For a cross-game overview of this perk, see Better Criticals. |
“The critical hits you cause in combat are more devastating.”— Fallout' in-game description
Better Criticals is a perk in Fallout, Fallout 2, and Fallout Tactics.
Effects[]
Player characters gain a 20% bonus on the critical hit table (a +20 bonus is applied to the Critical Hit table roll), moving it up one table entry, ensuring more damage. This perk does not affect the chance to cause a critical hit.
Notes[]
- Taking this perk is the only way to get a critical hit roll over 100, which yields instant death in half of the hit areas.
- The instant kill effect is independent of damage. It's even possible to kill something without any damage.
- Synergizes well with Sniper and high Luck, as these convert each shot to critical.
Bugs[]
Scripts triggered by a critter's death do not fire upon "instant-death zero-damage criticals," such as pariah dog. These can be prevented by also having the Living Anatomy perk which makes zero-damage attacks impossible.
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