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For the trait, see Bloody Mess (trait).
Gameplay articles
Fallout 3Bloody Mess
Fallout: New VegasBloody Mess
Fallout 4Bloody Mess
Fallout 76Bloody Mess
Nuclear WinterBloody Mess
Fallout: The Roleplaying GameBloody Mess
This is an overview article, listing content appearing across multiple games.
 
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Bloody Mess is a perk in Fallout 3, Fallout: New Vegas, Fallout 4, Fallout 76, its Nuclear Winter mode, and Fallout: The Roleplaying Game.

Overview

Fallout 3 and Fallout: New Vegas

Bloody Mess FO3.png
Gameplay articles: Fallout 3, Fallout: New Vegas

The perk originates from the trait from the first two games of the series, which had the effect of having enemies die in a very gory way. For Fallout 3 and later Fallout: New Vegas, the effect was taken over for the perk, having all sorts of foes exploding in a most gruesome way. It was also enhanced by adding a five percent Damage increase with all weapons.

Fallout 4

Fo4 Bloody Mess.png
Gameplay article: Fallout 4

Fallout 4 expanded on the perk, giving it four ranks instead of just one, with the first rank adding the same effect as in the two previous games, and the two subsequent ranks each adding a five percent Damage increase, up to a total of 15%. The fourth rank, instead of adding another five percent, grants a low chance to spread the explosion on death to nearby enemies.

Fallout 76

Fo76 Bloody Mess.png
Gameplay articles: Fallout 76, Nuclear Winter

Fallout 76 took over the effects from the previous game, having the same gory death animation and five percent incremental Damage increase, up to a total of 15%. However, there are only three ranks, and the explosion upon death affects close-by enemies by default. For the game's Nuclear Winter battle royale mode, there exists a single rank of the perk, granting 15% increased damage.

Fallout: The Roleplaying Game

2D20 Bloody Mess.png

With this perk, the player rolls 1d6 when inflicting a critical hit. If an Effect is rolled, they can then inflict one additional injury to a random location.

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