This is a transcript for dialogue with Paladin Danse. |
For additional dialogue file, see BoSPaladinDanse.txt/COM. |
AO_Comment_Dialogue[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1 | - | {Walking through a TV studio with cheesy cardboard cutouts. / Neutral} An ancient television studio. This equipment could prove useful to the Brotherhood. | |||
2 | {Submarine engine turned on. / Neutral} I'm amazed you were able to get the engine to activate. Now all we have to do is hope that it remains stable. | ||||
3 | {Walking into a massive engine room. / Neutral} I'm astounded that this vesseli's nuclear power plant is still viable. | ||||
4 | {Walking through the bridge of a submarine. Quietly to the player. / Stern} I'm only going to say this once. Don't touch anything. You turn the wrong valve, you could flood the entire vessel. | ||||
6 | {Looking at a drive-in movie screen. / Somber} I've never been fortunate enough to watch a moving picture show before. | ||||
7 | {Walking into a perfectly pristine office. / Surprised} Amazing. This room appears to be totally untouched by the ravages of war. | ||||
8 | {Looking at a mechanical pony that way nearly crushed by a collapsed roof. / Question} That mechanical animal lacks sufficient capability to serve as a proper traveling mount. What's the point? | ||||
9 | {Walking through a large cemetery. / Somber} If you think this is grim, imagine how many people didn't have the luxury of a proper burial after the bombs hit. | ||||
10 | {Walking through an old water treatment plant that's sprung a leak. / Disgust} I hope this sewage doesn't wreak havoc with the servos on my Power Armor. | ||||
11 | {Walking into a small underground bunker. / Neutral} This is an excellent fallback point if things get too hot. | ||||
12 | {Walking into a town overrun by Super Mutants. / Angry} Our new mission priority should be cleansing this town of its Super Mutant infestation. | ||||
13 | {Walking through an abandoned parking lot. / Concerned} Remain vigilant. This feels like an ambush. | ||||
14 | {Walking through tunnels leading to the Institute. / Angry} I can't wait to pay the Institute a visit. | ||||
15 | {Staring at an enormous bomb depot. / Neutral} Mark 28 Nuclear Bombs... Liberty Prime's weapon of choice. | ||||
16 | {Looking at four missiles. / Concerned} It appears that this facility is more than just bomb disposal. It's been converted into a launching silo as well. | ||||
17 | {Looking at a massive metal pyramid. / Neutral} I believe that this is a bomb disposal facility. | ||||
18 | {Walking through an underground car park. / Concerned} Select your targets carefully down here. These automobiles tend to explode when struck by weapon's fire. | ||||
19 | {Walking through a large penthouse. / Angry} I just wanted you to know that you're the only reason I haven't opened fire and burned this place to the ground. | ||||
20 | {Walking through the crypt under a nice church. / Neutral} These crypts would make an excellent place to seek shelter during a bombardment. | ||||
21 | {Walking through a crumbling church. / Neutral} For a location that holds historical significance, it's severly lacking in technology. | ||||
22 | {Standing on top of a very tall building. / Stern} Be careful near the edge, the Brotherhood doesn't want to lose you, soldier. | ||||
23 | {Staring up at a very tall building. / Neutral} Let's hope that the structural engineers who created this building designed it to last. | ||||
24 | {Walking through a comic store. / Neutral} I don't understand the logic in reading these illustrated manuscripts. The plots are ludicrous. | ||||
25 | {Searching Henry David Thoreau's cabin. - recalling / Puzzled} Hm, I remember this author. Wrote something about going into the woods to discover how he lived or something? | ||||
26 | {Walking into an old morgue. Smells awful. / Disgust} Be very careful. It's likely that this entire area is biologically contaminated. | ||||
27 | {Walking through a very large hospital waiting room. / Surprised} Facilities like this were funded by privately owned corporations more interested in making a profit then helping mankind. | ||||
28 | {Walking into a room with a support group-style ring of chairs. / Neutral} I'm not certain, but this could have been a military briefing area. | ||||
29 | {Walking into a large reactor room. / Neutral} This reactor appears to be defunct. We should be safe. | ||||
30 | {Just saw a corpse get dragged through a hole in the ceiling. / Confident} Stay close! | ||||
31 | {Heard something large walking overhead. / Concerned} Those footfalls are too heavy to be human. Be ready for anything. | ||||
32 | {Walking through a training ground designed to look like the nuked world outside. / Puzzled} It's a training yard. Was Vault-Tec training their own private army? | ||||
33 | {Stumbled upon the entrance to a vault in a school basement. / Stern} I hope the schoolchildren that occupied this building weren't forced to live out the rest of their days in this vault. | ||||
34 | {Walking through a room full of excavation machinery. / Neutral} Looks like Vault-Tec ran out of time on this one. | ||||
35 | {Respect, a touch of regret. A rare moment of feeling. / Somber} Take as long as you need, soldier. | ||||
36 | {Looking at the entrance to a massive vault. / Disgust} I bet a month's pay that we'll find an illicit experiment gone awry inside this vault. | ||||
37 | {Walking through a church attic filled with theatrical set pieces. / Suspicious} Why would a place of worship fabricate these strange colorful facades? I wonder what were they trying to hide. | ||||
38 | {Walking through a ruined children's nursery. / Somber} These unfortunate infants never even had a chance. | ||||
39 | {Looking into a massive water-filled quarry. / Stern} Watch your step. It's impossible to get an accurate sounding without the proper equipment. | ||||
40 | {Talking to a robot the player just released from captivity. - Danse trying to be funny? / Amused} The information contained within this robot's memory banks is vital to the survival of lushes and drunks across the Commonwealth. | ||||
41 | {Looking at some very sorry old beer brewing equipment. / Disgust} I would advise against trying any "samples" unless you want to end up puking your guts out. | ||||
42 | {Spotting a massive beer barrel. / Neutral} According to Brotherhood records, Gwinnett Brewery was named after Button Gwinnett, one of the first to sign the Declaration of Independence. | ||||
43 | {Looking at lifts leading into a care fighting ring. / Angry} Ridiculous. These aren't animals, these are human beings. | ||||
44 | {Looking at a cage fighting ring. / Somber} This is positively barbaric. Has mankind truly fallen this far? | ||||
45 | {Pleased after emptying a massive quarry of all its water. / Neutral} I wonder how long it will take before the quarry becomes inhabited again. | ||||
46 | {Observing the clean-up efforts done to make an old fortress habitable. / Surprised} Your people have done an impressive job restoring this fortress to its former glory. | ||||
47 | {Walking through the basement of an old fortress. / Neutral} Keep it tight and check your corners... this is the perfect place for an ambush. | ||||
48 | {Joking while entering an area where it is readily obvious Mirelurks are present. / Concerned} These mirelurks obviously have no respect for the historical significance of this location. | ||||
49 | {Finding a corpse eaten by bugs. / Disgust} These filthy insects will eat anything. | ||||
50 | {Approaching a very dangerous area. / Confident} Every map of this area we've recovered has the Common marked with a big red "X." I guess we'll find out why. | ||||
51 | {Hearing an old military warning broadcast stuck on repeat. / Neutral} Well, that sounds familiar. The Brotherhood uses similar recall messages in times of war. | ||||
52 | {Walking through the largely intact remains of an airplane. / Neutral} This plane is amazingly intact. The pilot must have executed an impressive landing. | ||||
53 | {Walking through a ruined warehouse. / Neutral} This scrap would be useful for repairing Power Armor. I'll have to make a note of this location. | ||||
54 | {Walking past areas of molten metal. / Irritated} These Raiders have become annoyingly resourceful. We'll have to put a stop to that. | ||||
55 | {Encountering a raider with power armor. / Angry} Damn it... these Raiders are using Power Armor. Aim for the fusion core! | ||||
56 | {Walking through a convalescence home, looking at all the folks dead in their beds. / Somber} These robots are completely ignoring the fact that their charges have passed away. They must have a fault in their programming. | ||||
57 | {Walking into a crumbling Ranger's cabin. / Neutral} Rangers patrolled the woods seeking retribution for crimes against the environment. Not so different from the Brotherhood. | ||||
58 | {Spotting a power down military bot. / Confident} That's a military-grade robot ahead. We should approach with extreme caution. | ||||
59 | {Standing on a boardwalk. / Surprised} It's impressive that this oversized wooden walkway is still intact. | ||||
60 | {Having sighted a collection of Raiders. / Confident} If you intend to head through that tunnel, we'll have to take down those Raiders first. | ||||
61 | {Entering a building where pre-war folks were in the process of making an exit. / Neutral} Unless I'm mistaken, it appears that these people killed each other. | ||||
62 | {Staring at the skeleton of a little girl. / Somber} Rest well, little one. | ||||
63 | {Walking across a crumbling freeway. / Concerned} We have to be careful. One solid hit in the right place could bring this whole overpass crashing down. | ||||
64 | {Remembering. / Somber} The government set up these food rationing sites in preparation for a long war. I don't think they expected things to end up this way. | ||||
65 | {Walking inside a turbine. / Neutral} I've never seen a turbine this large before. I wonder if it's still operational. | ||||
66 | {Standing in a room full of generators. / Neutral} Poseidon Energy was one of the largest power companies on the East Coast. I heard they were trying to buy out Mass Fusion right before the war began. | ||||
67 | {Standing near a collection of buttons. / Neutral} I'm not certain we should be playing with these controls. We don't know what they do. | ||||
68 | {Making his way through gas. / InPain} *Coughing* A chemical weapon's been deployed. We need to get out of here. | ||||
69 | {Looking at extremely gruesome paintings. / Neutral} The artist of these portraits was apparently suffering from some serious mental anguish. | ||||
70 | {Finding the remains of an old camp. / Stern} I wouldn't advise staying here any longer than necessary. The campsite's obviously been compromised. | ||||
71 | {Walking through a trailer park. / Surprised} You mean to tell me that people used to live in these tiny vehicles? I didn't realize the overcrowding was that severe. | ||||
72 | {Walking by a collection of old lakeside cabins. / Neutral} We might want to skip searching these cabins. The entire area's been compromised by mirelurks. | ||||
73 | {Walking through an old power station. / Neutral} Had they gotten it operational, Mass Fusion's experimental reactor would have made places like this obsolete. | ||||
74 | {Looking at a collection of houses that have been washed into the sea. / Somber} If the shoreline continues eroding, there won't be much left of the Commonwealth to liberate. | ||||
75 | {Looking at an old robot spewing "ocean facts." / Neutral} It appears as though this automated tour guide is unaware of current events. | ||||
76 | {Walking through a shattered aquarium. / Neutral} It appears someone went on a bit of a rampage. | ||||
77 | {Walking into a torture chamber. / Angry} As if there isn't enough suffering in the world already. | ||||
78 | {Looking at a homemade nuclear weapon. / Irritated} Unbelievable. Hasn't man done enough damage with these nukes already? | ||||
79 | {Walking through an operating theater. / Neutral} This is actually nicer than some medical facilities I've seen on the battlefield. | ||||
80 | {Inside a bank vault. / Neutral} I'd be surprised if we find anything of value in this vault. Pre-war currency isn't really useful anymore. | ||||
81 | {Walking through a destroyed town. / Angry} Now maybe you'll believe me when I tell you that the Institute cares very little about the Commonwealth. | ||||
82 | {Occupying a sniper's nest after killing its occupant. / Disgust} Damn sniper. Coward couldn't even face us on the field of battle. | ||||
83 | {Disgust} This is disgusting. I can't believe Mass Fusion dumped these barrels here. | ||||
84 | {Looking at a belching radioactive geyser. / Angry} This is the perfect example of how environmentally irresponsible the ancient corporations behaved. | ||||
85 | {Staring up at a massive lobby. / Neutral} By the time the Great War started, Mass Fusion supplied power for almost the entire Commonwealth. | ||||
86 | {Walking through an old subway station. / Neutral} Watch for ambushes and check your fire. | ||||
87 | {Walking into an old fish processing plant. / Neutral} I've never been fishing before. I wonder if it's even possible these days. | ||||
88 | {Livid after being trapped. / Angry} Does he really think this is going to stop us? | ||||
89 | {Walking into a meat canning facility. / Disgust} When you're doing deep recon, you get used to eating whatever you can find. On the other hand... I think I'd rather starve than eat this stuff. | ||||
90 | {Upon finding a surveillance room for a vast underground facility. / Disgust} This is exactly the reason that science never belonged in the private sector. | ||||
91 | {Entering the secret wing of a vault. / Neutral} I'm going to guess that the residents of this vault didn't even know this section existed. | ||||
92 | {Approaching a settlement. / Question} Let's see if we can get these rats to leave the sinking ship. | ||||
93 | {Looking out from the highest point over a community made of boats. / Amused} So much for Libertalia. | ||||
94 | {Approaching a highly irradiated lake. / Amused} I recommend against entering that lake. The radiation levels are dangerously high. | ||||
95 | {Standing in the lightroom of a lighthouse. / Angry} The only thing those glowing one's are useful for is decorating the pavement when I gun them down. | ||||
96 | {Walking by an old radio station. / Neutral} Ah yes, the home of the famed "Charles River Trio." What? You're not the only one with a radio, you know. | ||||
97 | {Disappointed to find a rumored treasure is just an old time capsule full of junk. / Friendly} Pre-war artifacts are more valuable than treasure. They give us glimpses at moments in time that will never repeat. | ||||
98 | {Walking through a highly secured basement. / Confident} I'd definitely say that we're on the right track. Proceed with extreme caution. | ||||
99 | {Finding a cache of radioactive barrels in an old barn. / Neutral} The Children of Atom are strangely resistant to radiation. The Brotherhood's spent years trying to learn why. So far, no luck. | ||||
100 | {Looking at a semi-collapsed roof. / Concerned} This building's structural integrity has been compromised. I'd advise against the use of high explosives. | ||||
101 | {Walking by a body of a man eaten by Mirelurks. / Somber} This civilian's efforts to befriend these mirelurks was misguided... and fatal. | ||||
102 | {Walking through a place where doctors experimented on patients. / Stern} The thought of what must have transpired here sickens me. | ||||
103 | {Inside a highly irradiated crater. / Angry} Let's make sure that every single one of these ferals is eradicated. | ||||
104 | {Standing atop the highest building in a flooded district. / Neutral} This would be an excellent spot to establish a listening post. I'll have to make a note of that. | ||||
105 | {Walking through a school library with skylights. / Question} Another location to mark for the Brotherhood scribes. | ||||
106 | {Walking across a crane being used as a drawbridge. / Disgust} Impressive. I wonder if the Gunners made this themselves or murdered the original builders. | ||||
107 | {Walking through a robot showroom. / Puzzled} Feast your eyes on the height of man's decadence. How could mankind have allowed itself to become so lazy? | ||||
108 | {Coming across a group of Raiders who've been eaten by Ghouls. / Angry} Goddamn ferals chewed through these Raiders like they were ragdolls. | ||||
109 | {Walking through an area filled with Ghouls. / Disgust} Damn ferals are coming out of every crack in the ground... an infestation that needs to be exterminated. | ||||
110 | {Walking through a room filled with machine parts. / Neutral} I'm surprised this place hasn't been stripped clean. | ||||
111 | {Walking into an ambush. / Confident} Safeties off, we're about to have company. | ||||
112 | {Entering a well-put together military command center. / Neutral} The equipment down here seems to be fairly intact. I wonder if any of it still operational. | ||||
113 | {Walking into a blood donation fridge. / Neutral} If this blood's still viable, it would be quite useful to the Brotherhood. | ||||
114 | {Observing a group of people who have turned an old pool into a cranberry bog. / Amused} Repurposing this recreational facility as a hydroponics experiment was very resourceful. | ||||
115 | {Watching a group of greaser race suits of power armor. / Irritated} Now that's a perfectly good waste of Power Armor. | ||||
116 | {Walking under a nicely domed ceiling. / Neutral} Watch your footing, there are pieces of glass everywhere. | ||||
117 | {Walking through the writer's room of a news facility. / Irritated} The Brotherhood finds the press to be... a necessary evil. In times of war, propaganda is just as important as bullets. | ||||
118 | {Walking through a Mirelurk den. / Neutral} It would be smarter to avoid confrontations with these creatures. | ||||
119 | {Walking through a robot training facility. / Irritated} When these things learn how to program each other, that's where the trouble begins. | ||||
120 | {Walking through a bowling alley. / Neutral} I wish we had a recreational facility like this back at our headquarters. | ||||
121 | {Looking at a giant statue of a robot. / Stern} General Atomics is certainly pleased with themselves for designing the Mister Handy. | ||||
122 | {Walking into an armory in an abandoned club's hall. / Neutral} This should help. Don't leave anything behind. | ||||
123 | {Honestly frustrated. Looking at a pile of miniature nukes. / Stern} Can you imagine these weapons in the hands of those Super Mutants? | ||||
124 | {Looking at a functioning train. / Surprised} Getting one of these antiques to run is quite an impressive feat of engineering. | ||||
125 | {Walking through a flooded town. / Neutral} Amazing how the devastation from the war managed to change the water level in this town. | ||||
126 | {Looking down into a very large basement. / Confident} I've heard of these places. Civilian on the outside... military on the inside. | ||||
127 | {Looking at hanging sacks of meat. / Disgust} All right.. even for me, that's pretty disgusting. | ||||
128 | {Walking through sewers. / Neutral} I believe we're passing under the center of Concord. | ||||
129 | {Can hear a Deathclaw sleeping nearby. / Stern} Catching a Deathclaw sleeping gives us a distinct tactical advantage. | ||||
130 | {Finding a highly fortified house. / Question} Let's check out that house, but don't let your guard down. It's fortified for a reason. | ||||
131 | {Walking through a surprisingly quiet neighborhood. / Neutral} Keep your safeties off. | ||||
132 | {Walking through a former dry dock. / Neutral} Walk with caution. This area looks structurally unsound. | ||||
133 | {Entering the robot "stables" at a race track. / Irritated} Appalling. Look at all these perfectly useful machines being wasted for the sake of sport. | ||||
134 | {Approaching an active race track using robots. / Irritated} This is an astonishing waste of technology. | ||||
135 | {Walking through a set of torture rooms in an abandoned school. / Somber} This is horrible, just horrible. I can't even imagine... | ||||
136 | {Staring into a creepy water hole in a small cave. / Neutral} Remain vigilant... something isn't right here. | ||||
137 | {Staring into a deep hole in a quarry. / Puzzled} I wonder what type of material this mining operation was attempting to recover. | ||||
138 | {Walking through a dead garden in an abandoned insane asylum. / Neutral} I have my doubts that the patients appreciated the presence of this garden. | ||||
139 | {Walking through an abandoned high tech lab. / Somber} This equipment was undoubtedly used for some nefarious purpose. | ||||
140 | {Walking through an abandoned insane asylum. / Somber} The patients of this facility must have been treated horribly. | ||||
141 | {Looking a pile of old boats. / Neutral} It appears that these ships were washed together after the bombs fell. | ||||
142 | {A ship that was stuck in a building is now stuck in another building. / Neutral} Someone needs to teach that vessel's navigator a few lessons. | ||||
143 | {Looking at a ship stuck in the side of a building. / Puzzled} That's the U.S.S. Constitution. What it's doing up on a building is a mystery. | ||||
144 | {Looking at an enemy wearing a mascot head. / Confident} Be careful, he could be concealing an... on second thought, he's probably just out of his mind. | ||||
145 | {Dropping through a hole in the ceiling. / Stern} This appears to drop into the subway station. Good spot for an ambush. | ||||
146 | {Walking into a basement where a group of Ghouls have been eating corpses. / Angry} Damn feral scum! | ||||
147 | {Observing a settlement set up in a nuke crater. / Stern} Careful, that settlement could be sitting within a zone of potentially lethal radiation. | ||||
148 | {Observing a tunnel guarded by hostiles. / Confident} Those Raiders appear to be blocking our progress. Let's clear the roadblock. | ||||
149 | {Walking through a crumbling car assembly plant. / Stern} Corvega vehicles have small fusion engines under the hood, so watch where you shoot. | ||||
150 | {Looking at a group of Super Mutants wearing sailors hats. / Puzzled} As if regular Super Mutants weren't bad enough, now we have to find something like this. | ||||
151 | {A tugboat stuck between the two sides of a drawbridge. / Somber} It appears the vessel's navigator made a grievous miscalculation. | ||||
152 | {Looking at an overturned boat in the middle of a reservoir. / Suspicious} Be on your guard, there may be something using that rowboat for cover. | ||||
153 | {Disgusted by smell. Walking into an old school library filled with Mutants. / Disgust} Super Mutant excrement... the pungent stench is unmistakable. | ||||
154 | {Disgust} This doesn't bode well for what we're going to find in the rest of the school. | ||||
155 | {Looking at an amphitheater. / Confident} Listening to a performance here would have been extraordinary. | ||||
156 | {Walking through a destroyed laboratory. / Neutral} We should search this laboratory from top to bottom for useful technical documentation. | ||||
157 | {Walking into a mad scientist lab. / Angry} Nothing good can come of this place. | ||||
158 | {Walking around a fastidiously maintained home. / Surprised} Amazing. It's as if time itself has avoided this place. | ||||
159 | {Looking at a large obelisk monument with multiple sections knocked out of it. / Somber} A battle memorial to the fallen. We should observe a moment of silence. | ||||
160 | {Walking through a farm that was overrun by monsters. / Angry} Damn Super Mutants. They should be exterminated for their crimes against humanity. | ||||
161 | {Walking through the vast Boston Public Library. / Neutral} This library would be quite beneficial to our scribes. I'll have to make a note of it's location. | ||||
162 | {Looking at a lion statue outside the Boston public library. / Confident} The lion was such a noble and majestic creature. It's a shame they're extinct. | ||||
163 | {Walking through an underground basketball court in the former mayor of Boston's bomb shelter. / Irritated} Why would politicians need a sporting arena? It makes no sense. | ||||
164 | {Walking through a very large atrium. / Puzzled} I wonder what type of genetic experimentation was going on in this facility? | ||||
165 | {body remains / Confident} May as well search the remains and look for anything of use. | ||||
166 | {Walking through a brewery. / Neutral} I haven't had a good beer in quite a long time. | ||||
167 | {Looking at a fountain decked out with a variety of lions and naked women. / Irritated} This fountain is just another example of the waste and excess of pre-war America. | ||||
168 | {Walking up a non-functioning escalator. / Confident} I believe this automated staircase was used to convey individuals from one floor to the next. The epitome of laziness. | ||||
169 | {Entering an old speakeasy filled with hostile enemies. / Confident} There appears to be an illicit drinking establishment concealed down here. | ||||
170 | {Reading a large, plaque on the floor of an abandoned spy agency. / Confident} I don't recall the Brotherhood having any records on this agency. We should investigate further. | ||||
171 | {Walking into a room filled with guns and drugs.} Well, this is an unexpected surprise. We should take whatever we can carry. |
AO_Companion_Bar[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
172 | AO_Companion_Bar_Cooke | {Confident} This establishment appears respectable. | Bartender: Nothing but the best for someone as lovely as you, my dear. | A5a | |
173 | Bartender: Nothing but the best for someone as lovely as you, my dear. | {a bit of a veiled warning / Stern} If you've got nothing to hide, you've got nothing to worry about. | Bartender: If you're unhappy hanging out with your crew, you could always work for me. Good pay and all the free drinks you can handle. | A5a | |
174 | Bartender: If you're unhappy hanging out with your crew, you could always work for me. Good pay and all the free drinks you can handle. | {Confident} Good, and for your sake, I suggest you keep it that way. | A4a | ||
175 | myActor: Quaint little place they've got here... I like it. | {Impressed} Nice place you have here, citizen. Clean and quiet. | Bartender: Nothing but the best for someone as lovely as you, my dear. | A4a | |
176 | AO_Companion_Bar_Deezer | {Confident} That machine appears to be selling something. | Bartender: Why, nothing but the most refreshing, delicious lemonade you've ever tasted! | A4a | |
177 | Bartender: Why, nothing but the most refreshing, delicious lemonade you've ever tasted! | {Confident} You're obviously malfunctioning. I suggest you report to a maintenance center as soon as possible. | Bartender: There are no alcoholic additives or artifical preservatives of any kind! Only good old-fashioned cold refreshment! | A4a | |
178 | Bartender: There are no alcoholic additives or artifical preservatives of any kind! Only good old-fashioned cold refreshment! | {Irritated} Oh, never mind. | A4a | ||
179 | myActor: Is that a robot... sellin' drinks? | {Confident} Unidentified Mister Handy unit... state your identification and your intention please. | Bartender: Why, nothing but the most refreshing, delicious lemonade you've ever tasted! | A4a | |
180 | AO_Companion_Bar_Generic | myActor: I could use a little pick-me-up. | {Question} What types of spirits do you serve here? | A3a | |
181 | {Confident} I suppose I wouldn't mind getting a drink. | A4a | |||
182 | {wry joke (unusual for Danse, so play it up) / Amused} Don't worry, the only reason I'm here is to get slightly intoxicated. | A3a | |||
183 | {Amused} Mission accomplished. | A3a | |||
184 | AO_Companion_Bar_Savoldi | {Confident} Ah, looks like a good place to take a break. | Bartender: You came to the right place, darling. I've got the best vodka money can buy. | A4a | |
185 | Bartender: You came to the right place, darling. I've got the best vodka money can buy. | {Suspicious} Aren't those notorious for being irradiated? | Bartender: Well... it appears I finally have a customer who wants to show a little class. | A4a | |
186 | Bartender: Well... it appears I finally have a customer who wants to show a little class. | {Disgust} Never mind. | A4a | ||
187 | myActor: Oh, they have a bar down here? | {Question} Excuse me, citizen. Do you serve any non-alcoholic beverages? | Bartender: You came to the right place, darling. I've got the best vodka money can buy. | A4a | |
188 | AO_Companion_Bar_Takahashi | {Suspicious} What are those strange noises coming from that robot? | Bartender: Nan-ni shimasho-ka? | A4a | |
189 | myActor: Be right back, gonna grab a quick drink. | {Confident} Robot. Identify yourself. | Bartender: Nan-ni shimasho-ka? | A4a | |
190 | Bartender: Nan-ni shimasho-ka? | {revelation / Surprised} Sounds like an Asian language...wait a second... maybe it's Chinese! | A4a | ||
191 | {interrogation / Stern} All right, robot... you can drop the act. Who are you working for!? What's your mission here!? | Bartender: Nan-ni shimasho-ka? | A4b | ||
192 | Bartender: Nan-ni shimasho-ka? | {stern warning / Stern} You might think you're clever, but if you step out of line, I'll melt you into slag. I've got my eyes on you. | A4a | ||
193 | AO_Companion_Bar_Vadim | {Thinking} Dugout Inn. Hmmm, wonder what that means. | Bartender: Bobrov's Best. Is greatest moonshine ever to cross lips, lapochka. Very strong though. Two shots, you pass out on floor... guaranteed. | A4a | |
194 | Bartender: Bobrov's Best. Is greatest moonshine ever to cross lips, lapochka. Very strong though. Two shots, you pass out on floor... guaranteed. | {Puzzled} Baseball? I'm not familiar with that. | Bartender: Record is mine. Fourteen shots in less than two minutes. If you beat, I give them to you free. You lose, you pay double. | A4a | |
195 | Bartender: Record is mine. Fourteen shots in less than two minutes. If you beat, I give them to you free. You lose, you pay double. | {Impressed} Thank you, citizen. You've been quite cooperative. | A4a | ||
196 | myActor: Oh... this place looks interestin'. | {Question} Citizen... what is the origin of the name of this establishment? | Bartender: Bobrov's Best. Is greatest moonshine ever to cross lips, lapochka. Very strong though. Two shots, you pass out on floor... guaranteed. | A4a |
AO_Companion_LoiterSearch[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
197 | AO_Companion_LoiterSearch_Scene | {Confident} All right, hopefully there's something useful here. | A14a | ||
198 | {Neutral} Let's see what we've found. | A15a | |||
199 | {Question} I wonder what's in here? | A16a | |||
200 | {as in "I can't do that, because the thing you asked me to open is locked" / Irritated} I can't do that... it's secured. | A14a | |||
201 | {as in "I can't do that, because the thing you asked me to open is locked" / Irritated} That's locked up tight. | A15a | |||
202 | {as in "I can't do that, because the thing you asked me to open is locked" / Irritated} I'd like to, but I can't get through the lock. | A16a | |||
203 | {Found a hunk of armor in a container. / Neutral} Perfect. Got some armor here. | A40a | |||
204 | {Found a hunk of armor in a container. / Neutral} If you're interested, I've found a piece of armor. | A41a | |||
205 | {Found a hunk of armor in a container. / Neutral} Ah, armor... good. | A42a | |||
206 | {scrounging in a container, calling over to player. / Neutral} Found some Stims. | A70a | |||
207 | {scrounging in a container, calling over to player. / Neutral} Got more Stims for your first aid kit. | A71a | |||
208 | {scrounging in a container, calling over to player. / Neutral} Need some Stims? Found a few. | A72a | |||
209 | {scrounging in a container, calling over to player. / Neutral} Found an assortment of chems. | A100a | |||
210 | {scrounging in a container, calling over to player. / Neutral} I see a few chems in here. Need them? | A101a | |||
211 | {scrounging in a container, calling over to player. / Neutral} Well, if you were hoping for chems, you're in luck. | A102a | |||
212 | {scrounging in a container, calling over to player / Neutral} Found enough to make a meal here. | A129a | |||
213 | {scrounging in a container, calling over to player / Neutral} Got some food for you in here. | A130a | |||
214 | {scrounging in a container, calling over to player / Neutral} Found some chow. | A131a | |||
215 | {scrounging in a container, calling over to player / Neutral} Got some water in here. | A159a | |||
216 | {scrounging in a container, calling over to player / Neutral} If you're thirsty, I just found some water. | A160a | |||
217 | {scrounging in a container, calling over to player / Neutral} Found a stash of water. | A161a | |||
218 | {scrounging in a container, calling over to player. / Happy} Found alcoholic spirits in here. Try not to get drunk. | A189a | |||
219 | {scrounging in a container, calling over to player. / Happy} Looks like a liquor stash. | A190a | |||
220 | {PLEASE RE-RECORD - scrounging in a container, calling over to player. / Happy} Not much but a few bottles of liquor. | A191a | |||
221 | {scrounging in a container, calling over to player / Neutral} Found an ammunition drop. | A218a | |||
222 | {scrounging in a container, calling over to player / Neutral} Got some ammo in here. | A219a | |||
223 | {scrounging in a container, calling over to player / Neutral} Found some ammo. Better stock up. | A220a | |||
224 | {Happy to find some weapons. / Happy} Excellent. We have a weapon in here. | A248a | |||
225 | {Happy to find some weapons. / Happy} Found a firearm. | A249a | |||
226 | {Happy to find some weapons. / Happy} Never can have too many weapons. | A250a | |||
227 | {scrounging in a container, calling over to player / Neutral} Well, this is quite a find. | A276a | |||
228 | {scrounging in a container, calling over to player / Neutral} Found a good bunch of stuff here. | A277a | |||
229 | {scrounging in a container, calling over to player / Neutral} There's some useful things in here. Take a look. | A278a | |||
230 | {scrounging in a container, calling over to player / Irritated} Just a bunch of junk. What a waste of time. | A313a | |||
231 | {scrounging in a container, calling over to player / Irritated} Don't get excited. It's just some scrap. | A314a | |||
232 | {scrounging in a container, calling over to player / Irritated} Nothing. Just a pile of junk. | A315a |
BoS100[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
233 | BoS100_01_PlayerEntersCompound | {Angry} Civilian in the perimeter! Check your fire! | A1a | ||
234 | BoS100_02_SceneMain | {Question} Have you reconsidered my request for support, civilian? | Player Default: No time to waste. Let's get moving. | A | |
235 | {Confident} You can move along, civilian. Our situation might appear dire, but I've led my men through worse. | Player Default: I'll continue to help, but you owe me an explanation first. | A | ||
236 | {RE-RECORD PLEASE / Question} Have you decided to cooperate and tell me what brought you here? | Player Default: A Brotherhood soldier pointed me this way. I might be interested in joining up. | A | ||
237 | {Question} We appreciate the assistance, civilian. But what's your business here? | Player Default: A Brotherhood soldier pointed me this way. I might be interested in joining up. | A | ||
238 | Player Default: A Brotherhood soldier pointed me this way. I might be interested in joining up. | {Surprised} Interested in recruitment, eh? Well... let me ask you a few questions. | Player Default: I'll continue to help, but you owe me an explanation first. | A1a | |
239 | Player Default: A Brotherhood soldier pointed me this way. I might be interested in joining up. | {Surprised} You know about the evidence terminal? Now how would a civilian like you come by information like that? | Player Default: I'll continue to help, but you owe me an explanation first. | A2a | |
240 | Player Default: A Brotherhood soldier pointed me this way. I might be interested in joining up. | {Disbelief} The way you charged in and engaged those ferals, I find that a bit difficult to believe. | Player Default: I'll continue to help, but you owe me an explanation first. | A3a | |
241 | Player Default: I prefer to keep my business to myself. | {re-record, a bit more forceful / Irritated} Then, if there's nothing left to discuss, I suggest you leave our compound immediately. | Player Default: I'll continue to help, but you owe me an explanation first. | B1a | |
242 | Player Default: Pest exterminator. I heard you had a feral problem. | {Irritated} Evading my questions is a surefire way of getting yourself ejected from the compound. | Player Default: I'll continue to help, but you owe me an explanation first. | X1a | |
243 | Player Default: Before I answer, will you tell me who you are? | {Confident} In due time. If you want to remain in our compound, I suggest you answer my question first. | Player Default: I'll continue to help, but you owe me an explanation first. | Y1a | |
244 | Player Default: Interested in recruitment, eh? Well... let me ask you a few questions. | {re-record / Question} Are you from a local settlement? | Player Default: I'll continue to help, but you owe me an explanation first. | A1a | |
245 | Player Default: I'm from Vault 111. | {re-record... less accuse, more surprised / Surprised} You're a Vault Dweller? | A1a | ||
246 | {Confident} Most people wouldn't admit to such a thing. I appreciate your honesty. | Player Default: I'll continue to help, but you owe me an explanation first. | A1b | ||
247 | Player Default: Don't really have a home. | {Suspicious} An answer that I hear often. Whether it holds truth or not remains to be seen. | Player Default: I'll continue to help, but you owe me an explanation first. | B1a | |
248 | Player Default: I'm from Sanctuary Hills... on the other side of Concord. | {Irritated} I've seen the location on our maps, but I've never visited the area myself. There isn't much over there for us to collect. | Player Default: I'll continue to help, but you owe me an explanation first. | X1a | |
249 | Player Default: Do all these questions really matter? After all, I helped you fight those ferals. | {Impressed} You make a fair point. | Player Default: I'll continue to help, but you owe me an explanation first. | Y1a | |
250 | Player Default: Do all these questions really matter? After all, I helped you fight those ferals. | {Irritated} This would be much easier for both of us if you'd cooperate. | Y2a | ||
251 | {Question} Now, where are you from? | Player Default: I'll continue to help, but you owe me an explanation first. | Y2b | ||
252 | Player Default: Most people wouldn't admit to such a thing. I appreciate your honesty. | {Confident} If I appear suspicious, it's because our mission here has been difficult. | A1a | ||
253 | {Confident} Since the moment we arrived in the Commonwealth, we've been constantly under fire. | A1b | |||
254 | {Confident} If you want to continue pitching in, we could use an extra gun on our side. | Player Default: I'll continue to help, but you owe me an explanation first. | A1c | ||
255 | Player Default: I'll continue to help, but you owe me an explanation first. | {Confident} Very well. | BoS100Danse: I'm Paladin Danse, Brotherhood of Steel. | A1a | |
256 | Player Default: At this rate, you'll be dead within two days. And I want no part of it. | {Irritated} Then there's no need for you to remain here. | B1a | ||
257 | {Irritated} Now, unless you have any relevent information to share with us, I want you to leave our compound immediately. | BoS100Danse: I'm Paladin Danse, Brotherhood of Steel. | B1b | ||
258 | Player Default: That all depends. How much are you paying? | {Irritated} So you're a mercenary. Typical. Fine. You help us, and I'll see you're compensated for your services. | BoS100Danse: I'm Paladin Danse, Brotherhood of Steel. | X1a | |
259 | Player Default: That all depends. How much are you paying? | {Irritated} We need allies. Not opportunistic mercenaries. I have no inclination to pay for your services. | Player Default: I'll continue to help, but you owe me an explanation first. | X2a | |
260 | Player Default: I want to help but I don't like the secrecy. Who are you? Really? | {Confident} Very well. | BoS100Danse: I'm Paladin Danse, Brotherhood of Steel. | Y1a | |
261 | BoS100Danse: Very well. | {Confident} I'm Paladin Danse, Brotherhood of Steel. | A1a | ||
262 | {Confident} Over there is Scribe Haylen and Knight Rhys. | A1b | |||
263 | {RE-RECORD PLEASE / Concerned} We're on recon duty, but I'm down a man and our supplies are running low. | A1c | |||
264 | {Concerned} I've been trying to send a distress call to my superiors, but the signal's too weak to reach them. | BoS100Haylen: Sir, if I may? | A1d | ||
265 | BoS100Danse: Very well. | {Confident} I'm Paladin Danse, Brotherhood of Steel. | A2a | ||
266 | {Confident} Over there is Scribe Haylen and Knight Rhys. | A2b | |||
267 | {Concerned} I've been trying to send a distress call to our vessel at Boston International Airport, but the signal's too weak to reach them. | BoS100Haylen: Sir, if I may? | A2c | ||
268 | BoS100Haylen: Sir, if I may? | {Confident} Proceed, Haylen. | BoS100Haylen: I've modified the radio tower on the roof of the police station, but I'm afraid it just isn't enough. | A1a | |
269 | BoS100Haylen: What we need is something that will boost the signal. | {Confident} Our target is ArcJet Systems, and it contains the technology we need... the Deep Range Transmitter. | A1a | ||
270 | {Confident} We infiltrate the facility, secure the transmitter and bring it back here. | A1b | |||
271 | {Question} So, what do you say? You willing to lend the Brotherhood of Steel a hand? | Player Default: No time to waste. Let's get moving. | A1c | ||
272 | Player Default: No time to waste. Let's get moving. | {Friendly} Outstanding. | BoS100Danse: Haylen, take Rhys inside and bind his wounds. | A1a | |
273 | Player Default: This sounds like a fool's errand to me. You're on your own. | {Irritated} Then I suggest you get out of our way, I don't have any more time to waste. | B1a | ||
274 | Player Default: It's a good plan, if we make it back. | {Irritated} I can assure you that I wouldn't undertake this mission unless I had confidence in your abilities. | BoS100Danse: Haylen, take Rhys inside and bind his wounds. | X1a | |
275 | Player Default: Who are the Brotherhood of Steel? | {Concerned} Our order seeks to understand the nature of technology. It's power. It's meaning to us as humans. | BoS100Danse: And we fight to secure that power from those who would abuse it. | Y1a | |
276 | Player Default: Who are the Brotherhood of Steel? | {Concerned} That all depends on your performance in the field, civilian. | Y2a | ||
277 | {Concerned} Let's just call this what it is... a test of your abilities. | Y2b | |||
278 | {Question} So are you in, or not? | Player Default: No time to waste. Let's get moving. | Y2c | ||
279 | BoS100_03_SceneBoSExplain | {re-record / Confident} And we fight to secure that power from those who would abuse it. | Player Default: Your cause seems noble. | A1a | |
280 | Player Default: Your cause seems noble. | {Concerned} I'm pleased that you agree. | A1a | ||
281 | {Confident} There are very few outside the Brotherhood who appreciate the gravity of the situation we're facing as a species. | BoS100Danse: So, what do you say? Will you help us? | A1b | ||
282 | Player Default: So you steal technology and keep it for yourselves. | {RE-RECORD PLEASE / Irritated} You're implying that we do this to benefit ourselves. | B1a | ||
283 | {RE-RECORD PLEASE / Confident} I can assure you, our motivation is quite the opposite. | BoS100Danse: So, what do you say? Will you help us? | B1b | ||
284 | Player Default: This is just a fancy way of saying that you're looting everything you can get your hands on. | {Irritated} Looting implies that we're attempting to benefit ourselves. That couldn't be further from the truth. | BoS100Danse: So, what do you say? Will you help us? | X1a | |
285 | Player Default: How did mankind abuse technology? | {Concerned} Before the Great War, science and technology became more of a burden than a benefit. | Y1a | ||
286 | {Concerned} The atom bomb, bio-engineered plagues and FEV are clear examples of the horrors that technological advancement had wrought. | Y1b | |||
287 | {Concerned} We're here to make sure that never happens again. | Player Default: Your cause seems noble. | Y1c | ||
288 | Player Default: There are very few outside the Brotherhood who appreciate the gravity of the situation we're facing as a species. | {Question} So, what do you say? Will you help us? | Player Default: No time to waste. Let's get moving. | A1a | |
289 | Player Default: There are very few outside the Brotherhood who appreciate the gravity of the situation we're facing as a species. | {Grateful} Anyway, enough about the Brotherhood. I just wanted to tell you how much we appreciate your assistance dealing with those ferals. | Player Default: It was my pleasure to help out. | A2a | |
290 | BoS100_04_SceneMissionStart | BoS100Danse: Head into the police station and resupply yourself, then let me know when you're ready to begin. | {Neutral} And feel free to access the evidence terminal. It's in the records room towards the rear of the facility. | BoS100Danse: Let's move out, people! | A1a |
291 | BoS100Danse: And feel free to access the evidence terminal. It's in the records room towards the rear of the facility. | {re-record, don't yell out line, it's to a small group (commanding) / Stern} Let's move out, people! | A1a | ||
292 | {Confident} Haylen, take Rhys inside and bind his wounds. | BoS100Haylen: Yes, sir. | A1a | ||
293 | BoS100Haylen: Yes, sir. | {Confident} Rhys, once you're on your feet, I want you to make certain that the perimeter is secure. | BoS100Rhys: I'm on it. | A1a | |
294 | BoS100Rhys: I'm on it. | {Stern} All right, civilian... it's time to prove your worth. | A1a | ||
295 | {Confident} Head into the police station and resupply yourself, then let me know when you're ready to begin. | BoS100Danse: And feel free to access the evidence terminal. It's in the records room towards the rear of the facility. | A1b | ||
296 | BoS100_05_MQConnectorScene | {Question} Are you from a local settlement? | A | ||
297 | BoS100_06_MMDoneScene | {Grateful} The Brotherhood of Steel appreciates your assistance, civilian. | Player Default: It was my pleasure to help out. | A | |
298 | Player Default: It was my pleasure to help out. | {Confident} Still, you shared the risk... so I think you deserve some compensation for your efforts. | BoS100Danse: It's my own personal modification of the standard Brotherhood Laser Rifle. | A1a | |
299 | Player Default: You're lucky I came by when I did, or you'd be feral food. | {Irritated} I highly doubt that would have been the case, but it certainly would have been considerably more difficult. | B1a | ||
300 | {Impressed} In light of that fact, I'd like to present you with this. | BoS100Danse: It's my own personal modification of the standard Brotherhood Laser Rifle. | B1b | ||
301 | Player Default: You aren't going to be thanking me after you read the bill. | {Confident} I'm certain we can take care of that right now. | BoS100Danse: It's my own personal modification of the standard Brotherhood Laser Rifle. | X1a | |
302 | Player Default: Who are the Brotherhood of Steel? | {Stern} Our order seeks to understand the nature of technology. It's power. It's meaning to us as humans. | BoS100Danse: And we fight to secure that power from those who would abuse it. | Y1a | |
303 | Player Default: Still, you shared the risk... so I think you deserve some compensation for your efforts. | {Impressed} It's my own personal modification of the standard Brotherhood Laser Rifle. | A1a | ||
304 | {Confident} May it serve you well in battle. | BoS100Danse: Now, if you'll move along, my team and I still have quite a bit of work to get done. | A1b | ||
305 | BoS100Danse: May it serve you well in battle. | {Stern} Now, if you'll move along, my team and I still have quite a bit of work to get done. | A1a | ||
306 | {Confident} Ad victoriam, wastelander. | A1b | |||
307 | - | {Irritated} Over two hundred years ago, the abuse of technology drove our race to the brink of extinction. | |||
308 | The Brotherhood refuses to allow that to happen again. | ||||
309 | By collecting all forms of technology, and keeping it out of reach of those who seek to exploit it, we're ensuring the survival of the human race. | ||||
310 | There's another one over there! | ||||
311 | Soulless freaks! | ||||
312 | They're still breaching the perimeter! | ||||
313 | Filthy ghoul! | ||||
314 | Unclean wastes of flesh! | ||||
315 | Send 'em back to hell! | ||||
316 | Another one! Over there! | ||||
317 | Maintain your position! | ||||
318 | Pin 'em down! | ||||
319 | Godless heathens! | ||||
320 | Check your fire, we've got hostiles! |
BoS101[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
321 | BoS101SceneAfterFight | {Question} You ready to move out? | Player Default: Ready. | A | |
322 | BoS101SceneRocketFirePost | Looks like we've secured the core. Let's head up to the control room. | A1a | ||
323 | BoS101SceneStage010 | {Concerned} We're fortunate that the rocket engine fired instead of blowing itself apart. | A1a | ||
324 | Player Default: Ready. | {Friendly} Outstanding. | A1a | ||
325 | {Confident} Follow me and try not to lag behind. | A1b | |||
326 | Player Default: Not yet. | {Impressed} Get yourself together. We've got a job to do. | B1a | ||
327 | Player Default: I think so, I'm not sure. | {Confident} I need you to do whatever it takes to be combat ready. | X1a | ||
328 | {RE-RECORD PLEASE / Confident} Gather anything you need from the police station so we can be on our way. | X1b | |||
329 | Player Default: Why establish an outpost at the police station? | {Confident} Given the nature of the facility, we felt it would be tactically advantageous to search it for weapons and ammunition. | Y1a | ||
330 | {Confident} The radio tower on the roof was an unexpected boon, but it obviously has its shortcomings that need to be rectified. | Y1b | |||
331 | {Confident} It might not be as imposing as the Citadel back in the Capital Wasteland, but it suits our purposes. | Y1c | |||
332 | {Question} That's all I'm willing to divulge at this point. Are you ready to proceed with the mission? | Player Default: Ready. | Y1d | ||
333 | BoS101SceneStage020_Escort | {Confident} We'll take this alley. Follow me. | BoS101Danse: ArcJet is a short hike to the west. | A1a | |
334 | BoS101Danse: We'll take this alley. Follow me. | {re-record, you are running along on the way to a location / Confident} ArcJet is a short hike to the west. | A1a | ||
335 | {re-record, you are running along on the way to a location / Confident} If we take this road, we should be able to avoid the larger packs of ferals infesting Cambridge. | BoS101Danse: Traveling this far from the police station is a risk, but getting that transmitter up and running needs to be our top priority. | A1b | ||
336 | BoS101Danse: If we take this road, we should be able to avoid the larger packs of ferals infesting Cambridge. | {re-record, you are running along on the way to a location} Traveling this far from the police station is a risk, but getting that transmitter up and running needs to be our top priority. | A1a | ||
337 | {re-record, you are running along on the way to a location} If it was up to me, I'd relocate my team, but Scribe Haylen detected some disturbing energy readings in the area that need to be investigated. | A1b | |||
338 | {re-record, you are running along on the way to a location} We don't know much about them, except that they're short-lived and broadcast on a frequency only obtainable with a high level of technology. | A1c | |||
339 | {re-record, you are running along on the way to a location} We're concerned that whoever or whatever is creating those energy readings might be a potential threat, so it's our job to investigate. | BoS101Danse: It might surprise you to learn that my recon team isn't the first to visit the Commonwealth. | A1d | ||
340 | BoS101Danse: We're concerned that whoever or whatever is creating those energy readings might be a potential threat, so it's our job to investigate. | {re-record, you are running along on the way to a location} It might surprise you to learn that my recon team isn't the first to visit the Commonwealth. | A1a | ||
341 | {re-record, you are running along on the way to a location} Over the last seven years, two other teams were sent here by the Brotherhood to gather technology. | A1b | |||
342 | {re-record, you are running along on the way to a location} The first team's mission was a huge success. They came back with crates full of pre-war artifacts and historical documents. | A1c | |||
343 | {re-record, you are running along on the way to a location} The second wasn't so fortunate. Shortly after they arrived, we lost contact with them and they haven't been heard from since. | A1d | |||
344 | {re-record, you are running along on the way to a location RE-RECORD PLEASE - match voice ref in 00192E67_2} As far as my team goes, we've lost four good men to this godforsaken wasteland. We've been a target from the moment we arrived. | A1e | |||
345 | {re-record, you are running along on the way to a location} But despite our setbacks, I don't intend to give up and head home... or end up missing. | BoS101Danse: There it is... ArcJet Systems. | A1f | ||
346 | BoS101Danse: But despite our setbacks, I don't intend to give up and head home... or end up missing. | There it is... ArcJet Systems. | A1a | ||
347 | There shouldn't be any exterior security, so we'll head in through the front. | A1b | |||
348 | BoS101SceneStage030 | {Question} Listen up. We do this clean and quiet. No heroics and by the book. Understood? | Player Default: Understood. | A | |
349 | BoS101Danse: Outstanding. | {Stern} Remember, our primary target is the Deep Range Transmitter. | A1a | ||
350 | {Stern} Stay focused and check your fire. I don't want to be hit by stray bullets. | A1b | |||
351 | Player Default: Understood. | {Impressed} Outstanding. | BoS101Danse: Remember, our primary target is the Deep Range Transmitter. | A1a | |
352 | Player Default: This isn't my first rodeo. | {Irritated} I understand that. I'm simply offering valuable tactical advice. You'd do well to listen. | BoS101Danse: Remember, our primary target is the Deep Range Transmitter. | B1a | |
353 | Player Default: Let's hurry this up. | {Irritated} I don't plan on rushing through the facility without extreme caution. | X1a | ||
354 | {Irritated} Contrary to what you might believe, I'd like you to remain alive during the course of our mission. | BoS101Danse: Remember, our primary target is the Deep Range Transmitter. | X1b | ||
355 | Player Default: Why are we at ArcJet again? | {Confident} We're here to retrieve a device that will boost the signal from the radio tower at the Cambridge Police Station. | Y1a | ||
356 | {RE-RECORD PLEASE / Irritated} Without it, we can't make contact with our superiors. | BoS101Danse: Remember, our primary target is the Deep Range Transmitter. | Y1b | ||
357 | BoS101SceneStage060 | {Irritated} It was corporations like this that put the last nail in the coffin for mankind. | A1a | ||
358 | {Irritated} They exploited technology for their own gains, pocketing the cash and ignoring the damage they'd done. | A1b | |||
359 | BoS101SceneStage070 | Look at these wrecks. It appears as though the facility's automated security's already been dealt with. | Player Default: Good. Less security to worry about. | A | |
360 | Player Default: Good. Less security to worry about. | Negative. There's nothing good about it. | BoS101Danse: Look at the evidence. There isn't a single spent ammunition casing or drop of blood in sight. | A1a | |
361 | Player Default: Looks like we missed the party. | {Irritated} You're making a foolishly hasty assessment. | BoS101Danse: Look at the evidence. There isn't a single spent ammunition casing or drop of blood in sight. | B1a | |
362 | Player Default: I see that. | Damn it. I was hoping to avoid this. | BoS101Danse: Look at the evidence. There isn't a single spent ammunition casing or drop of blood in sight. | X1a | |
363 | Player Default: Is this the Brotherhood of Steel's handiwork? | Unfortunately, no. | BoS101Danse: Look at the evidence. There isn't a single spent ammunition casing or drop of blood in sight. | Y1a | |
364 | Player Default: Negative. There's nothing good about it. | Look at the evidence. There isn't a single spent ammunition casing or drop of blood in sight. | A1a | ||
365 | These robots were assaulted by Institute synths. | Player Default: I'll be on the lookout. | A1b | ||
366 | Player Default: I'll be on the lookout. | Roger that. Let's move out. | A1a | ||
367 | Player Default: It sounds like you're scared of synths. | There's a measurable difference between being frightened and being prepared. | B1a | ||
368 | Now... let's move out. | B1b | |||
369 | Player Default: What's the Institute? | They're a group of scientists who went underground when the Great War started. | X1a | ||
370 | Spent the last few decades littering the Commonwealth with their technological nightmares. | Player Default: I'll be on the lookout. | X1b | ||
371 | Player Default: Synth? Isn't that the same as "robot?" | They're an abuse of technology created by the Institute. Abominations meant to "improve" upon humanity. | Y1a | ||
372 | It's unacceptable. They simply can't be allowed to exist. | Player Default: I'll be on the lookout. | Y1b | ||
373 | BoS101SceneStage100 | This place is a mess, but I still see a few pieces of salvage that the Brotherhood might be interested in. | A1a | ||
374 | After we're done here I'll have to mark this place for sweep and retrieve. | A1b | |||
375 | BoS101SceneStage120 | Looks like a dead end. | A1a | ||
376 | See if you can find a way to get that door open. I'm going to reconnoiter the area. | A1b | |||
377 | BoS101SceneStage140 | Nice work. Let's get mov... | A1a | ||
378 | Synth ambush! Light 'em up! | A1b | |||
379 | BoS101SceneStage150 | Multiple synth targets... take 'em down! | A1a | ||
380 | BoS101SceneStage160 | Damn synths have compromised most of the facility. | A1a | ||
381 | BoS101SceneStage170 | Remain vigilant... we've got turrets ahead. | A1a | ||
382 | BoS101SceneStage190 | Area secured. Let's move out. | A1a | ||
383 | BoS101SceneStage205 | Engine Core's ahead. Should be our final stop. | A1a | ||
384 | BoS101SceneStage215 | Watch your footing... looks like the power's out in this section. | A1a | ||
385 | BoS101SceneStage220 | Look at this place. | BoS101Danse: Scribes would have a field day in here. | A1a | |
386 | BoS101Danse: Look at this place. | Scribes would have a field day in here. | A1a | ||
387 | BoS101SceneStage230 | The transmitter should be in the control room at the top of the core but it looks like the elevators are dead. | A1a | ||
388 | We'll have to keep heading down for now and find a way to get the facility's power back online. | A1b | |||
389 | BoS101SceneStage240 | There has to be a power backup system somewhere. Scout the maintenance area off of the main chamber. | A1a | ||
390 | I'll remain here and watch our backs. | A1b | |||
391 | BoS101SceneStage270 | PlayerVoiceFemale01: Oh my god. Are you all right? | {slightly in pain... re-record. / InPain} Got... cooked by those flames, but... thanks to my power armor I'm still in one piece. | A1a | |
392 | {slightly in pain... re-record / InPain} The important thing is that we're still alive... and we have a way to get to the transmitter. | A1b | |||
393 | {InPain} Let's go. | A1c | |||
394 | BoS101SceneStage300 | {Angry} They're in the control room! Open fire! | A1a | ||
395 | BoS101SceneStage305 | BoS101Danse: I hope that's the last of them. | Damn it. I don't see the device anywhere. | A1a | |
396 | Fan out and check the synth remains. They may have been after the transmitter as well. | A1b | |||
397 | I hope that's the last of them. | BoS101Danse: Damn it. I don't see the device anywhere. | A1a | ||
398 | BoS101SceneStage320 | Let's get out of here. | A1a | ||
399 | We'll take the service elevator to the surface. | A1b | |||
400 | BoS101SceneStage350 | The bunker looks clear. Let's move out. | A1a | ||
401 | BoS101SceneStage360 | Well, that could have gone smoother, but mission accomplished. | Player Default: I thought we worked well as a team. | A | |
402 | Player Default: Agreed. It's a refreshing change to work with a civilian who can follow orders properly. | That being said, I believe we have two important matters to discuss. | A1a | ||
403 | First and foremost, if you'll hand me the Deep Range Transmitter, I'd like to compensate you for your assistance during this operation. | A1b | |||
404 | I think you'll find this weapon useful. It's my own personal modification of the standard Brotherhood Laser Rifle. | A1c | |||
405 | May it serve you well in battle. | Player Default: That isn't necessary. | A1d | ||
406 | Player Default: That isn't necessary. | I insist you keep it. The Brotherhood believes in paying all of its debts. | BoS101Danse: Now... as far as the second matter goes, I wanted to make you a proposal. | A1a | |
407 | Player Default: Hmph. A rifle? That can't be the best you've got. | It's all I can spare at the moment. | B1a | ||
408 | You should learn to be a bit more thankful about what you receive. | BoS101Danse: Now... as far as the second matter goes, I wanted to make you a proposal. | B1b | ||
409 | Player Default: Thank you. | You're welcome, civilian. | BoS101Danse: Now... as far as the second matter goes, I wanted to make you a proposal. | X1a | |
410 | Player Default: Don't you need to keep it? | This isn't the only weapon at my disposal. | Y1a | ||
411 | {RE-RECORD PLEASE} Brotherhood soldiers always carry a backup. | BoS101Danse: Now... as far as the second matter goes, I wanted to make you a proposal. | Y1b | ||
412 | Player Default: I insist you keep it. The Brotherhood believes in paying all of its debts. | Now... as far as the second matter goes, I wanted to make you a proposal. | A1a | ||
413 | We had a lot thrown at us back there. | A1b | |||
414 | Our op could have ended in disaster, but you kept your cool and handled it like a soldier. | A1c | |||
415 | There's no doubt in my mind that you've got what it takes. | BoS101Danse: The way I see it, you've got a choice. | A1d | ||
416 | Player Default: I'd be honored to join. | {RE-RECORD PLEASE} That's what I wanted to hear. | A1a | ||
417 | Meet me back at the police station, and we'll discuss the details. | A1b | |||
418 | Player Default: No, I need to move on. | {RE-RECORD PLEASE} That's a shame. | B1a | ||
419 | Well, if you change your mind, you know where to find us. | B1b | |||
420 | Good luck to you. | B1c | |||
421 | Player Default: I don't know. | It's a big decision, so I understand your hesitation. | X1a | ||
422 | If you decide you want to become one of us, you know where we are. | X1b | |||
423 | Good luck. | X1c | |||
424 | Player Default: What would be expected of me if I joined? | You'd be under my command, and I'd expect you to follow orders. | Y1a | ||
425 | {MARK FOR RERECORD.} No more mercenary work... this is the real thing. | Y1b | |||
426 | You'd have access to advanced military weapons, as well as your own personal suit of Power Armor. | Y1c | |||
427 | Most importantly, you'd have the Brotherhood at your back... ready to spill its own blood to keep you alive. | Y1d | |||
428 | Offer still stands. Can we count on you? | Player Default: I'd be honored to join. | Y1e | ||
429 | {Irritated} Where do you think you're going? We have a lot to discuss. | A1a | |||
430 | Player Default: I thought we worked well as a team. | {RE-RECORD PLEASE} Agreed. It's a refreshing change to work with a civilian who can follow orders properly. | BoS101Danse: That being said, I believe we have two important matters to discuss. | A1a | |
431 | Player Default: I don't need an evaluation. | Accepting constructive criticism is the best way to improve ourselves both physically and mentally. | B1a | ||
432 | However, this doesn't diminish your role in the operation. Without your assistance, it could have been in jeopardy. | BoS101Danse: That being said, I believe we have two important matters to discuss. | B1b | ||
433 | Player Default: I suppose that's it then. | Not necessarily. | BoS101Danse: That being said, I believe we have two important matters to discuss. | X1a | |
434 | Player Default: Smoother? I thought we did fine. | That sweep was sloppy. We were caught unprepared more than once, which is unacceptable. | Y1a | ||
435 | However, your extra gun gave us the edge we needed. | Y1b | |||
436 | I'm not certain I could have accomplished the mission alone. | Player Default: I thought we worked well as a team. | Y1c | ||
437 | Player Default: Smoother? I thought we did fine. | We're both alive and the transmitter's been secured. There's no need to scrutinize the details. | Player Default: I thought we worked well as a team. | Y2a | |
438 | BoS101Danse: There's no doubt in my mind that you've got what it takes. | The way I see it, you've got a choice. | A1a | ||
439 | You could spend the rest of your life wandering from place to place, trading an extra hand for a meager reward. | A1b | |||
440 | {re-record} Or, you could join the Brotherhood of Steel and make your mark on the world. | A1c | |||
441 | So what do you say? | Player Default: I'd be honored to join. | A1d | ||
442 | BoS101Danse: There's no doubt in my mind that you've got what it takes. | When we met at the police station, you told me you wanted to join the Brotherhood of Steel. | A2a | ||
443 | Is that something you're still willing to do, or should we just say our goodbyes? | Player Default: I'd be honored to join. | A2b | ||
444 | - | There's too many of them! | |||
445 | Do something... anything! | ||||
446 | Ammo running low! | ||||
447 | Don't just stand there! | ||||
448 | Push a button... push everything! | ||||
449 | Improvise, soldier! | ||||
450 | Light 'em up! | ||||
451 | Over there, get 'em! | ||||
452 | For the Brotherhood! | ||||
453 | For Elder Maxson! | ||||
454 | Kill every last one of them! | ||||
455 | Come on! | ||||
456 | Slag them all! | ||||
457 | Suppressing fire! | ||||
458 | Pin them down! | ||||
459 | Maintain your position! | ||||
460 | Aim for the weak spots! | ||||
461 | Synth scum! | ||||
462 | Come on, you heaps of scrap! | ||||
463 | Exterminate the abominations! | ||||
464 | Come on, this way. | ||||
465 | Pick up the pace, time's wasting! | ||||
466 | Keep moving... double-time it! | ||||
467 | Keep checking your six for hostiles. | ||||
468 | No time for chatter. | ||||
469 | All right, check your corners and keep it quiet. | ||||
470 | Keep moving, we'll talk later. | ||||
471 | No time for questions now... we have to keep moving. | ||||
472 | Enough chatter, we've got a job to do. | ||||
473 | Keep the noise down, this place is crawling with hostiles. |
BoS101ArcJet[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
474 | BoS101ArcJetComputerScene01b | Nicely done. Now let's... | A1a | ||
475 | Hold on, something's wrong. | A1b | |||
476 | BoS101ArcJetComputerScene01c | Incoming! | A1a | ||
477 | BoS101ArcJetComputerScene01d | Ambush! | A1a |
BoS200[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
478 | BoS200_01_ReturnScene | BoS200Rhys: Are we in luck, sir? | {Confident} Mission accomplished... we have the transmitter. | BoS200Rhys: Finally... some good news for a change. Nice work, sir. | A1a |
479 | BoS200Rhys: Finally... some good news for a change. Nice work, sir. | {Confident} I didn't do it alone. | A1a | ||
480 | BoS200Rhys: Finally... some good news for a change. Nice work, sir. | {Confident} I didn't do it alone. Had some help from our new friend. | A2a | ||
481 | {MARK FOR RE-RECORD / Confident} I've offered him a place on our team, but I'm not sure he's willing to accept. | A2b | |||
482 | {Confident} In the meantime, he's welcome to take shelter here as long as he doesn't get in our way. | A2c | |||
483 | BoS200Rhys: Finally... some good news for a change. Nice work, sir. | {Confident} I didn't do it alone. Had some help from our new friend. | A3a | ||
484 | {MARK FOR RE-RECORD / Confident} I've offered her a place on our team, but I'm not sure she's willing to accept. | A3b | |||
485 | {Confident} In the meantime, she's welcome to take shelter here as long as she doesn't get in our way. | A3c | |||
486 | BoS200_02_PromotionScene | {Confident} Good, you're back. | BoS200Danse: Haylen, Rhys...it's time to welcome our newest recruit to the recon team. | A | |
487 | {Confident} There's still a place for you in the Brotherhood... if you want it. | Player Default: I'd be honored to join. | A | ||
488 | Player Default: Thanks aren't necessary. Just continue excelling at your duties, soldier. | {Confident} There's one last order of business I wanted to get out of the way. | A1a | ||
489 | {Confident} I'm going to recommend you be awarded the rank of Knight. | A1b | |||
490 | {Confident} Now, nothing's official until you speak to Elder Maxson, but I wanted you to be the first to know. | Player Default: Thank you. | A1c | ||
491 | Player Default: Thank you. | {Friendly} Thanks aren't necessary. Just continue excelling at your duties, soldier. | BoS200Haylen: Ad Victoriam, Initiate. | A1a | |
492 | Player Default: Only a Knight, huh? I hate starting out at the bottom. | {Irritated} Everyone starts out as a Knight or Initiate. It's not meant as a sign of disrespect towards your abilities. | BoS200Haylen: Ad Victoriam, Initiate. | B1a | |
493 | Player Default: Fair enough. | {Impressed} Outstanding, soldier. | BoS200Haylen: Ad Victoriam, Initiate. | X1a | |
494 | Player Default: Does this mean I'm one of you now? | {Confident} As far as I'm concerned, yes. | BoS200Haylen: Ad Victoriam, Initiate. | Y1a | |
495 | BoS200Danse: Now... I need you to report to Haylen or Rhys for your next assignment. Dismissed, soldier. | {Confident} Now... I've received orders that we're both to report to the Prydwen. | A1a | ||
496 | {Confident} However, if you want to run a few ops for Scribe Haylen or Knight Rhys first, they could certainly use your assistance. | A1b | |||
497 | {Confident} I'll leave the choice up to you. | A1c | |||
498 | {Confident} Let me know when you're ready to mount up. | A1d | |||
499 | Player Default: No, still not interested. | {Confident} Sorry to hear that, but I respect your decision. | B1a | ||
500 | {Confident} If you ever change your mind, you know where to find us. | Player Default: Thanks, I promise not to let you down. | B1b | ||
501 | Player Default: I still want to think about it. | {Confident} Suit yourself. | X1a | ||
502 | {Confident} You know where to find us when you're ready to make a decision. | Player Default: Thanks, I promise not to let you down. | X1b | ||
503 | Player Default: What would be expected of me if I joined? | {Confident} You'd be under my command, and I'd expect you to follow orders. | Y1a | ||
504 | {Confident} No more mercenary work... this is the real thing. | Y1b | |||
505 | {Confident} You'd have access to advanced military weapons, as well as your own personal suit of Power Armor. | Y1c | |||
506 | {Confident} Most importantly, you'd have the Brotherhood at your back... ready to spill its own blood to keep you alive. | Y1d | |||
507 | {Question} So... what do you say? | Player Default: Thanks, I promise not to let you down. | Y1e | ||
508 | Player Default: Meet me back at the police station, and we'll discuss the details. | {Confident} Haylen, Rhys...it's time to welcome our newest recruit to the recon team. | Player Default: Thanks, I promise not to let you down. | A1a | |
509 | Player Default: Meet me back at the police station, and we'll discuss the details. | {Confident} Haylen, Rhys...it's time to welcome our newest recruit to the Brotherhood. | Player Default: Thanks, I promise not to let you down. | A2a | |
510 | Player Default: Perfect. Then there's no need to give you a long lecture, so I'll get right to the point. | {Confident} I only ask for two things from anyone under my command. Honesty and respect. | A1a | ||
511 | {Confident} You fall in line, you stay in line. I give you an order, and you follow it. It's as simple as that. | BoS200Danse: Now, before I release you to Haylen and Rhys for your assignments, there's one last order of business. | A1b | ||
512 | BoS200Danse: Our rallying cry is more powerful than any weapon you could ever carry. Remember that. | {Confident} Now... I need you to report to Haylen or Rhys for your next assignment. Dismissed, soldier. | BoS200Danse: Now... I've received orders that we're both to report to the Prydwen. | A1a | |
513 | BoS200Danse: Like it or not, you're going to have to learn to work together. | {Irritated} And you, you need to understand what it means to be a part of the Brotherhood. | A1a | ||
514 | {re-record / Confident} We're not soldiers of fortune. We're an army and we've dedicated our lives to uphold a strict code of ethics. | A1b | |||
515 | {Confident} If you intend to stay within our ranks, you need to obey our tenets without question. | Player Default: Don't worry, I've spent time in the military. | A1c | ||
516 | Player Default: Don't worry, I've spent time in the military. | {Confident} Perfect. Then there's no need to give you a long lecture, so I'll get right to the point. | BoS200Danse: I only ask for two things from anyone under my command. Honesty and respect. | A1a | |
517 | Player Default: I was never good at following the rules. | {MARK FOR RE-RECORD / Irritated} If you intend to stay with us, I expect you to take my advice seriously. | BoS200Danse: I only ask for two things from anyone under my command. Honesty and respect. | B1a | |
518 | Player Default: Understood. | {Impressed} Outstanding. | X1a | ||
519 | {Confident} Since I know you're eager to get started, I'll get right to the point. | BoS200Danse: I only ask for two things from anyone under my command. Honesty and respect. | X1b | ||
520 | Player Default: You going to teach me this "code of ethics?" | {Irritated} If you were paying attention in ArcJet, you should have learned some of it already. | Y1a | ||
521 | {Confident} The rest will become apparent as you spend time with your fellow soldiers. | Y1b | |||
522 | {Confident} Now, since I know you're eager to get started, I'll get right to the point. | BoS200Danse: I only ask for two things from anyone under my command. Honesty and respect. | Y1c | ||
523 | BoS200Danse: You fall in line, you stay in line. I give you an order, and you follow it. It's as simple as that. | {MARK FOR RE-RECORD / Confident} Now, before I release you to Haylen and Rhys for your assignments, there's one last order of business. | A1a | ||
524 | {MARK FOR RE-RECORD / Confident} From this moment forward, I'm granting you the rank of Initiate. | A1b | |||
525 | {Confident} This is only a training rank... I'm not premitted to grant ranks any higher than that. | Player Default: Thank you. | A1c | ||
526 | Player Default: Thank you. | {MARK FOR RE-RECORD / Friendly} Thanks aren't necessary. Just continue excelling at your duties, soldier. | BoS200Danse: There's one last order of business I wanted to get out of the way. | A1a | |
527 | Player Default: I hate being the lowest rung on the totem pole. | {Irritated} Everyone starts out as an Initiate. It's not meant as a sign of disrespect towards your abilities. | BoS200Danse: There's one last order of business I wanted to get out of the way. | B1a | |
528 | Player Default: Fair enough. | {Impressed} Outstanding, soldier. | BoS200Danse: There's one last order of business I wanted to get out of the way. | X1a | |
529 | Player Default: Why can't you promote me beyond Initiate? | {Confident} Only an Elder can promote you beyond Initiate. | Y1a | ||
530 | {MARK FOR RE-RECORD / Confident} After we get the transmitter up and running, I'll call in and see what I can do. | Player Default: Thank you. | Y1b | ||
531 | BoS200Rhys: He doesn't even know what that means, Haylen. | {Confident} Ad Victoriam means "To Victory." | A1a | ||
532 | {Confident} In our eyes, defeat is unacceptable because we're fighting for the future of mankind. | A1b | |||
533 | {Confident} Our rallying cry is more powerful than any weapon you could ever carry. Remember that. | BoS200Danse: Now... I need you to report to Haylen or Rhys for your next assignment. Dismissed, soldier. | A1c | ||
534 | Player Default: Too bad, I was getting used to the thought of you leaving. | {Angry} Rhys, that's enough. | A1a | ||
535 | {Angry} Like it or not, you're going to have to learn to work together. | BoS200Danse: And you, you need to understand what it means to be a part of the Brotherhood. | A1b | ||
536 | BoS200Danse: Haylen, Rhys...it's time to welcome our newest recruit to the recon team. | {Confident} He shows a lot of promise, and with the proper guidance, I think he has the potential of becoming one of the best. | Player Default: Thanks, I promise not to let you down. | A1a | |
537 | BoS200Danse: Haylen, Rhys...it's time to welcome our newest recruit to the recon team. | {Confident} She shows a lot of promise, and with the proper guidance, I think she has the potential of becoming one of the best. | Player Default: Thanks, I promise not to let you down. | A2a | |
538 | Player Default: I'd be honored to join. | {Friendly} And I'd be honored to count you as one of us. | A1a | ||
539 | {Confident} Meet me back at the police station, and we'll discuss the details. | Player Default: Thanks, I promise not to let you down. | A1b | ||
540 | Player Default: I'd be honored to join. | {Confident} Then that settles it. | Player Default: Thanks, I promise not to let you down. | A2a | |
541 | - | Report back to the police station. I'll be there soon, just need to survey the area for technology. |
BoS201[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
542 | BoS201_01_DanseStage20 | {re-record - this should be a bigger moment / Impressed} Cavalry's arrived and it looks like they sent in the big guns. | Player Default: That ship... I've never seen anything like it. | A | |
543 | {Question} Are you ready to head up to the ship? | Player Default: Of course I am... I've never seen anything so impressive. | A | ||
544 | Player Default: Of course I am... I've never seen anything so impressive. | {Impressed} Takes your breath away, doesn't it? | BoS201Danse: We call our ship "The Prydwen." She's loaded with enough troops and supplies to mount a major offensive. | A1a | |
545 | Player Default: Not yet. | {Confident} Understood. | B1a | ||
546 | {Confident} Let me know when you're ready to depart. | BoS201Danse: We call our ship "The Prydwen." She's loaded with enough troops and supplies to mount a major offensive. | B1b | ||
547 | Player Default: Yeah... can't wait to get up there. | {Confident} I felt the same way the first time I saw it, too. | BoS201Danse: We call our ship "The Prydwen." She's loaded with enough troops and supplies to mount a major offensive. | X1a | |
548 | Player Default: Why did the Brotherhood send it here in the first place? | {Thinking} I'm not sure, but I think it might have something to do with the data on the Commonwealth my team gathered before it arrived. | BoS201Danse: We call our ship "The Prydwen." She's loaded with enough troops and supplies to mount a major offensive. | Y1a | |
549 | {Irritated} I don't know where you're going, but if you want to remain a part of the Brotherhood, I'd get back here. | A1a | |||
550 | Player Default: Takes your breath away, doesn't it? | {Impressed} We call our ship "The Prydwen." She's loaded with enough troops and supplies to mount a major offensive. | A1a | ||
551 | {ominous / Confident} If she's here, Elder Maxson's here. And that means we're going to war. | Player Default: Going to be a quick war with that thing on our side. | A1b | ||
552 | Player Default: Going to be a quick war with that thing on our side. | {Confident} That's the plan. | A1a | ||
553 | {Confident} If history's proven anything, it's that an overwhelming show of force has a chance of halting a conflict before it begins. | BoS201Danse: That being said, you're about to get to know the Prydwen up close and personal. | A1b | ||
554 | Player Default: After rolling that thing in, you've certainly started a war. | {Confident} If history's proven anything, it's that an overwhelming show of force has a chance of halting a conflict before it begins. | B1a | ||
555 | {MARK FOR RE-RECORD / Confident} Besides, why should we hold back when we have something like that at our disposal? | BoS201Danse: That being said, you're about to get to know the Prydwen up close and personal. | B1b | ||
556 | Player Default: That ship... I've never seen anything like it. | {Confident} Amazing, isn't it? | Player Default: Of course I am... I've never seen anything so impressive. | A1a | |
557 | Player Default: The Brotherhood isn't exactly subtle when it makes an entrance. | {SinisterSmile} There's no reason to be subtle when you have that in your arsenal. | Player Default: Of course I am... I've never seen anything so impressive. | B1a | |
558 | Player Default: All I want to know is when I can get up there. | {Confident} I felt the same way the first time I saw it, too. | Player Default: Of course I am... I've never seen anything so impressive. | X1a | |
559 | Player Default: Why did the Brotherhood send it here? | {Thinking} I'm not sure, but I think it might have something to do with the data on the Commonwealth we sent them after the transmitter was repaired. | Player Default: Of course I am... I've never seen anything so impressive. | Y1a | |
560 | Player Default: I'm guessing that diplomacy isn't on Elder Maxson's mind. | {MARK FOR RE-RECORD / Question} What's the matter? Don't like kicking in the door? | X1a | ||
561 | {MARK FOR RE-RECORD / Confident} Don't worry, you'll fall in line with our tactics sooner or later. | BoS201Danse: That being said, you're about to get to know the Prydwen up close and personal. | X1b | ||
562 | Player Default: Who's Elder Maxson? | {Confident} Maxson is the commander of this division of the Brotherhood of Steel. | Y1a | ||
563 | {Confident} He's the model of what every Brotherhood soldier hopes to become. | Y1b | |||
564 | {SinisterSmile} If we're going to war, I can promise you that he'll be leading the charge. | BoS201Danse: That being said, you're about to get to know the Prydwen up close and personal. | Y1c | ||
565 | BoS201Danse: If history's proven anything, it's that an overwhelming show of force has a chance of halting a conflict before it begins. | {Confident} That being said, you're about to get to know the Prydwen up close and personal. | A1a | ||
566 | {Confident} I've received orders that we're both to report to her immediately. | A1b | |||
567 | {Friendly} Follow me up to the roof of the police station... we're going for a little ride. | A1c | |||
568 | BoS201_02_VertibirdFlightStage30 | {elevated as if talking over engine noise - don't yell / Confident} That minigun in front of you is loaded and ready to fire. | A1a | ||
569 | {elevated as if talking over engine noise - don't yell / Confident} If you spot anything hostile during the flight, I suggest you put it to good use. | A1b | |||
570 | {elevated as if talking over engine noise - don't yell / Concerned} Make sure you properly identify your targets before you start shooting. We don't want to have any mishaps and fire on the locals. | BoS201Danse: The Commonwealth looks different from up here, doesn't it? | A1c | ||
571 | BoS201Danse: We'll be meeting Lancer-Captain Kells on the Flight Deck. Just stick close to me and answer all of his questions. | {elevated as if talking over engine noise - don't yell / Impressed} There she is. It's been far too long since I've been aboard. | A1a | ||
572 | {elevated as if talking over engine noise - don't yell / Confident} All right, soldier... this is the moment when everything changes. I hope you're ready. | A1b | |||
573 | BoS201Danse: Make sure you properly identify your targets before you start shooting. We don't want to have any mishaps and fire on the locals. | {Confident} The Commonwealth looks different from up here, doesn't it? | A1a | ||
574 | {Confident} It never ceases to amaze me how drastically your perception of the battlefield changes from the air. | A1b | |||
575 | {Concerned} We're going to need that edge when we take on the Institute. | A1c | |||
576 | {Concerned} They've already proven that they're technologically superior, which means there's no telling what types of weapons they have in their arsenal. | A1d | |||
577 | {Concerned} Hopefully, our air superiority and tactical know-how will make the difference. | A1e | |||
578 | {Confident} Now all we have to do is find them... and I'm betting that Elder Maxson will have a plan already in place by the time we arrive. | BoS201Danse: I wish everyone down there believed in our cause but they've been blinded by rumors and misinformation. | A1f | ||
579 | BoS201Danse: Now all we have to do is find them... and I'm betting that Elder Maxson will have a plan already in place by the time we arrive. | {Angry} I wish everyone down there believed in our cause but they've been blinded by rumors and misinformation. | A1a | ||
580 | {Angry} They don't realize that the Brotherhood of Steel is the Commonwealth's last hope for survival. | A1b | |||
581 | {Angry} Every man, woman and child below is in mortal danger. | A1c | |||
582 | {Angry} If we fail, it's only a matter of time before the enemy overwhelms the population. | A1d | |||
583 | {Angry} Cleansing the Commonwealth is our duty and I will gladly spill my own blood if it ensures our victory. | BoS201Danse: We're on final approach to the airport... the Prydwen should be coming into view just ahead. | A1e | ||
584 | BoS201Danse: Cleansing the Commonwealth is our duty and I will gladly spill my own blood if it ensures our victory. | {Confident} We're on final approach to the airport... the Prydwen should be coming into view just ahead. | A1a | ||
585 | {Confident} We'll be meeting Lancer-Captain Kells on the Flight Deck. Just stick close to me and answer all of his questions. | BoS201Danse: There she is. It's been far too long since I've been aboard. | A1b | ||
586 | BoS201_03_DanseKellsStage100 | {Question} Permission to come aboard, sir? | BoS201Kells: Permission granted and welcome back, Paladin. | A1a | |
587 | BoS201Kells: And is this our new recruit? | {Confident} Yes, sir. I've field promoted him to Initiate and I'd like to sponsor his entry into our rankings personally. | BoS201Kells: Yes, we've read your reports. | A1a | |
588 | BoS201Kells: And is this our new recruit? | {Confident} Yes, sir. I've field promoted her to Initiate and I'd like to sponsor her entry into our rankings personally. | BoS201Kells: Yes, we've read your reports. | A2a | |
589 | BoS201Kells: You'll be pleased to know that Elder Maxson's approved your request, and placed the recruit in your charge. | {Confident} Thank you, sir. | A1a | ||
590 | {Question} And my current orders? | BoS201Kells: You are to remain on the Prydwen and await further instructions. | A1b | ||
591 | BoS201Kells: You are to remain on the Prydwen and await further instructions. | {Confident} Very good, sir. | A1a | ||
592 | {Confident} Ad victoriam, Captain. | BoS201Kells: Ad victoriam, Paladin. | A1b | ||
593 | BoS201_08_DanseStage150 | {Question} There you are. How did it go with Elder Maxson? | Player Default: I was very impressed with him. He seems to know what's best for everyone. | A | |
594 | {Irritated} Where are you going? We still have some things to discuss. | A1a | |||
595 | Player Default: Good. | {Confident} Now, I know your eager to hop into a suit of Power Armor and take the fight to the Institiute, but first thing's first. | A1a | ||
596 | {Confident} In order to be an effective part of the team, you need to learn your way around this ship and get to know its crew. | A1b | |||
597 | {Confident} Since I've been officially assigned to you as your sponsor, I'd recommend taking me along with you. | Player Default: Sounds good, let's go. | A1c | ||
598 | Player Default: Sounds good, let's go. | {Confident} Outstanding. | A1a | ||
599 | Player Default: I'll go it alone for now and come find you when I'm ready. | {Confident} Suit yourself. I'll be in the mess hall if you need me. | B1a | ||
600 | Player Default: You can come with me or wait until I'm done. It's up to you. | {Confident} In that case, I prefer to tag along. | X1a | ||
601 | {Confident} If you change your mind, just let me know. | X1b | |||
602 | Player Default: Do you need to come with me now? | {Confident} It might help if I tagged along with you. | Y1a | ||
603 | {Confident} On the other hand, you might want to make your first impression without a Paladin standing over your shoulder. It's up to you. | Player Default: Sounds good, let's go. | Y1b | ||
604 | Player Default: Exactly. Without his determination... we'd be lost. | {Confident} I just hope you appreciate how much of a chance I'm taking bringing you into the fold this quickly. | A1a | ||
605 | {Irritated} Not to put too fine a point on it, but if you screw up... we go down together. | Player Default: I won't let you down, Danse. I promise. | A1b | ||
606 | Player Default: I won't let you down, Danse. I promise. | {Confident} Good. | BoS201Danse: Now, I know your eager to hop into a suit of Power Armor and take the fight to the Institiute, but first thing's first. | A1a | |
607 | Player Default: I'm not comfortable being watched so closely. | {Irritated} Well, you better get used to it. | B1a | ||
608 | {Confident} If you want to remain a part of the Brotherhood of Steel, you're going to have to adjust to the military way of life. | BoS201Danse: Now, I know your eager to hop into a suit of Power Armor and take the fight to the Institiute, but first thing's first. | B1b | ||
609 | Player Default: Don't worry, I'll be careful. | {Confident} Good, because we've got a lot of work ahead of us and I don't want anything slowing us down. | BoS201Danse: Now, I know your eager to hop into a suit of Power Armor and take the fight to the Institiute, but first thing's first. | X1a | |
610 | Player Default: So what's all this about you being my sponsor? | {Confident} Elder Maxson is understandably particular when it comes to new recruits. | Y1a | ||
611 | {Confident} He believes in order to keep the Brotherhood strong, we have to bond as brothers. | Y1b | |||
612 | {Confident} As your sponsor, it's my duty to travel with you throughout the Commonwealth to ensure that our ideals are being observed. | Y1c | |||
613 | {Confident} That's why I'm so concerned about your performance in the field. | Player Default: I won't let you down, Danse. I promise. | Y1d | ||
614 | Player Default: I was very impressed with him. He seems to know what's best for everyone. | {Confident} Exactly. Without his determination... we'd be lost. | BoS201Danse: I just hope you appreciate how much of a chance I'm taking bringing you into the fold this quickly. | A1a | |
615 | Player Default: He sounds pretty delusional to me. You don't actually buy everything he's saying, do you? | {Confident} You shouldn't judge Maxson on his words alone. His actions prove his sincerity. | BoS201Danse: I just hope you appreciate how much of a chance I'm taking bringing you into the fold this quickly. | B1a | |
616 | Player Default: He's a very dedicated man. It sounds like he stands behind everything he's saying. | {Confident} Of course he does. How could he afford not to? | BoS201Danse: I just hope you appreciate how much of a chance I'm taking bringing you into the fold this quickly. | X1a | |
617 | Player Default: Maxson seems so young compared to everyone else. You're okay with that? | {Confident} Don't let his age fool you. | Y1a | ||
618 | {RE-RECORD PLEASE / Confident} Maxson's a brilliant tactician, a formidable warrior and possesses an idealistic vision for the future of the Brotherhood. | Y1b | |||
619 | {Confident} I'd follow him anywhere, without question. | Player Default: I was very impressed with him. He seems to know what's best for everyone. | Y1c | ||
620 | Player Default: Maxson seems so young compared to everyone else. You're okay with that? | {Confident} A decade ago, the Brotherhood had almost gone completely astray. | Y2a | ||
621 | {Irritated} The Elder before Maxson sent us down a path that was leading nowhere... he was more concerned about charity than the preservation of technology. | Y2b | |||
622 | {Confident} But when Maxson took over, he single-handedly re-prioritized the Brotherhood from the ground up and put us back on the path to glory. | Y2c | |||
623 | {Confident} This ship and its crew are a testament to his leadership. | Player Default: I was very impressed with him. He seems to know what's best for everyone. | Y2d | ||
624 | - | You're awfully quiet. Do you need a medic or something? | |||
625 | I can't tell if you're bored, or just ignoring me. | ||||
626 | I'll be in the mess hall if you want to talk. Good luck with Maxson. | ||||
627 | Not now, Initiate. | ||||
628 | {Concerned} You're supposed to be at Maxson's address. Get moving, Initiate. | ||||
629 | I have some reports to file and you have a debriefing to attend. We'll talk later. | ||||
630 | There's Lancer-Captain Kells. Follow me. | ||||
631 | {MARK FOR RE-RECORD} Lancer-Captain Kells is waiting for us on the Prydwen. | ||||
632 | What are you waiting for? Get up to the Prydwen now. |
BoS201Radio[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
633 | BoS201RadioScene | BoS201Transmitter: This is Paladin Danse on frequency nine five. | All Brotherhood of Steel units are to return to the Cambridge Police Station immediately for reassignment. | BoS201Transmitter: ...Repeating... | A1a |
634 | This is Paladin Danse on frequency nine five. | BoS201Transmitter: All Brotherhood of Steel units are to return to the Cambridge Police Station immediately for reassignment. | A1a | ||
635 | BoS201Transmitter: All Brotherhood of Steel units are to return to the Cambridge Police Station immediately for reassignment. | ...Repeating... | A1a |
BoS202[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
636 | BoS202_01_MaxsonStage10 | Player Default: The Brotherhood cannot allow those abominations to have a nuclear arsenal at their fingertips. | {with contempt / Disgust} It'll be a pleasure to exterminate that mutant filth. | BoS202Maxson: Now... we have a vertibird on standby, fully armed and ready to depart. | A4a |
637 | Player Default: If we leave Fort Strong unchecked, we have a potential security threat on our hands. | These Super Mutants are a threat to the security of the airport. We have to deal with them first. | BoS202Maxson: Now... we have a vertibird on standby, fully armed and ready to depart. | B5a | |
638 | BoS202_02_DanseStage100 | {Impressed} Look at this place. You must hate these mutants as much as I do. | Player Default: Absolutely. Wiping them out was a pleasure. | A | |
639 | Player Default: Enough preaching already. I get it. | {Apologetic} Hmph. I suppose you're right. | B1a | ||
640 | {Amused} And judging from the corpses around here, you don't appear to need much in the way of motivation. | BoS202Danse: Anyway, that's enough of that. | B1b | ||
641 | Player Default: How could synths bring about our destruction? | {Concerned} If the synths reached the point where they outnumbered mankind... how long would it take for them to decide we were no longer necessary? | Y1a | ||
642 | {Concerned} They certainly possess the capability to make more of their own kind, so we'd become expendable. | Y1b | |||
643 | {Concerned} And with Institute technology on their side... nothing could stop them. Not even the Brotherhood. | Y1c | |||
644 | {Concerned} It's a nightmare scenario almost too terrible to contemplate. | BoS202Danse: Anyway, that's enough of that. | Y1d | ||
645 | Player Default: Thank you, brother. It's good to know you're taking my advice to heart. | {Confident} Anyway, that's enough of that. | A1a | ||
646 | {MARK FOR RE-RECORD / Confident} What's important here is that you got the job done and secured these warheads. | A1b | |||
647 | {Confident} You should head back up to the Prydwen and talk to Maxson. I'm sure he'll want to debrief you as soon as possible. | A1c | |||
648 | {Confident} Dismissed. | A1d | |||
649 | Player Default: Absolutely. Wiping them out was a pleasure. | {Somber} I wish all of mankind shared your sentiment. | Companion: Well, I sure do. Those green bastards are freaks of nature. | A1a | |
650 | Player Default: They're no different from anyone else. | {appalled / Surprised} Have you taken leave of your senses? | Companion: Have you taken a look at one of them lately? They're goddamn monsters. | B1a | |
651 | Player Default: I was just doing what Elder Maxson asked. No more, no less. | {re-record... darker / Confident} Well, it's good to see you dealt with them the Brotherhood way. | Companion: Did we really have a choice? They were tryin' to kill us you know. | X1a | |
652 | Player Default: Why do you hate Super Mutants so much? | {Disgust} Hate's too gentle a word. | Companion: Cait interjects | Y1a | |
653 | Player Default: Why do you hate Super Mutants so much? | {Irritated} They're responsible for the death of a close friend, a Brotherhood Knight named Cutler. | Y2a | ||
654 | {Disgust} So when you ask if I hate them, I say hate's too gentle a word. | Companion: Cait interjects | Y2b | ||
655 | Player Default: Why do you hate Super Mutants so much? | {Irritated} Cutler was only one of their victims. | Y3a | ||
656 | {Angry} Who knows how many others have suffered the same fate? | Companion: Cait interjects | Y3b | ||
657 | Player Default: I wish all of mankind shared your sentiment. | {Irritated} These monstrosities are just another example of man blindly taking a step forward only to wind up stumbling two steps back. | A1a | ||
658 | {punch "this" as though you're referring to the dead Super Mutants around you / Irritated} I've been fighting for years trying to put a stop to this madness and just when I thought we were getting the upper hand, along come the synths. | A1b | |||
659 | {Irritated} I've seen what these Super Mutants do to people... can you imagine what the synths would do to us if they ever got the upper hand? | A1c | |||
660 | {Irritated} It would be armageddon, repeated. And maybe the end of everything that we hold dear. | A1d | |||
661 | {Sigh before the line - realizing you're boring the Player / Apologetic} Look, I don't mean to bore you with my rhetoric. I just want you to understand how important these missions are. | Player Default: Don't apologize. It reminds me why I'm doing this. | A1e | ||
662 | Player Default: Don't apologize. It reminds me why I'm doing this. | {Grateful} Thank you, brother. It's good to know you're taking my advice to heart. | BoS202Danse: Anyway, that's enough of that. | A1a | |
663 | Player Default: Don't apologize. It reminds me why I'm doing this. | {Grateful} Thank you, sister. It's good to know you're taking my advice to heart. | BoS202Danse: Anyway, that's enough of that. | A2a | |
664 | - | You should head back to the Prydwen. I'll take care of the shells... and the mess. |
BoS203[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
665 | - | {Concerned} Good luck, General. I hope you find your son. |
BoS301[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
666 | BoS301_04_DoctorDuff | BoS301Duff: I'm afraid something terrible has happened to her. | That doesn't bode well. She could be in trouble. | Player Default: Don't worry, I'll find her. | A4a |
667 | BoS301_05_ScaraStage0060 | BoS301Scara: The whole thing's rather complicated, perhaps I'll explain it to you sometime. | I'm certain that would be an interesting tale. | BoS301Scara: So, now that I've formally introduced myself, perhaps you'd care to tell me why you're here? | A4a |
668 | BoS301_06_LiStage0070 | Player Default: Because we care what happens to the Commonwealth. | And we want to stop the Institute from using its technological superiority as a weapon. | BoS301Li: You know, if anyone else wearing a Brotherhood of Steel uniform said something like that, I'd laugh in their face. | A4a |
669 | Player Default: If you don't work on Prime, I'll have you shot. | I think you're being a bit harsh, but this is your show. | BoS301Li: You son of a bitch! | B5a | |
670 | Player Default: If not for the Brotherhood, do it for Doctor Virgil. | It's time to take a stand, doctor. What's it going to be? | BoS301Li: What they did to Doctor Virgil was cruel... it was wrong. How could I be so blind? | X4a | |
671 | Player Default: Why won't you help us with Liberty Prime? | We deserve an answer, Doctor. | BoS301Li: We went over this already. | Y2a | |
672 | BoS301_10_ChildofAtomStage0160 | BoS301ChildofAtom: That is why they must be safeguarded. | This man is obviously delusional. I recommend we switch tactics. | Player Default: I want to spread his, uhh, glory... Look, the bombs will get used, okay? Isn't that what you want? | A4a |
673 | BoS301_11_DanseStage0190 | {Confident} Now that this site's been secured, you should return to the airport immediately. I'll remain on watch until the vertibirds arrive. | Player Default: Good idea. Wouldn't want these things falling into the wrong hands. | A | |
674 | Player Default: Good idea. Wouldn't want these things falling into the wrong hands. | {Confident} Exactly. | A1a | ||
675 | {Confident} I'll meet you aboard the Prydwen as soon as these bombs are counted, tested and loaded. | A1b | |||
676 | {Impressed} Outstanding work, Knight. | BoS301Danse: Elder Maxson's orders were quite clear. | A1c | ||
677 | Player Default: Don't bother. I'm sure they'll be fine. | {Confident} I don't have a choice. | BoS301Danse: Elder Maxson's orders were quite clear. | B1a | |
678 | Player Default: Was it something I said? | {A bit surprised at Player, totally missed the joke / Surprised} Not at all, I just don't have a choice. | BoS301Danse: Elder Maxson's orders were quite clear. | X1a | |
679 | Player Default: Is that really necessary? | {Confident} Absolutely. | BoS301Danse: Elder Maxson's orders were quite clear. | Y1a | |
680 | Player Default: Outstanding work, Knight. | {Confident} Elder Maxson's orders were quite clear. | A1a | ||
681 | {Confident} I'm not to take my eyes off of these bombs until every one of them has been counted, tested and loaded. | A1b | |||
682 | {Concerned} If we want Liberty Prime to reach peak fighting efficiency, we can't afford to lose this stockpile. | A1c | |||
683 | {say "Knight" with slight pressure, reminding Player you outrank him / Stern} Dismissed, Knight. | A1d | |||
684 | {Irritated} I'll meet you aboard the Prydwen as soon as these bombs are counted, tested and loaded. | A1a | |||
685 | - | You need to get back to the airport right away, Knight. I'll keep an eye on things until these bombs are picked up. |
BoS302[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
686 | BoS302_04_DanseStage070 | {punch "you" / Somber} I'm not surprised Maxson sent you, he never liked to do the dirty work himself. | Player Default: I wish you would have told me the truth, Danse. | A | |
687 | BoS302Danse: Now, come on. Let's get the hell out of here. | {Irritated} I don't wish to debate this any longer. | A1a | ||
688 | {Confident} You've sworn an oath to destroy the Institute and every synth that you find... no exceptions. | A1b | |||
689 | {Question} Consider this your greatest test, Knight. Do you have what it takes to get the job done? | A1c | |||
690 | {Question} I'm warning you, if you leave here without following your orders... I'll be forced to carry them out. Is that what you want? | A1a | |||
691 | Player Default: I should consider how my death might affect the people that care about me. People like you and Haylen. | {Friendly} Perhaps now that you've opened my eyes, I can consider my next move. | Player Default: Whatever you decide to do, I've got your back. | A1a | |
692 | Player Default: I wish you would have told me the truth, Danse. | {Somber} I might have, if I'd known what I was. | BoS302Danse: Until Quinlan got that list decoded, I thought synths were the enemy. | A1a | |
693 | Player Default: He told me you're a synth, Danse. That makes you a traitor! | {Somber} And he's right. | B1a | ||
694 | {Somber} But the news is just as much of a shock to me... I didn't know, I swear. | BoS302Danse: Until Quinlan got that list decoded, I thought synths were the enemy. | B1b | ||
695 | Player Default: I don't understand what's going on, Danse. | {Somber} Believe me, this is more of a shock to me than it is to you. I didn't know. | BoS302Danse: Until Quinlan got that list decoded, I thought synths were the enemy. | X1a | |
696 | Player Default: Why didn't you tell me, Danse? | {Somber} Because I didn't know. | BoS302Danse: Until Quinlan got that list decoded, I thought synths were the enemy. | Y1a | |
697 | BoS302Danse: I never expected to hear that I was one of them. | {Somber} If it wasn't for Haylen, we wouldn't even be having this conversation. | A1a | ||
698 | {Question} So what are your orders? Does Maxson even want me alive? | Player Default: No, but I'm hoping there's a way out. | A1b | ||
699 | Player Default: No, but I'm hoping there's a way out. | {Stern} Don't be ridiculous. | BoS302Danse: Look, I'm not blind to the fact that we're good friends and this must be very difficult for you. | A1a | |
700 | Player Default: Of course not. Synths are the enemy, remember? | {Somber} All too well. | BoS302Danse: Look, I'm not blind to the fact that we're good friends and this must be very difficult for you. | B1a | |
701 | Player Default: No, but I don't know what to do. | {Somber} Seems obvious to me. | BoS302Danse: Look, I'm not blind to the fact that we're good friends and this must be very difficult for you. | X1a | |
702 | Player Default: How could you not know that you're a synth? | {Somber} It doesn't make sense to me either. It just feels like a cruel joke. | Y1a | ||
703 | {Somber} I remember being a child, I remember growing up in the ruins... everything. I... suppose they programmed that all into my head. | Y1b | |||
704 | {Somber} I mean, I feel like I've been in control of my entire life, making my own decisions and determining my own fate. | Y1c | |||
705 | {Somber} Even though the proof states I'm a synth, I don't feel any different then I did before. I still feel like a human. | Y1d | |||
706 | {Question} Why does any of this even even matter to you? You're obviously here to carry out Maxson's orders. Does he even want me alive? | Player Default: No, but I'm hoping there's a way out. | Y1e | ||
707 | Player Default: The empathy that you're showing me... it's a human emotion. | {Friendly} I appreciate what you're trying to do, but I've made my decision. | BoS302Danse: I'm ready to accept the consequences of my true identity. | A1a | |
708 | Player Default: I see you've calculated all the variables. Just like a machine. | {Confident} Your anger simply proves my point. | BoS302Danse: I'm ready to accept the consequences of my true identity. | B1a | |
709 | Player Default: I can't tell if that's the human or the machine talking. | {Confident} The fact that you're confused only strengthens my decision. | BoS302Danse: I'm ready to accept the consequences of my true identity. | X1a | |
710 | Player Default: If you really feel that way, why did you run in the first place? | {Concerned} The moment I learned the truth, I knew my life was in danger. | Y1a | ||
711 | {Confident} I'm a soldier, so self-preservation kicked in... I needed to regroup and assess the situation. | Y1b | |||
712 | {Somber} Once I got here, and I had some time to think... I realized I'd just made everything worse. | Y1c | |||
713 | {Somber} I should have stayed on the Prydwen and accepted the inevitable. | Y1d | |||
714 | {Confident} Like I said, I need to be the example, not the exception. | Player Default: The empathy that you're showing me... it's a human emotion. | Y1e | ||
715 | Player Default: I appreciate what you're trying to do, but I've made my decision. | {Confident} I'm ready to accept the consequences of my true identity. | A1a | ||
716 | {Confident} Maxson's ordered you to execute me, and I'll be damned if I'm going to stand in your way. | Player Default: No. I won't do it, Danse. | A1b | ||
717 | Player Default: No. I won't do it, Danse. | {Surprised} I can't believe you'd risk your life just to keep me alive. | A1a | ||
718 | {Puzzled} Why would you do that for me? | Player Default: I've already lost my family. I don't want to lose my friend. | A1b | ||
719 | Player Default: If it needs to be done, then so be it. | {Confident} I've never been prouder of you than I am right now, brother. | B1a | ||
720 | {Confident} It's been a pleasure serving with you. | Player Default: I've already lost my family. I don't want to lose my friend. | B1b | ||
721 | Player Default: If it needs to be done, then so be it. | {Confident} I've never been prouder of you than I am right now, sister. | B2a | ||
722 | {Confident} It's been a pleasure serving with you. | Player Default: I've already lost my family. I don't want to lose my friend. | B2b | ||
723 | Player Default: If you're so eager to die, then do it yourself. | {Stern} If you leave here without completing your orders, then I'll carry them out for you. | X1a | ||
724 | {Confident} Maxson's obviously testing you, and I refuse to be the one who causes you to fail. | Player Default: No. I won't do it, Danse. | X1b | ||
725 | Player Default: Is there any way out of this? | {Confident} We both know that this is the right thing to do. | Y1a | ||
726 | {Stern} If you refuse to follow Maxson's orders, you're undermining everything the Brotherhood stands for. | Y1b | |||
727 | {Stern} I can't allow that to happen on my account. | Player Default: No. I won't do it, Danse. | Y1c | ||
728 | Player Default: I've already lost my family. I don't want to lose my friend. | {Surprised} You're right. How could I have been so blind? | A1a | ||
729 | {Concerned} I should consider how my death might affect the people that care about me. People like you and Haylen. | BoS302Danse: Perhaps now that you've opened my eyes, I can consider my next move. | A1b | ||
730 | Player Default: I've already lost my family. I don't want to lose my friend. | {Confident} Well then I'm sorry to disappoint you. | BoS302Danse: I don't wish to debate this any longer. | A2a | |
731 | Player Default: You need to face this, Danse. Dying is the coward's way out. | {Surprised} You're right. How could I have been so blind? | B1a | ||
732 | {Concerned} I can't run away from what I am. To find peace, I need to face the fact that I'm my own worst enemy and live with the consequences. | BoS302Danse: Perhaps now that you've opened my eyes, I can consider my next move. | B1b | ||
733 | Player Default: You need to face this, Danse. Dying is the coward's way out. | {Confident} If that's the way you feel about it, then so be it. | BoS302Danse: I don't wish to debate this any longer. | B2a | |
734 | Player Default: You're the proof that Maxson's wrong. You're a synth, but everything you've done has been for the good of mankind. | {Surprised} You're right. How could I have been so blind? | X1a | ||
735 | {Concerned} I'm not technology that's gone out of control. I've been a benefit to mankind, not its downfall. | BoS302Danse: Perhaps now that you've opened my eyes, I can consider my next move. | X1b | ||
736 | Player Default: You're the proof that Maxson's wrong. You're a synth, but everything you've done has been for the good of mankind. | {Somber} I can't accept that, I'm sorry. | BoS302Danse: I don't wish to debate this any longer. | X2a | |
737 | Player Default: What do you mean "risk my life?" | {Concerned} If Maxson learns that you've disobeyed a direct order to save the life of a synth, he'd have you executed. | Y1a | ||
738 | {RE-RECORD PLEASE, solemn question (you just asked why you'd stick your neck out) / Question} Why would you risk that for me? | Player Default: I've already lost my family. I don't want to lose my friend. | Y1b | ||
739 | Player Default: Whatever you decide to do, I've got your back. | {Grateful} Thank you my friend, but I have my own path to follow. | BoS302Danse: The only clear choice is for me to leave the Commonwealth. | A1a | |
740 | Player Default: Well, consider it soon... you're supposed to be dead. | {Confident} I think we both know how we can solve that problem. | BoS302Danse: The only clear choice is for me to leave the Commonwealth. | B1a | |
741 | Player Default: Yeah, there is that little problem to deal with. | {Thinking} Actually, I might have a solution. | BoS302Danse: The only clear choice is for me to leave the Commonwealth. | X1a | |
742 | Player Default: What's our next move? | {Confident} You need to continue your fight against the Institute. I have my own path to follow. | BoS302Danse: The only clear choice is for me to leave the Commonwealth. | Y1a | |
743 | Player Default: Thank you my friend, but I have my own path to follow. | {Confident} The only clear choice is for me to leave the Commonwealth. | A1a | ||
744 | {Confident} The sooner I make for the border, the sooner I put this behind me. | A1b | |||
745 | {Confident} Take my holotags. Use them to prove that your mission was a success or Maxson will just send someone else to hunt me down. | A1c | |||
746 | {Confident} Now, come on. Let's get the hell out of here. | BoS302Danse: I don't wish to debate this any longer. | A1d | ||
747 | Player Default: I might have, if I'd known what I was. | {Somber} Until Quinlan got that list decoded, I thought synths were the enemy. | A1a | ||
748 | {Somber} I never expected to hear that I was one of them. | BoS302Danse: If it wasn't for Haylen, we wouldn't even be having this conversation. | A1b | ||
749 | BoS302Danse: Look, I'm not blind to the fact that we're good friends and this must be very difficult for you. | {Somber} I wish Maxson had sent someone else. | A1a | ||
750 | {Confident} But that doesn't change a thing. I'm a synth, which means I need to be destroyed. | A1b | |||
751 | {Stern} If you disobey your orders, you're not only betraying Maxson, you're betraying the Brotherhood of Steel and everything it stands for. | A1c | |||
752 | {Stern} Synths can't be trusted. Machines were never meant to make their own decisions, they need to be controlled. | A1d | |||
753 | {Stern} Technology that's run amok is what brought the entire world to its knees and humanity to the brink of extinction. | A1e | |||
754 | {Confident} I need to be the example, not the exception. | Player Default: The empathy that you're showing me... it's a human emotion. | A1f | ||
755 | Player Default: Don't be ridiculous. | {hand on shoulder moment / Friendly} Look, I'm not blind to the fact that we're good friends and this must be very difficult for you. | BoS302Danse: I wish Maxson had sent someone else. | A1a | |
756 | Player Default: Don't be ridiculous. | {hand on shoulder moment / Somber} Look, I'm not blind to the fact that this must be difficult for you. | BoS302Danse: I wish Maxson had sent someone else. | A2a | |
757 | Player Default: Don't be ridiculous. | {hand on shoulder moment / Confident} Look, I'm not blind to the fact that we've had our differences and this might be confusing things. | BoS302Danse: I wish Maxson had sent someone else. | A3a | |
758 | BoS302_05_DanseStage080 | {Angry} What the hell are you waiting for? | Player Default: This doesn't seem right. | A | |
759 | {Irritated} If you leave the bunker, I'll finish what you've started. | A1a | |||
760 | Player Default: This doesn't seem right. | {Stern} It doesn't matter. | BoS302Danse: Don't let your feelings about me cloud your judgment. | A1a | |
761 | Player Default: Shut up, I'm trying to think. | {Concerned} Look, I understand what you're going through. | BoS302Danse: Don't let your feelings about me cloud your judgment. | B1a | |
762 | Player Default: I don't know what to do. | {Confident} I can't decide for you, but I can offer you this bit of advice. | BoS302Danse: Don't let your feelings about me cloud your judgment. | X1a | |
763 | Player Default: You're willing to die for Maxson? | {MARK FOR RE-RECORD / Confident} Whether I agree with Maxson or not, the Brotherhood has to remain firm and united. | Y1a | ||
764 | {MARK FOR RE-RECORD / Question} If I begin questioning orders, who's to say others won't do the same? | Y1b | |||
765 | {Confident} I refuse to be responsible for that. Even if it means I need to die. | BoS302Danse: Don't let your feelings about me cloud your judgment. | Y1c | ||
766 | Player Default: It doesn't matter. | {MARK FOR RE-RECORD / Confident} Don't let your feelings about me cloud your judgment. | A1a | ||
767 | {MARK FOR RE-RECORD / Concerned} This decision is bigger than both of us. It's about the future of the Brotherhood. | A1b | |||
768 | {MARK FOR RE-RECORD / Confident} We must stay on mission... no matter the cost. | A1c | |||
769 | {Stern} Now... do it. | Player Default: I can't do it, Danse. It's not right. | A1d | ||
770 | Player Default: I can't do it, Danse. It's not right. | {Surprised} I can't believe you'd risk your life just to keep me alive. | A1a | ||
771 | {Question} What's changed your mind? | Player Default: I've already lost my family. I don't want to lose my friend. | A1b | ||
772 | Player Default: If you're so eager to die, then do it yourself. | {Stern} If you leave here without completing your orders, then I'll carry them out for you. | X1a | ||
773 | {Stern} Maxson's obviously testing you, and I refuse to be the one who causes you to fail. | Player Default: I can't do it, Danse. It's not right. | X1b | ||
774 | Player Default: Is there any way out of this? | {Somber} We both know that this is the right thing to do. | Y1a | ||
775 | {Stern} If you refuse to follow Maxson's orders, you're undermining everything the Brotherhood stands for. | Y1b | |||
776 | {Stern} I can't allow that to happen on my account. | Player Default: I can't do it, Danse. It's not right. | Y1c | ||
777 | BoS302_06_MaxsonStage130 | BoS302Maxson: How dare you betray the Brotherhood! | It's not his fault. It's mine. | Player Default: He's still alive because you're wrong about him. | A1a |
778 | BoS302Maxson: How dare you betray the Brotherhood! | It's not her fault. It's mine. | Player Default: He's still alive because you're wrong about him. | A2a | |
779 | BoS302Maxson: Do we understand each other? | {Somber} I do. | A1a | ||
780 | {Grateful} Thank you for believing in me, Arthur. | BoS302Maxson: Don't mistake my mercy for acceptance. | A1b | ||
781 | BoS302Maxson: My orders stand. | {Grateful} It's all right. We did our best. | A1a | ||
782 | {Grateful} You convinced me that I was wrong to be ashamed of my true identity and I thank you for it. | A1b | |||
783 | {Grateful} Whatever you decide, know that I'm going to my grave with no anger and no regrets. | BoS302Maxson: Touching. | A1c | ||
784 | BoS302Maxson: By attempting to play God, the Institute has taken the sanctity of human life and corrupted it beyond measure. | {Angry} After all I've done for the Brotherhood... all the blood I've spilled in our name, how can you can say that about me? | BoS302Maxson: You're the physical embodiment of what we hate most. Technology that's gone too far. | A1a | |
785 | BoS302Maxson: Those ethics that it's striving to champion aren't even its own. They were artificially inserted in an attempt to have it blend in to society. | {Confident} It's true. I was built within the confines of a laboratory, and some of my memories aren't my own. | A1a | ||
786 | {Confident} But when I saw my brothers dying at my feet, I felt sorrow. When I defeated an enemy of the Brotherhood, I felt pride. | A1b | |||
787 | {Confident} And when I heard your speech about saving the Commonwealth... I felt hope. | A1c | |||
788 | {Confident} Don't you understand? I thought I was human, Arthur. | A1d | |||
789 | {Angry} From the moment I was taken in by the Brotherhood, I've done absolutely nothing to betray your trust and I never will. | BoS302Maxson: It's too late for that now. | A1e | ||
790 | BoS302_07_MaxsonStage150ExecutesDanse | {Confident} Just make it quick. | BoS302Maxson: Disgusting machine. | A1a | |
791 | BoS302_08_DanseStage160 | {Grateful} It took a hell of a lot of guts to stand up to Maxson like that. | Player Default: At least we know he isn't chasing you anymore. If you stay here, you should be safe. | A | |
792 | Player Default: At least we know he isn't chasing you anymore. If you stay here, you should be safe. | {Friendly} That's an excellent suggestion. | BoS302Danse: I didn't plan on spending the rest of my days at this old listening post, but it will have to do. | A1a | |
793 | Player Default: Maybe you should leave while you can... before he changes his mind. | {Confident} No. Maxson is man of his word. | B1a | ||
794 | {Confident} As long as I stay out of the Brotherhood's way, he won't send anyone after me. | BoS302Danse: I didn't plan on spending the rest of my days at this old listening post, but it will have to do. | B1b | ||
795 | Player Default: Friends take care of each other... no matter what. | {Friendly} That they do. | X1a | ||
796 | {Confident} Which is why I've decided to stay here. | BoS302Danse: I didn't plan on spending the rest of my days at this old listening post, but it will have to do. | X1b | ||
797 | Player Default: So what are you going to do now? | {Confident} I've decided to stay here. | BoS302Danse: I didn't plan on spending the rest of my days at this old listening post, but it will have to do. | Y1a | |
798 | Player Default: That's an excellent suggestion. | {Irritated} I didn't plan on spending the rest of my days at this old listening post, but it will have to do. | A1a | ||
799 | {Friendly} Besides, you're still going to need my help and I'll be damned if I'm going to let you wander the Commonwealth alone. | A1b | |||
800 | {Friendly} Now... you better get back to the Prydwen. In the meantime, I'll start making this bunker more livable. | A1c | |||
801 | {Friendly} If you ever need me, I'll be right here. | Player Default: Goodbye, Danse. | A1d | ||
802 | Player Default: Goodbye, Danse. | {Friendly} Farewell. | A1a | ||
803 | {Concerned} I hope the next time we meet, it will be under happier circumstances. | A1b | |||
804 | Player Default: Can't you come with me now? | {Confident} You heard what Maxson said. | B1a | ||
805 | {Irritated} If I'm seen aboard the Prydwen, at the Police Station or at the airport, not only would I be killed... I'd undermine his authority. I won't do that. | B1b | |||
806 | {Confident} But if you need me to take the fight anywhere else, I'll be there. | Player Default: Goodbye, Danse. | B1c | ||
807 | Player Default: Are you going to have a problem killing synths? | {Confident} I might physically be a synth, but my heart and mind belong to the Brotherhood. | X1a | ||
808 | {Irritated} The Institute is still a tremendous threat to the Commonwealth. They possess technologies that need to be confiscated or destroyed. | X1b | |||
809 | {Confident} I promise you, I won't hesitate to pull the trigger on them. | Player Default: Goodbye, Danse. | X1c | ||
810 | Player Default: What about Haylen? | {Concerned} I don't think Maxson knew she was involved, so she'll be safe. | Y1a | ||
811 | {Confident} I'll contact her and let her know what happened here. It's the least I can do. | Player Default: Goodbye, Danse. | Y1b | ||
812 | {Friendly} I suppose this is goodbye. I'll be here if you need me. | A1a | |||
813 | - | Come on... just do it already. | |||
814 | What the hell are you waiting for? | ||||
815 | Stop stalling and complete your mission. | ||||
816 | You're quiet. Can't say that I blame you. | ||||
817 | You're not angry are you? Say something... anything. | ||||
818 | Come on, Knight... say what you have to say. | ||||
819 | I know this is tough, but don't ignore me. | ||||
820 | You're making the Brotherhood proud. | ||||
821 | You're one hell of a soldier. |
BoS303[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
822 | BoS303_01_Stage10 | BoS303Ingram: That's where we're headed. Hope you don't mind a little company, because I'm coming with you. | We appreciate the offer, Proctor. | Player Default: It would be helpful if you tagged along. | A5a |
823 | BoS303_01_Stage10PostPrime | BoS303Ingram: That's if you don't mind a little company of course. | We appreciate the offer, Proctor. | Player Default: It would be helpful if you tagged along. | A5a |
824 | BoS303_01_Stage10PrePrime | BoS303Ingram: That's if you don't mind a little company of course. | We appreciate the offer, Proctor. | Player Default: It would be helpful if you tagged along. | A4a |
825 | BoS303_03_Roof | BoS303Ingram: All right, let's head into the lab. Can't wait to get a look at the place. | {Stern} Keep your weapons ready... more synths could port in at any moment. | A4a | |
826 | BoS303_04_MissingAgitator | BoS303Ingram: It must have been moved. Let's check out that terminal over there. | {giving orders} All right, you heard the Proctor. We'll search floor-by-floor if necessary. | A4a | |
827 | BoS303_07_PowerLoss | BoS303Ingram: Damn it! They've knocked out the power to the elevators. | They're playing for time, trying to trap us on the upper levels while they bring in reinforcements. | A4a | |
828 | BoS303_09_ViewReactor | BoS303Ingram: There it is... Mass Fusion's reactor. Don't make them like that anymore. | {grim / Stern} The Institute does. That's why we're here. | A4a | |
829 | BoS303_10_BeforeEnteringChamber | BoS303Ingram: I'll communicate with you though their intercom system while I monitor everything from out here. | {half joking - or are you? play with it / SinisterSmile} Don't worry. If the radiation turns you feral, I'll put you out of your misery. | A4a | |
830 | BoS303_14_ElevatorToLobby | BoS303Ingram: The Institute must have sent reinforcements. | Remember... conserve your ammo and short, controlled bursts. | BoS303Ingram: I'll help hold them off, just make sure you get the Agitator out of here! | A5a |
BoSDialoguePoliceStation[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
831 | - | Haylen and Rhys have plenty to do. See if you can lend them a hand. | |||
832 | You're a Brotherhood Initiate now, feel free to take whatever supplies you need for your assignments. | ||||
833 | It's tough being out here in the Commonwealth alone. Hopefully we can put an end to that soon. | ||||
834 | The sooner Haylen gets that transmitter installed, the better. | ||||
835 | If you need to fix up your Power Armor, we have some equipment in the garage that might help. | ||||
836 | Remember, if you see any synths... terminate them with extreme prejudice. We don't take prisoners. | ||||
837 | If you ever feel like thinning the herd, there are plenty of ferals infesting the area. | ||||
838 | Sigh. What I wouldn't give for a single working vertibird. | ||||
839 | If you find any technical documents, hang on to them... they might prove useful once reinforcements arrive. | ||||
840 | I'm busy right now, Initiate. Perhaps we'll speak later. |
BoSM01[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
841 | BoSM01_Brandis_100B1 | BoSPaladinBrandis: One more step and I'll... I'll... I'll blow your damn heads off! | {Shocked, pleased / Surprised} Paladin Brandis? | BoSPaladinBrandis: Who are you? Who sent you? How'd you get in here? | A1a |
842 | BoSM01_Brandis_100C | BoSPaladinBrandis: ...Danse? No... no, no, no, that can't be. Why... why are you here? | {Military, calmly. Trying to defuse the situation. / Stern} I was dispatched to the Commonwealth on a recon mission, Paladin. Just like yours. | BoSPaladinBrandis: How did you find me? I've... I've been alone. All alone. For so long... | A1a |
843 | {Calming, in a hostage situation. / Stern} It's Danse. Paladin Danse. Don't you recognize me? | BoSPaladinDanse: I was dispatched to the Commonwealth on a recon mission, Paladin. Just like yours. | A1a | ||
844 | BoSM01_Brandis_100E | {Military, insistent. / Stern} Come back with us. You're still a member of the Brotherhood, Paladin. | BoSPaladinBrandis: What? No, no, I couldn't. Not after everything that's happened. | A1a | |
845 | BoSM01_Danse_FinalReport1 | Player Default: I've completed my investigation into the missing recon team. There were no survivors. | {Receiving bad news. Sigh at the beginning of the line. Military, sad. / Somber} Even Brandis? | Player Default: Dead. | A1a |
846 | Player Default: I've completed my investigation into the missing recon team. There were no survivors. | {Surprised, wry / Amused} I should have known. Old codger could live through anything. | Player Default: I convinced him to return to the Brotherhood. | A2a | |
847 | Player Default: I found their remains. All dead. | {Disappointed, not surprised. / Somber} What a loss. Even Brandis? | Player Default: Dead. | B1a | |
848 | Player Default: I found their remains. All dead. | {Relieved. / Relieved} He's a survivor. Always was. | Player Default: I convinced him to return to the Brotherhood. | B2a | |
849 | Player Default: They're dead. What did you expect? | {Irritated. / Irritated} Show some respect, soldier. They deserve it. | X1a | ||
850 | {Disappointed / Somber} The whole team, wiped out... even Brandis? | Player Default: Dead. | X1b | ||
851 | Player Default: They're dead. What did you expect? | {Astonished, pleased / Surprised} Paladin Brandis? He's alive? | Player Default: I convinced him to return to the Brotherhood. | X2a | |
852 | Player Default: Sorry, what patrol? | {Confirming details, insistent. / Irritated} Yes, that's right. What happened to them? | Player Default: I've completed my investigation into the missing recon team. There were no survivors. | Y2a | |
853 | Player Default: Dead. | {Military, regretful. / Somber} They were good soldiers, all of them. | BoSPaladinDanse: All right. I'll prepare a full report based on your investigation. The Brotherhood will honor their memory. | A1a | |
854 | Player Default: Paladin Brandis survived, but he was out of his mind. I killed him. I had no choice. | {Angry, emphasis 'you'. Player has gone through a long mission and wound up killing the target. / Angry} After all that, you killed him? | B1a | ||
855 | {Angry, bitter. / Stern} ...Damn it. I've heard of soldiers going native before, but I expected better from Brandis. | B1b | |||
856 | {Bitter, regretful. / Somber} Three years alone out here... the isolation must have broken him. | BoSPaladinDanse: All right. I'll prepare a full report based on your investigation. The Brotherhood will honor their memory. | B1c | ||
857 | Player Default: Paladin Brandis survived, but he attacked me. I... had to defend myself. | {Sigh at the beginning of the line. Frustrated, angry, bitter. / Angry} Damn it. | X1a | ||
858 | {Regretful, bitter. / Stern} Three years alone out here... the isolation must have broken him. | BoSPaladinDanse: All right. I'll prepare a full report based on your investigation. The Brotherhood will honor their memory. | X1b | ||
859 | Player Default: Could he really have survived out here, all alone? | {Disappointed / Somber} I suppose not. It's too much to expect. Even for him. | BoSPaladinDanse: All right. I'll prepare a full report based on your investigation. The Brotherhood will honor their memory. | Y1a | |
860 | Player Default: I convinced him to return to the Brotherhood. | {Pleased / Grateful} Well done. It might be some time before he's fit for duty again, but we can use all the help we can get. | BoSPaladinDanse: All right. I'll prepare a full report based on your investigation. The Brotherhood will honor their memory. | A1a | |
861 | Player Default: I convinced him to return to the Brotherhood. | {Grim / Somber} It may be for the best. A lot has changed. After all this time, it's hard to say whether he could find a place in the Brotherhood again. | BoSPaladinDanse: All right. I'll prepare a full report based on your investigation. The Brotherhood will honor their memory. | A2a | |
862 | Player Default: I convinced him to come back, but... he has a long road ahead of him. | {Serious, sincere / Relieved} After an ordeal like that, it may be years before he's fit for duty again. But I'm glad to have him back. | BoSPaladinDanse: All right. I'll prepare a full report based on your investigation. The Brotherhood will honor their memory. | B1a | |
863 | Player Default: I convinced him to come back, but... he has a long road ahead of him. | {Grim / Somber} All that time alone can break a man. Even a Paladin. What a shame. | BoSPaladinDanse: All right. I'll prepare a full report based on your investigation. The Brotherhood will honor their memory. | B2a | |
864 | Player Default: I'm worried about him. He's paranoid, unstable. | {Military / Somber} I'm not surprised. It's a miracle he survived at all. | BoSPaladinDanse: All right. I'll prepare a full report based on your investigation. The Brotherhood will honor their memory. | X1a | |
865 | Player Default: Can he come back to the Brotherhood? | {Considering / Stern} That's not my decision to make. At the very least, he'll be placed under observation. It may be months before he's cleared for duty again. | Y1a | ||
866 | {Considering / Stern} But his survival experience and knowledge of the Commonwealth will be a tremendous asset to us. | BoSPaladinDanse: All right. I'll prepare a full report based on your investigation. The Brotherhood will honor their memory. | Y1b | ||
867 | Player Default: Can he come back to the Brotherhood? | {Military / Grateful} Right now, we can use all the help we can get. | Y2a | ||
868 | {Considering / Stern} But long-term? That's not my decision to make. At the very least, he'll be placed under observation. It could be months before he's cleared for duty. | Y2b | |||
869 | {Considering / Stern} But his survival experience and knowledge of the Commonwealth would be a tremendous asset to us. | BoSPaladinDanse: All right. I'll prepare a full report based on your investigation. The Brotherhood will honor their memory. | Y2c | ||
870 | BoSM01_Danse_FinalReport2 | {Military / Stern} Is there anything else we need to discuss? | BoSPaladinDanse: Is there anything else we need to discuss? | A | |
871 | Player Default: Do you want their holotapes? | {Military, accepting a duty. / Somber} Yes, thank you. I'll see that the tapes are delivered to their next of kin. | BoSPaladinDanse: All right. I'll prepare a full report based on your investigation. The Brotherhood will honor their memory. | A1a | |
872 | Player Default: Do you want their holotapes? | {Military, accepting a duty. / Somber} Yes, I'll take them. If we make it back, I'll see that the tapes are delivered to their next of kin. | BoSPaladinDanse: All right. I'll prepare a full report based on your investigation. The Brotherhood will honor their memory. | A2a | |
873 | Player Default: What should I do with their tags? | {Military, formal. / Somber} I'll take them. The Brotherhood will honor their sacrifice. | BoSPaladinDanse: All right. I'll prepare a full report based on your investigation. The Brotherhood will honor their memory. | X1a | |
874 | Player Default: What should I do with their tags? | {Military, formal. / Somber} I'll take them. If we get through this, the Brotherhood will honor their sacrifice. | BoSPaladinDanse: All right. I'll prepare a full report based on your investigation. The Brotherhood will honor their memory. | X2a | |
875 | Player Default: How will the Brotherhood remember them? | {Formally, honoring. / Stern} They faced their mission with courage. They fought with honor against overwhelming odds. | Y1a | ||
876 | {Formally, honoring. / Stern} That is what it means to be a member of the Brotherhood of Steel. | BoSPaladinDanse: All right. I'll prepare a full report based on your investigation. The Brotherhood will honor their memory. | Y1b | ||
877 | {Irritated. Player has just walked out on a conversation. / Irritated} We're not finished here. | A1a | |||
878 | BoSPaladinDanse: All right. I'll prepare a full report based on your investigation. The Brotherhood will honor their memory. | {Military / Somber} Here are some caps for your service. Thank you. | BoSPaladinDanse: This was no easy mission. You've earned my respect, Initiate. Well done. | A1a | |
879 | BoSPaladinDanse: All right. I'll prepare a full report based on your investigation. The Brotherhood will honor their memory. | {Military, a bit embarrassed. / Somber} Under the circumstances, there's not much I can offer you for your service. I hope some caps will suffice. | BoSPaladinDanse: This was no easy mission. You've earned my respect, Initiate. Well done. | A2a | |
880 | BoSPaladinDanse: Yes, thank you. I'll see that the tapes are delivered to their next of kin. | {Military, wrapping up / Stern} All right. I'll prepare a full report based on your investigation. The Brotherhood will honor their memory. | BoSPaladinDanse: Here are some caps for your service. Thank you. | A1a | |
881 | BoSPaladinDanse: Yes, thank you. I'll see that the tapes are delivered to their next of kin. | {Military, wrapping up / Stern} All right. I'll prepare a full report based on your investigation. If we make it back, I'll see that the Brotherhood honors their memory. | BoSPaladinDanse: Here are some caps for your service. Thank you. | A2a | |
882 | BoSPaladinDanse: Here are some caps for your service. Thank you. | {Somber} This was no easy mission. You've earned my respect, Initiate. Well done. | A1a | ||
883 | NPCMPaladinDanse: Is there anything else we need to discuss? | {Military / Somber} Is there anything else we need to discuss? | BoSPaladinDanse: All right. I'll prepare a full report based on your investigation. The Brotherhood will honor their memory. | A1a | |
884 | BoSM01_Danse_Intro1 | {Military / Stern} Welcome back. I've got another mission for you, if you're ready. | Player Default: Ready. | A | |
885 | {Military / Stern} I've got a mission for you, when you're ready. | Player Default: Ready. | A | ||
886 | Player Default: Ready. | {Military / Stern} Outstanding. | BoSPaladinDanse: We aren't the first recon team the Brotherhood has sent to the Commonwealth. | A1a | |
887 | Player Default: Sorry, not yet. | {Military / Stern} We have a lot of work to do. Report back when you're ready to move out. | B1a | ||
888 | Player Default: Sorry, not yet. | {Military / Stern} Report back when you're prepared to move out. | B2a | ||
889 | Player Default: Just tell me what you need. | {Military / Neutral} All right. | BoSPaladinDanse: We aren't the first recon team the Brotherhood has sent to the Commonwealth. | X1a | |
890 | Player Default: Is there anything I can do here at the station? | {Discussing tactics / Stern} No, I need you in the field. Rhys and Haylen have things under control for now. | Y1a | ||
891 | {Military / Stern} Are you ready to go? | Player Default: Ready. | Y1b | ||
892 | BoSM01_Danse_Intro2 | {Military, concerned. / Question} Something on your mind? | Player Default: I found the remains of a Brotherhood recon team. | A | |
893 | {Concerned / Question} What is it, Initiate? | Player Default: I found the remains of a Brotherhood recon team. | A | ||
894 | Player Default: I found the remains of a Brotherhood recon team. | {Military, puzzled / Puzzled} What? It must be... | A1a | ||
895 | {Military, realizing what's happening / Somber} Ah. All right, let me fill you in. | BoSPaladinDanse: We aren't the first recon team the Brotherhood has sent to the Commonwealth. | A1b | ||
896 | Player Default: It's nothing. | {Neutral / Neutral} All right. | B1a | ||
897 | Player Default: Is your recon team the first to explore the Commonwealth? | {Mildly surprised, military. / Somber} No, far from it. I've been meaning to speak with you about that. | BoSPaladinDanse: The last squad went in three years ago. They never reported back. Officially, they're missing, presumed dead. | Y1a | |
898 | Player Default: Is your recon team the first to explore the Commonwealth? | {Mildly surprised, military. / Somber} That's right. Actually, I've been meaning to speak with you about that. | BoSPaladinDanse: The last squad went in three years ago. They never reported back. Officially, they're missing, presumed dead. | Y2a | |
899 | BoSM01_Danse_Main1 | {To a friend. / Stern} We need to talk. | BoSPaladinDanse: We aren't the first recon team the Brotherhood has sent to the Commonwealth. | A | |
900 | {Slightly irritated at an interruption. / Irritated} Now, as I was saying. | BoSPaladinDanse: We aren't the first recon team the Brotherhood has sent to the Commonwealth. | A | ||
901 | Player Default: Paladin Brandis' team. I found them. | {Surprised, somber. Concerned about the missing recon team. / Somber} What happened to them? | Player Default: I've completed my investigation into the missing recon team. There were no survivors. | A1a | |
902 | Player Default: They are dead. I found the bodies. | {Surprised, somber. Concerned about the missing recon team. / Somber} You found them? Where? What happened to them? | Player Default: I've completed my investigation into the missing recon team. There were no survivors. | B1a | |
903 | Player Default: Paladin Brandis' team. | {Suspicious, surprised / Surprised} How do you know that name? ...You found them. Where? What happened to them? | Player Default: I've completed my investigation into the missing recon team. There were no survivors. | X1a | |
904 | Player Default: Paladin Brandis' team? | {Surprised, somber. Concerned about the missing recon team. / Somber} That's right. You found them, then. What happened to them? | Player Default: I've completed my investigation into the missing recon team. There were no survivors. | Y1a | |
905 | Player Default: I'm sorry. | {Military / Stern} Don't be. Everyone who signs up for a recon mission knows what to expect. Our lives depend on our training, and on each other. | A1a | ||
906 | {Military / Stern} And if we should fall, the Brotherhood will honor our memory. | BoSPaladinDanse: We have a responsibility to find out what happened to them, if we can. | A1b | ||
907 | Player Default: They knew the risks. | {Military / Stern} They did. We all do. | B1a | ||
908 | {Military, sincerely / Stern} But the Brotherhood honors those who give their lives in the line of duty. | BoSPaladinDanse: We have a responsibility to find out what happened to them, if we can. | B1b | ||
909 | Player Default: And he was a member of that team. | {Sad / Stern} It seems so. | BoSPaladinDanse: We have a responsibility to find out what happened to them, if we can. | X1a | |
910 | Player Default: And he was a member of that team. | {Sad, speaking of a dead friend. / Depressed} Yes. Yes, she was. | BoSPaladinDanse: We have a responsibility to find out what happened to them, if we can. | X2a | |
911 | Player Default: And he was a member of that team. | {Military / Stern} It's an old military site that we designated as a holdout point. It was in my mission brief as well. | X3a | ||
912 | {Military / Stern} If anyone on the recon team survived, it would be here. | BoSPaladinDanse: We have a responsibility to find out what happened to them, if we can. | X3b | ||
913 | Player Default: And he was a member of that team. | {Military / Stern} Correct. We owe them that much. | BoSPaladinDanse: We've located a signal. Now we just need to trace it back to its source. | X4a | |
914 | Player Default: Was there a rescue mission? | {Military, grim. / Stern} No. The Brotherhood doesn't have the resources or the manpower to conduct a search like that. | Y1a | ||
915 | {Military / Stern} Everyone who signs up for a recon mission knows the risks. Our lives depend on our training, and on each other. | Y1b | |||
916 | {Military, sincerely / Stern} But if a team is lost, we honor those who give their lives in the line of duty. | BoSPaladinDanse: We have a responsibility to find out what happened to them, if we can. | Y1c | ||
917 | BoSPaladinDanse: We aren't the first recon team the Brotherhood has sent to the Commonwealth. | {Military / Somber} The last squad went in three years ago. They never reported back. Officially, they're missing, presumed dead. | Player Default: Paladin Brandis' team. I found them. | A1a | |
918 | {Irritated. Player has just walked away in the middle of a conversation. / Irritated} All right, we can finish this later. | A1a | |||
919 | NPCMPaladinDanse: All right. We need to talk. | {Military / Somber} We aren't the first recon team the Brotherhood has sent to the Commonwealth. | BoSPaladinDanse: The last squad went in three years ago. They never reported back. Officially, they're missing, presumed dead. | A1a | |
920 | NPCMPaladinDanse: All right. We need to talk. | {Military / Somber} Over the years, the Brotherhood has sent several Recon Teams to the Commonwealth. | BoSPaladinDanse: The last squad went in three years ago. They never reported back. Officially, they're missing, presumed dead. | A2a | |
921 | NPCMPaladinDanse: All right. We need to talk. | {Military / Somber} My recon team wasn't the first to be sent to the Commonwealth. | BoSPaladinDanse: The last squad went in three years ago. They never reported back. Officially, they're missing, presumed dead. | A3a | |
922 | BoSM01_Danse_Main2 | Player Default: This seems like a waste of time. | {Surprised, frustrated / Concerned} These men gave their lives for the Brotherhood. They deserve our respect. | BoSPaladinDanse: We've located a signal. Now we just need to trace it back to its source. | B1a |
923 | NPCMPaladinDanse: Now, as I was saying. | {Sincerely / Stern} We have a responsibility to find out what happened to them, if we can. | Player Default: All right, I'll see to it. | A1a | |
924 | BoSM01_Danse_Main3 | BoSPaladinDanse: Their insertion point was in the hills near Malden. If we want to pick up their trail from the beginning, we should start there. | {Military / Concerned} Monitor your radio for distress signals. All recon teams are issued distress pulsers that put out a short-range homing beacon. | BoSPaladinDanse: We've located a signal. Now we just need to trace it back to its source. | A1a |
925 | NPCMPaladinDanse: Now, as I was saying. | {Military / Stern} Their insertion point was in the hills near Malden. If we want to pick up their trail from the beginning, we should start there. | BoSPaladinDanse: We've located a signal. Now we just need to trace it back to its source. | A1a | |
926 | NPCMPaladinDanse: Now, as I was saying. | {Military / Stern} Their insertion point was in the hills near Malden. If you want to pick up their trail from the beginning, you should start there. | BoSPaladinDanse: We've located a signal. Now we just need to trace it back to its source. | A2a | |
927 | NPCMPaladinDanse: Now, as I was saying. | {Military / Stern} Their insertion point was in the hills near Malden. We should survey the area and establish a search pattern. | BoSPaladinDanse: We've located a signal. Now we just need to trace it back to its source. | A3a | |
928 | NPCMPaladinDanse: Now, as I was saying. | {Military / Stern} Their insertion point was in the hills near Malden. Survey the area and establish a search pattern. | BoSPaladinDanse: We've located a signal. Now we just need to trace it back to its source. | A4a | |
929 | BoSPaladinDanse: Monitor your radio for distress signals. All recon teams are issued distress pulsers that put out a short-range homing beacon. | {Military / Confident} We've located a signal. Now we just need to trace it back to its source. | A1a | ||
930 | BoSPaladinDanse: Monitor your radio for distress signals. All recon teams are issued distress pulsers that put out a short-range homing beacon. | {Military / Concerned} If you can acquire a signal, you should be able to trace it to its source. | A2a | ||
931 | BoSM01_Danse_ReportMidquest | {Military / Question} You're back. Any word on the patrol? | Player Default: The recon team was ambushed. They scuttled their own power armor to keep it from being captured. There were only three survivors. | A | |
932 | {Military / Question} Any news on the patrol? | Player Default: The recon team was ambushed. They scuttled their own power armor to keep it from being captured. There were only three survivors. | A | ||
933 | {Military / Question} Any sign of the patrol? | Player Default: The recon team was ambushed. They scuttled their own power armor to keep it from being captured. There were only three survivors. | A | ||
934 | Player Default: The recon team was ambushed. They scuttled their own power armor to keep it from being captured. There were only three survivors. | {Somber. Firmly believes they did the right thing. / Somber} What a loss. But... they did what they had to do. Our technology must be protected, no matter the cost. | BoSPaladinDanse: Anything else? | A1a | |
935 | Player Default: The recon team was ambushed. They scuttled their own power armor to keep it from being captured. There were only three survivors. | {Somber. / Somber} Astlin? She was in my company once. Best marksman I ever saw. Damn it. | BoSPaladinDanse: Anything else? | A2a | |
936 | Player Default: The recon team was ambushed. They scuttled their own power armor to keep it from being captured. There were only three survivors. | {Somber. / Somber} Trying to call for backup. Just like us. | BoSPaladinDanse: Anything else? | A3a | |
937 | Player Default: The recon team was ambushed. They scuttled their own power armor to keep it from being captured. There were only three survivors. | {Surprised, thoughtful. / Thinking} I know the one. It was part of my mission brief. | A4a | ||
938 | {Cautionary / Concerned} Proceed, but remain vigilant. Who knows what may be waiting for you there. | BoSPaladinDanse: Anything else? | A4b | ||
939 | Player Default: Not yet. | {Military / Stern} Keep me informed. | BoSPaladinDanse: Anything else? | B1a | |
940 | Player Default: Nothing worth mentioning. | {Military / Stern} All right. Proceed with your investigation. | BoSPaladinDanse: Anything else? | X1a | |
941 | Player Default: Sorry, what patrol? | {Military / Stern} The missing recon team. Have you learned what happened to them? | Player Default: The recon team was ambushed. They scuttled their own power armor to keep it from being captured. There were only three survivors. | Y1a | |
942 | BoSPaladinDanse: What a loss. But... they did what they had to do. Our technology must be protected, no matter the cost. | {Resigned, sad. / Somber} Anything else? | Player Default: The recon team was ambushed. They scuttled their own power armor to keep it from being captured. There were only three survivors. | A1a | |
943 | BoSPaladinDanse: What a loss. But... they did what they had to do. Our technology must be protected, no matter the cost. | {Resigned, sad. / Somber} What else? | Player Default: The recon team was ambushed. They scuttled their own power armor to keep it from being captured. There were only three survivors. | A2a | |
944 | BoSPaladinDanse: What a loss. But... they did what they had to do. Our technology must be protected, no matter the cost. | {Resigned, sad. / Somber} There's more? | Player Default: The recon team was ambushed. They scuttled their own power armor to keep it from being captured. There were only three survivors. | A3a | |
945 | BoSPaladinDanse: What a loss. But... they did what they had to do. Our technology must be protected, no matter the cost. | {Military, somber. / Somber} Very well. Thank you for the report. | A1a | ||
946 | BoSPaladinDanse: What a loss. But... they did what they had to do. Our technology must be protected, no matter the cost. | {Military, somber. / Somber} Let me know what else you discover. | A2a | ||
947 | BoSPaladinDanse: What a loss. But... they did what they had to do. Our technology must be protected, no matter the cost. | {Military, somber. / Somber} You've made good progress. Proceed with your investigation. | A3a | ||
948 | BoSM01_DanseStage050CMP_Commentary1 | {Military, reporting a reading. / Puzzled} Picking up a distress signal. 107. | BoSPaladinDanse: Wait. That's a Brotherhood frequency. | A1a | |
949 | BoSPaladinDanse: Picking up a distress signal. 107. | {Startled recognition. / Surprised} Wait. That's a Brotherhood frequency. | A1a | ||
950 | BoSPaladinDanse: Picking up a distress signal. 107. | {Military, grim. / Somber} That's the right frequency. It's the recon team. | A2a | ||
951 | {Military, grim. / Somber} Let's trace the signal and see if we can locate its source. | A2b | |||
952 | BoSM01_DanseStage060CMP_Commentary1 | BoSPaladinDanse: Hold up. Let's assess the site. | {Taking in the evidence. / Thinking} An explosion tore this building apart. Some kind of high-yield detonation. Look at the blast crater. | BoSPaladinDanse: Over here. This is Brotherhood Power Armor. Look, you can still see the insignia. | A1a |
953 | BoSPaladinDanse: Over here. This is Brotherhood Power Armor. Look, you can still see the insignia. | {Suspicious, investigating, coming to a conclusion. / Disbelief} The damage... it's deliberate. They set the fusion cores in their armor to overload. That's what caused the blast. But why? | BoSPaladinDanse: Over here. Look. | A1a | |
954 | {Concerned / Concerned} Hold up. Let's assess the site. | BoSPaladinDanse: An explosion tore this building apart. Some kind of high-yield detonation. Look at the blast crater. | A1a | ||
955 | BoSPaladinDanse: An explosion tore this building apart. Some kind of high-yield detonation. Look at the blast crater. | {Military, startled. Investigating a discovery. / Surprised} Over here. This is Brotherhood Power Armor. Look, you can still see the insignia. | BoSPaladinDanse: The damage... it's deliberate. They set the fusion cores in their armor to overload. That's what caused the blast. But why? | A1a | |
956 | BoSPaladinDanse: An explosion tore this building apart. Some kind of high-yield detonation. Look at the blast crater. | {Military, resigned. / Somber} It's Brotherhood Power Armor. Look, you can still make out the insignia. The recon team was here. | BoSPaladinDanse: The damage... it's deliberate. They set the fusion cores in their armor to overload. That's what caused the blast. But why? | A2a | |
957 | BoSPaladinDanse: The damage... it's deliberate. They set the fusion cores in their armor to overload. That's what caused the blast. But why? | {Military. Directing the player to pick it up. / Somber} Over here. Look. | A1a | ||
958 | BoSM01_DanseStage060CMP_Commentary2 | {Military, grim. Evaluating a hard decision. / Somber} What a choice. With no armor and no supplies, their odds of survival were low. | A1a | ||
959 | {Military, grim. Evaluating a hard decision. / Somber} But that was the right decision. Technology must be protected. No matter the cost. | BoSPaladinDanse: That just leaves Paladin Brandis. He always was a survivor. But after all this time... | A1b | ||
960 | BoSPaladinDanse: But that was the right decision. Technology must be protected. No matter the cost. | {Grim / Somber} That just leaves Paladin Brandis. He always was a survivor. But after all this time... | A1a | ||
961 | {Military / Somber} The holotapes mentioned a bunker. I think I know the one. It was part of my original mission brief. Let's move out. | A1b | |||
962 | BoSPaladinDanse: But that was the right decision. Technology must be protected. No matter the cost. | {Military, resigned. / Somber} The recon team made it this far. Let's try to follow their trail from here. | A2a | ||
963 | BoSM01_DanseStage070CMP_Commentary1 | {Surprised, shocked. Seeing the dead body of a friend. / Surprised} Wait. That's... | BoSPaladinDanse: Knight Astlin. She was in my company, years ago. Best marksman I ever saw. | A1a | |
964 | BoSPaladinDanse: Wait. That's... | {Somber, sad. Looking down at her body. / Somber} Knight Astlin. She was in my company, years ago. Best marksman I ever saw. | A1a | ||
965 | BoSM01_DanseStage070CMP_Commentary2 | {Military, respectful of the dead. / Somber} A soldier to the end. Well done, Knight. | A1a | ||
966 | {Disappointed, assessing the situation. / Stern} They should have fortified their camp, made it a proper outpost. But they must not have had time. And Astlin paid the price. | BoSPaladinDanse: That just leaves Paladin Brandis. He always was a survivor. But after all this time... | A1b | ||
967 | BoSPaladinDanse: They should have fortified their camp, made it a proper outpost. But they must not have had time. And Astlin paid the price. | {Confused, considering. / Puzzled} We're missing something. How did the recon team end up here? What happened to the rest of their unit? | A2a | ||
968 | {Military / Stern} We need to go back and look for clues. | A2b | |||
969 | BoSPaladinDanse: They should have fortified their camp, made it a proper outpost. But they must not have had time. And Astlin paid the price. | {Military, resigned / Stern} We've got another lead. Let's move out. | A3a | ||
970 | BoSM01_DanseStage080CMP_Commentary1 | {Surprised, suspicious / Surprised} That uniform. A Brotherhood Field Scribe? Here? | A1a | ||
971 | {Surprised, coming to a realization / Somber} The recon team. He must have been part of the recon team. | A1b | |||
972 | {Military / Somber} Field Scribe Faris. He was with the recon team. | A2a | |||
973 | BoSM01_DanseStage080CMP_Commentary2 | {Grim, trying to figure out what happened. / Thinking} They must have come to the satellite array for the comm system. Probably trying to send word back to the Prydwen. But they were ambushed. | A1a | ||
974 | {Grim, coming to a conclusion. / Thinking} Faris was wounded, couldn't walk. They got a distress signal. And Brandis left him behind. | A1b | |||
975 | {Bitter, criticizing a decision. / Angry} He broke the first rule of small-group tactics. Stick together. Always stick together. | BoSPaladinDanse: They all wound up alone. And they all got killed. Damn it. | A1c | ||
976 | BoSPaladinDanse: He broke the first rule of small-group tactics. Stick together. Always stick together. | {Angry, criticizing a decision. / Somber} They all wound up alone. And they all got killed. Damn it. | A1a | ||
977 | {Bitter, resigned. / Stern} That just leaves Brandis. He always was a survivor. But after all this time... | A1b | |||
978 | {Military, resigned / Stern} The tape mentioned a bunker. I think I know the one. It was part of my original mission brief. Let's move out. | A1c | |||
979 | BoSPaladinDanse: He broke the first rule of small-group tactics. Stick together. Always stick together. | {Concerned / Thinking} We're missing something. We need to retrace their steps and determine what happened to the rest of the team. | A2a | ||
980 | BoSM01_DanseStage090CMP_Commentary1 | {Military / Stern} Recon Bunker Theta. This is the holdout site. Stay vigilant. | A1a | ||
981 | {Military / Stern} This bunker was one of my team's designated holdout points. Glad it never came to that. | A2a | |||
982 | BoSM01_DanseStage150CMP_FinalReport1 | Player Default: It may be a long time before he's fit for duty again. But I'm glad to have him back. | {Pleased, good news to report. / Grateful} Captain Kells will want to hear about this. Let's report in. | A1a | |
983 | Player Default: It may be a long time before he's fit for duty again. But I'm glad to have him back. | {Satisfied / Stern} We're done here. Let's move out. | A2a | ||
984 | Player Default: I appreciate the backup. | {Military, quietly, sincere. / Grateful} Of course. Paladin Brandis is a good soldier. He deserves better than this. | A1a | ||
985 | {Military, quietly, sincere. / Grateful} It may be a long time before he's fit for duty again. But I'm glad to have him back. | BoSPaladinDanse: Captain Kells will want to hear about this. Let's report in. | A1b | ||
986 | Player Default: I appreciate the backup. | {Military, quietly, sincere. / Grateful} Of course. Paladin Brandis is a good soldier. He deserves better than this. | BoSPaladinDanse: Captain Kells will want to hear about this. Let's report in. | A2a | |
987 | Player Default: I did what had to be done. | {Sincere, pleased. / Grateful} You did more than that. Paladin Brandis is a good soldier. I'm glad to have him back. | B1a | ||
988 | {Solemn / Somber} It's going to be months before he's fit for duty again. But even now, he should be an asset to us. | BoSPaladinDanse: Captain Kells will want to hear about this. Let's report in. | B1b | ||
989 | Player Default: I did what had to be done. | {Sincere, pleased. / Somber} You did more than that. Paladin Brandis is a good soldier. His experience will be an asset to the Brotherhood. | BoSPaladinDanse: Captain Kells will want to hear about this. Let's report in. | B2a | |
990 | Player Default: Another trigger-happy lunatic. Just what the Brotherhood needs. | {Deflecting the joke / Stern} He's one of us. That's all that matters. | X1a | ||
991 | {Considering / Somber} He still has a long journey ahead of him. But his skills and experience will be an asset to us. | BoSPaladinDanse: Captain Kells will want to hear about this. Let's report in. | X1b | ||
992 | Player Default: Another trigger-happy lunatic. Just what the Brotherhood needs. | {Considering / Somber} He still has a long journey ahead of him. But his skills and experience will be an asset to the Brotherhood. | BoSPaladinDanse: Captain Kells will want to hear about this. Let's report in. | X2a | |
993 | Player Default: Will the Brotherhood take him back? | {Considering / Somber} Not like that. He'll be placed under observation until he's fit for duty again. | Y1a | ||
994 | {Considering / Thinking} Still, his experience and knowledge of the Commonwealth make him an asset. He won't be turned away. | BoSPaladinDanse: Captain Kells will want to hear about this. Let's report in. | Y1b | ||
995 | BoSM01_DanseStage150CMP_FinalReport2 | Player Default: Perhaps. But he'll never be the same. | {Resigned / Somber} We've done all we can do here. Let's report back to the Captain. | A1a | |
996 | Player Default: Perhaps. But he'll never be the same. | {Resigned / Somber} We've done all we can do here. Let's move out. | A2a | ||
997 | Player Default: He might recover. Just give him time. | {Disappointed / Sad} Perhaps. But he'll never be the same. | BoSPaladinDanse: We've done all we can do here. Let's report back to the Captain. | A1a | |
998 | Player Default: He's turned his back on the Brotherhood. | {Disappointed / Stern} He was a fine soldier once. But now... he'll never be the same. | BoSPaladinDanse: We've done all we can do here. Let's report back to the Captain. | B1a | |
999 | Player Default: At least he didn't shoot us. | {Wry, then disappointed, considering. / Somber} There is that. But I hoped we could persuade him to return. He was a fine soldier, once. But he would never be the same. | BoSPaladinDanse: We've done all we can do here. Let's report back to the Captain. | X1a | |
1000 | Player Default: At least he didn't shoot us. | {Wry, then disappointed, considering. / Stern} There is that. But I hoped he might be an ally for us. He was a fine soldier, once. But now... he's just another outcast. | BoSPaladinDanse: We've done all we can do here. Let's report back to the Captain. | X2a | |
1001 | Player Default: "Gone native"? | {Disappointed / Stern} He's lost his drive, his discipline. Even if he decided to return to the Brotherhood, he would never be the same. | BoSPaladinDanse: We've done all we can do here. Let's report back to the Captain. | Y1a | |
1002 | Player Default: "Gone native"? | {Disappointed / Stern} He's lost his drive, his discipline. He was a fine soldier once. But now... he'll never be the same. | BoSPaladinDanse: We've done all we can do here. Let's report back to the Captain. | Y2a | |
1003 | BoSM01_DanseStage150CMP_FinalReport3 | Player Default: Damn right you didn't think. He was one of us! We could have talked him down! | {Angry, bitter, but calming down. / Disgust} After all that time alone, he was at the breaking point. It didn't take much to push him over the edge. | A1a | |
1004 | {Sigh at the beginning of the line. Bitter. / Disgust} Let's move out. I think we've done enough damage for one day. | A1b | |||
1005 | Player Default: I'm sorry. I didn't think... | {Furious, angry with the player, who just killed an ally. / Angry} Damn right you didn't think. He was one of us! We could have talked him down! | BoSPaladinDanse: After all that time alone, he was at the breaking point. It didn't take much to push him over the edge. | A1a | |
1006 | Player Default: I'm sorry. I didn't think... | {Furious, angry with the player, who just killed an ally. / Angry} Damn right you didn't think. He was a Brotherhood Paladin! You didn't even try to talk him down! | BoSPaladinDanse: After all that time alone, he was at the breaking point. It didn't take much to push him over the edge. | A2a | |
1007 | Player Default: I didn't expect him to shoot! | {Furious, angry with the player, who just killed an ally. / Angry} Then what did you expect? We could have talked him down! | BoSPaladinDanse: After all that time alone, he was at the breaking point. It didn't take much to push him over the edge. | B1a | |
1008 | Player Default: What's done is done. | {Shocked, coldly furious at the player. / Angry} That's it? You think you can just walk away? I expected better from you, Knight. | BoSPaladinDanse: After all that time alone, he was at the breaking point. It didn't take much to push him over the edge. | X1a | |
1009 | Player Default: What's done is done. | {Shocked, coldly furious at the player. / Stern} That's it? You think you can just walk away? I expected better from you, Paladin. | BoSPaladinDanse: After all that time alone, he was at the breaking point. It didn't take much to push him over the edge. | X2a | |
1010 | Player Default: What's done is done. | {Shocked, coldly furious at the player. / Stern} That's it? You think you can just walk away? I expected better from you, Sentinel. | BoSPaladinDanse: After all that time alone, he was at the breaking point. It didn't take much to push him over the edge. | X3a | |
1011 | Player Default: What's done is done. | {Shocked, coldly furious at the player. / Stern} That's it? You think you can just walk away? I expected better from you. | BoSPaladinDanse: After all that time alone, he was at the breaking point. It didn't take much to push him over the edge. | X4a | |
1012 | Player Default: He pulled a gun on us! What did you expect me to do? | {Furious, angry with the player, who just killed an ally. / Angry} I expected you to talk him down! You only made things worse! | BoSPaladinDanse: After all that time alone, he was at the breaking point. It didn't take much to push him over the edge. | Y1a | |
1013 | - | {Military} I've informed Captain Kells of your search for the missing recon team. Going forward, report your findings directly to him. | A | ||
1014 | {Military, impressed. / Grateful} You handled yourself well, Knight. | ||||
1015 | {Military, impressed. / Grateful} You handled yourself well, Paladin. | ||||
1016 | {Military, impressed. / Grateful} You handled yourself well, Sentinel. | ||||
1017 | {Military, impressed. / Grateful} You handled yourself well. | ||||
1018 | {Sigh at beginning. Disappointed. / Disgust} He's gone native. Damn it. | ||||
1019 | {Furious, frustrated. The player just made got an ally killed. / Disbelief} What the hell was that? | ||||
1020 | {Military / Stern} The last team went in three years ago. They never reported back. Officially, they're missing, presumed dead. | ||||
1021 | {Military, about to explain the current situation. / Stern} All right. We need to talk. |
BoSM02[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1022 | BoSM02_DanseStage200_EnterRuins | {Surprised, concerned. / Surprised} The old terminal ruins... survey team said they'd collapsed. | A1a | ||
1023 | {Suspicious / Suspicious} What's he doing down here...? | A1b | |||
1024 | BoSM02_DanseStage220_SeeGhoulsInRuins | {Shocked, angry. The ruins beneath the base are swarming with ghouls. / Angry} Ferals? Dammit, they're under the base! Open fire! | A1a | ||
1025 | BoSM02_DanseStage235_Approach | {Keeping his voice down. / Concerned} If we both go charging in there, he's going to panic. | BoSM02PaladinDanse: I'll stay out here and cover our rear. You deal with Clarke. See if you can talk him down and get some answers to this mess. | A1a | |
1026 | BoSM02PaladinDanse: If we both go charging in there, he's going to panic. | {Keeping his voice down. / Concerned} I'll stay out here and cover our rear. You deal with Clarke. See if you can talk him down and get some answers to this mess. | A1a | ||
1027 | BoSM02_Gavil_Stage37_Threaten | BoSGavil: If you've got questions, ask. Otherwise, stay out of our way. | {Sternly, from a superior officer. The sergeant is out of line. / Stern} Watch your tone, Sergeant. | BoSGavil: Sir. | A1a |
1028 | BoSM02_Lucia_Stage50_PostDanse | {Quiet, regretful. / Concerned} War tempers the strong, and breaks the weak. If that is what happened... he wouldn't be the first. | A1a | ||
1029 | {Quiet, puzzled. / Puzzled} It's not much of a lead, but... let's see where it takes us. | A1b |
BoSM02DanseOverrides[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1030 | BoSM02DanseOverrides_DanseStage235_Approach | {Keeping his voice down / Concerned} If we both go charging in there, he's going to panic. | BoSPaladinDanse: I'll stay out here and cover our rear. You deal with Clarke. See if you can talk him down and get some answers to this mess. | A | |
1031 | NPCMPaladinDanse: If we both go charging in there, he's going to panic. | {Keeping his voice down. / Stern} I'll stay out here and cover our rear. You deal with Clarke. See if you can talk him down and get some answers to this mess. | A1a | ||
1032 | BoSM02DanseOverrides_DanseStage235_ApproachCallout | {Keeping his voice down. / Stern} Hold up! | A1a |
BoSPostQuestMMWon[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1033 | - | {Irritated} Move along, civilian. There's nothing for you here. | A |
CIS_ChatWithNPC_Danse[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1034 | CIS_ChatWithNPC_DanseScene | {saluting a superior officer} Reporting in, Elder. | Target: You're doing a remarkable job, Paladin Danse. Keep up the good work. | A1a | |
1035 | {talking to fellow soldier / Neutral} Everything running smoothly, Proctor Ingram? | Target: You're doing a remarkable job, Paladin Danse. Keep up the good work. | A2a | ||
1036 | {saluting a superior officer / Confident} Any discoveries worth mentioning, Proctor Quinlan? | Target: You're doing a remarkable job, Paladin Danse. Keep up the good work. | A3a | ||
1037 | {saluting a superior officer / Confident} Proctor Teagan. Anything interesting turn up from our recon teams? | Target: You're doing a remarkable job, Paladin Danse. Keep up the good work. | A4a | ||
1038 | {saluting a superior officer / Confident} Lancer-Captain Kells. How's the Prydwen faring, sir? | Target: You're doing a remarkable job, Paladin Danse. Keep up the good work. | A5a | ||
1039 | {Confident} How's the crew doing, Doctor? | Target: You're doing a remarkable job, Paladin Danse. Keep up the good work. | A6a | ||
1040 | {Confident} Anything to report, Knight? | Target: You're doing a remarkable job, Paladin Danse. Keep up the good work. | A7a | ||
1041 | {friendlier tone / Friendly} How are you feeling, Haylen? You hanging in there? | Target: You're doing a remarkable job, Paladin Danse. Keep up the good work. | A8a | ||
1042 | {not sure what else to call her collection of animals / Confident} Scribe Neriah. All's well with your... zoo here? | Target: You're doing a remarkable job, Paladin Danse. Keep up the good work. | A9a | ||
1043 | Target: You're doing a remarkable job, Paladin Danse. Keep up the good work. | {Angry} Get out of my sight, filthy ghoul! | Target: Gah... you're from the Brotherhood! Keep away from me! | A1a |
CIS_EnterNewLocation[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1044 | - | It's a shame these people have to live in fear, sheltering in this old stadium when all those perfectly good buildings are still standing outside. | |||
1045 | Safeties off. I don't like the look of this place one bit. | ||||
1046 | {Disgust} This place is barbaric. Is this really how far society has fallen? | ||||
1047 | {Confident} Having the Prydwen moored above the airport keeps the Brotherhood within striking distance of the city. | ||||
1048 | Interesting. A structure in this condition might contain pristine pre-war artifacts. We should search it carefully. | ||||
1049 | All signs point to this location being extremely dangerous. We should proceed with caution. | ||||
1050 | If there's really buried treasure in Jamaica Plain, I hope it's something that the Brotherhood would find useful. | ||||
1051 | {Disgust} Vault-Tec built places like this to conduct unethical experiments on human beings. Just thinking about it makes me sick. | ||||
1052 | A submarine would be a valuable addition to the Brotherhood's arsenal. Perhaps we'll learn something useful about them while we're here. | ||||
1053 | This flotilla of junk looks suitable for the scum that calls it home. | ||||
1054 | It's going to take years to get the stench of Super Mutant out of here after we've exterminated them. | ||||
1055 | Looks like a bomb storage and disposal facility. Watch what you shoot at in here. | ||||
1056 | If the Minutemen had been more organized, they wouldn't have had to abandon this fortification. | ||||
1057 | The Minutemen remind me of the Brotherhood when Elder Lyons was in charge... unfocused and far too charitable for their own good. | ||||
1058 | {Concerned} Looks suspiciously like a prison camp. We should proceed with caution. | ||||
1059 | The putrid stink of dishonesty hangs heavy in the air here... or maybe it's just the brahmin. |
COMPickUpScene[]
COMDanse[]
COMDanseTalk[]
COMQuestCommentary[]
ConvBoSPoliceStation[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
2329 | ConvBoSPoliceStation05Scene | Haylen: Excuse me, sir. We're running a little low on meds and stims. We could sure use another supply run. | Not yet, Haylen. I don't want to take any chances until our reinforcements arrive. | Haylen: But sir, I really think that... | A1a |
2330 | Haylen: But sir, I really think that... | {Confident} I've made up my mind. No more supply runs until further notice, and that's the end of it. | A1a | ||
2331 | ConvBoSPoliceStation06Scene | {Concerned} I want you to take it easy for a while, Rhys. You almost bought it when those ferals rushed us. | Rhys: Don't worry about me, sir. I can still pull my own weight. | A1a | |
2332 | Rhys: Don't worry about me, sir. I can still pull my own weight. | {superior officer mode / Stern} I said take it easy. That means no long range patrols or recon sweeps until further notice. Understood, Knight? | Rhys: Yes, sir. | A1a |
DialogueAbernathyFarm[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
2333 | DialogueAbernathyFarmBlakeScene | Player Default: There's nothing worse than losing a child. Believe me, I know. | It must be a terrible feeling. I'm sorry for both of you. | Blake: I'm sorry to hear you say so. | A4a |
2334 | Player Default: If your daughter was that stupid, she got what she deserved. | That's unacceptable, soldier! Unacceptable! | Blake: You're a real son of a bitch, aren't you? | B5a |
DialogueDiamondCity[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
2335 | MoeGreetSceneBaseball02 | Player Default: It was America's pasttime. A sport that united families on warm summer days. And it wasn't violent. Mostly. | That sounds ideal. It's a shame it was so long ago. | Moe: ... I like my version better. | A8a |
2336 | Player Default: The teams would also beat the spectators to death. That's how the term "spectator sport" got started. | That's positively barbaric. | Moe: ... I like my version better. | B9a | |
2337 | Player Default: There were balls, strikes, three bases, and home runs. You kept score by how many runners made it to home plate. | That sounds fascinating. Perhaps the Brotherhood could adopt that as a training regimen. | Moe: ... I like my version better. | X8a |
DialogueDiamondCityEntrance[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
2338 | 08MayorIntroScene2a | Player Default: Always believed in freedom of the press. | I find that the press often manipulates the truth in order to deliver their agenda. | Mayor: Oh, I didn't mean to bring you into this argument, good sir. No no no... You look like Diamond City material. | A4a |
2339 | Player Default: Newspapers just like to stir up trouble. | Agreed. The press often manipulates the truth in order to deliver their agenda. | Mayor: Oh, I didn't mean to bring you into this argument, good sir. No no no... You look like Diamond City material. | B5a |
DialogueGoodneighbor[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
2340 | HancockGreetScene02 | Player Default: Junkie. You could've gotten yourself killed. | Which would be doing the world a favor. | Hancock: I like to think of Death as the ultimate drug trip. When it happens, I'll be too busy enjoying it to have regrets. | B2a |
2341 | MagnoliaGreetScene | Player Default: I'm not a big fan of jazz. | I'm more of a country-western and bluegrass fan myself. | Magnolia: Shame... but that's all I ever sing here. Goodneighbor inspires a certain kind of music. | B1a |
2342 | VaultTecGhoulGreetScene04 | VaultTecGhoul: Okay. I'll head over there right now. You promise you'll come visit, right? I'll see you there! | {contempt for a ghoul / Disgust} That thing shouldn't be living anywhere... it should be put out of its misery. | A2a |
DialogueGraygarden[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
2343 | DialogueGraygardenIntro | Player Default: That's pretty ingenious. I bet you can work around the clock. | This is a clever implementation of robotic-driven agriculture. | SupervisorWhite: Of course, darling. Our unique hierarchy allows for constant operation. | A4a |
2344 | Player Default: Robots can do simple tasks, sure, but you need a human being to make the big decisions. | I couldn't agree with you more. | SupervisorWhite: Ah, but that's where Graygarden is unique, darling. | B5a | |
2345 | Player Default: This place seems familiar. I think I saw a bit about it on the news, back before the war. | Interesting. Then this place must have some sort of pre-war significance. | SupervisorWhite: Yes, construction was completed mere days before the war. | X3a | |
2346 | Player Default: There's not even one person here? | Under human supervision, I hope. | SupervisorWhite: That's right, darling. We are entirely self-sufficient, with no need for human guidance. | Y3a | |
2347 | SupervisorWhite: Perhaps you've noticed that I possess a rather singular personality, as do the other supervisors. | {irritated / Irritated} Personality should not be a part of a robot's programming. It's wrong. | Player Default: Well, it's definitely unique. Sort of hard to miss. | A4a |
DialogueTheSlog[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
2348 | DialogueTheSlogSceneIntro | Player Default: It's pretty clever, making a tarberry bog out of an old swimming pool. | Yes, it's a clever use of pre-war architecture. I'll have to make a note of that. | Wiseman: I appreciate your saying so. | A4a |
2349 | Player Default: The first word that comes to my mind is "ugly." | There's no need to be rude. This civilian is trying the best that he can to survive... and I applaud him for it. | Wiseman: Hey, do I look like a guy who puts a premium on beauty? | B5a | |
2350 | Player Default: Looks fine, I guess. I wouldn't really know. | I'd say it looks quite resourceful. | Wiseman: Yeah, I didn't think you had the look of a farmer about you. More the city type, I'd say, what with that smooth, clean skin. | X3a |
DialogueWarwickHomestead[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
2351 | DialogueWarwickHomesteadIntro | Player Default: No wonder your crops are doing so well. | {trying to find something nice to say} Building your farm here was... a unique decision, citizen. | Roger: Yeah, they really are. | A4a |
DN019JoinCult[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
2352 | DN019JoinCultEmogene | Player Default: I'm a friend of the family. Maybe I can talk some sense into her. | {hinting at violence / Stern} I highly suggest you let us speak to her. | CultLeader: Look... truth is, we had a little, uh, disagreement about her joining the movement. She got kind of violent. | A4a |
2353 | Player Default: I killed the last guy who was running this scam. In case that matters to you. | One way or another, we're going to see her. | CultLeader: Uh, good to know. Let me just unlock the door for you, okay? | B5a | |
2354 | DN019JoinCultEmogeneBribe | Bribing instead of fighting? That's a new one on me, soldier. | CultLeader: Well, that's different. | A5a | |
2355 | DN019JoinCultOfficeGaveItems | Remember your training soldier. You never let the enemy get inside your head. | Player Default: "I deserve a better life. A better life is coming. A better life is almost here." | A5a | |
2356 | DN019JoinCultOfficeScene | CultLeader: Just go ahead and give me everything you own, and I'll initiate you as a first level Pillar of the Community. | I'd advise against his suggestion. | Player Default: Here, this is everything I have. | A5a |
DN036[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
2357 | DN036_Main | Player Default: They've got something they use to control us, to make us do things we don't want to do. | {Stern} You know our stance on Synths. | Phyllis: Any second now they might send some signal, or I'll see the color orange, or whatever it is they do and BOOM. | A2a |
2358 | DN036_WhatHappenedSubtopic | Phyllis: And Samuel is at my feet and there's blood everywhere. | {Disgust} That sounds like an admission to me. | Player Default: I know this must be hard for you. Please, tell me the rest. | A2a |
DN053[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
2359 | DN053_Virgil_Stage70_Threaten | Player Default: After all you've done? They'll trust you. And I'll make sure no one else finds out about me. | {cautious pessimism / Irritated} You're not seriously considering letting this creature live, are you? | Y5a |
FFDiamondCity08[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
2361 | FFDiamondCity08GiveNukaScene | Player Default: Here you go. | It was admirable of you to help this citizen, even if the request was rather strange. | Sheffield: *gasp* Oh thank you! Thank you! | A5a |
2362 | Player Default: I'm... gonna go... | If the Brotherhood is going to win the hearts and minds of the people, we need to start behaving like we care. | Sheffield: *whimpering* | B5a | |
2363 | Player Default: Drink. Some. Water. | We should help these citizens, not berate them. | Sheffield: Nuka-Cola...So thirsty...*whimpering* | X5a |
FFDiamondCity10[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
2364 | FFDiamondCity10_021_Companion | Well done, soldier. One less synth makes the world a better place. | Companion: Next time you're thinkin' of lettin' someone off the hook, ask them to pay up first. You missed a golden opportunity. | A5a | |
2365 | {Angry} Do you have any idea what you've done, soldier?! You've let an enemy of the Brotherhood go free! | Companion: Well, scratch one wolf in sheep's clothin'. I guess we're done here. | A4a | ||
2366 | One less synth in the world puts the Brotherhood one step closer to complete victory in the Commonwealth. | A4a |
Followers[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
2367 | - | {annoyed that you're being dismissed} You want me to head back to base? Fine. But you better not forget where your loyalties lie. | |||
2368 | {annoyed that you're being dismissed} Returning to base. I trust this is only a temporary arrangement. | ||||
2369 | {annoyed that you're being dismissed} I really think we're better off staying together, but it's your decision. See you back at base. | ||||
2370 | Close range, got it. | ||||
2371 | Closing the distance. | ||||
2372 | Moving into close, roger that. | ||||
2373 | Moving to medium range. | ||||
2374 | Hanging back. | ||||
2375 | Roger that, changing to medium range. | ||||
2376 | Roger that, moving to long range. | ||||
2377 | Falling back. | ||||
2378 | I'll cover you from back there. | ||||
2379 | Going weapons hot. | ||||
2380 | Permission to drop hostiles, roger that. | ||||
2381 | Locked and loaded. | ||||
2382 | Holding fire. | ||||
2383 | Going weapons cold. | ||||
2384 | Switching to defensive, roger that. | ||||
2385 | Hostiles coming in. | ||||
2386 | Look alive, we've got company. | ||||
2387 | Multiple targets approaching. | ||||
2388 | Can't hold back... going weapons hot! | ||||
2389 | Can't stay back, we're getting overrun! | ||||
2390 | Too dangerous, I'm in this one! |
HolotapesQuest[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
2391 | BoSDanseHolotapeAltEnding | {think of this as a last will and testament / Somber} As the minutes tick by and I stare at the walls of this godforsaken place, I'm still trying to cope with the reality that I am a living lie. | A1a | ||
2392 | {Somber} My identity as Paladin Danse is nothing but a memory now. Everything I held dear, everything I've ever believed in is completely gone. | A1b | |||
2393 | {Somber} I've spent far too long wondering why this happened to me, but the truth is, it doesn't matter. | A1c | |||
2394 | {Somber} I am a synth... which means I am freak of nature, a perversion of science and an example of where mankind has gone wrong. | A1d | |||
2395 | {Somber} For the benefit of humanity, I need to die. Not because I'm cowardly or despondent, but because it's the human thing to do. | A1e | |||
2396 | {Somber} This is Danse, former Paladin of the Brotherhood of Steel, signing off. | A1f |
Inst301[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
2397 | Inst301BranchBossExtort | Player Default: You have my word. Give me you what you've got, and we'll leave. | You're making a deal with him?! He needs to be put down! | SynthBoss: The password to get into the stash is "Mad Orca". | A5a |
2398 | Player Default: Hell no. I'll think just take what I want. | {locked and loaded / SinisterSmile} This is going to be a pleasure. | SynthBoss: If that's the way you want it, then let's finish this. | B4a | |
2399 | Player Default: On second thought, nah. | A wise choice, soldier. | SynthBoss: If that's the way you want it, then let's finish this. | X5a | |
2400 | Player Default: And if I refuse? | {Irritated} Why are we even discussing this? It's obvious how this is going to play out. | SynthBoss: If that's the way you want it, then let's finish this. | Y3a | |
2401 | Inst301SceneX6GivesResetCode | Player Default: Good, I'd like to avoid any unnecessary violence. | {Surprised} They can be made docile with a code? Interesting. I'll have to make a note of that. | X6: Well, he might not be alone up there. Violence might be inevitable. | A5a |
2402 | Player Default: I'm not going to destroy this man's identity and free will. Killing him would be more humane. | {angry / Angry} If this thing has free will, it needs to be destroyed... immediately. | X6: He's not a man, sir, he's a synth. A synth that's confused and dangerous. | B5a | |
2403 | Player Default: Jesus, what a mouthful. | {Surprised} A code that resets a synth? I'll have to remember that. | X6: Then talk fast, sir. Just make sure you get it right. | X3a | |
2404 | Player Default: What do you mean by "reset his cognitive processes?" | {getting impatient / Irritated} Who cares. Why are we even discussing this? | X6: Put more simply, the recall code will render him unconscious, even while he's still standing. | Y3a | |
2405 | Inst301SceneX6Intro | X6: I've already neutralized the perimeter guard. Just give the word, and we can start the assault on the main flotilla. | {referring to a synth / Disgust} If this thing even looks at me the wrong way, I'm putting it down. | Player Default: Alright, let's go. | A5a |
Inst302[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
2406 | Inst302Stage40CourserScene | Player Default: Remember, the synths are the primary objective. Harm must be avoided at all costs. | Has the world gone insane!? I can't believe you're taking orders from a machine! | X418: Here are the recall codes. Follow me. | A4a |
InstM01[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
2407 | InstM01RogerSceneSuspect | Roger: Now he's starting to work on my wife and kids, trying to turn them against me too. | This entire situation's ridiculous! The only reason I haven't already gunned him down is for your sake. | Player Default: They just need to be convinced Bill's wrong. That won't be hard. | A4a |
Min01[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
2408 | Min01PrestonOutroFinal | Preston: We need someone who can bring the whole Commonwealth together in a common cause. And I think you've got it in you to be that leader. | I'd prefer if you focused your attention on the Brotherhood, but the decision is yours. | Player Default: Okay. I'll do it. | A5a |
2409 | Player Default: Okay. I'll do it. | I'm disappointed, but at least the Minutemen's cause is noble. | Preston: Good. Good! Welcome aboard. I feel like this is a whole new start for the Minutemen, and the Commonwealth, too. | A5a | |
2410 | Player Default: No. I'm not your savior. I have my own problems to deal with. | A wise decision, soldier. Dividing your attention would have been foolish. | Preston: I get it. You can't take care of other people's problems when you're still overwhelmed by your own. | B5a | |
2411 | Min01SturgesIntro | I'll keep an eye out for hostiles while you operate the machinery. | Player Default: I'd be glad to help. | A4a |
Min02[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
2412 | Min02PrestonCastlePrebattle2 | Player Default: Let's not over-complicate this. Just get in there and hit them with everything we've got. | {proud / Confident} That's it, soldier. Show them how the Brotherhood gets things done. | PrestonGarvey: If you say so. | A5a |
2413 | Player Default: I'm not ready to make a call yet. | Take your time, formulate your strategy, then execute when ready. | PrestonGarvey: Sure, take another look around. If you get into trouble we've got your back, but it's better if we go in with a plan. | B6a | |
2414 | Player Default: Let's hit them from both sides. | A good tactical choice, soldier. Exploiting a flanking position is a classic Brotherhood maneuver. | PrestonGarvey: We'll split up and you can join which ever side you think needs the extra support. | X5a | |
2415 | Player Default: Set up a firing line and I'll draw them out. | There's no reason to take unnecessary risks like that, soldier. | PrestonGarvey: Sounds good. We'll hold back and wait for them to come to us. Just don't get yourself trapped in there. | Y5a | |
2416 | Min02PrestonCourtyard | PrestonGarvey: Let's do this, General. | Mirelurks will be a pleasure to kill... another mutated creature thanks to man tampering with nature. | A4a |
Min03[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
2417 | Min03RonnieIntroBrawl | Player Default: Easy. I just didn't know there were any other Minutemen out there. | {Disgust} I'm not so certain this person understands anything but a good, old-fashioned pummeling. | RonnieShaw: Yeah, I did take a pretty long vacation after Joe died. Not surprised you never heard of me. | A4a |
2418 | Player Default: I'd like to see you try. | {combat soon / Angry} Fine, we'll do this the hard way. | RonnieShaw: This is going to be fun. | B4a | |
2419 | Player Default: I don't have time for a dick-measuring contest. What do you actually want? | {Puzzled} That's an interesting colloquialism. Local, I take it? | RonnieShaw: You kiss your mother with that mouth? At least you're finally ready to get down to business. | X5a |
MinVsInst[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
2420 | MinVsInstMinutemenStage30CitizenQuestion | Player Default: The Institute wants the same things you do. We can find a way to work together. | If you think the Minutemen and the Institute can co-exist, you're out of your mind, soldier! | MinutemenContact: I don't know about that, but... Look, if nothin' else, you'd best get in there and make sure that man's okay. | A4a |
2421 | Player Default: I know for a fact they won't hurt that man, and if you get in the way, I'm going to have to take you down. | I can't believe you're threatening the Minutemen and siding with the Institute! This is unforgivable! | MinutemenContact: Woah, look... I'm not trying to get everyone here killed, okay? | B5a | |
2422 | MinVsInstStage50EnricoScene | Player Default: You're right, I suppose. | If this is important to the Institute, you're comitting treason, soldier! | Enrico: I know they've been keeping an eye on him for years. Not sure how they originally found him; probably don't want to know. | A4a |
2423 | Player Default: Look, I had the same intelligence reports as everyone else. No one saw this coming. | {angry sarcasm at the end / Angry} I can't believe you're assisting the Institute! Why not just shoot Maxson in the head and be done with it!? | Enrico: I know they've been keeping an eye on him for years. Not sure how they originally found him; probably don't want to know. | B4a |
MQ106Investigations[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
2424 | Site04_RobotConversation | Jabberbot: Assailant route tracked. Pursuit possible to Northwest. | We're still on track. Hopefully he's not much further. | Dogmeat: (alert bark) | A3a |
MQ206BoS[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
2425 | MQ206BoS_001_NotInFaction | {Irritated} Stop right there, civilian. No unauthorized personal are permitted beyond this point. | Player Default: I was told you could help me. I need to build a Signal Interceptor to get into the Institute. | A | |
2426 | Player Default: I was told you could help me. I need to build a Signal Interceptor to get into the Institute. | {Confident} That's not going to happen. | PaladinDanse: Unless you're one of us, you're not setting foot inside this base. | A1a | |
2427 | Player Default: Back off. I'm trying to share some information that could help us both out. | {holding your ground / Stern} And I'm not willing to take the word of a stranger bearing gifts. | PaladinDanse: Unless you're one of us, you're not setting foot inside this base. | B1a | |
2428 | Player Default: I have some information that might prove beneficial to both of us. | {Irritated} I highly doubt that. | PaladinDanse: Unless you're one of us, you're not setting foot inside this base. | X1a | |
2429 | Player Default: On whose authority? | {Confident} By the authority of Elder Arthur Maxson, supreme commander of the Brotherhood of Steel. | Y1a | ||
2430 | {Irritated} Now... tell me what you're doing here, or be on your way. | Player Default: I was told you could help me. I need to build a Signal Interceptor to get into the Institute. | Y1b | ||
2431 | Player Default: That's not going to happen. | {RE-RECORD PLEASE / Stern} Unless you're one of us, you're not setting foot inside this base. | A1a | ||
2432 | {Confident} However, if you're here to sign up, I might have some work you could assist us with. Then we can discuss whatever you like. | Player Default: Sure, I'll sign up. | A1b | ||
2433 | Player Default: Sure, I'll sign up. | {Confident} Outstanding. | PaladinDanse: I just need you to answer a few questions first. | A1a | |
2434 | Player Default: Forget it, I'll take the information elsewhere. | {Stern} Then, if there's nothing left to discuss, I suggest you leave our compound immediately. | PaladinDanse: I just need you to answer a few questions first. | B1a | |
2435 | Player Default: After helping you with those ferals, I'd say I'm already a part of the team. | {Thinking about it / Suspicious} Perhaps. | PaladinDanse: I just need you to answer a few questions first. | X1a | |
2436 | Player Default: What kind of work are we talking about? | {Irritated} Until I'm certain of your intentions, I'm not willing to discuss that right now. | Player Default: Sure, I'll sign up. | Y1a | |
2437 | Player Default: What kind of work are we talking about? | {Confident} We've recently lost some people, and if we're going to survive here, there's significant work to be done. | Y2a | ||
2438 | {Stern} That's all I'm willing to say. | Player Default: Sure, I'll sign up. | Y2b | ||
2439 | Player Default: What kind of work are we talking about? | {holding firm / Stern} Until you've agreed to join up, I'm not telling you anything. | Player Default: Sure, I'll sign up. | Y3a | |
2440 | Player Default: Outstanding. | {Confident} I just need you to answer a few questions first. | A1a |
MS01[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
2441 | MS01BillyOutOfFridge | Player Default: Then let's go find your home. | Bringing a child with us could be tactically dangerous, but it's an admirable decision. He isn't safe here. | Billy: Thanks. I live in Quincy. Or at least I used to. But I don't know how to get there. | A4a |
2442 | Player Default: You'll have to figure out your own life. | {disappointed, scolding / Disgust} You're turning your back on a child? Deplorable, soldier. | Billy: I guess I'll just sit here until some monster comes and eats me. | B5a | |
2443 | Player Default: I hate to tell you this, but your parents are probably dead. | {son as a soldier would address a young child} We're sorry for your loss, son. | Billy: Dead? You really think so? | X5a |
MS04[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
2444 | MS04_0100_Intro | Player Default: Good on you for trying to make the world better. | Making the world better is the Brotherhood's primary mission. We just use less... eccentric methods. | Kent: I just have to do something, you know? | A3a |
2445 | Player Default: Sure, Kent. You have a plan, all right. | I think I'll listen to the rest of his "plan" before I pass judgment. | Kent: I know how it sounds. | X1a | |
2446 | MS04_0500_2_AJ | Player Default: Hand over the caps. | That's horrible. | AJ: Here. And don't show your face around here again. | A3a |
2447 | Player Default: Stop selling to children, miscreant. Or face my wrath. | Your crimes against these civilians ends now! | AJ: Screw you. Waste the freak. | B4a | |
2448 | MS04_1300_SinjinConfrontation | Player Default: Looks like it's my lucky day. Because I'm getting both of you. | {combat soon / Angry} Time to pay for your crimes! | A4a | |
2449 | Kent: He'd... He'd. Episode 23. | {Surprised} Well played, Kent! | Sinjin: *laugh* Enjoy the show, Kent. After I'm done with the Shroud, you're next. | X4a | |
2450 | MS04_Comp_ActingLikeShroud | {unimpressed / Stern} Hm. Yes. Maybe you should stick with being a soldier. | A5a | ||
2451 | MS04_Comp_PCisAssassin | {Disgust} I wish you'd learn to act for the greater good, not to line your pockets with caps. | A5a | ||
2452 | MS04_Comp_PCKilledHostage | {rising anger / Angry} I can't believe you did that. The Brotherhood does not execute innocents. That was tantamount to murder! | A5a |
MS05B[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
2453 | MS05B_ReturnEggToNest | {grim / Stern} Now that we're done, I'd advise a hasty retreat before the deathclaw decides to "thank" us personally. | A5a |
MS07a[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
2454 | 004_MS07aCrockerScene02 | Player Default: You made a mistake, but you can still do the right thing, doctor. Just think this through. | This doctor won't listen to reason. He needs to pay for his crimes. | DocCrocker: You're...you're right. There's one thing I can do. Only one thing's going to make this all better. | A4a |
2455 | Player Default: You've killed a man, doctor. You're going to pay for it. Put the gun down, and come with me. | I'll be surprised if he surrenders peacefully. | DocCrocker: I... I did it, didn't I? I killed a man. Oh god. There's so much blood. So much blood all over me! | X4a | |
2456 | 004b_MS07aCompanionInterjects | He took the honorable way out. | Companion: Crocker got exactly what was comin' to him. | A4a | |
2457 | Crocker won't be preying on the innocent any longer. Justice has been done. | A4a |
MS09[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
2458 | MS09CabotHouseIntroJack | Player Default: That's really interesting. | This is all just smoke and mirrors and fictional nonsense. I thought you had a head on those shoulders. | Jack: I'm glad to hear you say that. It's become my life's work. | A4a |
2459 | Player Default: You can believe whatever wacko theories you want, as long as I get paid. | This is a complete waste of time. None of what he's saying exists. | Jack: Well if that's how you feel, I'll leave you to Edward. He'll be your immediate supervisor. | B5a | |
2460 | Player Default: You think aliens created human civilization? | Aliens. Don't make me laugh. | Jack: Yes, if by "alien" you mean a non-human precursor to the commonly understood founding cultures -- Sumer, Egypt, Assyria. | Y3a | |
2461 | MS09Mission2EmogeneAgeKnow | Player Default: I have a vial of that serum with me. Here, looks like you need it. | Don't give that away! We need to pass it onto our Brotherhood scribes for study. | Emogene: How did you get that? Never mind, I'd rather not know. Thank you so very much. | A6a |
2462 | MS09ParsonsBossRoomLorenzoEscapes | Jack: You fool! Why didn't you do as I asked? | Danse interjects | A5a | |
2463 | MS09ParsonsCaptainScene1 | Player Default: Thanks for your help. | Well, we have our next target. | ParsonsGuardCaptain: Sure thing. | A3a |
2464 | Player Default: So you've just been waiting for me to show up to do something about those assholes? | Perhaps they're unqualified to handle the situation. | ParsonsGuardCaptain: As far as I remember, I don't answer to you. And yeah, we were waiting for you. | B3a | |
2465 | Player Default: That's all I needed to know. | Let's move out. | ParsonsGuardCaptain: Well then, I guess we're done. | X3a | |
2466 | MS09ParsonsCaptainScene1A | Player Default: Sorry, I shouldn't have said that. | It doesn't matter. It's over now. | ParsonsGuardCaptain: Was that an apology? Now I've seen everything. | A5a |
2467 | Player Default: Lucky for you I'm not afraid of a few raiders. | That would be highly unlikely. | ParsonsGuardCaptain: Well, then, why don't you get out of my face and go kill them? | B5a | |
2468 | Player Default: That's true. Edward wouldn't have hired me if he thought you could have done the job. | There's no call for flippancy, soldier. | ParsonsGuardCaptain: You're throwing a lot of attitude for the new guy. I guess we'll see soon enough if you're just blowing smoke or not. | X5a |
MS11[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
2469 | MS11_0080_Constitution_Scene_3 | Player Default: Whoa, whoa. Easy there. | Whoever programmed these robots needs to have his head examined. | FirstMate: Unable to comply. | A5a |
2470 | Player Default: Try that and you'll be nothing but scrap metal, pal. | {pointing gun / Confident} Stand down, or we'll be forced to defend ourselves! | FirstMate: Threats detected. Awaiting permission to terminate target. | B5a | |
2471 | Player Default: This must be a misunderstanding. You invited me aboard. | Well, make a choice. | FirstMate: No records found. | X4a | |
2472 | MS11_0100_Meet_Ironsides | Player Default: A sad state of affairs for such an historic ship. | Honestly, for it's age, the vessel is in remarkable condition. | Ironsides: On that we are in agreement. | A4a |
2473 | Player Default: You should just abandon the ship. | A captain never abandons his vessel. | Ironsides: It is not in my character, sir, to retreat simply because the odds are great. I will persevere. | B5a | |
2474 | Player Default: That's quite a predicament. | It certainly is. | Ironsides: What vexes me most is my inability to assist in the war effort. My gun decks have naught but mole rats and ne'er-do-wells as targets. | X3a | |
2475 | Player Default: How did it even get up here? | Yes, I was wondering that myself. | Ironsides: A harrowing tale, of that there can be no doubt. Or I should say, I assume it is. | Y4a | |
2476 | MS11_0350_Meet_Mandy | Player Default: Yeah, I'm in. What's the plan? | I'd advise against siding with these people... they're the real pirates here. | Mandy: That's the right call. | A6a |
2477 | Player Default: No deal. I'm with Ironsides. | Better that robot than these hooligans. | Mandy: Then screw you, asshole. You're lucky we don't gun you down. | B5a | |
2478 | Player Default: I need to think about this. | Better to align ourselves with the robot than this riff-raff. | Mandy: Don't take too long, or we'll crack the Constitution open ourselves. And then you'll get nothing. | X4a | |
2479 | MS11_Comp_Sabotage | This is going to be a waste of useful technology. | A5a |
MS13[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
2480 | MS13BAfterConfrontationViolence | You killed that man in cold blood. You're a disgrace to the Brotherhood. | A5a | ||
2481 | MS13BConfrontCooke | PaulPembroke: Keep talking. | Well? Did you have something to say? | HenryCooke: Look, I'll, uh, I'll stay away from Darcy from now on. It's over. You have my word on that. | A4a |
2482 | Player Default: Paul, put the gun away. Nobody needs to get shot here. | You're seriously ignoring a Brotherhood soldier? | PaulPembroke: Screw that. | A4a | |
2483 | Player Default: Better just shoot him, Paul. | What the hell are you saying?! | PaulPembroke: Keep talking. | B4a | |
2484 | Player Default: Put the guns away before this gets out of hand. | How about everyone stays calm, and we think about what we're doing here. | PaulPembroke: Too late. | X4a | |
2485 | MS13BConfrontCookeAlone | Player Default: Think this through. Darcy isn't worth dying for - or killing for. | Choose your battles carefully. Don't waste them on sitautions that can be resolved through diplomacy. | HenryCooke: You know what? You're right. | A4a |
2486 | Player Default: I'm counting to three. One... two... | Last chance. | HenryCooke: Hold up. Don't get crazy on me. We can talk this out. | B4a | |
2487 | MS13EDivideSpoils | Player Default: No. I'm taking all of it as the rest of my payment. | Your behavior is an embarrassment to the Brotherhood. | PaulPembroke: That was never part of the deal! | B4a |
2488 | MS13PaulIntroScene | Player Default: Still not interested. | This really wasn't any of our business. | PaulPembroke: I don't know why I expected you to help me. | B4a |
2489 | Player Default: You're going to have to make it worth my while. | This isn't any of our business and now you're gouging him for caps? I don't even know what to think right now. | PaulPembroke: Uh. Well... okay. I can only pay you 80 caps right now, but I'll scrape together more after we take care of Cooke. | X4a |
MS13FindPhoto[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
2490 | - | We don't need his blood money. Well done, soldier. | |||
2491 | Please tell me you aren't seriously considering accepting this... blood money, soldier. | ||||
2492 | This is conduct unbecoming a soldier... it's the work of a common thug! |
MS14[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
2493 | MS14BobrovOpeningScene | Player Default: All right! Now, it has to be quietly, with no fuss. Maybe lead him out of town... | We'll call the shots. You just give us the rest of your intel. | Yefim: All right, that's enough! | A5a |
2494 | Player Default: I tell you, it would be easier than you think. You just talk him into following you out of town... | We'll call the shots. You just give us the rest of your intel. | Yefim: All right, that's enough! | B4a | |
2495 | Player Default: It would be quick, and probably mostly painless. You just first lead him out of town... | We'll call the shots. You just give us the rest of your intel. | Yefim: All right, that's enough! | X4a | |
2496 | Player Default: Did we not just agree this is serious problem? Calls for serious solution. First, you get him to follow you out of town... | We'll call the shots. You just give us the rest of your intel. | Yefim: All right, that's enough! | Y3a | |
2497 | MS14TravisBarPreFightScene | Travis: Well, if you think it would work... | Don't look at me. This wasn't my idea. | A4a | |
2498 | Travis: I'm not a coward! | Pull youself together! | B4a | ||
2499 | Player Default: Nothing will change unless you make it happen. | {pumping someone up / Confident} You have to seize the moment. | X4a | ||
2500 | MS14TravisStage65Scene | Player Default: But if I hadn't gotten into that fight with them, maybe this wouldn't have happened. | Fault is irrelevent. We need to defuse this situation. | Travis: Look... I don't really... I mean, I don't have a lot of friends. | A4a |
2501 | Player Default: Oh, man. I can't believe this. | It doesn't matter who's to blame. We need to defuse this situation. | Travis: Look... I don't really... I mean, I don't have a lot of friends. | B4a | |
2502 | Player Default: You're right. We've got to get him back. | Exactly. So help us defuse the situation. | Travis: Look... I don't really... I mean, I don't have a lot of friends. | X3a | |
2503 | Player Default: I guess... Maybe it doesn't matter. But getting him back does. | Take a moment to collect yourself and then tell us how we can help. | Travis: Look... I don't really... I mean, I don't have a lot of friends. | Y3a | |
2504 | MS14TravisStage70Scene | Player Default: Okay, okay. Good. I mean, I can do this. Totally. | Take a deep breath and concentrate. You can do this. | Travis: Any, uhh... Any last-minute advice? I've never done anything like this. | A4a |
2505 | Player Default: Oh. Okay... Not, uhh, not exactly the pep-talk I was looking for... | {Confident} You'll be fine. Just find the strength you need within yourself. | Travis: Any, uhh... Any last-minute advice? I've never done anything like this. | B4a | |
2506 | Player Default: Okay, right. Sure. Yeah. | That was excellent advice. Try and follow it to the letter. | Travis: Any, uhh... Any last-minute advice? I've never done anything like this. | X4a | |
2507 | MS14TravisStage90Scene | Player Default: Thanks. | Your contributions were... acceptable. | Travis: After all this, I think about the things that had me worried so much, and it just seems... silly, you know? | A4a |
2508 | Player Default: Yeah, yeah. I know. | That was rather... harsh. | Travis: After all this, I think about the things that had me worried so much, and it just seems... silly, you know? | B5a | |
2509 | MS14VadimStage10Scene | Player Default: Haven't met a man I couldn't lay out. | Judging from what I've seen so far, I don't doubt it. | Vadim: I have... contacts. People I can count on. Real tough looking, but they will take dive for money. | A4a |
2510 | Player Default: I'm not some thug. I don't get involved in stuff like that. | Of course you're not. You're a soldier. | Vadim: I have... contacts. People I can count on. Real tough looking, but they will take dive for money. | B4a |
MS17[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
2511 | MS17_300_Dan_Follows | Player Default: No deal. | Those extra guns would have given us a distinct advantage over the enemy. | HonestDan: We'll see who finds those caravan hands first, then. | B5a |
2512 | MS17_300_JacobWarning | Player Default: Give me the caps and I'll drop the whole thing. | {disappointed / Disgust} Accepting a bribe? That's against regulations. | JacobOrden: Here you go. Come back anytime. | A2a |
2513 | Player Default: You can keep your caps. | You stood your ground. Well done, soldier. | JacobOrden: Please, just leave well enough alone. There's more going on then you realize. | B3a | |
2514 | Player Default: Surely, there's room for compromise? I get Stockton's survivors and we stay... friends. I'd have to know more, though. | {To the opponent (threaten)} I suggest you take our more than generous offer... unless you wish to resolve this through combat. | JacobOrden: That's a tall order. A deal like that, well, that's above my pay grade. | X4a | |
2515 | MS17_400_Chambers | Player Default: Continue your work, then. | Wrong move, soldier. This woman's work was a threat and and she needed to be neutralized. | HonestDan: I wish you hadn't said that. | A5a |
2516 | Player Default: Don't kill the girl. Spare her. | I suggest you hand her over. Right. Now. | DoctorChambers: Impossible. The odds are too great she's an Institute infiltrator. | X1a | |
2517 | MS17_Comp_KilledChambers | Doctor Chambers has paid for her crimes against humanity. | A5a |
RR102[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
2518 | RR102_100_Deacon_Intro | Player Default: Your leader was just being cautious. | Caution can often be misinterpreted as hostility. I've seen it happen before. | Deacon: Exactly. Kind of killed our chance at a friendy first impression, though. | A4a |
2519 | Player Default: If you greet all newcomers like that no one's ever going to help you. | Indeed, it took a great deal of restraint on my part not to open fire on the lot of you people. | Deacon: Don't be too hard on the old girl. She's just looking after her wayward children. | B4a | |
2520 | Player Default: What's done is done. | I suppose we can overlook it for now. | Deacon: A healthy attitude. | X3a | |
2521 | Player Default: Do you really have to be so cagey? | It was a rather unpleasent encounter, to be sure. | Deacon: The precautions are necessary. In our business, if we underestimate our enemy's capabilities it's game over. | Y3a | |
2522 | RR102_Comp_PCisAntiSlave | Synths are only good for one thing... the scrap heap. | A4a | ||
2523 | RR102_Comp_RickySuicide | {Angry} You just sent that man to die. How dare you call yourself a soldier! | A5a | ||
2524 | RR102_Comp_SynthsAreMachines | You're damn right they're machines! They're machines with the potential for free will... and they're a danger to everyone. | A4a |
RRM01[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
2525 | RRM01_0100_Start | Player Default: So, is there anyone you like? | I don't care who he likes... he's helping synths escape the Institute. It's a disgrace! | DrCarrington: Oh, I wasn't aware we were competing for Congeniality awards. I thought we were rescuing synths. My mistake. | B3a |
UFOCrashQuest[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
2526 | UFOCrashQuestFlybyReaction | {Surprised} Did you see that? Some sort of streak of light... or maybe a vehicle of some kind. | A4a | ||
2527 | UFOCrashQuestImpactReaction | Sounds like something crash landed... we should investigate immediately. | A4a |