attacks[]

Legend
Type of attack- Type of attackSkill required- Skill required
Damage per attack in V.A.T.S.- Damage per attack in V.A.T.S.Action point cost- Action point cost
Damage per action point- Damage per action pointAdditional effects- Additional effects
Type of attackSkill requiredDamage per attack in V.A.T.S.Action point costDamage per action pointAdditional effects
Normal02280.07
Stomp504200.2Only on knocked down enemies
Uppercut502.3200.12
Cross752.2200.112.5x damage to limbs
Note: Unarmed weapons do double normal damage in V.A.T.S.

Durability[]

The boxing gloves can successfully strike about 995 times from full condition before breaking.

Variants[]

Comparison[]

Legend 
Weapon name (current weapon is highlighted)- Weapon name (melee or unarmed)Attacks in V.A.T.S.- Attacks in V.A.T.S.
Weapon name (current weapon is highlighted)- Weapon name (gun, energy or explosive)Action point cost- Action point cost
Damage per attack (damage per projectile)- Damage per attack (damage per projectile)Damage per action point- Damage per action point
Damage per second- Damage per secondWeapon spread- Weapon spread
Area of effect damage- Area of effect damageMagazine capacity (shots per reload)- Magazine capacity (shots per reload)
Effect damage & duration- Effect damage & durationDurability (number of attacks before breaking)- Durability (number of attacks before breaking)
Bonus effects- Bonus effectsWeight- Weight
Attacks per second- Attacks per secondValue in caps- Value in caps
Critical chance % multiplier- Critical chance % multiplierValue to weight ratio- Value to weight ratio
Critical damage- Critical damageSkill required- Skill required
Critical effect damage & duration- Critical effect damage & durationStrength required- Strength required
With all mods attached- With all mods attached
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondBonus effectsAttacks per secondCritical Chance % multiplierCritical damageAction Point costDamage per action pointDurability (number of attacks before breaking)WeightValue in capsValue to weight ratioSkill requiredStrength required
Boxing gloves 1
1.3+35 Fatigue1.26x11280.1995610016.701
Golden Gloves 1
1.3+50 Fatigue1.26x21280.11245610016.701
Boxing tape 4
5.1+20 Fatigue1.26x14280.324950.2510040001
Note: Unarmed damage is doubled in V.A.T.S.

Locations[]

Notes[]

As robots are inherently immune to being fatigued, the weapon instead does additional damage against them to compensate for the inability to incur fatigue damage.

Bugs[]

  • PCPC Playstation 3Playstation 3Playstation 3 Xbox 360Xbox 360 This weapon will apply the same fatigue damage even if the attacked non-player character is blocking. [verified]
  • PCPC Playstation 3Playstation 3Playstation 3 Xbox 360Xbox 360 No additional fatigue damage is applied when one's attack results in a Critical Hit or Sneak Attack Critical. [verified]

Gallery[]

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