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As a child growing up in Maryland, Beckett did not have much. His father died when he was very young and he never knew his mother, leaving just Beckett and his kid brother, Frankie. One day, while playing in a destroyed factory, they were ambushed by a pack of wild dogs. Frankie was bitten and contracted rabies. Beckett stayed by his side, and nursed him back to health, even stealing rabies medication just to keep him alive. From that day on, they made a vow to stick with each other forever, no matter the situation.
Realizing that they were actually good at stealing, they worked together as a pair in order to commit small-time crime. They usually stuck to theft, but Frankie had a raging bloodlust and wanted more. Beckett said no. When Beckett finally joined a real gang, he left Frankie behind for his own good.
Beckett started out in Hopkins' Hooligans, a tiny operation of raiders, and the going was good. There was everything a raider could want until Hopkins got himself killed, and the gang fell apart. Beckett wandered for a bit, until he fell into Edwin's gang, a larger group, making bigger scores. Beckett thrived with this new group. Edwin was crazy, but he was a good man, and those who served under him were happy. With this pack, Beckett even made his trek into Appalachia, bringing Frankie with him.
The Blood Eagles were the ones supplying local gangs with chems and were monitoring to see just who got addicted. Those who did were given special, highly addictive spiked chems, and forced to work for the Eagles in order to get more of it. Beckett was hooked and got roped into the gang.
He continued to fight them and their control until he eventually pushed too hard. He was captured by the Eagles, soon to be tortured and executed.
By way of a radio announcement, the Vault 76 resident can learn that Beckett is imprisoned by the Blood Eagles at the Rollins labor camp and decide to rescue him. He is then released in Narrow Escape. After that, Beckett asks the resident to help him take revenge on the Blood Eagles by damaging their operations and eliminating their three leaders: The Blood, The Eye, and The Claw.
Interactions with the player characterEdit
|This character is essential. Essential characters cannot be killed.|
|This character is a permanent companion.|
|This character is a merchant.||Caps: 1200|
|This character starts quests.|
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