This is a transcript for dialogue with Proctor Ingram. |
BoS201[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1 | BoS204_01_IngramScene | PlayerVoiceFemale01: Here's your holotape, Proctor. Hope the data on that thing was worth it. | {Confident} Thanks. | Ingram: You know, it's good to see you're still in one piece. I wasn't sure what the interceptor would do to you. | A1a |
2 | Player Default: I wasn't worried. After all, I built the device myself. | {Confident} I have confidence in everything I build too, but that's because I'll only deal with technology that I understand. | Ingram: Speaking of technology I don't understand, I'll get this holotape to Proctor Quinlan. | A1a |
BoS203[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
3 | - | Player Default: I'm not here for small talk. | {Irritated} Suit yourself. | Ingram: In the meantime, your mission to recruit Dr. Li still needs to be completed. I believe Elder Maxson gave you all of the details. | B1a |
BoS204[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
4 | - | {MARK FOR RE-RECORD.} Come find me when you're done checking in with Maxson and Danse. | A | ||
5 | {Irritated} The Main Deck is off limits until the address is completed, Initiate. | A | |||
6 | - | {Irritated} I'm busy right now, Knight... and you have a mission to complete for Elder Maxson. I suggest you get back to work. | A | ||
7 | Player Default: It will, but we've got a lot of work ahead of us first. | {Confident} Come on, it's this way. | A1a | ||
8 | Ingram: Good luck, Knight. | {Irritated} Before we jump to conclusions, let's see what Quinlan's scribes can get off of it. | A1a | ||
9 | {Confident} I'm sure the Institute has all of their data heavily encrypted, so it's going to take some time to crack. | A1b | |||
10 | {Confident} After that, we'll have to see what we've got. There's no telling what we might have grabbed off their mainframe. | Ingram: In the meantime, I've got a new assignment for you. | A1c | ||
11 | Ingram: After that, we'll have to see what we've got. There's no telling what we might have grabbed off their mainframe. | {Confident} In the meantime, I've got a new assignment for you. | Ingram: So, I'll bet your eager to get your hands dirty on our new project. How much has Maxson told you about it? | A1a | |
12 | Ingram: Thanks. | {Friendly} You know, it's good to see you're still in one piece. I wasn't sure what the interceptor would do to you. | Player Default: I wasn't worried. After all, I built the device myself. | A1a | |
13 | Player Default: Hopefully, it'll reveal a weakness in their defenses. | {Concerned} That would be the best-case scenario. | Ingram: Before we jump to conclusions, let's see what Quinlan's scribes can get off of it. | A1a | |
14 | Player Default: So we were just shooting in the dark? | {Irritated} It's the best we could come up with on such short notice. | Ingram: Before we jump to conclusions, let's see what Quinlan's scribes can get off of it. | B1a | |
15 | Player Default: For all we know, that thing could be a recipe for "Deathclaw Surprise." | {Irritated} Well, it's the best we could do with such short notice. | Ingram: Before we jump to conclusions, let's see what Quinlan's scribes can get off of it. | X1a | |
16 | Player Default: What do you hope to find on there? | {SinisterSmile} Whatever the Institute doesn't want anybody to know. | Ingram: Before we jump to conclusions, let's see what Quinlan's scribes can get off of it. | Y1a | |
17 | Player Default: You mean being zapped into energy and then put back together again? Piece of cake. | {Irritated} You can make jokes all you want, but I wouldn't put so much faith in technology I didn't understand. | Ingram: Speaking of technology I don't understand, I'll get this holotape to Proctor Quinlan. | X1a | |
18 | Player Default: You didn't expect me to survive the trip? | {Confident} A device like the Signal Interceptor is way out of my league. | Y1a | ||
19 | {Confident} I was hoping you'd make it, but I find it tough to have faith in technology I don't understand. | Ingram: Speaking of technology I don't understand, I'll get this holotape to Proctor Quinlan. | Y1b | ||
20 | Player Default: I have confidence in everything I build too, but that's because I'll only deal with technology that I understand. | {Confident} Speaking of technology I don't understand, I'll get this holotape to Proctor Quinlan. | A1a | ||
21 | {Confident} I'm dying to find out what's on it. | Player Default: Hopefully, it'll reveal a weakness in their defenses. | A1b | ||
22 | Ingram: After that, we'll have to see what we've got. There's no telling what we might have grabbed off their mainframe. | {Confident} In the meantime, your mission to recruit Dr. Li still needs to be completed. I believe Elder Maxson gave you all of the details. | A1a | ||
23 | {Friendly} Good luck, Knight. | Ingram: Before we jump to conclusions, let's see what Quinlan's scribes can get off of it. | A1b | ||
24 | Ingram: In the meantime, I've got a new assignment for you. | {Question} So, I'll bet your eager to get your hands dirty on our new project. How much has Maxson told you about it? | Player Default: Whatever it is, I'm sure it'll help us crush the Instutute. | A1a | |
25 | Player Default: Whatever it is, I'm sure it'll help us crush the Instutute. | {Concerned} It will, but we've got a lot of work ahead of us first. | Ingram: Come on, it's this way. | A1a | |
26 | Player Default: He didn't tell me anything. | {Confident} Makes sense. We've been trying to keep it under wraps until the time was right. | Ingram: Come on, it's this way. | B1a | |
27 | Player Default: He seems to feel it's pretty important. | {Concerned} Important is an understatement. We're pouring every resource we have into this thing. I hope it's worth it. | Ingram: Come on, it's this way. | X1a | |
28 | Player Default: Why all the secrecy? | {Concerned} We're pouring every resource we have into this thing and we can't risk tipping off the Institute. | Y1a | ||
29 | {Confident} For now, the fewer people that know about it, the better. | Ingram: Come on, it's this way. | Y1b | ||
30 | - | {Confident} Everyone is waiting for you to bring that holotape back. Don't let us down. | A | ||
31 | Remember to bring me that holotape as soon as you return from the Institute. | A | |||
32 | {Confident} Keep an eye open for technical documents for Quinlan while you're in the Institute. | A |
BoS301[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
33 | BoS301_01_IngramStage0010 | {Question} So, I'll bet your eager to get your hands dirty on our new project. How much has Maxson told you about it? | Player Default: Whatever it is, I'm sure it'll help us crush the Instutute. | A | |
34 | Player Default: Whatever it is, I'm sure it'll help us crush the Instutute. | {Confident} It will, but we've got a lot of work ahead of us first. | BoS301Ingram: Come on, it's this way. | A1a | |
35 | Player Default: He didn't tell me anything. | {Confident} Makes sense. We've been trying to keep it under wraps until the time was right. | BoS301Ingram: Come on, it's this way. | B1a | |
36 | Player Default: He seems to feel it's pretty important. | {Concerned} Important is an understatement. We're pouring every resource we have into this thing. I hope it's worth it. | BoS301Ingram: Come on, it's this way. | X1a | |
37 | Player Default: Why all the secrecy? | {Concerned} We're pouring every resource we have into this thing. We can't risk tipping off the Institute. | Y1a | ||
38 | {Confident} For now, the fewer people that know about it, the better. | BoS301Ingram: Come on, it's this way. | Y1b | ||
39 | Player Default: It will, but we've got a lot of work ahead of us first. | {Friendly} Come on, it's this way. | A1a | ||
40 | BoS301_02_IngramStage0020 | {re-record / Sarcastic} Unless you're as blind as a bat, I'm sure you've noticed that we've been building a gantry on the tarmac. | BoS301Ingram: Maxson and Kells have been looking for something that'll tip the balance when we go toe to toe with the Institute. | A1a | |
41 | BoS301Ingram: Unless you're as blind as a bat, I'm sure you've noticed that we've been building a gantry on the tarmac. | {re-record / Confident} Maxson and Kells have been looking for something that'll tip the balance when we go toe to toe with the Institute. | A1a | ||
42 | {Concerned} Now the Prydwen might be a big beast, but she's not built for fighting. | A1b | |||
43 | {Confident} That's where our new project comes in. | BoS301Ingram: This storage bay full of parts is what's left of Liberty Prime. | A1c | ||
44 | BoS301Ingram: The Brotherhood used it in the Capital Wasteland as a weapon against the Enclave. | {Confident} It's the most advanced robot the Brotherhood has ever had at its disposal. | BoS301Ingram: Unfortunately, Liberty Prime was destroyed in the line of duty. | A1a | |
45 | BoS301Ingram: It's the most advanced robot the Brotherhood has ever had at its disposal. | {Irritated} Unfortunately, Liberty Prime was destroyed in the line of duty. | A1a | ||
46 | {Irritated} I've spent the better part of the last few years piecing him back together. | A1b | |||
47 | {Sarcastic} And if you think that was easy, try rebuilding a Protectron while you're blindfolded. | A1c | |||
48 | BoS301Ingram: That's where our new project comes in. | {Confident} This storage bay full of parts is what's left of Liberty Prime. | A1a | ||
49 | {Confident} The Brotherhood used it in the Capital Wasteland as a weapon against the Enclave. | BoS301Ingram: It's the most advanced robot the Brotherhood has ever had at its disposal. | A1b | ||
50 | BoS301_03_IngramStage0030 | {Confident} In order to get Liberty Prime fully operational, we're going to need your help. | Player Default: No problem. I'm sure this only looks worse than it actually is. | A | |
51 | {sarcastic - playing is walking away / Sarcastic} Before you run off, maybe you should listen to your orders. This robot isn't going to build itself. | A1a | |||
52 | Player Default: No problem. I'm sure this only looks worse than it actually is. | {Impressed} Whew, I wish I had your confidence. | A1a | ||
53 | {Concerned} Because this is not going to be easy. | BoS301Ingram: Now... the good news is that we've got most of Prime's parts fully assembled. | A1b | ||
54 | Player Default: This is a waste of time. | {Irritated} This isn't a request, Knight. | B1a | ||
55 | {Irritated} Maxson put you on this project for a reason. I suggest you follow his orders to the letter. | BoS301Ingram: Now... the good news is that we've got most of Prime's parts fully assembled. | B1b | ||
56 | Player Default: It'll take a miracle to get this pile of junk operational. | {Sarcastic} You think he looks rough now? You should have seen him when I unsealed the salvage crates filled with his parts. | BoS301Ingram: Now... the good news is that we've got most of Prime's parts fully assembled. | X1a | |
57 | Player Default: My help? I don't know a thing about robot repair. | {Confident} Why don't we leave the repairing to my scribes. You're going to be doing the legwork. | BoS301Ingram: Now... the good news is that we've got most of Prime's parts fully assembled. | Y1a | |
58 | Player Default: Because this is not going to be easy. | {Confident} Now... the good news is that we've got most of Prime's parts fully assembled. | A1a | ||
59 | {Irritated} The bad news is that its going to take more than a few rivets and some spot welding to get them working again. | BoS301Ingram: The first problem is his CPU. It's fragile, and every time we try to feed power to it, it blows itself out. | A1b | ||
60 | BoS301Ingram: The bad news is that its going to take more than a few rivets and some spot welding to get them working again. | {Irritated} The first problem is his CPU. It's fragile, and every time we try to feed power to it, it blows itself out. | Player Default: There's got to be a way to solve that. | A1a | |
61 | Player Default: There's got to be a way to solve that. | {Irritated} I do all the maintenance on the Prydwen, so you'd think it'd be a snap. | BoS301Ingram: As much as I hate to admit it, Prime's power systems are out of my league. | A1a | |
62 | Player Default: That doesn't sound hard to fix. | {Sarcastic} Oh yeah, sure. I'll just run down to the local giant robot store and buy myself some "how-to" manuals. | BoS301Ingram: As much as I hate to admit it, Prime's power systems are out of my league. | B1a | |
63 | Player Default: I assume you can fix that. | {Irritated} I wish it was that simple. | X1a | ||
64 | {Concerned} If this happened to one of the robots on the Prydwen, I'd just swap out its fusion pile. | BoS301Ingram: As much as I hate to admit it, Prime's power systems are out of my league. | X1b | ||
65 | Player Default: Why is the power blowing out his CPU? | {Confident} Liberty Prime has a highly complex power system. | Y1a | ||
66 | {InPain} A good deal of that system was damaged when he exploded, so I'm working in the dark trying to come up with parts on my own. | BoS301Ingram: Luckily, you were able to convince Doctor Madison Li to return to the Brotherhood. | Y1b | ||
67 | Player Default: I do all the maintenance on the Prydwen, so you'd think it'd be a snap. | {Irritated} As much as I hate to admit it, Prime's power systems are out of my league. | BoS301Ingram: Luckily, you were able to convince Doctor Madison Li to return to the Brotherhood. | A1a | |
68 | BoS301Ingram: As much as I hate to admit it, Prime's power systems are out of my league. | {Grateful} Luckily, you were able to convince Doctor Madison Li to return to the Brotherhood. | A1a | ||
69 | {Confident} She was on the original build team for Liberty Prime a little over a decade ago. | A1b | |||
70 | {Irritated} I've already spoken to her, but she's reluctant to work on Prime for some reason. | A1c | |||
71 | {Confident} If you could get her down here to lend a hand with his power system, we can get the big guy moving. | A1d | |||
72 | BoS301Ingram: As much as I hate to admit it, Prime's power systems are out of my league. | {Confident} What we need is a robotics expert, and there's someone in Diamond City that fits the bill. | A2a | ||
73 | {Confident} Her name's Professor Scara. Locals say she's a wizard when it comes to fixing robots. | A2b | |||
74 | {Confident} Why don't you head over there and see if you can talk her into helping us. | A2c | |||
75 | {Confident} Oh, and take this with you. | A2d | |||
76 | {SinisterSmile} Once she sees one of those Cerebrofusion Adapters, I'm pretty sure she'll have a tough time saying no. | A2e | |||
77 | {Confident} In the meantime, I'll prep Prime's CPU and we'll see if we can't get the big guy moving. | A2f | |||
78 | BoS301_07_IngramStage0090 | {Question} Well, things are off to a good start... isn't that right, Doctor? | BoS301Scara: You call this "a good start?" | A | |
79 | {Question} Well, things are off to a good start... isn't that right, Professor? | BoS301Scara: You call this "a good start?" | A | ||
80 | BoS301Li: Good luck. | {Confident} Once you start building the actuators we need one for each limb, so you'll need to make a total of four. | A1a | ||
81 | {Confident} Good luck, Knight. | A1b | |||
82 | BoS301Scara: Here's a list of materials you'll need and the plans to make the actuators. | {Amused} Now before you get that look on your face, you'll be happy to know that we have plenty of the raw materials on that list right here at the airport. | A1a | ||
83 | {Confident} The only thing we need you to head out and find is a High-Powered Magnet. | A1b | |||
84 | {Confident} According to Proctor Quinlan, the best place to find one is in any of the ruined hospitals around the Commonwealth. | A1c | |||
85 | {Confident} We've already sent out a few teams to find the rest of the High-Powered Magnets you'll need. They should be back by the time you return. | BoS301Scara: Once you start building the actuators we need one for each limb, so you'll need to make a total of four. | A1d | ||
86 | {Irritated} Walking away from me isn't going to help Prime get built any faster. | A1a | |||
87 | BoS301Ingram: We're going to have to rip those out, construct a brand new system using electromagnets, and install them in his limbs. | {Confident} What we need you to do is to build the actuators for us. | BoS301Scara: All right, Ingram... enough with the school lessons. | A1a | |
88 | Player Default: Sorry about that, Ingram. | {Friendly} Don't worry about it. | A1a | ||
89 | {Confident} We might be butting heads on a few issues, but I've dealt with worse. | BoS301Ingram: Besides, Scara's worth all the aggravation. | A1b | ||
90 | Player Default: Maybe I should teach her some manners. | {Confident} That's not necessary. She isn't going to be much good to us if she's lying in a hospital bed. | BoS301Ingram: Besides, Scara's worth all the aggravation. | B1a | |
91 | Player Default: Maybe I should come back later. | {Friendly} It's fine, don't worry about it. We might not be the best of friends, but we'll get the job done. | BoS301Ingram: Besides, Scara's worth all the aggravation. | X1a | |
92 | Player Default: Did we make a mistake asking her to help? | {Confident} No, don't worry about it. We might not be best buddies, but we'll get the job done. | BoS301Ingram: Besides, Scara's worth all the aggravation. | Y1a | |
93 | Player Default: We might be butting heads on a few issues, but I've dealt with worse. | {Confident} Besides, Scara's worth all the aggravation. | A1a | ||
94 | {re-record (add "power") / Impressed} I've never seen someone so proficient with Prime's power systems. She's already saved us weeks, maybe months of work. | A1b | |||
95 | {Confident} In fact, we're ready for you to start building his Electromagnetic Actuators. | Player Default: Sure. Anything you need. | A1c | ||
96 | Player Default: We might be butting heads on a few issues, but I've dealt with worse. | {Confident} Besides, Doctor Li's worth all the aggravation. | A2a | ||
97 | {Impressed} We're working with one of Prime's original designers. I don't see it getting any better than that. | A2b | |||
98 | {Confident} In fact, since things are going so well, we're going to have you start building his Electromagnetic Actuators. | Player Default: Sure. Anything you need. | A2c | ||
99 | Player Default: Sure. Anything you need. | {Sarcastic} That's what I love about you. | A1a | ||
100 | {Sarcastic} You're ready to leap into action, and I bet you don't have the faintest idea what I'm talking about. | BoS301Ingram: The actuators are what allows Liberty Prime's arms and legs to move. | A1b | ||
101 | Player Default: You're acting like I know what those are. | {Amused} Oh, I know you haven't the faintest idea what I'm talking about. I just like watching you squirm. | BoS301Ingram: The actuators are what allows Liberty Prime's arms and legs to move. | B1a | |
102 | Player Default: Makes sense. You'll need powerful electromagnets to get his arms and legs moving. | {surprised / Surprised} That's exactly right. | X1a | ||
103 | {Friendly} Well, well... you're full of surprises, aren't you. | BoS301Ingram: What we need you to do is to build the actuators for us. | X1b | ||
104 | Player Default: Makes sense. You'll need powerful electromagnets to get his arms and legs moving. | {Confident} I'd be surprised if you had. | BoS301Ingram: The actuators are what allows Liberty Prime's arms and legs to move. | X2a | |
105 | Player Default: What do the actuators do? | {Confident} Pretty simple really. | BoS301Ingram: The actuators are what allows Liberty Prime's arms and legs to move. | Y1a | |
106 | Player Default: You're ready to leap into action, and I bet you don't have the faintest idea what I'm talking about. | {Confident} The actuators are what allows Liberty Prime's arms and legs to move. | A1a | ||
107 | {Confident} Prime's new limbs are way too heavy for the simple hydraulic pistons he had in the past. | A1b | |||
108 | {Confident} We're going to have to rip those out, construct a brand new system using electromagnets, and install them in his limbs. | BoS301Ingram: What we need you to do is to build the actuators for us. | A1c | ||
109 | BoS301Li: Especially him. I don't want him anywhere near me while I work. | {Concerned} I don't know what you said to piss her off, but I'd steer clear of her if I were you. | Player Default: Sorry about that, Ingram. | A1a | |
110 | BoS301Li: Especially him. I don't want him anywhere near me while I work. | {light sarcasm / Sarcastic} Charming, isn't she. | Player Default: Sorry about that, Ingram. | A2a | |
111 | BoS301Scara: All right, Ingram... enough with the school lessons. | {Confident} Here, Doctor Li gave me a list of materials and the plans to build the actuators. | BoS301Ingram: Now before you get that look on your face, you'll be happy to know that we have plenty of the raw materials on that list right here at the airport. | A1a | |
112 | BoS301_08_IngramStage0120 | {Impressed} That's all four actuators... delivered and done. Nice work. | BoS301Li: Right on schedule. | A | |
113 | BoS301Scara: I've finished restoring Prime's basic programming, but trying to explain to him why he can't walk is testing my patience. | {Confident} Well, as soon as my scribes get those actuators in place, we'll have his arms and legs installed in no time. | BoS301Ingram: Which brings me to your next assignment. | A1a | |
114 | BoS301Ingram: Well, as soon as my scribes get those actuators in place, we'll have his arms and legs installed in no time. | {Confident} Which brings me to your next assignment. | A1a | ||
115 | {Confident} It won't be long before Prime can walk and talk, but he's missing one last important element... his nukes. | A1b | |||
116 | {Concerned} Without them, his offensive systems aren't operating at peak capacity. | Player Default: Shouldn't be a problem. Just tell me where they are. | A1c | ||
117 | Player Default: Shouldn't be a problem. Just tell me where they are. | {Concerned} I wish I could. | BoS301Ingram: Prime's bomb pack is fitted for Mark 28 Nuclear Bombs. The same type of bombs that were dropped from aircraft during the Great War. | A1a | |
118 | Player Default: It's going to be impossible to find a stockpile big enough for him. | {Concerned} You might be right. | BoS301Ingram: Prime's bomb pack is fitted for Mark 28 Nuclear Bombs. The same type of bombs that were dropped from aircraft during the Great War. | B1a | |
119 | Player Default: I'll run down to the Super-Duper Mart and pick some up. | {deadpan / Sarcastic} Cute. | X1a | ||
120 | {Concerned} I wish it was that simple. | BoS301Ingram: Prime's bomb pack is fitted for Mark 28 Nuclear Bombs. The same type of bombs that were dropped from aircraft during the Great War. | X1b | ||
121 | Player Default: What's Prime armed with? | {Confident} Prime has two weapon systems: his eye laser and his nuke pack. | Y1a | ||
122 | {Confident} The eye laser can target a hostile from hundreds of yards out and take it down with pinpoint accuracy. | Y1b | |||
123 | {Confident} His nukes are modified Mark 28 Nuclear Bombs. They used to drop the things from bombers during the war. | Y1c | |||
124 | {Confident} Just one of the nukes is equivalent to about three or four Fat Man shells. Basically, whatever it hits isn't getting up again. | Y1d | |||
125 | {Confident} His eye laser is almost ready to go, but without nukes to load into his pack, he's fighting at less than half his capability. | Player Default: Shouldn't be a problem. Just tell me where they are. | Y1e | ||
126 | Player Default: I wish I could. | {Confident} Prime's bomb pack is fitted for Mark 28 Nuclear Bombs. The same type of bombs that were dropped from aircraft during the Great War. | A1a | ||
127 | {Confident} The Commonwealth was a major staging area for the military's air force, so we assumed we wouldn't have trouble finding them. | A1b | |||
128 | {Irritated} But since we arrived, our scouting teams haven't located a single bomb. | BoS301Scara: Liberty Prime will be effective when we get him fully operational, but he'll lack the proper firepower needed to penetrate the Institute's defenses. | A1c | ||
129 | Player Default: She's right. | {Concerned} Of course she's right. | BoS301Ingram: But before you give up hope, there's actually a silver lining here. | A1a | |
130 | Player Default: Maybe we can arm him with something else. | {Irritated} It'd take months or even years to install a new weapon system on Prime. | B1a | ||
131 | {Irritated} We're having a tough time making all the parts we need to get him running as it is. | BoS301Ingram: But before you give up hope, there's actually a silver lining here. | B1b | ||
132 | Player Default: Great... that's just great. | {Thinking} Well, hang on a second. | BoS301Ingram: But before you give up hope, there's actually a silver lining here. | X1a | |
133 | Player Default: Can I build the nukes like I built the actuators? | {Confident} I could build you a thousand nuke casings right now, but we've got nothing to put inside them. | Y1a | ||
134 | {Confident} The Mark 28's have a specialized nuclear payload that requires the correct balance of fissile materials in order for them to detonate properly. | Y1b | |||
135 | {Sarcastic} In other words, I'd love to mix you a cocktail, but I'm all out of liquor. | BoS301Ingram: But before you give up hope, there's actually a silver lining here. | Y1c | ||
136 | Player Default: Of course she's right. | {Confident} But before you give up hope, there's actually a silver lining here. | A1a | ||
137 | {Confident} Proctor Quinlan has located some records regarding a military installation which was used as a nuclear weapon storage facility. | A1b | |||
138 | {Confident} We're fairly certain this included a stockpile of the Mark 28's. | A1c | |||
139 | {Confident} The catch is that the installation is located somewhere within the Glowing Sea. | Player Default: I'll head out there immediately. | A1d | ||
140 | Player Default: I'll head out there immediately. | {Confident} Good, because that's exactly what we're asking you to do. | BoS301Ingram: Scribe Haylen's established a communications point on the frontier of the Glowing Sea. | A1a | |
141 | Player Default: Oh no. Not again. | {Amused} Yep... you better stock back up on the anti-radiation gear. | BoS301Ingram: Scribe Haylen's established a communications point on the frontier of the Glowing Sea. | B1a | |
142 | Player Default: Sounds like that's our only option. | {Confident} Yep. I only wish I had better information for you, but that's all we have to go on. | BoS301Ingram: Scribe Haylen's established a communications point on the frontier of the Glowing Sea. | X1a | |
143 | Player Default: What do you mean you're only "fairly certain." Are they in there or not? | {Irritated} The Glowing Sea is so heavily irradiated, it's giving us echoed readings and false positives. | Y1a | ||
144 | {Confident} We're just going to have to trust the records on this one. | BoS301Ingram: Scribe Haylen's established a communications point on the frontier of the Glowing Sea. | Y1b | ||
145 | Player Default: Good, because that's exactly what we're asking you to do. | {Confident} Scribe Haylen's established a communications point on the frontier of the Glowing Sea. | A1a | ||
146 | {Confident} I suggest you head out there first and establish a signal protocol with her so that the nukes can be airlifted out once you've located them. | A1b | |||
147 | {Friendly} Hopefully by the time you've returned, we'll be ready to wake Prime up and you can say hello. | A1c | |||
148 | {Friendly} Good luck, Knight. | A1d | |||
149 | {Irritated} Hey, where are you going? We're almost done with Prime. | A1a | |||
150 | BoS301_11_IngramStage0195 | {Impressed} Looks like the Mark 28's are going to do the trick. That was a good find. | BoS301Li: I'll work with your team to ensure that Prime's bombs remain stable after they're loaded into his pack. | A | |
151 | BoS301Li: Proctor? All the readouts look green. I think it's time for you to perform the power shunt. | {Friendly} Actually, I think I'm going to let you press the button. | A1a | ||
152 | {Confident} After all, without your help, we'd still be staring a pile of disassembled parts. | BoS301Scara: I'm in total agreement with Proctor Ingram. The honor should belong to you. | A1b | ||
153 | BoS301Scara: Shouldn't take us more than a day or so. | {Relieved} Well, Professor, I have to admit, we couldn't have done this without you. | BoS301Scara: I appreciate the confedence, but I'm still a bit concerned. | A1a | |
154 | BoS301Scara: Shouldn't take us more than a day or so. | {Relieved} Well, Doctor Li, I have to admit, we couldn't have done this without you. | BoS301Scara: I appreciate the confedence, but I'm still a bit concerned. | A2a | |
155 | Player Default: I have full confidence in the abilities of everyone here. | {Grateful} I appreciate that. | BoS301Scara: Proctor? All the readouts look green. I think it's time for you to activate the power transfer. | A1a | |
156 | Player Default: Um, maybe I should stand back. | {Irritated} Don't be ridiculous. I've checked every connection, every circuit myself... Prime will hold together. | BoS301Scara: Proctor? All the readouts look green. I think it's time for you to activate the power transfer. | B1a | |
157 | Player Default: There's only one way to find out. | {Confident} Absolutely. | BoS301Scara: Proctor? All the readouts look green. I think it's time for you to activate the power transfer. | X1a | |
158 | Player Default: Are you sure this is safe? | {Confident} Of course. I've checked every connection, every circuit myself... Prime will hold together. | BoS301Scara: Proctor? All the readouts look green. I think it's time for you to activate the power transfer. | Y1a | |
159 | BoS301_12_LibertyPrimeStage200 | BoS301LibertyPrime: Liberty Prime... back online. | {Relieved} All right, let's run a basic diagnostic on him. | BoS301Scara: Give him a moment, he needs to adjust to his new configuration. | A1a |
160 | BoS301LibertyPrime: Primary Targets: Any and all Red Chinese invaders. | {Confident} Now let me run a system analysis and battle readiness check... | BoS301LibertyPrime: Liberty Prime full system analysis. | A1a | |
161 | BoS301LibertyPrime: Ability to repel Red Chinese invaders: compromised. | {Relieved} I've got green lights across the board here. He's looking good from where I'm sitting. | BoS301Ingram: Professor, if you wouldn't mind keeping an eye on the big guy here, I'd appreciate it. | A1a | |
162 | BoS301Ingram: I've got green lights across the board here. He's looking good from where I'm sitting. | {Confident} Professor, if you wouldn't mind keeping an eye on the big guy here, I'd appreciate it. | A1a | ||
163 | BoS301Ingram: I've got green lights across the board here. He's looking good from where I'm sitting. | {Confident} Doctor, if you wouldn't mind keeping an eye on the big guy here, I'd appreciate it. | A2a | ||
164 | BoS301_13_IngramStage210 | {Friendly} Well I have to admit, I wasn't sure we'd be able to pull it off, but Liberty Prime's looking pretty good. | Player Default: With him on our side, I don't see how the Institute even stands a chance. | A | |
165 | Player Default: I couldn't agree with you more. | {Confident} Before you head off to your next assignment, I have something for you. | A1a | ||
166 | {Friendly} I came up with this little beauty myself. I think it'll add a bit more punch to your Power Armor. | Player Default: This wasn't necessary, Ingram. | A1b | ||
167 | Player Default: This wasn't necessary, Ingram. | {Irritated} Oh come on... you earned the damn thing. | A1a | ||
168 | {Amused} Besides, Liberty Prime isn't about to run out and get you a gift. | BoS301Ingram: Anyway, that's enough of that. You better hightail it up to the Prydwen. | A1b | ||
169 | Player Default: It'll do I suppose. | {Disgust} Well, that's gratitude for you. | BoS301Ingram: Anyway, that's enough of that. You better hightail it up to the Prydwen. | B1a | |
170 | Player Default: Damn, I didn't get anything for you. | {joking back with Player / Amused} Sure you did. It's that big metal behemoth standing over there. | BoS301Ingram: Anyway, that's enough of that. You better hightail it up to the Prydwen. | X1a | |
171 | Player Default: You think I'll need it for my next assignment? | {Confident} I don't know, but it never hurts to be prepared. | BoS301Ingram: Anyway, that's enough of that. You better hightail it up to the Prydwen. | Y1a | |
172 | Player Default: With him on our side, I don't see how the Institute even stands a chance. | {Confident} I couldn't agree with you more. | BoS301Ingram: Before you head off to your next assignment, I have something for you. | A1a | |
173 | Player Default: He's no match for Institute technology. | {Confident} You say that now, but wait until you see the big guy in action. | B1a | ||
174 | {Irritated} You'll change your tune. | BoS301Ingram: Before you head off to your next assignment, I have something for you. | B1b | ||
175 | Player Default: I don't know. I hope he's enough to get the job done. | {Amused} Just wait until you see the big guy in action. | X1a | ||
176 | {Confident} The Institute doesn't stand a chance. | BoS301Ingram: Before you head off to your next assignment, I have something for you. | X1b | ||
177 | Player Default: What was that he said about his Power Core? | {Confident} Prime's in top shape, but his nuclear engine needs to be restarted. | Y1a | ||
178 | {Confident} Right now, we have him running off of the Prydwen's engines. | Y1b | |||
179 | {Friendly} Once I get that sorted out, we'll send him off to kick in the Institute's front door. | BoS301Ingram: Before you head off to your next assignment, I have something for you. | Y1c | ||
180 | Player Default: Besides, Liberty Prime isn't about to run out and get you a gift. | {Confident} Anyway, that's enough of that. You better hightail it up to the Prydwen. | A1a | ||
181 | {Confident} Elder Maxson said he needed to speak to you as soon as you were done here. | A1b | |||
182 | {Friendly} And thank you, Knight. Without you, none of this would've been possible. | A1c | |||
183 | - | Get out there and find us those Mark 28 Nukes. | A | ||
184 | Just build us those actuators, and we'll do the rest. | A | |||
185 | Head up to the Prydwen and tell Doctor Li we need her help. I'll see what I can do down here. | A | |||
186 | Scara's out at the General Atomics Galleria? Get her back here as soon as you can. | A | |||
187 | Head over to Professor Scara in Diamond City and get her to help us. In the meantime, I'll get Prime's power systems ready. | A | |||
188 | Just hold your horses. We're almost there. | A |
BoS302[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
189 | - | {Surprised} Paladin Danse lied to all of us. I hope he hasn't been feeding the Institute information. | |||
190 | {Surprised} Paladin Danse was a hell of a soldier. I'm amazed you were able to take him down. |
BoS302B[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
191 | BoS302B_01_CaptainKellsStage010 | Player Default: I'll try to get it back here in one piece. | {Impressed} Good... it would be a hell of a waste if you didn't. | BoS302BKells: I'm certain you'll do whatever it takes to complete the mission. | A1a |
192 | Player Default: I'm not really the hacking type. | {Irritated} Then find someone who is, and take them with you. | B1a | ||
193 | {Sarcastic} I'd hate to see that robot go to waste just because you don't know a terminal from the rear-end of a brahmin. | BoS302BKells: I hope I don't need to remind you that the acquisition of technology is one of our most sacred tenets. | B1b | ||
194 | Player Default: Collecting technology for you is becoming a habit, Proctor. | {Concerned} A habit you appreciate, I hope. | BoS302BKells: I'm certain the Paladin appreciates that the acquisition of technology is one of our most sacred tenets. | X1a | |
195 | Player Default: Anything useful you can tell me about P.A.M.? | {Irritated} We have very little information on it. | Y1a | ||
196 | {Confident} It's primary function is supposed to be using mathematical calculations in order to predict future events. | Y1b | |||
197 | {Confident} I have no idea how successful it was, but if the Railroad's been using P.A.M. for this long, it's got to be providing them with some sort of benefit. | Y1c | |||
198 | {Confident} I'm sure Proctor Quinlan would be pleased to have it in his possession. | BoS302BKells: I think that should be sufficient information to assist you on the mission, Paladin. | Y1d | ||
199 | BoS302BKells: Now before you depart, Proctor Ingram has additional orders for you to complete. | {Confident} Our sources tell us that the Railroad has some sort of experimental or prototype robot in their headquarters. | A1a | ||
200 | {Sarcastic} They're calling the "Predictive Analytic Machine," or "P.A.M." for short. Cute, huh? | A1b | |||
201 | {Concerned} They use the robot for complex strategic calculations that are much more efficient than anything we can generate here. | A1c | |||
202 | {Confident} If you could use this holotape to decrypt the security on P.A.M.'s terminal, it will force the unit to return to the Prydwen. | A1d | |||
203 | {Confident} I'm certain we could put P.A.M.'s computing power to good use. Otherwise, destroy it. We wouldn't want it to fall into the Institute's hands. | Player Default: I'll try to get it back here in one piece. | A1e | ||
204 | - | If you find anything interesting in the Railroad headquarters, don't forget to bring it back here. | |||
205 | Try and get P.A.M. back here in one piece, okay? | ||||
206 | If you're no good at hacking P.A.M.'s systems, you should take someone with you who can. | ||||
207 | Lancer-Captain Kells wants to speak to you. Better not keep him waiting, Paladin. |
BoS303[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
208 | BoS303_01_Stage10 | {Surprised} You look like you've been through the wringer, Paladin. Can't say that I blame you. | BoS303Ingram: That was a hell of a business with Danse. I can't even imagine having to look him in the face and pull the trigger. | A | |
209 | {Irritated} Where the heck are you going? I'm not finished talking to you yet. | A1a | |||
210 | NPCFProctorIngram: You look like you've been through the wringer, Paladin. Can't say that I blame you. | {sympathizing with Player / Friendly} That was a hell of a business with Danse. I can't even imagine having to look him in the face and pull the trigger. | Player Default: If we're going to defeat the Institute, we can't allow personal feelings to interfere with our mission. | A1a | |
211 | Player Default: Do I have a choice? | {Sarcastic} In case you haven't noticed, you're a Paladin. That puts you in charge of the mission. | Y1a | ||
212 | {Sarcastic} If you don't want me to go, I'll stay behind... but you won't be making my holiday list this year. | Player Default: Fair enough. It would be helpful to have you along. | Y1b | ||
213 | Player Default: I knew you'd see it my way. | {Confident} Kells has a vertibird on standby waiting to drop us off on the roof of the Mass Fusion tower. | A1a | ||
214 | {Confident} Grab whatever gear you need and meet me on the Flight Deck, but don't take too long. | BoS303Ingram: If the Institute finds out the Agitator's there, they'll do everything they can to keep it out of our hands. | A1b | ||
215 | Player Default: I knew you'd see it my way. | {Confident} Kells has a vertibird on standby waiting to drop you off on the roof of the Mass Fusion tower. | A2a | ||
216 | {Confident} Grab whatever gear you need and head up to the Flight Deck, but don't take too long. | BoS303Ingram: If the Institute finds out the Agitator's there, they'll do everything they can to keep it out of our hands. | A2b | ||
217 | Player Default: If we're going to defeat the Institute, we can't allow personal feelings to interfere with our mission. | {not mocking / Amused} Spoken like a true disciple of Maxson. | BoS303Ingram: Anyway, we need to move on to more important things now... like getting Liberty Prime off of life support. | A1a | |
218 | Player Default: Honestly, I'd prefer not to talk about it. | {Apologetic} I hear you loud and clear, Paladin. | BoS303Ingram: Anyway, we need to move on to more important things now... like getting Liberty Prime off of life support. | B1a | |
219 | Player Default: Believe me, it wasn't easy. | {Apologetic} Well, if it makes you feel any better, I'm sorry you had to be the one to handle the dirty work. | BoS303Ingram: Anyway, we need to move on to more important things now... like getting Liberty Prime off of life support. | X1a | |
220 | Player Default: Do you think I did the right thing? | {Impressed} You're damn right you did! | Y1a | ||
221 | {Confident} He was a synth, and he needed to go down hard. We can't make exceptions for anyone. | Y1b | |||
222 | {Confident} If there was even an ounce of Brotherhood left in Danse, I'm betting he would have told you the same thing. | BoS303Ingram: Anyway, we need to move on to more important things now... like getting Liberty Prime off of life support. | Y1c | ||
223 | Player Default: Spoken like a true disciple of Maxson. | {Sudden subject change, lightening the mood / Friendly} Anyway, we need to move on to more important things now... like getting Liberty Prime off of life support. | A1a | ||
224 | {Confident} We've been feeding him power through the Prydwen's engines, but there isn't nearly enough juice to cold start his fusion reactor. | A1b | |||
225 | {Confident} That's why we need you to find us a Beryllium Agitator. | Player Default: And I'm betting you know right where to find it. | A1c | ||
226 | Player Default: And I'm betting you know right where to find it. | {Amused} Of course I do. I didn't become head of ship maintenance just because of my good looks, you know. | BoS303Ingram: Quinlan dug up some dirt on a company called Mass Fusion... they were a power utility company before the world went belly-up. | A1a | |
227 | Player Default: Turning out to be quite a grocery list to get that hunk of junk running. | {Irritated} Hey, I was handed a crate full of burned out spare parts with no blueprints and I still managed to get the big guy put back together. | B1a | ||
228 | {Confident} If we find this last piece, I promise you he'll be combat ready in a matter of hours. | BoS303Ingram: Quinlan dug up some dirt on a company called Mass Fusion... they were a power utility company before the world went belly-up. | B1b | ||
229 | Player Default: Fine. Just point me in the right direction. | {Friendly} I was hoping you'd say that. | BoS303Ingram: Quinlan dug up some dirt on a company called Mass Fusion... they were a power utility company before the world went belly-up. | X1a | |
230 | Player Default: How can a "Beryllium Agitator" start up his reactor? | {Confident} If Prime's reactor is a campfire, the Beryllium Agitator is like a match. Strike it, throw it on the logs, and the whole thing ignites. | Y1a | ||
231 | {Confident} Fusion reactors need a massive power surge in order to get the reaction started. Once it starts, it's self-sustaining. | Y1b | |||
232 | {Amused} I'm sure I could get one of my scribes to bore you to death with the details, but you get the gist. | Player Default: And I'm betting you know right where to find it. | Y1c | ||
233 | BoS303Ingram: Grab whatever gear you need and meet me on the Flight Deck, but don't take too long. | {Confident} If the Institute finds out the Agitator's there, they'll do everything they can to keep it out of our hands. | A1a | ||
234 | Player Default: Of course I do. I didn't become head of ship maintenance just because of my good looks, you know. | {Confident} Quinlan dug up some dirt on a company called Mass Fusion... they were a power utility company before the world went belly-up. | A1a | ||
235 | {Confident} The CEO was some kind of an inventor... dreamed up all sorts of nuclear power toys. | A1b | |||
236 | {Confident} The Agitator was his crown jewel. Records show he was working on it in his lab at the top of their high-rise in the Financial District. | A1c | |||
237 | {Amused} That's where we're headed. Hope you don't mind a little company, because I'm coming with you. | Companion: You sure it's a good idea to take Miss Nanny here with us? | A1d | ||
238 | BoS303_01_Stage10PostPrime | BoS303Ingram: I wonder if the Institute needs it, or they're just trying to keep it away from us. | {Confident} Either way, we should both head over to Mass Fusion to get our hands on the Beryllium Agitator first. | A1a | |
239 | {Confident} That's if you don't mind a little company of course. | Companion: You sure it's a good idea to take Miss Nanny here with us? | A1b | ||
240 | PlayerVoiceFemale01: Proctor Ingram, the Institute wants me to get something called a "Beryllium Agitator" from the ruins of Mass Fusion. | {Impressed} Well, well, well. Things might actually be going our way for once. | A1a | ||
241 | {Impressed} I was having Proctor Quinlan research a way to start Liberty Prime's reactor... and then this falls into our lap. | A1b | |||
242 | {Thinking} I wonder if the Institute needs it, or they're just trying to keep it away from us. | BoS303Ingram: Either way, we should both head over to Mass Fusion to get our hands on the Beryllium Agitator first. | A1c | ||
243 | Player Default: Do I have a choice? | {Sarcastic} You're the boots on the ground around here. I'm just a glorified mechanic. | Y1a | ||
244 | {Amused} If you don't want me to go, I'll stay behind... but you won't be making my holiday list this year. | Player Default: Fair enough. It would be helpful to have you along. | Y1b | ||
245 | Player Default: I knew you'd see it my way. | {Confident} Grab whatever gear you need and meet me on the Flight Deck, but don't take too long. | A1a | ||
246 | {Confident} This could be our best chance at securing a power source for Liberty Prime. | A1b | |||
247 | Player Default: I knew you'd see it my way. | {Confident} Grab whatever gear you need and head up to the Flight Deck, but don't take too long. | A2a | ||
248 | {Confident} This could be your best chance at securing a power source for Liberty Prime. | A2b | |||
249 | BoS303_01_Stage10PrePrime | PlayerVoiceFemale01: Proctor Ingram, the Institute wants me to get something called a "Beryllium Agitator" from the ruins of Mass Fusion. | {pause as if in thought, trying to remember a long-forgotten fact / Thinking} A Beryllium Agitator? | A1a | |
250 | I seem to remember reading an old technical document on those once, but I only thought they were theoretical. | A1b | |||
251 | It must be pretty darn important if they're sending you to find one. | BoS303Ingram: Hm... You know, if we head over to Mass Fusion right now, we may be able to get the device before the Institute does. | A1c | ||
252 | BoS303Ingram: It must be pretty darn important if they're sending you to find one. | Hm... You know, if we head over to Mass Fusion right now, we may be able to get the device before the Institute does. | A1a | ||
253 | That's if you don't mind a little company of course. | Companion: You sure it's a good idea to take Miss Nanny here with us? | A1b | ||
254 | Player Default: It would be helpful if you tagged along. | {Amused} I knew you'd see it my way. | BoS303Ingram: Grab whatever gear you need and meet me on the Flight Deck, but don't take too long. | A1a | |
255 | Player Default: No way. You're staying here. | {Irritated} Hey, I might be walking around with metal rods shoved into my spine, but I can still take care of myself. | Player Default: Fair enough. It would be helpful to have you along. | B1a | |
256 | Player Default: It's your funeral. | {Sarcastic} Well, with a big, bad soldier like you watching my back that's not going to happen, now is it. | BoS303Ingram: Grab whatever gear you need and meet me on the Flight Deck, but don't take too long. | X1a | |
257 | Player Default: Why would you want to go? | {Surprised} Are you kidding me? Mass Fusion was on the cutting edge of atomic technology. | Y1a | ||
258 | {Confident} And considering that there hasn't been much in the way of engineering advancements lately, that makes it a goddamn gold mine. | Y1b | |||
259 | {Confident} I'm not going to miss an opportunity like that. | Player Default: It would be helpful if you tagged along. | Y1c | ||
260 | Player Default: Forget it, Ingram. It's too dangerous. | {Irritated} Fine. Have it your way. | B1a | ||
261 | {Irritated} I just hope you don't bring back a paperweight by mistake. | BoS303Ingram: Grab whatever gear you need and meet me on the Flight Deck, but don't take too long. | B1b | ||
262 | Player Default: Do I have a choice? | You're the boots on the ground around here. I'm just a glorified mechanic. | Y1a | ||
263 | If you don't want me to go, I'll stay behind... but you won't be making my holiday list this year. | Player Default: Fair enough. It would be helpful to have you along. | Y1b | ||
264 | Player Default: I knew you'd see it my way. | {Confident} Grab whatever gear you need and meet me on the Flight Deck, but don't take too long. | A1a | ||
265 | {Confident} This could be our best chance at beating the Institute to the punch. | A1b | |||
266 | Player Default: I knew you'd see it my way. | {Confident} Grab whatever gear you need and head up to the Flight Deck, but don't take too long. | A2a | ||
267 | {Confident} This could be your best chance at beating the Institute to the punch. | A2b | |||
268 | BoS303_02_Vertibird | BoS303VertibirdPilot: Hostile targets sighted on the roof! Prepare to engage! | Damn synths are crawling all over the place! Thin them out before we drop! | BoS303VertibirdPilot: We're taking too much damage! I'll get us above the roof so you can bail out! | A1a |
269 | BoS303VertibirdPilot: We're in position! Go! Go! | See you on the roof, Paladin! | A1a | ||
270 | BoS303VertibirdPilot: You might want to hang on... the drop can be a little rough. | Never could get used to flying in these things. | BoS303VertibirdPilot: Hostile targets sighted on the roof! Prepare to engage! | A1a | |
271 | BoS303_03_Roof | All right, let's head into the lab. Can't wait to get a look at the place. | Companion: Lookin' through a lab... doesn't get more excitin' than that. | A1a | |
272 | BoS303_04_MissingAgitator | {Irritated} Damn... I don't see the Agitator anywhere. | A1a | ||
273 | {Confident} It must have been moved. Let's check out that terminal over there. | Companion: Yeah, I kind of figured it wouldn't be that easy. | A1b | ||
274 | BoS303_06_ElevatorCombat | {going into combat / Angry} Synth ambush! Open fire! | A1a | ||
275 | BoS303_07_PowerLoss | {sense of urgency / Angry} Damn it! They've knocked out the power to the elevators. | Companion: All right... these machines are startin' to piss me off. | A1a | |
276 | BoS303_08_PowerRestored | {Impressed} There... that's done it. Power's back online. | A1a | ||
277 | BoS303_09_ViewReactor | {Impressed} There it is... Mass Fusion's reactor. Don't make them like that anymore. | Companion: No kiddin'... who's left to build them? | A1a | |
278 | BoS303_10_BeforeEnteringChamber | {Concerned} Radiation levels are dangerously high in there. Let me know if you need any radiation protection. | A1a | ||
279 | {Confident} I'll communicate with you though their intercom system while I monitor everything from out here. | Companion: Let us know if things start droppin' off of you. | A1b | ||
280 | BoS303_11_RadiationTalkOptional | {Concerned} Looks pretty dangerous in there. You have enough radiation protection on you? | Player Default: Yeah, I've got it covered. | A | |
281 | Player Default: Well, take these extra doses of Rad-X anyway. It can't hurt. | {Thinking} You know, this was a nuclear research facility. | A1a | ||
282 | {Confident} If you look around, I'm sure you can find something that'll do the trick. | A1b | |||
283 | Player Default: Yeah, I've got it covered. | {Confident} Well, take these extra doses of Rad-X anyway. It can't hurt. | BoS303Ingram: You know, this was a nuclear research facility. | A1a | |
284 | Player Default: Nope. Do you? | {Irritated} Yeah, I have some with me. You really need to be more prepared for these things. | B1a | ||
285 | {Concerned} I have two Rad-X ampoules, but I don't think its going to be enough. | BoS303Ingram: You know, this was a nuclear research facility. | B1b | ||
286 | Player Default: I was just going to hold my breath. | {Sarcastic} Cute... real cute. | X1a | ||
287 | {Concerned} Here, I have two doses of Rad-X, but I don't think its going to be enough. | BoS303Ingram: You know, this was a nuclear research facility. | X1b | ||
288 | Player Default: Rad protection? Like what? | {making fun of Player / Sarcastic} How long have you been wandering the Commonwealth again? | Y1a | ||
289 | {Confident} I'm talking about the usual: Rad-X, RadAway, a radiation suit... things like that. | Y1b | |||
290 | {Concerned} You go in there without any of that stuff and you'll be glowing like a Christmas tree in a matter of seconds. | Y1c | |||
291 | {Confident} Now do you have any, or not? | Player Default: Yeah, I've got it covered. | Y1d | ||
292 | BoS303_12_AfterEnteringChamber | {Confident} The Beryllium Agitator should be in a port at the top of the reactor. | A1a | ||
293 | BoS303_13_ReactorAlarmNotTripped | {Impressed} You got it? Good. | A1a | ||
294 | {Confident} Get out of the reactor chamber and let's bring the Agitator back to the airport. | A1b | |||
295 | BoS303_13_ReactorAlarmTripped | {alarm suddenly went off / Angry} The building's security's been tripped! Watch yourself in there! | A1a | ||
296 | BoS303_14_ElevatorToLobby | BoS303Ingram: The Institute must have sent reinforcements. | {drawing your weapon - sense of urgency / Confident} I'll help hold them off, just make sure you get the Agitator out of here! | A1a | |
297 | {An explosion went off and rocked the elevator you're riding in / Angry} Ugh! | A1a | |||
298 | {sense of urgency / Angry} The Institute must have sent reinforcements. | Companion: Goddamn it...I'm gettin' sick of these cybernetic assholes! | A1b | ||
299 | BoS303_15_NormalEnding | {Friendly} Glad to see you're still in one piece. | Player Default: I wouldn't have made it without your help. | A | |
300 | Player Default: Here you go. I can't think of a better place to keep it. | {Amused} That's because there isn't one. | BoS303Ingram: You know, I'm not sure what the Institute wanted this thing for, but I'm glad we got it first. | A1a | |
301 | Player Default: Fine, but you better be careful. I don't want the Institute to snatch it back. | {Irritated} You need to learn to trust your brothers and sisters a little more. | BoS303Ingram: You know, I'm not sure what the Institute wanted this thing for, but I'm glad we got it first. | B1a | |
302 | Player Default: Here you go. | Thanks. | BoS303Ingram: You know, I'm not sure what the Institute wanted this thing for, but I'm glad we got it first. | X1a | |
303 | Player Default: Here you go. Are you sure it's going to be safe up there? | {Confident} If the Institute had the muscle to take the Prydwen down, they'd have done it already. | Y1a | ||
304 | {Amused} Besides, I think they're smart enough not to poke a hornet's nest. | BoS303Ingram: You know, I'm not sure what the Institute wanted this thing for, but I'm glad we got it first. | Y1b | ||
305 | Player Default: That's because there isn't one. | {Confident} You know, I'm not sure what the Institute wanted this thing for, but I'm glad we got it first. | A1a | ||
306 | {getting official / Confident} Now, scoot... we've both got things to do. | A1b | |||
307 | Player Default: I wouldn't have made it without your help. | {friendly needling / Friendly} That's funny. I seem to remember having to talk you into letting me come along. | BoS303Ingram: Anyway, we shouldn't stand around here talking... we've got a lot of work to do. | A1a | |
308 | Player Default: I wouldn't have made it without your help. | {mildly irritated you didn't get to go / Irritated} Would have been easier if you'd let me come with you, but at least you got the job done. | BoS303Ingram: Anyway, we shouldn't stand around here talking... we've got a lot of work to do. | A2a | |
309 | Player Default: You mean you're glad to see the Beryllium Agitator in one piece. | {friendly needling / Friendly} Let's just say I'm glad both of you are in one piece and call it even, okay? | BoS303Ingram: Anyway, we shouldn't stand around here talking... we've got a lot of work to do. | B1a | |
310 | Player Default: This better be it, Ingram. I'm getting tired of filling your grocery list. | {playing off of Player's sarcasm / Sarcastic} Yeah? Well wait until you see what we're serving for chow... then maybe you'll be a little more appreciative. | BoS303Ingram: Anyway, we shouldn't stand around here talking... we've got a lot of work to do. | X1a | |
311 | Player Default: What ended up happening at Mass Fusion? | {Angry} Our troops did the best that they could, but the synths overwhelmed them. | Y1a | ||
312 | {Somber} We lost some good men back there, but at least we got the Agitator. | BoS303Ingram: Anyway, we shouldn't stand around here talking... we've got a lot of work to do. | Y1b | ||
313 | Player Default: What ended up happening at Mass Fusion? | {Impressed} Thanks to your help, our forces managed to take the building with very little resistance from the synths. | Y2a | ||
314 | {Confident} We've posted a garrison there, and they'll keep the place under guard for the time being. | BoS303Ingram: Anyway, we shouldn't stand around here talking... we've got a lot of work to do. | Y2b | ||
315 | Player Default: That's funny. I seem to remember having to talk you into letting me come along. | {Confident} Anyway, we shouldn't stand around here talking... we've got a lot of work to do. | Player Default: Here you go. I can't think of a better place to keep it. | A1a | |
316 | Player Default: That's funny. I seem to remember having to talk you into letting me come along. | {Confident} Anyway, we shouldn't stand around here talking... we've both got a lot of work to do. | A2a | ||
317 | {Confident} In the meantime, I'll take the Agitator and stow it on the Prydwen for safe keeping. | Player Default: Here you go. I can't think of a better place to keep it. | A2b | ||
318 | Player Default: That's funny. I seem to remember having to talk you into letting me come along. | {Confident} Anyway, we shouldn't stand around here talking... you've got other orders to follow and I have to finish working on Liberty Prime. | A3a | ||
319 | {Confident} In the meantime, I'll take the Agitator and stow it on the Prydwen for safe keeping. | Player Default: Here you go. I can't think of a better place to keep it. | A3b | ||
320 | BoS303_Z01_ElevatorNoCode | {Irritated} We're not getting down that way. Looks like the elevator needs some sort of a key card. | A1a | ||
321 | BoS303_Z02_KeyCard | {Impressed} Key card, eh? I bet that's gonna come in handy. | A1a | ||
322 | {Confident} You found the key card... good. Now we can get that elevator running. | A2a | |||
323 | BoS303_Z03_Dropdown | {Thinking} We could always drop through here. | A1a | ||
324 | {Confident} Might not be as cushy as an elevator ride, but at least we'll be headed in the right direction. | A1b | |||
325 | BoS303_Z04_Interlocks | {Confident} The reactor's interlocks must still be active. You need to find a way to turn them off. | A1a | ||
326 | - | Let's keep moving, we've got a lot of building to cover. | A | ||
327 | This building's a mess. I hope the agitator's still here. | A | |||
328 | I could spend years looking at the tech in this place, but we've still got work to do. | A | |||
329 | Amazing that this tower's still standing. Hope it stays that way while we're here. | A | |||
330 | This place has seen better days, that's for sure. | A | |||
331 | Hope you're geared up, otherwise this is going to be a short trip. | A | |||
332 | You need to get over to Mass Fusion as soon as you can. | A | |||
333 | We need to get over to Mass Fusion as soon as we can. | A | |||
334 | Haven't gone out on a field op in a while. Feels good to be needed again. | A | |||
335 | Can it wait? We have to get the agitator back to the airport. | A | |||
336 | I can't wait to see Prime in action. Let's hurry and get the agitator out of here. | A | |||
337 | Keep moving, we can't allow the Institute get a hold of the agitator. | A | |||
338 | We must have struck a nerve... Institute's tossing everything they have at us. | A | |||
339 | When we're done here, I'm gonna send some scribes to strip this place from top to bottom. | ||||
340 | Mass Fusion's owner was supposed to be some kind of a genius. Looks like being smart paid well. | ||||
341 | The Institute's crawling all over the place. Watch for the teleport portals. | ||||
342 | Can't believe they planned on running the whole city off this building's reactor. | ||||
343 | Might be worth checking out some of the offices for technical documents. | ||||
344 | One of the tallest buildings in the city and it's still standing. Amazing. | ||||
345 | For every synth we kill, they just roll another one right off the assembly line. | ||||
346 | Feels good to be out in the field again. | ||||
347 | Another greedy corporation. Hmph. All that money didn't do them any good when the bombs fell. | ||||
348 | The Institute must really need the Agitator if they sent so many tin cans after us. | ||||
349 | You going to just stand there with that dumb look on your face? | ||||
350 | Anyone home? Hello? | ||||
351 | Come on now... I can't be that boring. Answer me at least. |
BoS304[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
352 | BoS304_01_IngramStage010 | {Confident} Well... this is it. The moment of truth. | BoS304ProctorIngram: We've pre-programmed Liberty Prime's battle coordinates into his navigational processor. | A | |
353 | Player Default: I didn't do it alone. | {Friendly} Look, I discussed it with Elder Maxson, and we think you should be the one who has the honor of starting Liberty Prime. | A1a | ||
354 | {Confident} Just plug the Beryllium Agitator into his reactor port, then head back down here and press the transfer button. | BoS304ProctorIngram: Good luck, Paladin... Ad Victoriam. | A1b | ||
355 | Player Default: We don't need luck, Ingram. We've got you. | {Friendly} I didn't do it alone. | BoS304ProctorIngram: Look, I discussed it with Elder Maxson, and we think you should be the one who has the honor of starting Liberty Prime. | A1a | |
356 | Player Default: This is going to be a short war if Prime can't move. | {Concerned} You aren't kidding. | BoS304ProctorIngram: Look, I discussed it with Elder Maxson, and we think you should be the one who has the honor of starting Liberty Prime. | B1a | |
357 | Player Default: Did you fill up his tank and check the tire pressure too? | {Amused} You're a real comedian. Anyone ever tell you that? | BoS304ProctorIngram: Look, I discussed it with Elder Maxson, and we think you should be the one who has the honor of starting Liberty Prime. | X1a | |
358 | Player Default: If this works, how long before Liberty Prime will be ready for battle? | {Confident} The reaction should be almost instant. He'll be running under his own power in a matter of seconds. | BoS304ProctorIngram: Look, I discussed it with Elder Maxson, and we think you should be the one who has the honor of starting Liberty Prime. | Y1a | |
359 | NPCFProctorIngram: Well... this is it. The moment of truth. | {Confident} We've pre-programmed Liberty Prime's battle coordinates into his navigational processor. | A1a | ||
360 | {Confident} As soon as he's under his own power, he'll head straight for the Institute. | A1b | |||
361 | {Confident} Elder Maxson wants you to follow and make sure he arrives at the C.I.T. in one piece. | A1c | |||
362 | {Confident} I've checked every wire and every bolt on the big guy. All we need to do is plug in the Agitator, start Prime's reactor... and cross our fingers. | BoS304ProctorIngram: Look, I discussed it with Elder Maxson, and we think you should be the one who has the honor of starting Liberty Prime. | A1d | ||
363 | BoS304ProctorIngram: Just plug the Beryllium Agitator into his reactor port, then head back down here and press the transfer button. | {Friendly} Good luck, Paladin... Ad Victoriam. | A1a | ||
364 | - | {combat happening - elevate, don't yell / Angry} Don't worry, Paladin... we'll hold these synths off! | A | ||
365 | {combat happening - elevate, don't yell / Angry} Keep those synths off of Prime! He needs to punch through! | A | |||
366 | {combat happening - elevate, don't yell / Angry} Keep firing... we've got them on the run! | A | |||
367 | {Confident} Well, Prime did his job. Now it's our turn. | A | |||
368 | {Irritated} Head inside, Paladin. You're not helping by standing out here. | A | |||
369 | {Confident} Don't worry, we'll see you inside. Good luck, Paladin. | A | |||
370 | {Confident} Just head to the top of the gantry and place the Agitator into Prime's reactor port. | ||||
371 | {Concerned} Without that Agitator plugged in, the big guy's stuck in that gantry. | ||||
372 | {Irritated} Get a move on, Paladin... the entire Brotherhood is waiting for you to plug in the Agitator. | ||||
373 | {Confident} All you need to do is hit the Power Transfer Switch. | ||||
374 | {Confident} Prime's ready to run on his own power. Hit the transfer switch. | ||||
375 | {Irritated} You going to push the button? We're all waiting on you, Paladin. | ||||
376 | Good luck Paladin. See you on the other side. | ||||
377 | If everything goes to according to plan, I'll see you inside the Institute. | ||||
378 | Keep the big guy safe... he's the only way we're getting into the Institute. |
BoSDialoguePlayerHellos[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
379 | - | {Irritated} With all due respect, can we get this show on the road? | |||
380 | {Irritated} Hey! We're talking here, right? | ||||
381 | {Irritated} Yoo hoo! Anyone in there? | ||||
382 | {Irritated} We doing this or what? |
BoSDialoguePrydwen[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
383 | BoSPrydwen_01_IngramIntro | {Irritated} So, you're the new recruit that I heard about. Hm... not what I was expecting. | Player Default: Sounds like you're disappointed. | A | |
384 | {Irritated} Hey, walking away like that is just plain rude. | A1a | |||
385 | Player Default: Sounds like you're disappointed. | {Confident} Not disappointed, just surprised. You don't look like one of the usual wastelanders we pick up. | BoSIngram: Anyway, since you came down here to meet me, we may as well get it over with. | A1a | |
386 | Player Default: I don't care, I didn't join up to impress everyone. | {Irritated} All right, easy Knight. I didn't mean anything by it. | B1a | ||
387 | {Confident} Our usual recruits tend to be wastelanders... and you don't look like one of them. | BoSIngram: Anyway, since you came down here to meet me, we may as well get it over with. | B1b | ||
388 | Player Default: I can handle myself. | {Surprised} Hey, if Paladin Danse vouched for you, that's good enough for me. | X1a | ||
389 | {Neutral} You just don't look like one of the usual wastelanders we pick up. | BoSIngram: Anyway, since you came down here to meet me, we may as well get it over with. | X1b | ||
390 | Player Default: What were you expecting? | {Irritated} The last batch of recruits we took on were wastelanders... dirty, beaten up and looking for a handout. | Y1a | ||
391 | {Suspicious} They were desperate and looking for an easy out. You look like you're here for a reason. | BoSIngram: Anyway, since you came down here to meet me, we may as well get it over with. | Y1b | ||
392 | Player Default: Sounds like you have a pretty full plate. | {Amused} Plate? Hell... I have a whole table's worth of duties around here. | BoSIngram: There isn't a day that goes by on this tub without five or six things breaking down. | A1a | |
393 | Player Default: You should add "teaching charm school lessons" to the list. | {With a smile, maybe a bit of a laugh. The player gave you a bit of playful attitude, and you like that. / Sarcastic} Sorry to disappoint you, but when you're as busy as I am, there isn't much time for bowing and curtseying. | BoSIngram: There isn't a day that goes by on this tub without five or six things breaking down. | B1a | |
394 | Player Default: While you're at it, my car's making this weird grinding noise when I back it out of the driveway. | {playing along with the joke by being sarcastic / Sarcastic} You're going to have to take a number. | BoSIngram: There isn't a day that goes by on this tub without five or six things breaking down. | X1a | |
395 | Player Default: Is this where I get my Power Armor? | {mocking "ha" / Amused} Ha... that's always the first question from the new guys. | Y1a | ||
396 | {thinking to yourself at first, like recalling from a list / Thinking} Let's see... I just fixed up a pretty decent T-60 suit. The left leg actuator's a bit sticky, but it'll keep the creeps off of you. | Y1b | |||
397 | {Confident} It's sitting in Bay 3. | BoSIngram: There isn't a day that goes by on this tub without five or six things breaking down. | Y1c | ||
398 | Player Default: Is this where I get my Power Armor? | {Question} It's in Bay 3, remember? | BoSIngram: There isn't a day that goes by on this tub without five or six things breaking down. | Y2a | |
399 | Player Default: Sure, what the hell. | {Confident} Anyway, if you need any work done on your Power Armor, feel free to use the workshops around here. | A1a | ||
400 | {Confident} Now, if you'll excuse me, I need to get back to work. | A1b | |||
401 | Player Default: Sure, what the hell. | {Confident} Anyway, I'm sure you're here to get your hands on some Power Armor. | A2a | ||
402 | {SinisterSmile} There's a pretty decent T-60 suit sitting in Bay 3 that's all yours. The left leg actuator's a bit sticky, but it'll keep the creeps off of you. | A2b | |||
403 | {Confident} Oh, and if you need any work done on it, feel free to use the workshops around here. | A2c | |||
404 | {Confident} Now, if you'll excuse me, I need to get back to work. | A2d | |||
405 | Player Default: Not disappointed, just surprised. You don't look like one of the usual wastelanders we pick up. | {Irritated} Anyway, since you came down here to meet me, we may as well get it over with. | A1a | ||
406 | {Sarcastic} My name's Ingram and this lovely little grease pit is where you'll usually find me. | A1b | |||
407 | {Sarcastic} If your Power Armor's too tight in the crotch, the Prydwen's about to crash into the ground or a robot's gone haywire, you come see me. | Player Default: Sounds like you have a pretty full plate. | A1c | ||
408 | Player Default: Plate? Hell... I have a whole table's worth of duties around here. | {Irritated} There isn't a day that goes by on this tub without five or six things breaking down. | A1a | ||
409 | {Sarcastic} And since I'm stuck in this rig, I'm not quite as spry as I used to be... the work tends to pile up. | Player Default: Actually, you seem to be getting around really well. | A1b | ||
410 | Player Default: Actually, you seem to be getting around really well. | {Confident} I suppose it's better than the alternative. | BoSIngram: Anyway, if you need any work done on your Power Armor, feel free to use the workshops around here. | A1a | |
411 | Player Default: I hardly noticed. | {Thinking} Hm. Can't tell if you're patronizing me or trying to be polite. | B1a | ||
412 | {Stern} How about I just forget you mentioned it. | BoSIngram: Anyway, if you need any work done on your Power Armor, feel free to use the workshops around here. | B1b | ||
413 | Player Default: I understand. | {Confident} Good. | BoSIngram: Anyway, if you need any work done on your Power Armor, feel free to use the workshops around here. | X1a | |
414 | Player Default: You feel like telling me how you ended up that way? | {Irritated} That's a little personal, don't you think? | Player Default: Most people in your condition would've given up. I just wanted to hear your story. | Y1a | |
415 | Player Default: Most people in your condition would've given up. I just wanted to hear your story. | {Confident} Sure, what the hell. | BoSIngram: Anyway, if you need any work done on your Power Armor, feel free to use the workshops around here. | A1a | |
416 | Player Default: Most people in your condition would've given up. I just wanted to hear your story. | {Irritated} I'm not really looking for sympathy, and honestly... I don't know you that well. Maybe some other time. | BoSIngram: Anyway, if you need any work done on your Power Armor, feel free to use the workshops around here. | A2a | |
417 | Player Default: All right, forget that I asked. | {Confident} Appreciate it. | BoSIngram: Anyway, if you need any work done on your Power Armor, feel free to use the workshops around here. | B1a | |
418 | Player Default: If we're going to be working as a team, we should get to know each other better. | {Thinking} I guess I can't argue with that. | BoSIngram: Anyway, if you need any work done on your Power Armor, feel free to use the workshops around here. | X1a | |
419 | Player Default: Would it help if I promised not to tell anyone else? | {Irritated} Okay, okay... if it'll get you off my back about it. | BoSIngram: Anyway, if you need any work done on your Power Armor, feel free to use the workshops around here. | Y1a | |
420 | BoSPrydwen_02_IngramStory | {Confident} I was fighting with the Brotherhood in the Capital Wasteland. Worked at a staging area for the Power Armor troops. | A1a | ||
421 | {Impressed} Our position was along a ridgeline overlooking the battlefield. I'd say it was a hundred foot drop, give or take. | Player Default: That's quite a drop. | A1b | ||
422 | Player Default: That's quite a drop. | {Confident} The enemy had no way of getting to us up there, and it was a perfect lift-off point for the vertibirds. | BoSIngram: To make a long story short, the ridge I was standing on took a hit from a nuke. | A1a | |
423 | Player Default: Not exactly the front line. | {Disgust} I've served my time in the trenches. I don't need to prove anything to you. | BoSIngram: To make a long story short, the ridge I was standing on took a hit from a nuke. | B1a | |
424 | Player Default: Who were you fighting? | {Disgust} Super Mutants. | X1a | ||
425 | {Irritated} The damn things had wrangled a couple of behemoths and were marching on our main base of operations. | BoSIngram: To make a long story short, the ridge I was standing on took a hit from a nuke. | X1b | ||
426 | Player Default: You weren't aboard the Prydwen? | {Confident} The Prydwen wasn't under Maxson's command at the time. It wasn't even in the Capital Wasteland. | Y1a | ||
427 | {Irritated} If she'd have been there, the battle wouldn't have been such a challenge. | BoSIngram: To make a long story short, the ridge I was standing on took a hit from a nuke. | Y1b | ||
428 | Player Default: The enemy had no way of getting to us up there, and it was a perfect lift-off point for the vertibirds. | {Confident} To make a long story short, the ridge I was standing on took a hit from a nuke. | A1a | ||
429 | {Irritated} Sheered most of the cliff right off and caused the platform I was standing on to tumble over the side. | A1b | |||
430 | {Confident} If I hadn't have been test-piloting one of the Power Armor suits at the time, I would have died. | Player Default: Wow, that's pretty lucky! | A1c | ||
431 | Player Default: Wow, that's pretty lucky! | {SinisterSmile} Luck had nothing to do with it. It's all about the steel, the servos and the circuits. | A1a | ||
432 | {Sarcastic} Besides, I'd hardly call getting both my legs crushed "lucky." | A1b | |||
433 | Player Default: I'm finding this kind of hard to believe. | {pisses you off / Angry} Hey! I'm not just spinning some kind of a bullshit war story here. | B1a | ||
434 | {Angry} I lost the use of both my legs in that fall. Believe me, I have nothing to prove. | B1b | |||
435 | Player Default: It's a miracle you survived. | {Confident} Nope... just simple engineering. My Power Armor absorbed most of the impact. | X1a | ||
436 | {Sarcastic} And I wouldn't call having both of your legs crushed "surviving." | X1b | |||
437 | Player Default: Your Power Armor helped you survive the fall? | {Sarcastic} Yeah, it took the brunt of the impact... but I don't know if I'd call it "surviving." | Y1a | ||
438 | {Irritated} The suit was trashed after it landed, and I lost both of my legs. | Y1b | |||
439 | {Somber} Haven't walked since. | Y1c | |||
440 | BoSPrydwen_03_IngramPost | {friendly/mock teasing / Amused} So, any other tricks up your sleeve besides making the Institute disappear? | Player Default: No, but I'm glad you approve. | A | |
441 | Player Default: I'll be on the lookout, don't worry. | {Amused} Well, you can look all you want. You're not going to find cans of the stuff laying around the Commonwealth. | BoSIngram: Here, take this list. It details exactly what you need to make a can of this special coolant. | A1a | |
442 | Player Default: Never head of it. | {Friendly} I'm not surprised. It isn't something the average soldier would be aware of. | BoSIngram: Here, take this list. It details exactly what you need to make a can of this special coolant. | B1a | |
443 | Player Default: I'm not sure I have time to look for that. | {Irritated} I'm not really giving you a choice. | BoSIngram: Here, take this list. It details exactly what you need to make a can of this special coolant. | X1a | |
444 | Player Default: You don't have enough on board? | {Irritated} Hey, I didn't expect to keep this floating pile of steel aloft this long and the coolant isn't exactly easy to find. | Y1a | ||
445 | {Irritated} So instead of second-guessing my maintenance methods, maybe you should lend us a hand. | Player Default: I'll be on the lookout, don't worry. | Y1b | ||
446 | Player Default: Well, you can look all you want. You're not going to find cans of the stuff laying around the Commonwealth. | {Confident} Here, take this list. It details exactly what you need to make a can of this special coolant. | A1a | ||
447 | {Friendly} Find the materials, whip some of it up at any of the chemistry stations on the ship and bring them to me. Pretty simple. | A1b | |||
448 | {Friendly} If the coolant's good, then I'll even pay you for it as per our retrieval compensation policy. | A1c | |||
449 | {Friendly} Anyway, I guess that's it for now. Good luck. | A1d | |||
450 | Player Default: Approve? Are you kidding me? That's an understatement. | {Concerned} Now, I'm not so sure using the Minutemen to do the deed was the best idea... | A1a | ||
451 | {Friendly} But you got the job done, and in my book... that's what really counts. | BoSIngram: You almost single-handedly finished everything that the Brotherhood came here to do. | A1b | ||
452 | BoSIngram: Even to a curmudgeon like me, that's pretty impressive. | {Friendly} Anyway, I'm not here to talk your ear off. | A1a | ||
453 | {Concerned} Maxson's informed me that you're continuing your tour aboard the Prydwen so I was hoping you could assist me with a long-term problem. | A1b | |||
454 | {Confident} Keeping the Prydwen hovering like this is putting a tremendous strain on the ship's propulsion systems. | A1c | |||
455 | {Confident} I can stay ahead of the repairs, and we have plenty of fuel to keep the fusion reaction sustained, but we're short on Reactor Coolant. | Player Default: I'll be on the lookout, don't worry. | A1d | ||
456 | BoSIngram: But you got the job done, and in my book... that's what really counts. | {Impressed} You almost single-handedly finished everything that the Brotherhood came here to do. | A1a | ||
457 | {Impressed} Even to a curmudgeon like me, that's pretty impressive. | BoSIngram: Anyway, I'm not here to talk your ear off. | A1b | ||
458 | Player Default: No, but I'm glad you approve. | {Happy} Approve? Are you kidding me? That's an understatement. | BoSIngram: Now, I'm not so sure using the Minutemen to do the deed was the best idea... | A1a | |
459 | Player Default: I just killed hundreds of people. I don't find it very funny. | {annoyed / Irritated} Lighten up... you've done the world a favor. Why don't you try enjoying it for two seconds? | BoSIngram: Now, I'm not so sure using the Minutemen to do the deed was the best idea... | B1a | |
460 | Player Default: That depends. Do you have a deck of cards? | {Amused} If I did, you'd be welcome to it. Heck, I'd give you a medal if we still used the darned things. | BoSIngram: Now, I'm not so sure using the Minutemen to do the deed was the best idea... | X1a | |
461 | Player Default: Got anything particular in mind? | {Friendly} If you ask me, I think you've done more than enough. | BoSIngram: Now, I'm not so sure using the Minutemen to do the deed was the best idea... | Y1a | |
462 | BoSPrydwen_04_IngramPostNormal | {Question} Welcome back. Did you happen to find any Reactor Coolant? | Player Default: Yep, here you go. | A | |
463 | {Question} Did you bring me any Reactor Coolant? | Player Default: Yep, here you go. | A | ||
464 | {Question} I could still use that Reactor Coolant. Do you have any? | Player Default: Yep, here you go. | A | ||
465 | {Question} I hope you made some Reactor Coolant. We're still running low. | Player Default: Yep, here you go. | A | ||
466 | {Question} Do you have the Reactor Coolant I asked for, Sentinel? | Player Default: Yep, here you go. | A | ||
467 | {Question} Do you have the Reactor Coolant I asked for, Paladin? | Player Default: Yep, here you go. | A | ||
468 | Player Default: Yep, here you go. | {Irritated} Come on, I don't have time for games. You have any or not? | Player Default: Yep, here you go. | A1a | |
469 | Player Default: Yep, here you go. | {Happy} Yup, this is the stuff. Good work. | BoSIngram: Here you go. This should cover your acquisition costs. | A2a | |
470 | Player Default: Yep, here you go. | {Friendly} I'll treat this like gold, don't worry. | BoSIngram: Here you go. This should cover your acquisition costs. | A3a | |
471 | Player Default: Yep, here you go. | {Friendly} Looks like the right mixture. This is exactly what we needed. | BoSIngram: Here you go. This should cover your acquisition costs. | A4a | |
472 | Player Default: Yep, here you go. | {Friendly} It might look like nasty sludge, but this stuff keeps the Prydwen from turning into a fireball. | BoSIngram: Here you go. This should cover your acquisition costs. | A5a | |
473 | Player Default: Yep, here you go. | {Impressed} Excellent work, Paladin. | BoSIngram: Here you go. This should cover your acquisition costs. | A6a | |
474 | Player Default: Yep, here you go. | {Impressed} Excellent work, Sentinel. | BoSIngram: Here you go. This should cover your acquisition costs. | A7a | |
475 | Player Default: No, sorry. | {Concerned} Well, keep your eyes open... we really need that coolant. | BoSIngram: Thanks again for helping us out, Sentinel. The entire maintenance crew appreciates what you're doing. | B1a | |
476 | Player Default: No, sorry. | {Irritated} No reason to stand around here then. Keep looking. | BoSIngram: Thanks again for helping us out, Sentinel. The entire maintenance crew appreciates what you're doing. | B2a | |
477 | Player Default: No, sorry. | {Irritated} Damn. Well, maybe next time then. | BoSIngram: Thanks again for helping us out, Sentinel. The entire maintenance crew appreciates what you're doing. | B3a | |
478 | Player Default: I need help finding some of the ingredients. | {Irritated} If I had all of the ingredients, I'd just make the Reactor Coolant myself. | X1a | ||
479 | Check our supply depot at the airport or see what Proctor Teagan has for sale. I'm betting you can find most of it locally. | Player Default: Yep, here you go. | X1b | ||
480 | Player Default: Can you remind me how to make the Reactor Coolant? | {Friendly} It really isn't that difficult. | Y1a | ||
481 | {Friendly} Take the ingredients from that list I provided, bring them to any chemistry station and mix them together. | Y1b | |||
482 | {Friendly} It takes a little bit of work, but I know you don't mind getting your hands dirty. | Player Default: Yep, here you go. | Y1c | ||
483 | Player Default: Yup, this is the stuff. Good work. | {Confident} Here you go. This should cover your acquisition costs. | BoSIngram: Thanks again for helping us out, Sentinel. The entire maintenance crew appreciates what you're doing. | A1a | |
484 | BoSIngram: Here you go. This should cover your acquisition costs. | {Friendly} Thanks again for helping us out, Sentinel. The entire maintenance crew appreciates what you're doing. | A1a | ||
485 | BoSIngram: Here you go. This should cover your acquisition costs. | {Friendly} Thanks again for helping us out, Paladin. The entire maintenance crew appreciates what you're doing. | A2a | ||
486 | - | You going to say something, or what? | |||
487 | Wow... you're ignoring me? | ||||
488 | Woohoo... anyone in there? | ||||
489 | Well this is fun... standing here talking to myself. | ||||
490 | Hello? | ||||
491 | Lancer-Captain Kells is looking for you... I suggest you hightail it up to the Flight Deck. | ||||
492 | {Someone just brought what you consider a dangerous creature into your space. / Irritated} I don't want that synth getting anywhere near the instrumentation. Understand? | ||||
493 | {Someone just brought what you consider a dangerous creature into your space. / Irritated} Is that a Ghoul? Are you looking to get a citation? | ||||
494 | Treat your Power Armor well and it can get you through anything. | ||||
495 | This frame is driving me crazy. Got like three itches I can't even scratch. | ||||
496 | Just fixed a few Power Armor mods and gave them to Teagan. You might want to check them out. | ||||
497 | My list of maintenance fixes keeps getting longer and longer. | ||||
498 | Can you tell Kells if he wants things fixed he needs to keep the damn ship steady? | ||||
499 | {Impressed} Heard those Mutants at Fort Strong didn't know what hit 'em. Well done. | ||||
500 | {Friendly} Liberty Prime is going to turn the tide of this war. | ||||
501 | {Distressed. / Somber} Danse was a synth this whole time. I don't want to believe it. | ||||
502 | {Impressed} Paladin. Congratulations. | ||||
503 | {Friendly} Suppose I need to start addressing you more formally. Congratulations, Sentinel. Don't let it go to your head. |
CIS_ChatWithNPC_Danse[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
504 | CIS_ChatWithNPC_DanseScene | Companion: Reporting in, Elder. | {Irritated} Nothing runs smoothly around here, Danse. You of all people should know that. | Companion: Get out of my sight, filthy ghoul! | A2a |
ConvBoSAirportPrydwen02[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
505 | ConvBoSAirportPrydwen02Scene | BoSGroup01: Proctor Ingram, do you have a moment? | Sure, I wasn't busy or anything. | BoSGroup01: We've got a vertibird bringing in three Power Armor suits for repair. I'm afraid that the sludge in the bay is gumming up their joints. | A1a |
506 | BoSGroup01: Proctor Ingram, do you have a moment? | It better be important. | BoSGroup01: We've got a vertibird bringing in three Power Armor suits for repair. I'm afraid that the sludge in the bay is gumming up their joints. | A2a | |
507 | BoSGroup01: Proctor Ingram, do you have a moment? | Well... don't just stand there gawking. What did you want? | BoSGroup01: We've got a vertibird bringing in three Power Armor suits for repair. I'm afraid that the sludge in the bay is gumming up their joints. | A3a | |
508 | BoSGroup01: We've got a vertibird bringing in three Power Armor suits for repair. I'm afraid that the sludge in the bay is gumming up their joints. | Lovely. Looks like I'll be pulling extra duty hours again. | A1a | ||
509 | BoSGroup01: We've got a vertibird bringing in three Power Armor suits for repair. I'm afraid that the sludge in the bay is gumming up their joints. | Are you kidding me? Sigh. All right... I'll see what I can do about it. | A2a | ||
510 | BoSGroup01: We've got a vertibird bringing in three Power Armor suits for repair. I'm afraid that the sludge in the bay is gumming up their joints. | Can't say that I'm surprised. No problem, I'll take care of it when I'm finished here. | A3a |
DialogueGenericUniqueVoiceTypes[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
511 | - | {A quick grunt or exertion, blocking a heavy blow from your opponent} Gah! | |||
512 | {A quick grunt or exertion, blocking a heavy blow from your opponent} Nargh! | ||||
513 | {A quick grunt or exertion, blocking a heavy blow from your opponent} Unf! | ||||
514 | {A quick grunt or exertion, blocking a heavy blow from your opponent} Grrh! | ||||
515 | {A quick grunt or exertion, blocking a heavy blow from your opponent} Nnh! | ||||
516 | {death / InPain} For... E-elder M-maxson... | ||||
517 | {death / InPain} Honor and g-glory... | ||||
518 | {death / InPain} For the B-brotherhood... | ||||
519 | {InPain} Agh. | ||||
520 | {Struck by a weapon or bullet, a short, violent grunt of pain.} Argh! | ||||
521 | {Struck by a weapon or bullet, a short, violent grunt of pain.} Weergh! | ||||
522 | {Struck by a weapon or bullet, a short, violent grunt of pain.} Yeagh! | ||||
523 | {Struck by a weapon or bullet, a short, violent grunt of pain.} Nargh! | ||||
524 | {Struck by a weapon or bullet, a short, violent grunt of pain.} Oof! | ||||
525 | {Struck by a weapon or bullet, a short, violent grunt of pain.} Agh! | ||||
526 | {Powerfully swinging a weapon, up over your head and bringing it down hard on your opponent. Quick and violent, not drawn out.} Aaaayyyaarrrrgghh! | ||||
527 | {Powerfully swinging a weapon, up over your head and bringing it down hard on your opponent. Quick and violent, not drawn out.} Yyyaaaarrgghh! | ||||
528 | {Powerfully swinging a weapon, up over your head and bringing it down hard on your opponent. Quick and violent, not drawn out.} Rrrraaaaarrggghhhh! | ||||
529 | Something's out there... | ||||
530 | What was that? | ||||
531 | I swore I heard something... | ||||
532 | Take them down! | ||||
533 | Fire at will! | ||||
534 | Ad victoriam! | ||||
535 | Engaging hostiles! | ||||
536 | Shoot to kill! | ||||
537 | No mercy! | ||||
538 | Going weapons hot! | ||||
539 | {Quick noise of physical exertion while swinging a weapon. Short and sweet.} Grrargh! | ||||
540 | {Quick noise of physical exertion while swinging a weapon. Short and sweet.} Aggghh! | ||||
541 | {Quick noise of physical exertion while swinging a weapon. Short and sweet.} Nyyarrggh! | ||||
542 | {Quick noise of physical exertion while swinging a weapon. Short and sweet.} Rrarggh! | ||||
543 | {Quick noise of physical exertion while swinging a weapon. Short and sweet.} Yearrgh! | ||||
544 | {Quick noise of physical exertion while swinging a weapon. Short and sweet.} Hyargh! | ||||
545 | {Quick and violent shove, a sharp, short exertion!} Hunh! | ||||
546 | {Quick and violent shove, a sharp, short exertion!} Gah! | ||||
547 | {Quick and violent shove, a sharp, short exertion!} Yah! | ||||
548 | {Quick and violent shove, a sharp, short exertion!} Rargh! | ||||
549 | {Heavy breathing and coughing, clutching a mortal wound and struggling to stay alive} *heavy breathing* *cough cough* | ||||
550 | {Heavy breathing and coughing, clutching a mortal wound and struggling to stay alive} Oof! *heavy breathing* | ||||
551 | {Heavy breathing and coughing, clutching a mortal wound and struggling to stay alive} Agh! *cough* *wheeze* | ||||
552 | For the Brotherhood! | ||||
553 | For victory! | ||||
554 | No mercy! | ||||
555 | Ad victoriam! | ||||
556 | For Elder Maxson! | ||||
557 | Target located! | ||||
558 | Intruder alert! | ||||
559 | Over here! Over here! | ||||
560 | Found you! | ||||
561 | Standing down. | ||||
562 | False alarm. | ||||
563 | Area seems clear. | ||||
564 | Lost visual! | ||||
565 | Contact lost! | ||||
566 | Target's gone dark! | ||||
567 | Cease fire. | ||||
568 | Threat neutralized. | ||||
569 | Target down. | ||||
570 | Going weapons cold. | ||||
571 | Area secure. | ||||
572 | Target reacquired! | ||||
573 | Over here! | ||||
574 | Caught you! |
Min207[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
575 | Min207IngramScene | PlayerVoiceFemale01: Excuse me, Proctor Ingram. Do you remember that holotape of Institute data I gave you? I really need it back. | {Puzzled} I'd appreciate knowing why you want me to hand over highly sensitive data first. | Player Default: I'd like to share the holotape with the Minutemen. I think they need it as badly as we do. | A1a |
576 | Player Default: I'd like to share the holotape with the Minutemen. I think they need it as badly as we do. | {Concerned} I'm not sure why you'd trust them with it, but it's up to you. After all, you're the one who got it in the first place. | Ingram: Here's the original. Already made myself a copy. | A1a | |
577 | Player Default: Just give it to me. I'm the one who got it in the first place. | {Irritated} All right, take it easy. No need to blow a gasket. | Ingram: Here's the original. Already made myself a copy. | B1a | |
578 | Player Default: Fine, you got me. I'm an Institute spy and we want our data back. | {Sarcastic} Cute, real cute. | Ingram: Here's the original. Already made myself a copy. | X1a | |
579 | Player Default: What's the difference? I assume you got everything you needed from it. | {Friendly} Yeah, I guess you have a point. | Ingram: Here's the original. Already made myself a copy. | Y1a | |
580 | Player Default: I'm not sure why you'd trust them with it, but it's up to you. After all, you're the one who got it in the first place. | {Friendly} Here's the original. Already made myself a copy. | A1a |
MQ206BoS[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
581 | MQ206BoS_003_IngramIntro | PlayerVoiceFemale01: Elder Maxson said you'd help me build the Signal Interceptor. | {with a smirk / Sarcastic} So, it looks like you're calling the shots around here now, huh? | A1a | |
582 | {Question} All right, I'll bite. What does your new miracle device do? | Player Default: The Institute uses teleportation to get in and out. This machine can hijack their signal and send me instead. | A1b | ||
583 | Player Default: The Institute uses teleportation to get in and out. This machine can hijack their signal and send me instead. | {This is shocking... it's very advanced tech to be able to teleport / Surprised} Teleportation? | ProctorIngram: Molecular transmission via encrypted RF waves? Okay, even I have to admit... that's genius. | A1a | |
584 | Player Default: You're supposed to be the expert. All I have are these plans. | {all right smart ass / Irritated} All right, tough guy. Let me take a look. | ProctorIngram: Molecular transmission via encrypted RF waves? Okay, even I have to admit... that's genius. | B1a | |
585 | Player Default: You're supposed to be the expert. All I have are these plans. | {all right smart ass / Irritated} All right, tough gal. Let me take a look. | ProctorIngram: Molecular transmission via encrypted RF waves? Okay, even I have to admit... that's genius. | B2a | |
586 | Player Default: I'm not sure I can explain how it works, but a former Institute scientist gave me these plans. | {Puzzled} Hmm. Let me see. | ProctorIngram: Molecular transmission via encrypted RF waves? Okay, even I have to admit... that's genius. | X1a | |
587 | Player Default: Did you know the Institute has a teleporter called the Molecular Relay? Take a look. | {You've never heard of that / Puzzled} Molecular... what? No. | ProctorIngram: Molecular transmission via encrypted RF waves? Okay, even I have to admit... that's genius. | Y1a | |
588 | Player Default: Teleportation? | {This is shocking... it's very advanced tech to be able to teleport / Surprised} Molecular transmission via encrypted RF waves? Okay, even I have to admit... that's genius. | A1a | ||
589 | {realization / Impressed} This explains why we've been picking up anomolous energy readings all across the Commonwealth. | A1b | |||
590 | {Irritated} Not to mention how they get their tin soldiers to come out of the damn walls. | A1c | |||
591 | {Impressed} And this little beauty allows you to literally hijack a return signal. Instead of grabbing the intended target, it grabs you instead. Impressive. | Player Default: Well, you definitely know your stuff. | A1d | ||
592 | Player Default: Well, you definitely know your stuff. | {SinisterSmile} Damn right I do. | ProctorIngram: It's difficult to make out all the details here, but I'm thinking you can get started by building a Stabilized Reflector Platform. | A1a | |
593 | Player Default: How can you admire them? They're a bunch of murderers. | {surprised at the outburst / Surprised} Woah, slow down there. | B1a | ||
594 | {SinisterSmile} I want to see a huge smoking crater where the Institute used to be just as much as you do. But we have to take it one step at a time. | ProctorIngram: It's difficult to make out all the details here, but I'm thinking you can get started by building a Stabilized Reflector Platform. | B1b | ||
595 | Player Default: Enough of the technical talk. | {Confident} Chomping at the bit to get this thing built, huh? Me too. | ProctorIngram: It's difficult to make out all the details here, but I'm thinking you can get started by building a Stabilized Reflector Platform. | X1a | |
596 | Player Default: That all sounds impressive, but can you build it? | {Confident} If I can keep that flying pile of junk in the air, I can work miracles. | ProctorIngram: It's difficult to make out all the details here, but I'm thinking you can get started by building a Stabilized Reflector Platform. | Y1a | |
597 | Player Default: Damn right I do. | {Thinking} It's difficult to make out all the details here, but I'm thinking you can get started by building a Stabilized Reflector Platform. | A1a | ||
598 | {Confident} It's going to take a cargo hold full of high-grade metal, but I'm sure we have plenty of it right here at the airport. | Player Default: I'm glad you could make sense of those plans. | A1b | ||
599 | Player Default: I'm glad you could make sense of those plans. | {Confident} I haven't made sense of all of it yet, but I will by the time you get the first part built. | ProctorIngram: Here's a list of everything you need to find. | A1a | |
600 | Player Default: I don't see how this is ever going to work. | {Confident} It might look like a bunch of children's doodles to you, but trust me, there's a method to this madness. | ProctorIngram: Here's a list of everything you need to find. | B1a | |
601 | Player Default: Just tell me what we need so I can get started. | {Irritated} Sorry that I'm boring you. | ProctorIngram: Here's a list of everything you need to find. | X1a | |
602 | Player Default: Can you give me a list of what I'll need to build this platform? | {Confident} Of course. | ProctorIngram: Here's a list of everything you need to find. | Y1a | |
603 | Player Default: I haven't made sense of all of it yet, but I will by the time you get the first part built. | {Confident} Here's a list of everything you need to find. | A1a | ||
604 | {Confident} You're also going to need a massive power source to get the Signal Interceptor running. | A1b | |||
605 | MQ206BoS_004_IngramPlatformDone | {Question} Any luck building the platform yet? | Player Default: Yes, I'm ready to build the rest of it. | A | |
606 | Player Default: Yes, I'm ready to build the rest of it. | {Impressed} Good, let's move on then. | ProctorIngram: Here's a list of everything we'll need. | A1a | |
607 | Player Default: No, not yet. | {Irritated} According to Maxson, this is priority one... so quit fooling around and build it already. | ProctorIngram: Here's a list of everything we'll need. | B1a | |
608 | Player Default: I glued a bunch of parts together and hoped for the best. Good enough? | {Irritated} Hey, you're the one that's going to be standing on the thing. If it blows up, it's going to hurt you a lot more than it'll hurt me. | ProctorIngram: Here's a list of everything we'll need. | X1a | |
609 | Player Default: Did you figure out the rest of Virgil's schematics? | {with irony / Concerned} We'll know after we throw the switch. | ProctorIngram: Here's a list of everything we'll need. | Y1a | |
610 | Player Default: Hm. I wish I had your confidence. | {sudden realization / Surprised} Oh, one last thing before I forget. | A1a | ||
611 | {Concerned} It's important that all the components are wired together so all the pieces are on a single grid. Otherwise, this isn't going to work. | ProctorIngram: If you need any help, I'll be over at the build site making some adjustments and calculations. | A1b | ||
612 | ProctorIngram: It's important that all the components are wired together so all the pieces are on a single grid. Otherwise, this isn't going to work. | {Confident} If you need any help, I'll be over at the build site making some adjustments and calculations. | A1a | ||
613 | {Concerned} I'd wish you good luck, Knight... but I think we're both going need it. | A1b | |||
614 | Player Default: Good, let's move on then. | {Confident} Here's a list of everything we'll need. | A1a | ||
615 | {Sarcastic} Now I know some of that might as well be in Greek, so I'll be around if you have any questions. | Player Default: Looks good, Ingram. I'll get to work right away. | A1b | ||
616 | Player Default: Looks good, Ingram. I'll get to work right away. | {Concerned} Hm. I wish I had your confidence. | ProctorIngram: Oh, one last thing before I forget. | A1a | |
617 | Player Default: Wow, that's quite a list. Might take me a while to find everything. | {Friendly} That's fine. It's going to take me a while to figure out how to make this crazy contraption work. | ProctorIngram: Oh, one last thing before I forget. | B1a | |
618 | Player Default: I'm on it. | {wary / Concerned} I hope so. | ProctorIngram: Oh, one last thing before I forget. | X1a | |
619 | Player Default: Can you explain how this thing is actually going to work? | {Confident} According to Virgil's notes, it takes four components to complete the Signal Interceptor. | Y1a | ||
620 | {Confident} First, we need a "Control Console" to input the code sequence and process the signal. That's the easy part. | Y1b | |||
621 | {Confident} Second, we have the "Relay Dish." That's for the "Interceptor" part of the name. It scans and grabs the proper frequency we need. | Y1c | |||
622 | {Concerned} Third, and the most complex, is the "Molecular Beam Emitter." This is the actual component that translates your matter into energy for transmission. | Y1d | |||
623 | {Confident} You've already built the "Stabilized Reflector Platform" which concentrates and reflects the molecular beam. | ProctorIngram: Oh, one last thing before I forget. | Y1e | ||
624 | MQ206BoS_005_IngramParts | {Question} Do you need any help with the Signal Interceptor? | Player Default: Could use your help finding parts for the Beam Emitter. | A | |
625 | Player Default: Could use your help finding parts for the Beam Emitter. | {Confident} I'd scout out pre-war military bases for military-grade circuit boards. | A1a | ||
626 | Player Default: Not now. | {Irritated} You still have a lot more to do. Better get back to work. | B1a | ||
627 | Player Default: Not sure how we're going to build this Relay Dish. | {Confident} Try and locate old radar installations or radio transmitters. If you're lucky, a few of them might still have their dishes intact. | X1a | ||
628 | Player Default: How are we going to build a Control Console? | {Confident} Old hospitals might have the equipment to translate your molecular information for transmission. Best lead I can think of right now. | Y1a | ||
629 | MQ206BoSTeleporterFail | {Angry} Damn! | A1a | ||
630 | {Irritated} Total system shutdown. We're going to have to recalibrate and try again. | A1b | |||
631 | MQ206BoSTeleporterScene | ProctorIngram: Wow. There's a heck of a lot of interference and ghosting. It's going to take a minute or two to lock in. | By the way, this little trip you're taking is a heck of an opportunity to find out as much as we can about the Institute and what they're up to. | A1a | |
632 | I put a clever little program on this holotape that'll scan their network and download anything it finds. | ProctorIngram: If you place it in any terminal down there, it'll do the rest. Bring it back to me and I'll see if I can make sense of whatever it found. | A1b | ||
633 | ProctorIngram: I put a clever little program on this holotape that'll scan their network and download anything it finds. | If you place it in any terminal down there, it'll do the rest. Bring it back to me and I'll see if I can make sense of whatever it found. | ProctorIngram: Well, well... looks like we have a winner. RF wave capture complete. | A1a | |
634 | ProctorIngram: Let me start scanning for the signal. | Cross your fingers. I'm inputting the code now... | ProctorIngram: Wow. There's a heck of a lot of interference and ghosting. It's going to take a minute or two to lock in. | A1a | |
635 | ProctorIngram: Cross your fingers. I'm inputting the code now... | {Concerned} Wow. There's a heck of a lot of interference and ghosting. It's going to take a minute or two to lock in. | ProctorIngram: By the way, this little trip you're taking is a heck of an opportunity to find out as much as we can about the Institute and what they're up to. | A1a | |
636 | ProctorIngram: The device doesn't work from over there. You have to be on the platform. | {project voice for rest of entire scene, the machine is running and you're talking over it (roughly the sound of a loud truck engine)} Let's see. Relay's dialed in, beam emitter's warmed up. Everything looks green. | A1a | ||
637 | Let me start scanning for the signal. | ProctorIngram: Cross your fingers. I'm inputting the code now... | A1b | ||
638 | ProctorIngram: If you place it in any terminal down there, it'll do the rest. Bring it back to me and I'll see if I can make sense of whatever it found. | {Surprised} Well, well... looks like we have a winner. RF wave capture complete. | A1a | ||
639 | Ramping the emitter. | ProctorIngram: Sixty percent... | A1b | ||
640 | ProctorIngram: Ramping the emitter. | {building up to teleport} Sixty percent... | A1a | ||
641 | {building up to teleport} Eighty percent... | A1b | |||
642 | {building up to teleport / Concerned} Emitter's spiking, but steady. All that's left is to throw the transmit switch. | ProctorIngram: Transmitting in three... | A1c | ||
643 | ProctorIngram: Emitter's spiking, but steady. All that's left is to throw the transmit switch. | {building up to teleport / Concerned} Transmitting in three... | A1a | ||
644 | {building up to teleport / Concerned} Two... | A1b | |||
645 | {building up to teleport / Concerned} One. | A1c | |||
646 | {last minute concern for Player as he teleports away / Concerned} Stay safe, soldier! | A1d | |||
647 | {Irritated} The device doesn't work from over there. You have to be on the platform. | ProctorIngram: Let's see. Relay's dialed in, beam emitter's warmed up. Everything looks green. | A1a | ||
648 | {Irritated} Pull yourself together and get up onto that platform. | ProctorIngram: Let's see. Relay's dialed in, beam emitter's warmed up. Everything looks green. | A2a | ||
649 | {Irritated} Are you in, or are you out? Make up your mind. | ProctorIngram: Let's see. Relay's dialed in, beam emitter's warmed up. Everything looks green. | A3a | ||
650 | {Irritated} You wanted to get into the Institute, right? Well, what are you waiting for? | ProctorIngram: Let's see. Relay's dialed in, beam emitter's warmed up. Everything looks green. | A4a | ||
651 | MQ206BoSTeleporterWalkAway | {Surprised} Changed your mind, huh? All right, I'll keep this thing warmed up for you. | A1a | ||
652 | MQ206BoSTeleportStart | {Question} I've checked and rechecked everything. I think the Signal Interceptor's ready to go... are you? | Player Default: Let's do this. | A | |
653 | Player Default: Let's do this. | {Concerned} All right. | A1a | ||
654 | {Confident} Head up onto the platform and we'll see if I can find a signal to lock on to. | A1b | |||
655 | Player Default: I'm not ready yet. | {Confident} Fine, wouldn't kill me to crunch the numbers a few more times anyway. | B1a | ||
656 | Player Default: I have some things to do first. | {Friendly} Yeah, I wouldn't be eager to jump onto this contraption either. | X1a | ||
657 | Player Default: Shouldn't we test it first? | {Confident} Not with a single frequency code. | Y1a | ||
658 | {Confident} The second you arrive and the Institute figures out which signal we hijacked, they'll change the code and we're locked out. | Y1b | |||
659 | {Confident} This is a one shot deal. | Y1c | |||
660 | {Question} So, what do you say? You ready to give it a try? | Player Default: Let's do this. | Y1d | ||
661 | - | Maxson's waiting to talk to you and I'm not throwing the switch until he gives us the go ahead. | A | ||
662 | {caution in your voice / Concerned} All my readouts are green. Looks like we're ready. | ||||
663 | {Concerned} We're close. All we need is enough power to fire up the Signal Interceptor. | ||||
664 | {Concerned} Better check all your connections and make sure all the components are wired together on a single grid. | ||||
665 | {Concerned} Once all the components are set up, next step is power. A bunch of generators should do the trick. | ||||
666 | {Concerned} With the beam emitter out of alignment, we'll never trap the signal properly. See what you can do about it. |
MQ302BoS[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
667 | MQ302BoS_Ingram_ConcourseFight01 | Paladin, we've located the reactor. It's accessible through the Advanced Systems division. Only... you can't reach it. | Ingram: The security override can only come from the Director's terminal. You'll need to access his quarters. | A1a | |
668 | Ingram: Paladin, we've located the reactor. It's accessible through the Advanced Systems division. Only... you can't reach it. | The security override can only come from the Director's terminal. You'll need to access his quarters. | A1a | ||
669 | MQ302BoS_Ingram_PAHacked | Ingram: Elder Maxson? Sir? We've successfully broken into the audio overrides for the facility. | We're working on the other systems now. I'll keep you updated and guide you as best I can. | A1a | |
670 | Elder Maxson? Sir? We've successfully broken into the audio overrides for the facility. | Ingram: We're working on the other systems now. I'll keep you updated and guide you as best I can. | A1a | ||
671 | MQ302BoS_Ingram_PathCleared | Well done, Paladin. Looks like a path should be clear to the reactor. | Ingram: And I am happy to report that reinforcements have arrived. | A1a | |
672 | Ingram: Well done, Paladin. Looks like a path should be clear to the reactor. | And I am happy to report that reinforcements have arrived. | A1a | ||
673 | MQ302BoS_Ingram_RelayOut | Player Default: I don't even know what to say... except that they deserve what's coming to them. | {Confident} You're clear to go, then. Ready? | Player Default: Absolutely. Let's get out of here. | A1a |
674 | Player Default: Absolutely. Let's get out of here. | {Confident} You got it, Paladin. | Ingram: I'm sending you to the detonation site. I'll set the Relay to send the last of us to the Prydwen and make sure everyone is out. | A1a | |
675 | Player Default: No, not yet. | {Irritated} Yeah? Well, I hope you're not forgetting that one button press turns this place into a crater. | Ingram: I'm sending you to the detonation site. I'll set the Relay to send the last of us to the Prydwen and make sure everyone is out. | B1a | |
676 | Player Default: Not just yet. I need a minute. | {Concerned} All right, but don't take too long. Maxson's itching to turn this place into dust. | Ingram: I'm sending you to the detonation site. I'll set the Relay to send the last of us to the Prydwen and make sure everyone is out. | X1a | |
677 | Player Default: The Relay works? It's not going to vaporize me or something, is it? | {Irritated} Don't worry, I've got this thing all figured out. Now, are you ready to get out of here or not? | Player Default: Absolutely. Let's get out of here. | Y1a | |
678 | PlayerVoiceFemale01: All right, Ingram. Fire it up. | {Surprised} Wait a second... you haven't even talked to the kid. You're not just going to leave him here are you? | Player Default: He's a synth, Ingram. He's not really my son. | A1a | |
679 | PlayerVoiceFemale01: All right, Ingram. Fire it up. | {Surprised} Hang on. You're telling me you'd leave that kid here to die? He's your son! | Player Default: He's a synth, Ingram. He's not really my son. | A2a | |
680 | Player Default: He's a synth, Ingram. He's not really my son. | {Surprised} Are you kidding me? The Institute made synths that look like children? | A1a | ||
681 | {Angry} I don't even know what to say... except that they deserve what's coming to them. | Ingram: You're clear to go, then. Ready? | A1b | ||
682 | Player Default: It's none of your damned business Ingram. Now get us out of here. | {as much contempt as appropriate when addressing senior officer / Irritated} Fine. Whatever you say... sir. | Ingram: You're clear to go, then. Ready? | B1a | |
683 | Player Default: It's none of your damned business Ingram. Now get us out of here. | {Irritated} Fine. Whatever you say... ma'am. | Ingram: You're clear to go, then. Ready? | B2a | |
684 | Player Default: We don't have time for this, Proctor. Get us out of here. | {shocked at Player's coldness, stammering / Surprised} But... I... | X1a | ||
685 | {recovering from the shock, snapping back to normal with as much contempt as appropriate when addressing senior officer / Irritated} Whatever you say, Paladin. | Ingram: You're clear to go, then. Ready? | X1b | ||
686 | Player Default: Is there a problem, Proctor? | {angry and surprised / Surprised} A problem? Hell yes I have a problem! | Y1a | ||
687 | {Angry} You're letting this kid get blown to bits... and he's your son. I think that qualifies. | Player Default: He's a synth, Ingram. He's not really my son. | Y1b | ||
688 | Player Default: You got it, Paladin. | {Confident} I'm sending you to the detonation site. I'll set the Relay to send the last of us to the Prydwen and make sure everyone is out. | Ingram: When that reactor goes up, this place will be nothing but a smoking crater full of rubble. Should be quite a sight. | A1a | |
689 | Ingram: I'm sending you to the detonation site. I'll set the Relay to send the last of us to the Prydwen and make sure everyone is out. | {SinisterSmile} When that reactor goes up, this place will be nothing but a smoking crater full of rubble. Should be quite a sight. | A1a | ||
690 | {Grateful} Looks like your work here is done, Paladin. | Ingram: Everything looks green. System's warmed up and ready to go if you are. | A1b | ||
691 | Ingram: Looks like your work here is done, Paladin. | {Confident} Everything looks green. System's warmed up and ready to go if you are. | Player Default: Absolutely. Let's get out of here. | A1a | |
692 | Player Default: You got it, Paladin. | {Confident} I'm going to send you and Elder Maxson directly to the detonation site. I'll make sure the kid gets some new clothes and reaches the Airport safely. | Ingram: When that reactor goes up, this place will be nothing but a smoking crater full of rubble. Should be quite a sight. | A1a | |
693 | Ingram: I'm going to send you and Elder Maxson directly to the detonation site. I'll make sure the kid gets some new clothes and reaches the Airport safely. | {SinisterSmile} When that reactor goes up, this place will be nothing but a smoking crater full of rubble. Should be quite a sight. | A1a | ||
694 | {Grateful} Looks like your work here is done, Paladin. | A1b | |||
695 | MQ302BoS_Maxson_Ingram_Kid | Maxson: Our work here is done. Proctor Ingram, it's time to teleport us out. | {surprised and don't quite know what to say / Surprised} Sorry, Elder... I would, but... well, this child showed up. | Ingram: He claims to be the Paladin's son, sir. | A1a |
696 | Ingram: Sorry, Elder... I would, but... well, this child showed up. | {Concerned} He claims to be the Paladin's son, sir. | A1a | ||
697 | - | {sense of urgency, warp out before kaboom (don't yell) / Concerned} Get into the chamber so I can relay you out of here. | A | ||
698 | Don't worry; we'll get this machinery under control. | ||||
699 | I'll make sure this teleporter is working by the time you need it. | ||||
700 | I've got this covered, Paladin. Get to that reactor. | ||||
701 | {Friendly} Good job, Paladin. Now let's get moving. | ||||
702 | {Confident} I have the relay warmed up and ready to get us out of here. | ||||
703 | {Confident} Ready to leave when you are, Paladin. | ||||
704 | {Friendly} You just get to the reactor, I'll figure this beast out. | ||||
705 | {Confident} As soon as I get the signal, I'll bring you right back here. | ||||
706 | {Confident} You do your thing, I'll do mine. |
RR303[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
707 | - | What? You looking at me? | |||
708 | You here to chew me out, too? | ||||
709 | We severely underestimated the Commonwealth. |