Bedford Station is a location in the Commonwealth in 2287.
Background[]
Bedford Station is a pre-War train switching station that once serviced the nearby quarry at Thicket Excavations but has since been infested with feral ghouls. Many inoperable train cars are still present around the site.[Non-game 1]
The station was a location for a synth rescue that went wrong. Dutchman, an agent of the Railroad, created a diversion for an escaping synth, A9-51, when they were ambushed by unknown assailants.[1] Dutchman and his contact Helena both died in the confrontation, while A9-51's fate is left unknown.
Layout[]
A ruined southbound train stretches out on the north to south running tracks. At the northern end of the train, several ghouls mill about a station. The highest level ghouls generally sit on the platform itself, conveniently near an explosive container. Further south sits a control tower, where Dutchman's body rests near the tracks. There are no signs of the assailants or the synth. The body of Helena, the runner mentioned in the terminal holotape who was supposed to meet with Dutchman, is found leaning against the water tower.
Notable loot[]
- Bedford Station recording - Holotape in the terminal in the watchtower referencing A9-51 and Dutchman fleeing from the Institute.
- Cargo handler's note - On the floor of the platform building near the terminal.
- Helena's instructions - On the body of Helena, under the water tank.
- Dutchman's instructions - On Dutchman.
- Railway rifle - Inside a blue railway car attached to a locomotive. Appears at Level 20.
- A "dead drop" mentioned in the instructions is placed inside the blue train car to the north of the tower, within the blue barrel in the corner marked with a cache railsign.
Related quests[]
- Quartermastery: Scribe Haylen has identified the location of a piece of technology she wishes to retrieve and catalog. She asks the Sole Survivor for help in bringing back the technology in one piece.
- Randolph Safehouse: The Railroad agent Mister Tims will leave dead drops in the form of six holotapes for the Sole Survivor, containing information about possible hazards to the Railroad's escort and escape of synths out of the Commonwealth. They can assist in these efforts by clearing out the location of hostiles.
- Cleansing the Commonwealth: Knight Rhys gives the Sole Survivor an assignment to clear the location of what he calls "abominations" to further the aims of the Brotherhood of Steel.
- Ghoul Problem: The player character is tasked with eliminating some feral ghouls to keep nearby settlers safe.
- Leading by Example: Lancer Captain Kells requests the Sole Survivor's help in training a Brotherhood squire by allowing him to accompany them on a mission.
- Ghoul Problem: Settlers have asked the player character for help in taking care of some feral ghouls that have been terrorizing a nearby location.
- Pest Control: Dr. Binet of Institute Robotics asks the Sole Survivor to eliminate some feral ghouls that are causing problems for a synth scavenger team.
Notes[]
The following is based on Fallout 4 cut content. |
Companion comments (cut)[]
There are a set of cut companion comments which would have occurred at this location. While A9-51's fate is not revealed in the final release, these comments indicate that he committed suicide by shooting himself in the head to avoid capture, and that his body with his head blown apart could be found inside the control tower, where the comments would have been said. This would also explain the bloodstains and discarded weapon that can be found inside the tower in the release game.
Location comments (cut) | |
---|---|
Character | Comment |
Cait | Not much left of this bloke, is there. |
Codsworth | Sir/Mum, no matter what may befall us, I hope suicide is never an answer you seek. |
Curie | Taking the easy way out, sadly, popular choice. |
Danse | May as well search the remains and look for anything of use. |
Deacon | No life signs here. |
John Hancock | Damn. Things got messy in here. |
Nick Valentine | Guess he thought this was the only way out. Shame. |
Piper Wright | Not easy for anyone out here. |
Preston Garvey | I guess we'll never know what this was all about. |
Robert MacCready | Looks like this one took the easy way out. |
X6-88 | This unit could have been saved with a memory reset. |
Source: AO_Comment_Dialogue, branch AOT_DN007_1 |
End of information based on Fallout 4 cut content |
Appearances[]
Bedford Station appears only in Fallout 4.
Behind the scenes[]
Bedford Station is located in the approximate location of the real world town of Bedford, Massachusetts. Historically, the town was the junction of two branches of the Boston and Maine Railroad and had a railroad depot, Bedford Depot, which was in service until 1977.
Gallery[]
References[]
Non-game
- ↑ Fallout 4 Vault Dweller's Survival Guide Collector's Edition p. 264: "[1.13] BEDFORD STATION
This was a train switching station serving Thicket Excavations. Recently, this location appears to have been used by the Railroad as a stopover. Look for the bodies of Helena and Dutchman, though the synth they were protecting is nowhere to be found. Locate a large trunk with items in the freight warehouse (north) and a Railroad dead drop in the blue carriage."
(Fallout 4 Vault Dweller's Survival Guide Map)