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==Detailed walkthrough==
 
==Detailed walkthrough==
'After completing [[Liberty Reprimed]], the [[Sole Survivor]] is ordered to report to [[the Prydwen]] immediately. Once aboard Elder [[Arthur Maxson|Maxson]] confronts the Survivor, demanding to know if they were aware Paladin [[Danse]] was a [[synth]]. He reveals that the network hack on [[the Institute]]'s mainframe provided indisputable proof Danse is not human, but instead is a construct by the unit designation M7-97. The Survivor is then given several medium-difficulty persuasion checks to convince Elder Maxson they did not know Danse's true nature.
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After completing [[Liberty Reprimed]], the [[Sole Survivor]] is ordered to report to [[the Prydwen]] immediately. Once aboard Elder [[Arthur Maxson|Maxson]] confronts the Survivor, demanding to know if they were aware Paladin [[Danse]] was a [[synth]]. He reveals that the network hack on [[the Institute]]'s mainframe provided indisputable proof Danse is not human, but instead is a construct by the unit designation M7-97. The Survivor is then given several medium-difficulty persuasion checks to convince Elder Maxson they did not know Danse's true nature.
   
 
The Sole Survivor is then ordered to find Danse, who has gone AWOL, and execute him. The Survivor meets with [[Quinlan|Proctor Quinlan]] to work out a way to track Danse down, but they are interrupted by [[Haylen|Scribe Haylen]]. Haylen then pulls the Survivor aside, makes a plea to the Survivor on Danse's behalf, and directs them to a previously decided upon fallback location: [[Listening Post Bravo]].
 
The Sole Survivor is then ordered to find Danse, who has gone AWOL, and execute him. The Survivor meets with [[Quinlan|Proctor Quinlan]] to work out a way to track Danse down, but they are interrupted by [[Haylen|Scribe Haylen]]. Haylen then pulls the Survivor aside, makes a plea to the Survivor on Danse's behalf, and directs them to a previously decided upon fallback location: [[Listening Post Bravo]].

Revision as of 18:13, 5 August 2016

 
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Gametitle-FO4

Blind Betrayal is a Brotherhood of Steel main quest and achievement/trophy in Fallout 4.

Quick walkthrough

Brotherhood of Steel main quest: Blind Betrayal 
Speak to Elder Maxson
Speak to Proctor Quinlan
Follow and speak to Scribe Haylen
Find Paladin Danse in Listening Post Bravo
Execute Danse. 
Convince Danse to leave the Commonwealth. 
Leave Listening Post Bravo. 
Confront Elder Maxson. 
Let Maxson execute Danse. 
Execute Danse. 
Convince Maxson to spare Danse. 
Speak to Danse. 
Report back to the Prydwen. 
Reward: 350 XP
Rank of Paladin
Power armor 
Leads to: Tactical Thinking 

Detailed walkthrough

After completing Liberty Reprimed, the Sole Survivor is ordered to report to the Prydwen immediately. Once aboard Elder Maxson confronts the Survivor, demanding to know if they were aware Paladin Danse was a synth. He reveals that the network hack on the Institute's mainframe provided indisputable proof Danse is not human, but instead is a construct by the unit designation M7-97. The Survivor is then given several medium-difficulty persuasion checks to convince Elder Maxson they did not know Danse's true nature.

The Sole Survivor is then ordered to find Danse, who has gone AWOL, and execute him. The Survivor meets with Proctor Quinlan to work out a way to track Danse down, but they are interrupted by Scribe Haylen. Haylen then pulls the Survivor aside, makes a plea to the Survivor on Danse's behalf, and directs them to a previously decided upon fallback location: Listening Post Bravo.

After dispatching the security measures (two exterior turrets, one exterior protectron, and three additional protectrons down the elevator), the Survivor locates Danse inside the bunker. There they must decide how to proceed.

Plan A: The Last Danse

The Survivor may execute Danse with or without speaking to him, alternatively one can just let him commit suicide. On his body they will find a synth component and Danse's holotags. Collect the tags, return to the Prydwen, and inform Elder Maxson the deed is done.

Plan B: One Last Danse

Refuse to execute Danse. Danse will protest, insisting synths are abominations and that he must be made an example of. Passing a medium-level persuasion check will convince him he is no threat to humanity and he should flee the Commonwealth. Danse gives the Survivor his holotags to appease Maxson.

Exit the bunker. Elder Maxson is waiting outside, having followed the Survivor for fear they would prove insubordinate. From here there are three options:

  • Concede to Maxson and kill Danse. Danse will submit peacefully.
  • Fail to convince Maxson to spare Danse OR request he perform the execution himself. Maxson will kill Danse.
  • Persuade Maxson to let Danse live. Maxson will reluctantly agree, but will exile Danse from the Brotherhood. As a known synth Danse will be fired upon on sight by Brotherhood soldiers.

After a begrudging agreement, the Sole Survivor is left with Danse. One can:

  • Tell him to stay (he remains in the Commonwealth).
  • Beckon him to accompany the Sole Survivor as a companion.

Whatever decision is made, return to the Prydwen. Speak to Maxson to receive the rank of Paladin. The Sole Survivor will also be given all of Paladin Danse's belongings, including his living quarters (the room marked "Prydwen Quarters" which is locked before this quest) and his personal set of T-60d power armor.

Quest stages

StageStatusDescription
10 Speak to Elder Maxson
20 Speak to Proctor Quinlan
30 Follow Scribe Haylen
40 Speak to Scribe Haylen
50 Travel to Listening Post Bravo
60 Locate Paladin Danse
70 Speak to Paladin Danse
80 Execute Paladin Danse
90 Retrieve Paladin Danse's Holotags
110 Report to Elder Maxson (Danse dead)
120 Exit Listening Post Bravo (Danse alive)
130 Speak to Elder Maxson
140 Execute Paladin Danse
150 Maxson kills Danse
160 Speak to Paladin Danse (Danse spared)
170 Speak to Elder Maxson (Danse killed)
180 Speak to Elder Maxson on the Prydwen (Danse dead or alive)
255Quest finishedQuest complete
355Quest finishedQuest failed

Notes

  • It's fine if one fails the speech-check with Maxson at the beginning of the quest as he will just give the player another chance to try again. Even if that fails, the conversation will lead to "Has it ever occurred to you that Danse might not be aware of his identity?" to which a somewhat surprised Maxson replies "No, it had not" and then proceeds to grant you the quest as usual.
  • Be careful when fast-traveling to the Listening Post Bravo; the turrets will shoot right after loading.
  • Curie likes if you agree with Scribe Haylen to hear Danse out, loves if you refuse to execute him and likes if you tell him Maxson is wrong. In the confrontation between Maxson and Danse, she loves if you ask him to give you a chance and likes if you convince Maxson to let Danse go free. In addition, Preston, Piper, X6-88, Nick, Deacon, and Codsworth will like it if you tell Maxson that he is wrong, but Cait, MacCready and Strong will dislike it.
  • When asked about her thoughts directly after accepting the quest, Piper will react as if it has already been completed.
  • Although MacCready will dislike any response other than "With Pleasure" (which he likes) when responding to Elder Maxson's order to kill Danse, and he likes it if you kill Danse, if you ask him for his thoughts afterward, he will be disgusted and say it was "low" of you to have killed him (no reputation penalty.)
  • In the room where the player character meets Danse, there are two packs of Grape Mentats located on a console table. Using these before beginning the dialogue will allow the player to pass the persuasion check even with low base Charisma.
  • Completing this quest (by speaking to Elder Maxson on the Prydwen) will send you to Captain Kells, which will automatically start the next quest, Tactical Thinking, causing P.A.M. to go into "lockdown" and stopping you from speaking to her to receive or hand in quests, stopping you from completing Railroad side quest chains.
  • If you attempt to finish the quest by speaking to Elder Maxson aboard the Prydwen while 'Inform the Brotherhood' objective of The Battle of Bunker Hill is active, you will warn him of the Institute's plan instead.
  • It seems that there was an alternative route to this quest cut from the final version of the game that would have allowed Danse to stay in the Brotherhood. Unused audio files suggest that the player would convince Danse to challenge Maxson's authority as Elder, which is settled in combat as was written in a litany in the Brotherhood Codex. This would lead to the Sole Survivor being named the new Elder, while Danse gives a speech to the troops that he will not hesitate to destroy his own kind if it means destroying the Institute.
  • It appears that the death of Paladin Danse is a scripted event at certain points in this quest. For instance, when meeting Elder Maxson outside the bunker, if the player elects to kill Maxson before Danse is executed, Danse will automatically die. This will still occur even if Elder Maxson is out of melee range. Danse will also automatically die if one completes the "Defend the Castle" quest without completing Blind Betrayal first.

Bugs

  • PCPC Once Elder Maxson arrives in the Vertibird after exiting the listening post, he starts walking off into the distance making it very difficult to enter dialogue with him. One potential fix is to continually step in front of him and prevent him from moving too far away from Danse, allowing Danse to be spared or executed by Maxson. If he does get away, the quest can be completed by executing Danse personally and finding Maxson to the north and briefly talking to him to return him to his quarters. Alternatively, on PC, select Maxson in the console and use the tc command to take control of him to stop him walking away and complete the dialogue. Use the tc command again to return him back to AI control. You may need to use player.tc to return control to the player if you use this method.[verified]
  • PCPC If the Defend the Castle quest is in progress, pending an attack from the Institute, you can still complete this quest but there can be some bugs. First, the quest marker will be tracking Danse as opposed to directing you to Listening Post Bravo. However, console commands (PRID for Danse and then moveto.player) can be used to summon Danse to the bunker at Listening Post Bravo. You will need to summon him again when you come up again before the final confrontation with Maxson. When Maxson speaks to you, Danse will start running in what looks like the direction of Sanctuary. Unfortunately, this can easily trigger Maxson to give up on the conversation and 'execute' Danse (he moves forward and makes an execution motion where Danse should be standing). The only way found to fix this is to rapidly click through dialogue. Upon completion, you MUST talk with Danse before returning to defend the castle, otherwise the request will fail. This is difficult because Danse is running away, and the console command to bring him to you no longer works. A tracking mod can be used to catch up with Danse, or alternatively you could try manually heading east in the hope you will find him on your journey or at Sanctuary. You can complete the quest by chatting to him and if you invite him to stay with you, he will show up at whichever settlement you last sent him to. [verified]
  • Playstation 4Playstation 4 If the Institute is destroyed by the Minutemen, Elder Maxson will say he is busy and will refuse to speak to the player, therefore he cannot give the quest. Also in the police station, Scribe Haylen's dialog will suggest you have completed the quest even if you haven't. Danse will remain in any settlement the player has left him in and he will continue his normal dialog and will stay in his power armor.[verified]
  • PCPC Upon exiting Listening Post Bravo with Danse (having refused to kill him), the dialogue in which you have the option to either execute Danse or persuade Elder Maxson to let him live may be skipped altogether, resulting in the immediate execution of Danse by Maxson. [verified]
  • Xbox OneXbox One If you already have a set of power armor on the rack Danse's suit defaults to, his will not appear (although the inventory screen will flicker when you look at it). However, if you enter the suit you will enter Danse's - leaving your old one behind.[verified]
  • Xbox OneXbox One If Paladin Danse was your companion when starting Blind Betrayal, he may still be invincible when you encounter him in the bunker. One potential fix is to convince him to live, then hand the execution order to Elder Maxson, which will result in the quest progressing.[verified]
  • Playstation 4Playstation 4 Upon arrival at the bunker, Danse may be wearing no clothes, may be due to upgrading Danse's power armor. Any upgraded components will not be available on the suit of power armor retrieved from the bay in the Prydwen.[verified]
    • This can also occur if Danse's BOS Uniform was unequipped while trading gear with him. The uniform can't be reequipped after removing, resulting in Danse wearing nothing under his power armor and, thus, nothing during the his cut-scenes in Blind Betrayal.