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For an overview of all mines, see Land mine.
For an overview of all anti-personnel mines, see Anti-personnel mine.

A bottlecap mine is a craftable landmine in Fallout 3. It does five times the damage of a standard frag mine.


Bottlecap mines are constructible by the player character, using the bottlecap mine schematics. Building it requires a lunchbox (container), 10 caps (shrapnel), a sensor module (firing device), and a cherry bomb (explosive). Locating additional schematics allows you to build more bottlecap mines at a time. They need to be armed and placed to be used. The bottlecap mine can be planted onto an NPC to kill them, though it is perhaps an unwise and unnecessary idea, considering their explosive radius.


  • A single bottlecap mine can be found on nearly every workbench in the game, with a few exceptions. This applies to the purchasable workbench for your Megaton house and Tenpenny Tower suite. In shops and other non-player character-owned locations, taking it will usually be considered stealing.
  • Three can be found in the Super-Duper Mart.
  • All of the parts can also be found in Pinkerton's room under Rivet City, including a pile of caps.

In the locations below, all bottlecap mines are found on workbenches.


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Bottlecap mine (1 per schematic)


  • Bottlecap mines weigh only one-sixth as much as the sum of their components.
  • When a bottlecap mine explodes, one can hear the "jingling" sound of the bottlecaps.

Behind the scenesEdit

The Vault Tec lunchbox that the mine is made from is identical to the metal lunchbox you receive with the Collector's Edition of Fallout 3.


Bottlecap mine icon

Placing the mine
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