“Looking for trouble? Keep talking to me, see what happens.”
Bishop's men are Bishop's guards in New Reno in 2241.
Background
They are guards of the Shark Club, a New Reno casino. They are employed by John Bishop and easily recognized by their leather armor.
Interactions with the player character
Interactions overview
Interactions | ||
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This character is a permanent companion. | ||
This character is a temporary companion. | ||
This character has a talking head. | ||
This character starts quests. |
- | |
This character is involved in quests. |
- | |
This character is a doctor. | ||
This character is a merchant. | Sells: no | |
This character can modify weapons. |
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Effects of player's actions
They will comment on the power armor the Chosen One wears.
Inventory
Apparel | Weapon | Other items |
---|---|---|
Leather armor | Knife 10mm SMG .44 Magnum revolver Brass knuckles Shotgun Combat shotgun M3A1 "grease gun" SMG Spiked knuckles Tommy gun |
$ 10mm JHP x24 Jimmy Hats (blue) Jimmy Hats (green) .44 Magnum JHP x20 12 gauge shotgun shell x20 Empty hypodermic Jet Lighter .45 caliber x30 Stimpak |
Appearances
Bishop's men only appear in Fallout 2.