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(Behind the scenes)
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{{for|the trait|Bloody Mess (trait)}}
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{{Infobox perk
 
{{Infobox perk
 
|image =Bloody Mess FO3.png
 
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* The quest [[You Gotta Shoot 'Em in the Head]] in ''Fallout 3'' can be harder to complete with this perk, since head shots may not count as such if other limbs are also blown off by the shot.
 
* The quest [[You Gotta Shoot 'Em in the Head]] in ''Fallout 3'' can be harder to complete with this perk, since head shots may not count as such if other limbs are also blown off by the shot.
 
* The quest [[Three-Card Bounty]] in ''Fallout: New Vegas'' is somewhat harder to complete for full credit since the violent death animations may not leave a fully intact head on the marks' bodies, therefore forfeiting the bonus. It is recommended to either do the quest before taking the perk or to avoid excess damage. Aiming for the legs and using low-damage weapons for the finishing blow will usually prevent the head from being knocked off. Asking any companions to switch to melee and having them kill the bounties works just as well.
 
* The quest [[Three-Card Bounty]] in ''Fallout: New Vegas'' is somewhat harder to complete for full credit since the violent death animations may not leave a fully intact head on the marks' bodies, therefore forfeiting the bonus. It is recommended to either do the quest before taking the perk or to avoid excess damage. Aiming for the legs and using low-damage weapons for the finishing blow will usually prevent the head from being knocked off. Asking any companions to switch to melee and having them kill the bounties works just as well.
* If you kill multiple enemies on top of one another, this perk can make it difficult to loot them all, as it can be difficult to locate a fragment belonging to a particular enemy amongst those of the others. However, it is highly useful in looting enemies which are otherwise difficult to access, such as those on catwalks, since their parts will often fall to ground level.
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* Killing multiple enemies on top of one another with this perk can make it difficult to loot them all, as it can be hard to locate a fragment belonging to a particular enemy amongst those of the others. However, it is highly useful in looting enemies which are otherwise difficult to access, such as those on catwalks, since their parts will often fall to ground level.
 
* In ''Fallout: New Vegas'', this perk is one of only two universal and permanent damage-increase perks, the other being [[Lord Death]]. All other damage increasing perks are focused on certain types of enemies or weapons, or only apply under certain conditions.
 
* In ''Fallout: New Vegas'', this perk is one of only two universal and permanent damage-increase perks, the other being [[Lord Death]]. All other damage increasing perks are focused on certain types of enemies or weapons, or only apply under certain conditions.
 
** With the ''[[Lonesome Road (add-on)|Lonesome Road]]'' [[Fallout: New Vegas add-ons|add-on]], a third perk of the sort - [[Thought You Died]], increasing damage by 10%, is added into the game.
 
** With the ''[[Lonesome Road (add-on)|Lonesome Road]]'' [[Fallout: New Vegas add-ons|add-on]], a third perk of the sort - [[Thought You Died]], increasing damage by 10%, is added into the game.
 
* This perk is highly useful in the ''[[Dead Money]]'' [[add-on]], as it increases the chance that the [[ghost people]] in the [[Sierra Madre]] will be dismembered by attacks instead of just knocked unconscious, since dismemberment is the only way to kill ghost people.
 
* This perk is highly useful in the ''[[Dead Money]]'' [[add-on]], as it increases the chance that the [[ghost people]] in the [[Sierra Madre]] will be dismembered by attacks instead of just knocked unconscious, since dismemberment is the only way to kill ghost people.
* If the player, for whatever reason, tries to physically pick up gore from dismembered victims, it will react as if it is extremely heavy.
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* If, for whatever reason, gore from dismembered victims are physically picked up, it will react as if it is extremely heavy.
   
 
==Behind the scenes==
 
==Behind the scenes==

Revision as of 09:30, August 21, 2015

Icon disambig
For the trait, see Bloody Mess (trait).
 
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With the Bloody Mess perk, characters and creatures you kill will often explode into a red, gut-ridden, eyeball-strewn paste. Fun! Oh, and you'll do 5% more damage with all weapons.— In-game description

Bloody Mess is a Fallout 3, Fallout: New Vegas, and Fallout 4 perk.

Due to traits being completely removed from Fallout 3, Bloody Mess was changed into a perk. Bloody Mess also appears in Fallout: New Vegas, but it was not changed back into a trait.

Effects

  • This perk increases the chance of dismemberment, regardless of the hit location. This can render some quests more difficult to complete, due to the necessity of precise wounds.
  • The quest You Gotta Shoot 'Em in the Head in Fallout 3 can be harder to complete with this perk, since head shots may not count as such if other limbs are also blown off by the shot.
  • The quest Three-Card Bounty in Fallout: New Vegas is somewhat harder to complete for full credit since the violent death animations may not leave a fully intact head on the marks' bodies, therefore forfeiting the bonus. It is recommended to either do the quest before taking the perk or to avoid excess damage. Aiming for the legs and using low-damage weapons for the finishing blow will usually prevent the head from being knocked off. Asking any companions to switch to melee and having them kill the bounties works just as well.
  • Killing multiple enemies on top of one another with this perk can make it difficult to loot them all, as it can be hard to locate a fragment belonging to a particular enemy amongst those of the others. However, it is highly useful in looting enemies which are otherwise difficult to access, such as those on catwalks, since their parts will often fall to ground level.
  • In Fallout: New Vegas, this perk is one of only two universal and permanent damage-increase perks, the other being Lord Death. All other damage increasing perks are focused on certain types of enemies or weapons, or only apply under certain conditions.
  • This perk is highly useful in the Dead Money add-on, as it increases the chance that the ghost people in the Sierra Madre will be dismembered by attacks instead of just knocked unconscious, since dismemberment is the only way to kill ghost people.
  • If, for whatever reason, gore from dismembered victims are physically picked up, it will react as if it is extremely heavy.

Behind the scenes

In the German versions of Fallout 3 and Fallout: New Vegas, which are free of all blood and physical sundering (with the exception of the Ultimate Edition), there is no change in the battle and death animations. In New Vegas, however, animals (except night stalkers) can be dismembered using Bloody Mess.

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