| This is the transcript of a script file, which runs certain tasks in the game upon execution. |
| Details | |
|---|---|
| Type | Decompiled script |
| Editor ID | BlackMountainScript
|
| Form ID | 000E7B6D |
This script triggers Black Mountain responses to various factors during the quest Crazy, Crazy, Crazy.
scn BlackMountainScript
int NeilState ; 0 = Neil at bottom of mountain in hut (sandbox)
; 1 = Player is attempting mountain, Neil on his way up
; 2 = Neil in village (sandbox)
; 3 = Neil going to distract mutants
; 4 = Neil performed distraction, heading back
int TabithaLeaving ; 0 = Tabitha not leaving, 1 = Tabitha leaving
int DistractionDone ; 0 = Distraction hasn't happened, 1 = Distraction done
int TabithaParanoia ; 0 = Player doesn't know, 1 = Player knows Tabitha is paranoid
int DishHutAttack ; 0 = Nothing, 1 = Super Mutants rush the dish hut
int TabithaConfrontation ; 0 = Nothing, 1 = Player entered Tabitha's room
int SummitNightkinState ; 0 = At summit (default)
; 1 = Distracted by Neil
; 2 = Sent to kill dumb dumbs
int RaulRescued ; 0 = Not rescued
; 1 = Rescued
int NeilToldAboutJacobstown ; 0 = Neil didn't tell about Jacobstown
; 1 = Neil told