The binoculars are a "weapon" in Fallout: New Vegas.
Characteristics[]
A tool that is classified as a weapon but has no offensive nor defensive qualities. When drawn, using the same zoom hotkey as for a scoped weapon will allow the player character to look through them. They have a 2.43x magnification, though due to how low that is, it is generally preferable to use a scoped weapon, if available, as some have magnifications of up to 3.5x and allow for immediate engagement of any spotted targets without needing to swap.
Locations[]
- Bison Steve Hotel - On a ledge above the front entrance. It can be reached by walking along the broken roller coaster track visible to the left when facing the door.
- Cottonwood Cove HQ - On the shelf above the desk in the southwest corner of the room.
- Lucky 38 - Fully-repaired binoculars can be found in the basement of the casino, accessible after delivering the platinum chip to Mr. House or Yes Man.
- Lucky 38 presidential suite - In the room with the pool table, on a shelf to the right of the door.
- Guardian Peak - On a table next to a chair overlooking Lake Mead. They are initially unusable due to their condition but can be repaired.
- Mojave Outpost - There are two pairs that can be stolen. One can be found on the roof of the barracks with Ranger Ghost, on a table. The second pair can be found at the southeast of the outpost near the gate to Long 15, in a small guard post to the left of the gate.
- Primm - Can occasionally be purchased from Johnson Nash.
- Carried by Jack and Janet.
- Ranger Station Alpha, on a wooden beam at the campfire.
- Ranger Station Delta - Can be stolen from the Hoover Dam observation post. Walk past the station campsite, northeast down the trail towards the dam.
- Ranger Station Echo - On a crate at the northeast sandbag lookout.
- Sloan - Can be stolen from a table near the northern sandbag barrier on the road.
- Sunset Sarsaparilla headquarters - On the bookshelf within the room before one drops down through the floor.
- Vault 3 - Two in the living quarters, One a shelf, on the way up to the overseer's office, another one in the overseer's office.
- Angel cave - Inside the footlocker behind Joshua Graham's table, needs to be stolen.
- Ranger Substation Eagle - Sitting directly on the railing next to a chair and some bottles of beer in the southeastern corner of the catwalk around the lookout tower.
- Stone Bones cave - Inside the footlocker in the living quarters of the cave.
- Cueva Guarache - On the ground next to some xander roots and a skeleton with a tomahawk stuck in its back. On a ledge overlooking the river, northeast of
- Zion Ranger station - Inside the locked footlocker in the back room of the building.
- Big MT - A pair can be found next to a toolbox and a wooden crate on a hill east of the Z-14 Pepsinae DNA splicing lab.
- Ulysses' Point - On the ground inside the cave.
- inventory during Ain't That a Kick in the Head if one has the Caravan Pack and/or Courier's Stash add-ons installed. Automatically added to the
Notes[]
- Internally, binoculars (as well as some other "utility" items like the Codac R9000) are implemented as weapons. Because of this, using the binoculars will make nearby non-player characters and companions react like a weapon is being pointed at them. This also means that they will be confiscated when entering casinos.
- Binoculars are classed as a one-handed melee weapon in the Pip-Boy. They make the sound normally associated with melee weapons when picked up.
- The binoculars' 2.43x-magnification is equivalent to that of the Bozar or hunting revolver.
- Binoculars are often found in poor condition, but this does not affect their use. They can be repaired with weapon repair kits or another pair of binoculars. Binoculars do not benefit from the Jury Rigging perk as they are a completely unique item.
- Standing and crouching affect how stable the vision is when looking through it.
- Similarly, binoculars are the only melee weapon that is affected by the chem Steady, which reduces the scope sway when looking through them.
Bugs[]
- Looking through binoculars sometimes results in a black screen with a hack computer screen but can be fixed by restarting the game.[verified]
- When you equip it, it may show an ammunition count.[verified]
- When taking one from a companion's inventory, and having another in your inventory already, it will act just as 1 set, with no (2) next to it. Giving a set to the companion results in having one set each again.[verified]
- Equipping binoculars may cause the player to disappear in third-person view, this can be fixed by going back into first-person and unequipping the binoculars and equipping any other weapon, but not to your fists. [verified]