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The behemoth is the largest and most dangerous of the robots used by the Calculator, the mad cyborg from Vault 0, in The Belt in 2197.

Characteristics[]

Specifications[]

This six-legged walker is similar to the quadrupedal pacification robot but larger and equipped with four machine guns. Each behemoth has in excess of 1000 Hit Points and very strong armor. The minigun that the robot uses can easily kill a character on a critical hit but has a relatively short range. The weapon uses .50 caliber rounds and any ammunition the robot does not use can be scavenged from the corpse.

Behemoth robots normally move at a plodding pace when on patrol or in transit, but if they spot an enemy they can charge fairly quickly, and will continue to follow them.

Variants[]

Behemoth[]

Behemoth robot render
Name (Proto ID)StatisticsDT/DRAbilitiesItems
Behemoth
Experience Points
75[verification needed]
Hit Points
1028
Healing Rate
3
Armor Class
6
Sequence
18
Action Points
8
Melee Damage
5
Critical Chance
5%
Damage Threshold/Damage Resistance: Normal
19-20%
Damage Threshold/Damage Resistance: Fire
20-20%
Damage Threshold/Damage Resistance: Gas
0-100%
Damage Threshold/Damage Resistance: Explosive
11-20%
Damage Threshold/Damage Resistance: Energy
6-20%
Damage Threshold/Damage Resistance: Electrical
5-0%

Notes[]

  • Defeating the behemoth at Cheyenne Mountain, near the entrance to Vault 0, is worth about 4800 Experience Points—more than any other creature that can be defeated in Fallout Tactics.
  • Behemoths will appear in random robot encounters in the Rocky Mountains later in the game.[verified]
  • Targeted critical hits at their eyes can briefly knock them unconscious.

Appearances[]

Behemoth robots appear in Fallout Tactics. They were also destined to appear based on the design documents for the canceled Van Buren.

Gallery[]

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